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Im worried we might not get a sequel... Dragon age inquisition not even in top 10 best selling of nov?


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#1051
teks

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i woulda like the shards but most of them are so annoying to get. I'm amazed so many people try to get them.



#1052
CronoDragoon

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The completion percentages are of course for those whose trophies are registered online. There may be a section of players who go online to register the game the first time and then go offline after. This would lower the % , since they are being counted in the pool but their subsequent trophies are not*. I don't know to what degree this would affect the stats.

 

* At least, PS3 worked like this. I assume you can prevent your trophies being registered on PS4 as well.



#1053
atlantico

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Don't be a fool, man. You really think I made up a figure as specific as 36%? That's straight from Fernando Melo's presentation after ME3 came out; long enough after so he had ME3 figures too. You want me to Google it for you, or should I just post the pic of Melo standing in front of the chart?

The Korcari figure is something Gaider tossed off some years ago; the context, I think, was that Bio doesn't worry too much about completion percentages because they'd go nuts if they did. I don't have time to fish it up right now, but since it fits nicely with the numbers CronoDragoon posted above I don't think that's a useful exercise anyway,

 

And none of those things have anything to do with DA:I

 

You just assumed something out of thin air because of numbers from a game from 5 years ago. That's foolish, if anything is. But go ahead with your ad hominem.



#1054
frankf43

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I like the shards. They provide a quick and easy reason to explore new areas and stumble across other content.

 

I use the companion quests to do this they seem to take you to every corner of the map.



#1055
Etragorn

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Precisely. What made all previous Bioware games amazing is exactly what made most of my friends avoid them. While they were playing Diablo 2, Unreal, GTA, I was Biowareing. For them Bioware was like "jesus christ I swear if they talk one more time I'm gonna kill them" and later "so this is combat, I click and the goblin dies...?"

Now Inqui is amazing... for them, surely not for me. Goodbye Bioware o/

 

I think this is what we have to realize. "Typical people" seem to love inquisition, it just isn't as good for those of us that are Bioware's hardcore fan base from previous releases that were not such a hit with a "typical person". We either have to accept it, and continue supporting Bioware and buying the stuff they put out, or move on to another company that releases the software we want, even if it isn't very popular with the "typical person"



#1056
atlantico

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I think this is what we have to realize. "Typical people" seem to love inquisition, it just isn't as good for those of us that are Bioware's hardcore fan base from previous releases that were not such a hit with a "typical person". We either have to accept it, and continue supporting Bioware and buying the stuff they put out, or move on to another company that releases the software we want, even if it isn't very popular with the "typical person"

Yes, that's the situation summed up. 



#1057
SofaJockey

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I think this is what we have to realize. "Typical people" seem to love inquisition, it just isn't as good for those of us that are Bioware's hardcore fan base from previous releases that were not such a hit with a "typical person". We either have to accept it, and continue supporting Bioware and buying the stuff they put out, or move on to another company that releases the software we want, even if it isn't very popular with the "typical person"

 

This is very astute.

Nicely said.

 

I'm in the accept and enjoy camp, I realise everyone may not be.

(but it's the incessant arguing I struggle with.)


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#1058
atlantico

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This is very astute.

Nicely said.

 

I'm in the accept and enjoy camp, I realise everyone may not be.

(but it's the incessant arguing I struggle with.)

There are no camps. 



#1059
AlanC9

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And none of those things have anything to do with DA:I
 
You just assumed something out of thin air because of numbers from a game from 5 years ago. That's foolish, if anything is. But go ahead with your ad hominem.


You specifically said "numbers taken out of thin air." You didn't say that the conclusion was taken out of thin air. So yeah, I assumed that you meant what you were saying, and therefore you were accusing me of making up the numbers. I do have a bad habit of reading what you actually write rather than what you intended to write.

And yeah, they were DAO numbers, not DAI numbers. You really don't think that DAO's numbers can tell us anything about what to expect from DAI's numbers? Anything at all? Well,it's not inconceivable that DAI could have had a far higher completion percentage than DAO did. Maybe as good as ME2's 52%? But I thought that would be highly unlikely. A longer, less focused game would be expected to end up with a relatively lower completion percentage, wouldn't it? Longer games historically have had lower completion percentages, and I didn't see any reason why DAI would break with that pattern.
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#1060
X Equestris

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There are no camps.


There are always camps.

#1061
dlux

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And you base this on what?

Launch sales are important but overall sales over the game's lifetime aren't?

You can't be serious. You must have failed economics hard.
 

But instead of 100 hr/purchase estimate, what if we assume 12 hr/purchase? Then we see 9 million units sold.

Is 12 hr the right estimate? Is 100 hr? We have no idea, so why are we throwing around made up numbers as if they are meaningful?

If the average playtime was only 12 hours then that would mean that many people hate the game.

Anyway, an educated guess says that the average playtime is somewhere between 40 - 60 hours for a game with 150+ hours of filler.



