There is a stark contrast between this post and the last.
One has to wonder whether the things you find to be so abhorrent as to warrant the content of your previous post is actually personal rather than due to the game itself. Perhaps you can adapt? It's clear that you have to some degree. Are you not having fun?
Nothing is perfect and improvements are always possible. That is undeniable. On the same note, it also important to make concessions in order to enjoy things. If you are incapable of doing so, then the game has evolved past tour tastes and you should move on.
Given that you have spent so much time, it's obvious that you are enjoying DAi, unless you're a masochist.
This also doesn't make you justified in framing your opinion as fact.
I don't hate the game, there's a things they did well.
First time through was wow, this world looks amazing. Perhaps I should have stopped right there, but there were things I still wanted to do.
2nd time was 'ok yeah it looks good, but apart from Skyhold, it's kind of empty'
3rd playthrough, was a struggle to finish, Once I'd beaten the biggest dragon with an under levelled group, the game was really over right there, but I still had to push on to get the achievement.
A 4th playhthrough right now would be masochism, and as for adapting, yep, next time around I'll adapt and use a save game editor or CE. I'm done picking up elfroot, deep mushrooms etc.
The map quests were OK, at least they involved some thought in terms of matching the terrain to the map.
Astrariums were fun, but I was hoping for some challenging ones. Never happened.
What I would like to see next time around since it appears where going to get another one is more populated areas. Or hell even an area that isn't populated and we do some investigating to find out what the hell happened, why did everyone vanish?
The game I think to look at is Fallout New Vegas. I can point the cursor to a spot on the map, go there, and more than likely find something interesting.
They need to ramp up the difficulty of the puzzles, they were too easy. Yes they need a few easy ones so people know what's going on, but after that, enough with the hand holding.
We explore enough to claim a quarry, we should be getting a steady stream of resources.
More options to role play our character, not everything has to be a huge decision, just enough to give our character some flavour.
Having everything stacked in Haven/skyhold meant the rest of the world felt empty.
It will be interesting to see what happens with Witcher 3. Will it show how open world should be done? Or will it be another game with a large, but ultimately empty maps with filler content.
Combat was fun - like Borderlands is fun, but a little over simplified. It was very rare that I'd get my butt kicked and have to go back and figure out what went wrong and adjust.