Sales is what is important, not how succesful it was at launch.
1.13 million people isn't a lot. A game like DA:I needs to sell 3 to 4+ million copies to break even.
But the average player isn't going to have logged 100+ hours in the game. I would say a safer bet for the average player would be nearer the 50-70 hour mark and that is probably still high. Even so 50 hours would give the game 2.26 million players.
I can't see 3 to 4 million to break even 3 million copies @ $60 a pop is $180 million 4 million copies is $240 million if they need that kind of sales to break even they are doing something seriously wrong.





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