Define "big factor".
Even if DA:I only sold 1.5 million copies it would still be a big factor in their earnings.
It exceeded EA's expectations, and since DA isn't one of EA's flagship franchises, I doubt they would have mentioned it otherwise.
Define "big factor".
Even if DA:I only sold 1.5 million copies it would still be a big factor in their earnings.
It exceeded EA's expectations, and since DA isn't one of EA's flagship franchises, I doubt they would have mentioned it otherwise.
They said the launch exceeded their "expectations". Not overall sales.
If it had actually tanked, they would have treated it like The Sims 4, i.e. quietly pretending that it doesn't exist. (Now there's a franchise in trouble. Not that I have any doubt that there will be a The Sims 5, but heads must be rolling somewhere.)
I will repeat: Given the time of development, the marketing, the 5 platform release and all other stuff, it was obviously going to be the best. But how much better?.
If it had actually tanked, they would have treated it like The Sims 4, i.e. quietly pretending that it doesn't exist. (Now there's a franchise in trouble. Not that I have any doubt that there will be a The Sims 5, but heads must be rolling somewhere.)
Erm, yes it was. Every game BioWare have ever made has been about sales, right back to Shattered Steel. They are a game company. Selling games is a thing they do.
Sure but now they make games to make money, instead of making money to make games. It's a question of why a company is making money.
EA needs hits every single quarter, to please shareholders.
Making games is just means to that end. They're not making money to make more games.
They said the launch exceeded their "expectations". Not overall sales.
If it had actually tanked, they would have treated it like The Sims 4, i.e. quietly pretending that it doesn't exist. (Now there's a franchise in trouble. Not that I have any doubt that there will be a The Sims 5, but heads must be rolling somewhere.)
People still missing the point... best of Bioware is WAY TOO LOW for Inquisition.
What are you basing this on, given that EA has said Inquisition's sales have exceeded their expectations? Why would they fund a game expecting to sell far less than what they consider acceptable?
This is from EA's 3rd quarter earnings
For the quarter, net revenue* of $1.428 billion was above our guidance of $1.275 billion. Diluted earnings per share* of $1.22 was above our guidance of $0.90.On a trailing twelve month basis, EA had net revenue* of $4.337 billion of which a record $2.178 billion was digital* (more than half for the first time ever), net income* of $833 million and operating cash flow of $1.150 billion (a record for a calendar year).
Breaking digital sales records, exceeding expected profits, breaking records for cash flow. Oh yeah, DAi was a flopper.
Errr you do realise that digital sales include mobile games, DLC, micro transactions and stuff like that.
Monthly active users for EA’s mobile titles averaged more than 160 million in Q3
EA’s mobile sports games continue to engage players, with Madden NFL Mobile and FIFA 15 Ultimate Team™ together averaging 45% more monthly active players through Q3 compared to our previous iterations in the same period last year.
Net revenue* for EA’s FIFA, Madden NFL and Hockey Ultimate Team services continued to grow, collectively up 82% year-over-year.
Our ongoing digital transformation, including live services like EA SPORTS Ultimate Team, coupled with ongoing cost discipline, enables us to deliver consistent cash flow and earnings growth.”
SimCity™ BuildIt just launched in December and has already achieved 22 million downloads to date and has reached the top 5 iOS game downloads in more than 100 countries.
It's pretty clear where they are making the big digital money.
Hey, what's actually wrong with Sims 4? I checked out of the series a long time ago.
As I understand it - and keep in mind that I've never played any Sims game for more than ten minutes or so - they got rid of a lot of features players had come to expect without adding anything new that people wanted. I think there was a meme going around about toddlers and swimming pools? I have several friends who are devoted fans of the series who refuse to buy it and are sticking with Sims 3, and I gather they're not alone in this.
In any case, the fan reaction to the game apparently makes these forums look like a happy place where everyone frolics with unicorns and rainbows are plentiful.
As I understand it - and keep in mind that I've never played any Sims game for more than ten minutes or so - they got rid of a lot of features players had come to expect without adding anything new that people wanted. I think there was a meme going around about toddlers and swimming pools? I have several friends who are devoted fans of the series who refuse to buy it and are sticking with Sims 3, and I gather they're not alone in this.
