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Im worried we might not get a sequel... Dragon age inquisition not even in top 10 best selling of nov?


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#826
Matt VT Schlo

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Dragon's Age should go on as long as Bioware wants to make them. I love fantasy. Almost nothing you can't do, subject matter-wise......

 

DA:2 took a lot of heat

DA:I seems like a starting over for Bioware

 

I would be shocked if DA: I is 'it'



#827
SofaJockey

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Well, it's the user reception which matters in the end. The user reception is lukewarm *compared* to the glowing professional reviews. 

 

Hardly lukewarm, a significant number of GOTY's were 'reader choice'.

Believing BSN's opinion on the matter is a mistake.

 

DA's trend is two great games (DAO and DAI) with a good but flawed middle instalment (DA2).


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#828
atlantico

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Hardly lukewarm, a significant number of GOTY's were 'reader choice'.

Believing BSN's opinion on the matter is a mistake.

 

DA's trend is two great games (DAO and DAI) with a good but flawed middle instalment (DA2).

Sorry to break it to you, but when there's a user popularity contest about a title, it doesn't say anything meaningful. Looking at the Escapist's GOTY user awards, it was a vote between DA: I and Shadows of Mordor. Between the two, I'd have voted for DA:I also. 

 

Not that it means anything - certainly not that I think it is "the game of the year". Just that I voted on the game I like more of the two on offer.

 

I didn't actually take the BSN opinion into consideration, rather at user reviews outside these fine forums. In fact, this would be a terrible place to gauge user opinion, it's a user forum for DA:I which means that the most serious and egregious issues come up here. You assume too much.



#829
zeypher

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Hey if we do not get a sequel i personally do not mind. My epitaph for the series will be a setting that broke its own rules and lore to be so inclusive it imploded due to utter mediocrity. This is not the first nor the last setting to die. Instead hope that what rises out of the ashes is decent.



#830
Ashen Nedra

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I'm not sure I agree.

An obscene amount of GOTYs are not handed out to a polarising game.

 

What I do see is a small but loud group of folk who don't like the way the game is heading - i.e. further away from hardcore RPG.

They may well have been equally noisy over DA2 but that would have been obscured by the general concerns over that game.

 

On sites like metacritic, there do appear to be some folk who have 'issues' giving it scores like 0/10.

You don't need to read many youtube comments to know that some folk have issues with EA.

There are also some seriously messed up folk with homophobic attitudes screaming about that.

 

In short - great game on a new engine (with more to improve in time).

Made to appeal to a wide range of players, but that is upsetting some (and boy are they sore).

 

I think BioWare need to stick with it.

 

 

Dude, seriously? And we need to get a sense of proportion when we are pissed off about dishonesty in commerce?

 

What about Vivienne also?  Tactical cam and Pc controls are a  f**ing mess, my injured hand still hurts from it (yeah, I can tackle the minority angle too, if it is so required) so maybe we don't like black women to be in our games as companions ?

 

Bring out the bias, prejudice, whatever Aneeta Sarkeesian bs already, will you?


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#831
AlanC9

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What does Vivienne have to do with anything?


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#832
atlantico

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IGN panel "reasoning" why they consider DA:I to be GOTY material, transcribed for your pleasure.

 

http://www.ign.com/v...he-year-nominee

 

Daemon Hatfield: Gentlemen let's maybe start with one of the most popular games at the moment, Dragon Age: Inquisition. 

 

Justin Davis [Executive editor]: Oh my goodness gracious! 

 

Daemon Hatfield: I know! 

 

Justin DavisHow... good is Dragon Age: Inquisition?!

 

Daemon Hatfield: I know, I know..!

 

Vince Ingenito [Associate editor]: [points at Justin Davis] I was just waiting for you to say that!

 

[Justin Davis laughs insincerely]

 

Justin Davis: So, everyone always talks about how big this game is, it's big, it's huge, so much to do. But like big on it's own doesn't make it good, necessarily, like what's there still has to be polished. And that's why I think Dragon Age is so impressive, because it delivers on the breadth and the depth - I guess, in my opinion, for me. And it's not just big in geography and lands to explore or you know, there's always another hill to go over, but it's big in character depth as well, you can spend hours just talking to your party members and ah.. or you can blow right by that content and never see it.

