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Im worried we might not get a sequel... Dragon age inquisition not even in top 10 best selling of nov?


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#901
uzivatel

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I couldn'r help but hear that in Casey Kassems voice.

 

No idea who that is, but maybe it is better that way...



#902
MikeJW

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No idea who that is, but maybe it is better that way...

 

He was a DJ that hosted a natioanl top 40 countdown every weekend for like 40 years.



#903
SofaJockey

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He was a DJ that hosted a natioanl top 40 countdown every weekend for like 40 years.

 

I have no knowledge of US radio.

But as he also did Shaggy's voice for 30 years, I'm hearing that line differently  :D



#904
LinksOcarina

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RPG's are not big sellers as a genre, but they are big sellers for collectors and the RPG audience, we all happen to pay attention and enjoy the mechanics and cliches that come with it. Elder Scrolls and Borderlands are kind of anomalies in that regard because they really do things in a way that skirts what people consider to be "foundations" of a role-playing game in some cases, although I think that accusation is personally silly. 

 

That said, got to remember only a few RPG games even crack 10 million in sales. Final Fantasy VII never even hit those heights back in the day, they had 9 million I believe. Mass Effect struggles to hit that mark, as does The Witcher for some more modern games. Baldur's Gate hit around 5 million copies sold by 2006 I believe, and with digital downloads that number has gone up of course, but at low prices and with BioWare and EA getting most of the revenue. 

 

Interestingly enough no one ever mentions the best selling RPG of all time, which is Pokemon. 30 million units for the original games, and each generation hits well over 10 million units sold with ease. Once again though, it doesn't have the same RPG "foundations" you would find in most typical role-playing games, but it is a role-playing game through mechanics and interface.

 

Honestly, sales and what hits for consumer bases is always a crapshoot. Maybe one day RPG's will be more accessible. Id say were getting there with stuff like Skyrim, but the blowback due to mechanics or something like that is always a major hurdle. Not to mention a RPG like Inquisition takes too much time to play; people can get a simple story out of The Last of Us or The Walking Dead in under ten hours, versus a complex storyline to follow in Inquisition of The Witcher, or no story in Skyrim for that matter.

 

It's a funny business, sometimes. 


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#905
Fast Jimmy

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RPG's are not big sellers as a genre, but they are big sellers for collectors and the RPG audience, we all happen to pay attention and enjoy the mechanics and cliches that come with it. Elder Scrolls and Borderlands are kind of anomalies in that regard because they really do things in a way that skirts what people consider to be "foundations" of a role-playing game in some cases, although I think that accusation is personally silly.

That said, got to remember only a few RPG games even crack 10 million in sales. Final Fantasy VII never even hit those heights back in the day, they had 9 million I believe. Mass Effect struggles to hit that mark, as does The Witcher for some more modern games. Baldur's Gate hit around 5 million copies sold by 2006 I believe, and with digital downloads that number has gone up of course, but at low prices and with BioWare and EA getting most of the revenue.

Interestingly enough no one ever mentions the best selling RPG of all time, which is Pokemon. 30 million units for the original games, and each generation hits well over 10 million units sold with ease. Once again though, it doesn't have the same RPG "foundations" you would find in most typical role-playing games, but it is a role-playing game through mechanics and interface.

Honestly, sales and what hits for consumer bases is always a crapshoot. Maybe one day RPG's will be more accessible. Id say were getting there with stuff like Skyrim, but the blowback due to mechanics or something like that is always a major hurdle. Not to mention a RPG like Inquisition takes too much time to play; people can get a simple story out of The Last of Us or The Walking Dead in under ten hours, versus a complex storyline to follow in Inquisition of The Witcher, or no story in Skyrim for that matter.

It's a funny business, sometimes.

I'd say the story and writing in the games you called "simple" to be vastly superior to what Bioware has done. And why shouldn't it be? You can more easily tell a gripping story with a set cast of characters, a story that allows for more cinematic events to unfold and very little deviation from what occurs.

Role playing games, on the other hand, have (traditionally) more cerebral gameplay mechanics (leveling, inventory, party management, tactics/unit placement). They have ways to define your character (dialogue choices, class selection, character creation, plot choices) that allow for different gameplay and outcomes to occur. They work to suck the player in not through a carefully crafted tale between intriguing characters, but through making the game world feel real by making the player think their character is just that - THEIR character.

The story is just like the graphics or music - a tool to assist with giving the player that feeling. Graphics can be done better more easily by setting everyone to look the same - no hair complaints or lack of scar options when the PC always has the same appearance. The same goes with story - it can not only be easier, but it can be undeniably better if everything is locked down.

And that's the problem Bioware has now - they are chasing so many different directions with DA:I that they are failing to see the obvious... you don't get extra credit for doing a bunch of things slightly worse than multiple competiors. You get recognized for doing something huge, something great, something that sets you apart from the competition. Aside from possibly their companions, I'm not sure what that is for Bioware anymore. Regardless, an RPG's success can be determined like any other product's success - meeting or exceeding customer expectations to a degree that results in high sales. If Bioware did not do this to the degree they wanted, they might benefit from questioning not only what product they delivered, but what product their customers EXPECTED them to deliver.
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#906
CronoDragoon

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Seems EA is happy with Inquisition. From their Q3 report:

 

Calendar year 2014 EA was the #1 publisher on PlayStation®4 and Xbox One consoles in the world, driven by the success of Dragon Age™: Inquisition, FIFA 15, NHL®15, Madden NFL 15, EA SPORTSTM UFC®, TitanfallTM, Battlefield 4TM, and FIFA 14.