In any case, the fan reaction to the game apparently makes these forums look like a happy place where everyone frolics with unicorns and rainbows are plentiful.
Apparently players would use swimming pools to drown NPCs they didn't like. They'd stick them in the pool and they'd swim around until their stamina ran out. Or they'd built a room in their basement without doors and put them in there. Dungeons yay!
Anyway I have a friend who worked on Sims 4, and apparently a lot of people think features were cut to sell separately, when in reality they just didn't have the time to put them in. Not that those two things were exclusive, but the natural reaction is going to be that greed was the cause.
"113 million hours doesn't sound like much." Oh, that will keep me grinning for days.
"113 hours doesn't sound like much." Oh, that will keep me grinning for days.
Yeah except for the fact you left out millions after 113. You just keep grinning, jimmy.
I've never understood how a five platform release is supposed to equal more sales. Did the release of the new consoles cause more console players to pop into existence? If the XBone had been delayed a couple years, wouldn't all the Xbone players still be playing now, just on different rigs?
Hey, what's actually wrong with Sims 4? I checked out of the series a long time ago.
Easier to just show you what has been said before - http://www.gamefaqs....sims-4/69627884
Also there are plenty of articles like "88 things missing from Sims 4". IMO many of the missing stuff is not that important, and may well show up as DLC later on, but the biggest issue was that they moved from the Sims 3 open world and abundance of (realistic) career paths to an almost Farmville like experience, where you are confined to a neighborhood with about 5 lots. No corner stores, or supermarkets, and you only have a handful of neighbors. Forget travelling around the city, forget taking your friends out on dates, or just hanging out. I'll just stop here before this becomes a long OT rant.
But it also doesn't matter.Right. There's no reason to think that DAI will have any better completion rate than DAO did. I'd expect it to end up a bit below DAO's 36%, actually, given the size.
Errr you do realise that digital sales include mobile games, DLC, micro transactions and stuff like that.
It's pretty clear where they are making the big digital money.
I do but none of those things made the highlight for their quarterly earning report either.
I do but none of those things made the highlight for their quarterly earning report either.
All of those things I quoted came from either the Selected Operating Highlights and Metrics or the Selected Financial Highlights sections of their own press release.
I'm not really sure what you're discussing, your post implied that Dragon Age was responsible for "Breaking digital sales records, exceeding expected profits, breaking records for cash flow. Oh yeah, DAi was a flopper"
All of those things I quoted came from either the Selected Operating Highlights and Metrics or the Selected Financial Highlights sections of their own press release.
I'm not really sure what you're discussing, your post implied that Dragon Age was responsible for "Breaking digital sales records, exceeding expected profits, breaking records for cash flow. Oh yeah, DAi was a flopper"
oops my bad, those were in the highlights, but still, in those highlights, right at the top of their report lies DAi. Now, since your getting your information here, and claiming all those those reports are accurate. How are you gonna go about saying the very first thing they praise in the report somehow isn't a major contributor to those record earnings?
All I was doing was posting EAs earning to show that they are indeed very high, since that is the best numbers we can get right now.
over 113 million hours. 1.13 million people could have played 100 hours each, just in the single player campaign. that's a lot man. That's a whole lot.
Sales is what is important, not how succesful it was at launch.Given the relationship between stock prices amd revenue forecasting, that it exceeded expectations is all that matters.
1.13 million people isn't a lot. A game like DA:I needs to sell 3 to 4+ million copies to break even.over 113 million hours. 1.13 million people could have played 100 hours each, just in the single player campaign. that's a lot man. That's a whole lot.
over 113 million hours. 1.13 million people could have played 100 hours each, just in the single player campaign. that's a lot man. That's a whole lot.
BSN are of course not typical.
If my play time was used as an average, 200,000 people played the game,
If my middle daughter's time was used as an average, 40 million people played the game.
We are not equally invested and she thinks I'm a weird dad.
(nothing to do with DAI, that's just her general view
)
We're back to this? As noted upthread, if DAI wasn't profitable despite exceeding the plan, this means that EA's plan would have been for DAI to fail.A game like DA:I needs to sell 3 to 4+ million copies to break even.