 

Vince Ingenito: Sure, I mean depending on simple things like who you talk to, which zones you choose to go to, your experience can legitimately be completely different, and that's a phrase that gets tossed around a lot, right? But with like, ten different sandboxes, you can go to any one of them to do your primary, like, leveling and power-gaining. So really you can get all the power you need to do all the main things in the story and completely just skip or ignore a lot of the sections, so you could spend the first twenty hours or more in the Hinterlands or you could almost completely skip right over it and spend most of your time in another area. I mean you could put a hundred hours in, and legitimately not see half of the actual terrain of the game.

 

Steve Butts [Editor in chief]: I like the exploration of the story space as well, right, I mean, you know, we talk about Telltale games and the emotional context of like, the decisions you make there, but here like, Mages versus Templars, like that's a literal game changer for that entire game [someone: "woooaw" and another laughs] Right?! And I love that, I love that like, that not knowing. Well, what if I had gone down this other road? Or coming to the office and sortof kinda teasing out the other folks and figuring out where are they in the game and not wanting to give away too much, but you find out "oh you killed that guy I recruited" or  you found something that's just totally closed off to me because of a decision I made five hours ago. I love that.

 

Daemon Hatfield: Greg actually lost his girlfriend to Dragon Age...

 

Greg Miller: Yeah! Christina, rest in peace. I'm single, at least until she completes the campaign or platinums the game, but yeah that's the big part about it. Is that you get so lost in it, that people come out of playing Dragon Age and have these incredibly amazing conversations about this rich story that is completely different for the other player.

 

Justin Davis: There's all these story choices that you have to make them and then you just sit back and I'm like "OH! I don't know!", like sometimes when I turn the game off like, I don't know what to do, like... I don't want to get into specifics because, you know it's spoiler territory, but the game does such a good job of there not being the "good choice" and the "bad choice". Like it's these moral decisions and these moral choices and they have serious ramifications for how the game plays out. I was reading the IGN wiki about a particular story mission after I beat it, and it had this huge explanation of how to beat this boss and I never even fought a boss. [rest of the panel caws and coos and wows] Like, I just did that mission differently and didn't have to fight anyone.

 

/end transcript

 

 

These fine gentlemen get paid money for this. Real money. Remember that while you inevitably post more coherent and better formulated posts than these fine gentlemen could ever hope for on a good day.

 

http://www.ign.com/v...f-the-year-2014

 

Why does IGN exist?


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#833
AllThatJazz

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Sorry to break it to you, but when there's a user popularity contest about a title, it doesn't say anything meaningful. Looking at the Escapist's GOTY user awards, it was a vote between DA: I and Shadows of Mordor. Between the two, I'd have voted for DA:I also.

Not that it means anything - certainly not that I think it is "the game of the year". Just that I voted on the game I like more of the two on offer.

I didn't actually take the BSN opinion into consideration, rather at user reviews outside these fine forums. In fact, this would be a terrible place to gauge user opinion, it's a user forum for DA:I which means that the most serious and egregious issues come up here. You assume too much.

It isn't as though Escapist (or any other mag with a readers choice vote) was holding a gun to anyone's head, saying 'you must vote between these two games you really don't like or dieeeeeeee'. Surely the people who didn't like either game ... Wouldn't vote for either game? I didn't vote anything for GOTY last year because there was nothing I loved enough to vote for, I didn't feel compelled to vote for something I was indifferent towards just because 'hey! A list!' There are negative votes, obviously (people voting against something they dislike rather than for something they like) - but since DAI is likely to be a target of such voting as well as a beneficiary, there's no point in trying to measure such a thing.

22 readers choice awards is not an insignificant number, and can't just be dismissed as 'well, people didn't like it, they just disliked it slightly less than they disliked Shadows of Mordor'. All we can say is that enough people enjoyed Inquisition to the degree that they bothered to vote, possibly numerous times. Which is meaningful, albeit not the only measure of meaning, and not conclusive.

OT: I think reaction to the game has been divisive rather than lukewarm, though not as divisive as DA2 or ME3. I think there have been very valid criticisms for Bio to take heed of moving forward, as well as a fair degree of hyperbole and silliness. I think EA is probably happy enough with sales without being ecstatic (judging from the posts earlier in this thread, as well as posters on NeoGAF), and I do not believe this is the end of the franchise, and nor should it be.

#834
atlantico

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It isn't as though Escapist (or any other mag with a readers choice vote) was holding a gun to anyone's head, saying 'you must vote between these two games you really don't like or dieeeeeeee'. Surely the people who didn't like either game ... Wouldn't vote for either game? 