 

Dragon Age: Inquisition captivated fans and critics worldwide and it quickly became the most successful launch in BioWare™ history in addition to being named to more than 200 “Game of the Year” lists. The single player campaign alone has been enjoyed for more than 113 million hours.

 

We may now proceed with the moving of goalposts.


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#907
Guest_Lathrim_*

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Seems EA is happy with Inquisition. From their Q3 report:

 

 

 

 

We may now proceed with the moving of goalposts.

 

Most successful launch in BioWare history, hmm? Congratulations, DA team!


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#908
wolfhowwl

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Apparently it beat their previous most successful game Mass Effect 3.



#909
pdusen

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Is it bad that I am now legitimately curious what dlux has to say?


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#910
Shelled

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It's a bad game. What do you expect?

I'm done after this. I thought DA:2 was it for me, but I fell for the lies they sold about this game. Last mistake.



#911
hong

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It's a bad game. What do you expect?
I'm done after this. I thought DA:2 was it for me, but I fell for the lies they sold about this game. Last mistake.


See you for MENext, then.
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#912
Morroian

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It's a bad game. What do you expect?

 

Its a bad game so it was the most successful launch in Bioware's history?


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#913
CronoDragoon

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Its a bad game so it was the most successful launch in Bioware's history?

 

I'm assuming he's referring to the OP.



#914
kingjezza

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Its a bad game so it was the most successful launch in Bioware's history?

 

Dragon Age 2 sold more than Origins on launch.



#915
Guest_Lathrim_*

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Its a bad game so it was the most successful launch in Bioware's history?

 

To be fair, Dragon Age 2 (I'm pulling this example because it's commonly regarded as the worst iteration of the series, I like it well enough myself) sold better than Origins at launch. It failed to sustain that success.

 

That said, I don't see Inquisition suffering the same fate.



#916
In Exile

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Seems EA is happy with Inquisition. From their Q3 report:


We may now proceed with the moving of goalposts.


With the caveat that this is all firmly tongue in cheek:

The release says "launch" so obviously that was the hype train engendering purchases that were immediately returned because of [insert platform specific complaint and/or tirade about false advertising]. DAO/BG2/that Sonic game had more stable long term success.

The release advertises hours and GoTY awards instead of sales #s so obviously EA is trying to save face. They're actually just left one PC on in the EA conference room since Nov. 18/2014 to run up gameplay hours.
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#917
SNascimento

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Denial is probably the greatest force in human nature. 



#918
Qoojo

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Denial is probably the greatest force in human nature. 

 

and da Nile is speculated to be the longest river on earth.



#919
SofaJockey

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and da Nile is speculated to be the longest river on earth.

 

And juvenile is what some of this thread is.

 

And senile is what I will get reading it.

 

:P


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#920
Guest_Lathrim_*

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And juvenile is what some of this thread is.

 

And senile is what I will get reading it.

 

:P

 

Define 'some'. I'd argue a lot of it is.  :rolleyes:


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#921
Ashen Nedra

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Its a bad game so it was the most successful launch in Bioware's history?

There is no figures and DAI is merged with EA Sports and Battlefield... What did you expect?

 

EA to tell the stock markets that something didn't go well with one of their business units in a quaterly and kill the brand they will continue to market on goodies and consoles DLCs'?

 

They aren't even allowed to do that.

 

 

 

PS: I used to draft this kind of things for a living.


Modifié par Ashen Nedra, 28 janvier 2015 - 12:01 .


#922
Etragorn

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I guess we'll just have to wait for the Q1 report for this year to know for sure how well DA:I is doing.



#923
llandwynwyn

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Congrats, BioWare!



#924
InterrogationBear

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I guess we'll just have to wait for the Q1 report for this year to know for sure how well DA:I is doing.

Not really. EA doesn't published the sales figures of its games. Not even FIFA and Battlefield.

 

From the Earnings Call:

 

In particular, Dragon Age: Inquisition had by far the most successful launch in BioWare’s history, exceeding our expectations.


#925
LinksOcarina

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Also, the most important thing on the docket I find is this.

 

 

 

  • For the quarter, net revenue* of $1.428 billion was above our guidance of $1.275 billion. Diluted earnings per share* of $1.22 was above our guidance of $0.90.
  • On a trailing twelve month basis, EA had net revenue* of $4.337 billion of which a record $2.178 billion was digital* (more than half for the first time ever), net income* of $833 million and operating cash flow of $1.150 billion (a record for a calendar year).

 

Fast Jimmy, I didn't realize you replied...I feel the compelling need to respond but don't have much else to really say. I don't think that what BioWare is doing is demeaning any quality to the writing or the story at this time, but I do see how that can be a danger...