#1062
atlantico

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You specifically said "numbers taken out of thin air." You didn't say that the conclusion was taken out of thin air. 

 

Once again, I give you too much credit. I have to stop doing that.

 

There are always camps.

 

Only for those who believe their opinion can change what has already happened. 

 

i.e. only in your mind.



#1063
AlanC9

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I think this is what we have to realize. "Typical people" seem to love inquisition, it just isn't as good for those of us that are Bioware's hardcore fan base from previous releases that were not such a hit with a "typical person". We either have to accept it, and continue supporting Bioware and buying the stuff they put out, or move on to another company that releases the software we want, even if it isn't very popular with the "typical person"


Well, it's more accurate to say "it just isn't as good for a particular faction of Bioware's hardcore fan base." There are plenty of hardcore Bio fans here who like DAI just fine, unless we want to go all No True Scotsman here.
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#1064
AlanC9

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Once again, I give you too much credit. I have to stop doing that.


I keep telling you, I'm not actually a mind reader. I can only tell what people mean from what they write.

#1065
Cheviot

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 I do have a bad habit of reading what you actually write rather than what you intended to write.

 

Ice cold. :lol:



#1066
Phonantiphon

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I'm a long-time fan of Bioware and I like DA:I JUST FINE, thank you very much.


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#1067
Il Divo

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^Seconded. 


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#1068
AlanC9

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From the numbers it seems like...

10% gave up in the prologue
45% (total) gave up before the Skyhold
65% didn't make it through Abyss/Wicked
75% quit before Pride
80% stopped before the final fight

it seems pretty reasonable, and in line with how the games usually go.


Yeah, I guess it always works like that. I just can't wrap my mind around the psychology of getting that far into the game and then stopping play. How do you get that far into a game you don't like enough to finish? (Of course, I'm revealing my own personal bias in favor of narrative here.)

#1069
tmp7704

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Anyway, an eductated guess says that the average playtime is somewhere between 40 - 60 hours for a game with 150 hours of filler.

Between half of the players not making it to Skyhold, only 20% getting to the end and fairly low numbers for completion of the side content, these numbers are way too generous. Wouldn't surprise me if 30 or so hours were closer to the mark. None of that giving any real idea of the numbers sold, anyway.

#1070
atlantico

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I do have a bad habit of reading what you actually write rather than what you intended to write.

 

Your numbers were picked out of thin air, while they were numbers, they came from thin air. DA:O has nothing to do with DA:I

 

Reading comprehension, is an important skill.



#1071
Etragorn

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Yeah, I guess it always works like that. I just can't wrap my mind around the psychology of getting that far into the game and then stopping play. How do you get that far into a game you don't like enough to finish? (Of course, I'm revealing my own personal bias in favor of narrative here.)

 

Many people may just not have time to play except a few days a month, so it may not be that they've stopped, it may mean they just don't have the time to play at the moment.


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#1072
dlux

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We're back to this? As noted upthread, if DAI wasn't profitable despite exceeding the plan, this means that EA's plan would have been for DAI to fail.

:rolleyes:

 

Maybe EA should actually disclose what "best launch means". It most likely means day one sales (including preorders) and not the first weeks of sales as you assume.


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#1073
WillieStyle

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I think this is what we have to realize. "Typical people" seem to love inquisition, it just isn't as good for those of us that are Bioware's hardcore fan base from previous releases that were not such a hit with a "typical person". We either have to accept it, and continue supporting Bioware and buying the stuff they put out, or move on to another company that releases the software we want, even if it isn't very popular with the "typical person"


Nope. I'm not going to let a loud minority co-opt the mantle of Bioware's hardcore fan base. I've been playing Bioware games nonstop for 15 years. I have 95% of the accomplishments completed. And I love DA:I.
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#1074
tmp7704

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:rolleyes:
 
Maybe EA should actually disclose what "best launch means". It most likely means day one sales (including preorders) and not the first weeks of sales as you assume.

Well, if you want to go by something as unreliable as vgchartz numbers (which were apparently believable enough when trying to demonstrate the game has flopped) then DAI still had strong ongoing sales during its 7-10th week. On level of DAO if not better, and way ahead of the disaster that was DA2 in this regard.

#1075
dlux

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But the average player isn't going to have logged 100+ hours in the game. I would say a safer bet for the average player would be nearer the 50-70 hour mark and that is probably still high. Even so 50 hours would give the game 2.26 million players.

I never said his estimation was right. Your guess is much more accurate IMO.
 

I can't see 3 to 4 million to break even 3 million copies @ $60 a pop is $180 million 4 million copies is $240 million if they need that kind of sales to break even they are doing something seriously wrong.

EA doesn't make $60 dollars a pop, it is much less. Retail takes their cut, the game is much cheaper in countries like Mexico and Russia, the game was already on sale numerous times, production and distribution costs have to be accounted for, etc.

Development costs + marketing were probably something between 80 to 150 million dollars. EA does indeed have to sell 2.5 to 4+ million copies to break even.