Yeah, that's kinda the point. It ends up being a popularity contest between the fans of two games, which hardly reflects what any kind of majority thinks. It just shows that there were more DA:I fans than SoM fans. GOTY? For that?

 

No. 



#835
SofaJockey

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Dude, seriously? And we need to get a sense of proportion when we are pissed off about dishonesty in commerce?

 

What about Vivienne also?  Tactical cam and Pc controls are a  f**ing mess, my injured hand still hurts from it (yeah, I can tackle the minority angle too, if it is so required) so maybe we don't like black women to be in our games as companions ?

 

Bring out the bias, prejudice, whatever Aneeta Sarkeesian bs already, will you?

 

Yes. Seriously.

 

You pick out a line and bold it from my comments:

 

"There are also some seriously messed up folk with homophobic attitudes screaming about that."

 

As if you doubt it?

 

Go to a youtube on DAI and you'll see it like an infestation.

Let's pick one of the most popular videos on DAi, Angry Joe's review with 1.8 million views. 

https://www.youtube....h?v=X_uy4OSpUKE

 

The pond life who post there complaining about 'HomoWare' are a strand of the gaming population that I believe are responsible for a part of the audience response. 

 

More generally, there is plenty of lazy hate about EA as an 'evil corporation' that I believe contributes to a part of the audience response.

I don't really know their track record with other games, but see nothing relating to BioWare that is troubling.

 

Those people who have had issues with the PC, Xbox 360 and PS3 versions, though such gamers vary in whether they find the issues significant, may legitimately have an issue with the scoring vs. the critics. For that reason it is entirely fair to expect reduced enthusiasm for the game from those people. I hope the next patch will help. 

  • Is it a great game?  - Yes.
  • Is it a masterpiece? - No.
  • Is it GOTY?              - Certainly.
  • Are BioWare lucky? - Yes.

Finally, if I understand your comment, it was a little unclear, you seem to be making a mocking suggestion that I didn't include racism in my list of reasons why the public score was lower (Your reference to Vivienne).

 

I'm not convinced that impacted anything significantly, though I suspect some of the concern from 'male gamers' over love interests was that they did not have two (or more) white chicks to bang. Some of the complaints about Josephine being ugly were decidedly suspect.

 

But regarding the homophobes and EA haters.

Yes I think there was some bias there and looking at the internet (and BSN sometimes) I don't think that is an unreasonable view to take.


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#836
atlantico

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Good grief, take your SJW espousing and post it in an echo chamber of your choice where it would perhaps find more fertile ground, because at least there people pretend to care about your little crusade. Here we're talking about DA:I

 

You're basically saying there exist rude people on the internet .. and derailing this thread with irrelevant and trite nonsense.



#837
DragonKingReborn

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Yes. Seriously.
 
You pick out a line and bold it from my comments:
 
"There are also some seriously messed up folk with homophobic attitudes screaming about that."
 
As if you doubt it?
 
Go to a youtube on DAI and you'll see it like an infestation.
Let's pick one of the most popular videos on DAi, Angry Joe's review with 1.8 million views. 

 
The pond life who post there complaining about 'HomoWare' are a strand of the gaming population that I believe are responsible for a part of the audience response. 
 
More generally, there is plenty of lazy hate about EA as an 'evil corporation' that I believe contributes to a part of the audience response.
I don't really know their track record with other games, but see nothing relating to BioWare that is troubling.
 
Those people who have had issues with the PC, Xbox 360 and PS3 versions, though such gamers vary in whether they find the issues significant, may legitimately have an issue with the scoring vs. the critics. For that reason it is entirely fair to expect reduced enthusiasm for the game from those people. I hope the next patch will help. 

  • Is it a great game?  - Yes.
  • Is it a masterpiece? - No.
  • Is it GOTY?              - Certainly.
  • Are BioWare lucky? - Yes.
Finally, if I understand your comment, it was a little unclear, you seem to be making a mocking suggestion that I didn't include racism in my list of reasons why the public score was lower (Your reference to Vivienne).
 
I'm not convinced that impacted anything significantly, though I suspect some of the concern from 'male gamers' over love interests was that they did not have two (or more) white chicks to bang. Some of the complaints about Josephine being ugly were decidedly suspect.
 
But regarding the homophobes and EA haters.
Yes I think there was some bias there and looking at the internet (and BSN sometimes) I don't think that is an unreasonable view to take.

It may be time to take a trip to the ignore settings SofaJockey. I really doubt you'll get very far with this guy.

#838
zeypher

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It isn't as though Escapist (or any other mag with a readers choice vote) was holding a gun to anyone's head, saying 'you must vote between these two games you really don't like or dieeeeeeee'. Surely the people who didn't like either game ... Wouldn't vote for either game? I didn't vote anything for GOTY last year because there was nothing I loved enough to vote for, I didn't feel compelled to vote for something I was indifferent towards just because 'hey! A list!' There are negative votes, obviously (people voting against something they dislike rather than for something they like) - but since DAI is likely to be a target of such voting as well as a beneficiary, there's no point in trying to measure such a thing.

22 readers choice awards is not an insignificant number, and can't just be dismissed as 'well, people didn't like it, they just disliked it slightly less than they disliked Shadows of Mordor'. All we can say is that enough people enjoyed Inquisition to the degree that they bothered to vote, possibly numerous times. Which is meaningful, albeit not the only measure of meaning, and not conclusive.

OT: I think reaction to the game has been divisive rather than lukewarm, though not as divisive as DA2 or ME3. I think there have been very valid criticisms for Bio to take heed of moving forward, as well as a fair degree of hyperbole and silliness. I think EA is probably happy enough with sales without being ecstatic (judging from the posts earlier in this thread, as well as posters on NeoGAF), and I do not believe this is the end of the franchise, and nor should it be.

Not true when you have only two choice many people do not realize that they have a third that is not to take any of the offered choices, but many do not do that. 



#839
AllThatJazz

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Yeah, that's kinda the point. It ends up being a popularity contest between the fans of two games, which hardly reflects what any kind of majority thinks. It just shows that there were more DA:I fans than SoM fans. GOTY? For that?
 
No.


All awards are a popularity contest, they all say 'this person/these people liked this the most/more than that'. It isn't an accurate measure of anything other than relative popularity, no. But surely if reaction to the game had been 'lukewarm' as has been suggested, then it wouldn't have won as many popularity contests. And it wouldn't have people in a stew about it.

#840
atlantico

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All awards are a popularity contest, they all say 'this person/these people liked this the most/more than that'. It isn't an accurate measure of anything other than relative popularity, no. But surely if reaction to the game had been 'lukewarm' as has been suggested, then it wouldn't have won as many popularity contests. And it wouldn't have people in a stew about it.

No, not all awards are popularity contests. Some are.

 

When it's a popularity contest between two games, all other games are therefore excluded.

 

And it doesn't matter how many votes are cast in total. Could be two for DA:I and one for SoM. Point being, who knows how many voted. Non-votes aren't counted. GOTY for DA:I? 

 

No.



#841
SofaJockey

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Good grief, take your SJW espousing and post it in an echo chamber of your choice where it would perhaps find more fertile ground, because at least there people pretend to care about your little crusade. Here we're talking about DA:I

 

You're basically saying there exist rude people on the internet .. and derailing this thread with irrelevant and trite nonsense.

 

I was responding specifically to a point another poster called me out on, about homophobic gamers, 

I did not particularly want to start a crusade. (why is the term SJW bad? I think a little social justice is a good thing, but let's not do that here)

 

If you believe homophobic views are just rudeness or consider the matter trite or irrelevant, then you demean us all because part of the reason such vile comments persist is because they are not challenged and/or reported each and every time. It's not just trolling to be accompanied by a shrug of the shoulders.

 

If there is a concern over trite and irrelevant nonsense, that ship sailed with the OP and much of the thread.

 

It may be time to take a trip to the ignore settings SofaJockey. I really doubt you'll get very far with this guy.

 

You're not wrong.

Regardless of any responses I will shut up now* to allow the thread to return to it's original weighty topic.

 

EDIT: *failed  :(


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#842
AntiChri5

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Yeah, that's kinda the point. It ends up being a popularity contest between the fans of two games, which hardly reflects what any kind of majority thinks. It just shows that there were more DA:I fans than SoM fans. GOTY? For that?

 

No. 

Yeah, because Shadow of Mordor and Inquisition were the only games in the running and there weren't a huge amount of other games that were steadily eliminated one by one.


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#843
AllThatJazz

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No, not all awards are popularity contests. Some are.

When it's a popularity contest between two games, all other games are therefore excluded.

And it doesn't matter how many votes are cast in total. Could be two for DA:I and one for SoM. Point being, who knows how many voted. Non-votes aren't counted. GOTY for DA:I?

No.

In your opinion. Yes, in my view. It was my GOTY. I only voted in one round of one poll, because I generally can't be arsed with such things. And none of these readers choice awards start off as a contest between two games, though that's true in a final of a knockout competition. There are entire lists of games in most of these things, I believe.

#844
Salaya

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Hardly lukewarm, a significant number of GOTY's were 'reader choice'.
Believing BSN's opinion on the matter is a mistake.


I'm not sure I agree.
An obscene amount of GOTYs are not handed out to a polarising game.

 

It seems you've been trapped in your own rules  :D



#845
Ashen Nedra

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Yes. Seriously.

 

You pick out a line and bold it from my comments:

 

"There are also some seriously messed up folk with homophobic attitudes screaming about that."

 

As if you doubt it?

 

Go to a youtube on DAI and you'll see it like an infestation.

Let's pick one of the most popular videos on DAi, Angry Joe's review with 1.8 million views. 

https://www.youtube....h?v=X_uy4OSpUKE

 

The pond life who post there complaining about 'HomoWare' are a strand of the gaming population that I believe are responsible for a part of the audience response. 

 

More generally, there is plenty of lazy hate about EA as an 'evil corporation' that I believe contributes to a part of the audience response.

I don't really know their track record with other games, but see nothing relating to BioWare that is troubling.

 

Those people who have had issues with the PC, Xbox 360 and PS3 versions, though such gamers vary in whether they find the issues significant, may legitimately have an issue with the scoring vs. the critics. For that reason it is entirely fair to expect reduced enthusiasm for the game from those people. I hope the next patch will help. 

  • Is it a great game?  - Yes.
  • Is it a masterpiece? - No.
  • Is it GOTY?              - Certainly.
  • Are BioWare lucky? - Yes.

Finally, if I understand your comment, it was a little unclear, you seem to be making a mocking suggestion that I didn't include racism in my list of reasons why the public score was lower (Your reference to Vivienne).

 

I'm not convinced that impacted anything significantly, though I suspect some of the concern from 'male gamers' over love interests was that they did not have two (or more) white chicks to bang. Some of the complaints about Josephine being ugly were decidedly suspect.

 

But regarding the homophobes and EA haters.

Yes I think there was some bias there and looking at the internet (and BSN sometimes) I don't think that is an unreasonable view to take.

 

 

Ok if you're referring to the lowlifes (I hate that word but I'm inclined to agree)  on Youtube, which I don't use anymore, you may be right.

 

But on the BSN, come on! Every hater/stupid person is shot down by the community (since mods are a thing of the past apparently) in 5 or 6 comments. 

 

 

I'm pis*sed off because I've seen a lot of legitimate true BW/RPG fans disappointed, to say the least, by DAI, harassed by 'liberal' trolls on the BSN.

 

A troll is a troll, regardless of what ideas he took upon himself to defend.  And I loathe political correctness in fiction, but that's another debate.


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#846
atlantico

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I was responding specifically to a point another poster called me out on, about homophobic gamers, 

I did not particularly want to start a crusade. (why is the term SJW bad? I think a little social justice is a good thing, but let's not do that here)

 

:)

 

Yeah, because Shadow of Mordor and Inquisition were the only games in the running and there weren't a huge amount of other games that were steadily eliminated one by one.

 

Yes, and that narrows down very artificially people's options to vote for what they'd actually consider GOTY, they're just corralled into voting for a predetermined group of accepted games. It's entertainment value, and fine as such, but bear that award with the gravity it is given. 

 

In your opinion. Yes, in my view. It was my GOTY. I only voted in one round of one poll, because I generally can't be arsed with such things. And none of these readers choice awards start off as a contest between two games, though that's true in a final of a knockout competition. There are entire lists of games in most of these things, I believe.

 

Great! Congratulations on your GOTY, just don't expect others to take that as some kind of a real or actual accolade. The internet is full of different websites offering GOTY awards, there's no special standard they have to adhere to and in the end it's either for entertainment value or just the private opinions of airheads like the IGN crew.

 

So, just because DA:I won a bracket contest against mostly vapid AAA titles, does not reflect how the game is generally perceived. I concede that the lukewarm acceptance I see on the intarwebs to this game is largely anecdotal. If people are asked to give their opinion in a score, it's about 6/10 on average on the sites that I have seen. That's in accordance with people's comments, many who give the game a low score don't hate it but have had issues with stability, bugs, UI etc.

 

Which is why I don't think the reviews are "mixed", rather that people tend to be overly dramatic in giving scores based on perhaps only one issue, large though it may be, it probably can be fixed and will be fixed. 

 

As it stands, users seem to find this game on average to be... average.



#847
Ashen Nedra

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IGN panel "reasoning" why they consider DA:I to be GOTY material, transcribed for your pleasure.

 

http://www.ign.com/v...he-year-nominee

 

Daemon Hatfield: Gentlemen let's maybe start with one of the most popular games at the moment, Dragon Age: Inquisition. 

 

Justin Davis [Executive editor]: Oh my goodness gracious! 

 

Daemon Hatfield: I know! 

 

Justin DavisHow... good is Dragon Age: Inquisition?!

 

Daemon Hatfield: I know, I know..!

 

Vince Ingenito [Associate editor]: [points at Justin Davis] I was just waiting for you to say that!

 

[Justin Davis laughs insincerely]

 

Justin Davis: So, everyone always talks about how big this game is, it's big, it's huge, so much to do. But like big on it's own doesn't make it good, necessarily, like what's there still has to be polished. And that's why I think Dragon Age is so impressive, because it delivers on the breadth and the depth - I guess, in my opinion, for me. And it's not just big in geography and lands to explore or you know, there's always another hill to go over, but it's big in character depth as well, you can spend hours just talking to your party members and ah.. or you can blow right by that content and never see it.

 

Vince Ingenito: Sure, I mean depending on simple things like who you talk to, which zones you choose to go to, your experience can legitimately be completely different, and that's a phrase that gets tossed around a lot, right? But with like, ten different sandboxes, you can go to any one of them to do your primary, like, leveling and power-gaining. So really you can get all the power you need to do all the main things in the story and completely just skip or ignore a lot of the sections, so you could spend the first twenty hours or more in the Hinterlands or you could almost completely skip right over it and spend most of your time in another area. I mean you could put a hundred hours in, and legitimately not see half of the actual terrain of the game.

 

Steve Butts [Editor in chief]: I like the exploration of the story space as well, right, I mean, you know, we talk about Telltale games and the emotional context of like, the decisions you make there, but here like, Mages versus Templars, like that's a literal game changer for that entire game [someone: "woooaw" and another laughs] Right?! And I love that, I love that like, that not knowing. Well, what if I had gone down this other road? Or coming to the office and sortof kinda teasing out the other folks and figuring out where are they in the game and not wanting to give away too much, but you find out "oh you killed that guy I recruited" or  you found something that's just totally closed off to me because of a decision I made five hours ago. I love that.

 

Daemon Hatfield: Greg actually lost his girlfriend to Dragon Age...

 

Greg Miller: Yeah! Christina, rest in peace. I'm single, at least until she completes the campaign or platinums the game, but yeah that's the big part about it. Is that you get so lost in it, that people come out of playing Dragon Age and have these incredibly amazing conversations about this rich story that is completely different for the other player.

 

Justin Davis: There's all these story choices that you have to make them and then you just sit back and I'm like "OH! I don't know!", like sometimes when I turn the game off like, I don't know what to do, like... I don't want to get into specifics because, you know it's spoiler territory, but the game does such a good job of there not being the "good choice" and the "bad choice". Like it's these moral decisions and these moral choices and they have serious ramifications for how the game plays out. I was reading the IGN wiki about a particular story mission after I beat it, and it had this huge explanation of how to beat this boss and I never even fought a boss. [rest of the panel caws and coos and wows] Like, I just did that mission differently and didn't have to fight anyone.

 

/end transcript

 

 

These fine gentlemen get paid money for this. Real money. Remember that while you inevitably post more coherent and better formulated posts than these fine gentlemen could ever hope for on a good day.

 

http://www.ign.com/v...f-the-year-2014

 

Why does IGN exist?

QFT and 10000 likes.

 

It's disgusting, gaming journalists in the game industry are playing the exact same role that the rating agencies did in the financial crisis of 2007.


Modifié par Ashen Nedra, 19 janvier 2015 - 01:15 .


#848
Innsmouth Dweller

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ok, so... since when criticising a game dev for moving away from hardcore RPG (or, calling things by name: making baffling design choices) equals being homophobic and racist? you're joking, right?

 

people who cry about design choices don't give a f... about any pro-social content. wait. they do. because it means more time was spent on including pro-social crap instead of creating actual gameplay


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#849
Ashen Nedra

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ok, so... since when criticising a game dev for moving away from hardcore RPG (or, calling things by name: making baffling design choices) equals being homophobic and racist? you're joking, right?

 

people who cry about design choices don't give a f... about any pro-social content. wait. they do. because it means more time was spent on including pro-social crap instead of creating actual gameplay

QFT and like (ran out today)



#850
nici2412

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IGN panel "reasoning" why they consider DA:I to be GOTY material, transcribed for your pleasure.

 

http://www.ign.com/v...he-year-nominee

 

Daemon Hatfield: Gentlemen let's maybe start with one of the most popular games at the moment, Dragon Age: Inquisition. 

 

Justin Davis [Executive editor]: Oh my goodness gracious! 

 

Daemon Hatfield: I know! 

 

Justin DavisHow... good is Dragon Age: Inquisition?!

 

Daemon Hatfield: I know, I know..!

 

Vince Ingenito [Associate editor]: [points at Justin Davis] I was just waiting for you to say that!

 

[Justin Davis laughs insincerely]

 

Justin Davis: So, everyone always talks about how big this game is, it's big, it's huge, so much to do. But like big on it's own doesn't make it good, necessarily, like what's there still has to be polished. And that's why I think Dragon Age is so impressive, because it delivers on the breadth and the depth - I guess, in my opinion, for me. And it's not just big in geography and lands to explore or you know, there's always another hill to go over, but it's big in character depth as well, you can spend hours just talking to your party members and ah.. or you can blow right by that content and never see it.

 

Vince Ingenito: Sure, I mean depending on simple things like who you talk to, which zones you choose to go to, your experience can legitimately be completely different, and that's a phrase that gets tossed around a lot, right? But with like, ten different sandboxes, you can go to any one of them to do your primary, like, leveling and power-gaining. So really you can get all the power you need to do all the main things in the story and completely just skip or ignore a lot of the sections, so you could spend the first twenty hours or more in the Hinterlands or you could almost completely skip right over it and spend most of your time in another area. I mean you could put a hundred hours in, and legitimately not see half of the actual terrain of the game.

 

Steve Butts [Editor in chief]: I like the exploration of the story space as well, right, I mean, you know, we talk about Telltale games and the emotional context of like, the decisions you make there, but here like, Mages versus Templars, like that's a literal game changer for that entire game [someone: "woooaw" and another laughs] Right?! And I love that, I love that like, that not knowing. Well, what if I had gone down this other road? Or coming to the office and sortof kinda teasing out the other folks and figuring out where are they in the game and not wanting to give away too much, but you find out "oh you killed that guy I recruited" or  you found something that's just totally closed off to me because of a decision I made five hours ago. I love that.

 

Daemon Hatfield: Greg actually lost his girlfriend to Dragon Age...

 

Greg Miller: Yeah! Christina, rest in peace. I'm single, at least until she completes the campaign or platinums the game, but yeah that's the big part about it. Is that you get so lost in it, that people come out of playing Dragon Age and have these incredibly amazing conversations about this rich story that is completely different for the other player.

 

Justin Davis: There's all these story choices that you have to make them and then you just sit back and I'm like "OH! I don't know!", like sometimes when I turn the game off like, I don't know what to do, like... I don't want to get into specifics because, you know it's spoiler territory, but the game does such a good job of there not being the "good choice" and the "bad choice". Like it's these moral decisions and these moral choices and they have serious ramifications for how the game plays out. I was reading the IGN wiki about a particular story mission after I beat it, and it had this huge explanation of how to beat this boss and I never even fought a boss. [rest of the panel caws and coos and wows] Like, I just did that mission differently and didn't have to fight anyone.

 

/end transcript

 

 

These fine gentlemen get paid money for this. Real money. Remember that while you inevitably post more coherent and better formulated posts than these fine gentlemen could ever hope for on a good day.

 

http://www.ign.com/v...f-the-year-2014

 

Why does IGN exist?

3xz2BPnq6PcR2kKuUE.gif


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