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Im worried we might not get a sequel... Dragon age inquisition not even in top 10 best selling of nov?


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#201
AlanC9

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Can we all agree that the ps4/xbox1 market is the key market that ea will look at when it comes to the next da game. Also more than likely some dlc is already in the works and after that we will know where we stand

With so many PC sales having moved to digital, it's a little hard to tell. Our numbers are crappy for physical sales but nonexistent for digital, unless EA decides to start bragging.

What is curious is the tv marketing for this game. I see/saw much more advertising for gta, clash of clans, diablo, far cry etc. harder to get noticed if you dont advertise but that budget might have been spent elsewhere.

That's my impression too; maybe EA's cutting back? Actually, the only game ad I've seen recently is that online medieval battle thingy with the hot blond chick in the commercial. Looks like that ad didn't work since I have no idea what the product is.

#202
Back Lot Basher

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DA:I is in this for the long game.  Watch what happens to sales when the GOTY awards start pouring in.  People will start seeing that and begin looking for copies.


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#203
devSin

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With so many PC sales having moved to digital, it's a little hard to tell. Our numbers are crappy for physical sales but nonexistent for digital, unless EA decides to start bragging.

While true, I also think the PC version has to perform better simply to justify itself.

Even if it exceeds any single console version in sales (digitally), I don't think it's going to start exerting all that much influence on future decisions without the numbers being crazy high.
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#204
AlanC9

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That's not true. The conclusion supported is that DAI did not outsell any of the titles on the list in the formats tracked (US physical retail for all platforms).Not coincidentally, that's what the numbers claim to represent. 


True, but the relative sales numbers aren't really the topic here. The absolute numbers and DAI's production costs will determine the fate of the DA series. We're using the numbers we have as a way to get at the numbers we want to talk about, and I think Sylvius is right about this not working.
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#205
devSin

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True, but the relative sales numbers aren't really the topic here. The absolute numbers and DAI's production costs will determine the fate of the DA series. We're using the numbers we have as a way to get at the numbers we want to talk about, and I think Sylvius is right about this not working.

The numbers we have (<600K) aren't particularly strong (at first glance), however. (Though in the context of BioWare and the DA franchise, maybe it's stronger than it appears?)

I do agree that it's more a perceptual problem than an actual problem, given that we don't know any of the things you mention.

#206
ZipZap2000

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OP you neglect to mention the figures are for the USA only. Which is not only unsurprising given the list but a joke considering we've seen other links placing the actual sales numbers at 1.4 million in the first week which doesn't include digital sales. 

 

Poor form OP.


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#207
ashwind

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True, but the relative sales numbers aren't really the topic here. The absolute numbers and DAI's production costs will determine the fate of the DA series. We're using the numbers we have as a way to get at the numbers we want to talk about, and I think Sylvius is right about this not working.

 

I believe EA knows that perhaps a good portion of the time taken to produce DAI is working the Frostbite engine to cater for games like DA and ME. That and also damage control for all the criticism that EA got from its other title like BF4 for being rush forces EA to spend more time on their titles. Even BF:Hardline is being delayed for a year.

 

So, I do not think we should worry too much about its production cost



#208
Sylvius the Mad

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I think NWN was successful, but BioWare was still at a dead end with the D&D license.

Remember also that BioWare sued their original publisher (Interplay) during NWN's development. That's probably not great for the bottom line.

#209
ChaosMarky

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Ah...I hate to be the one to say this, but coming off DA2 it's not really a given :)     Skyrim came off Oblivion, and GTA 5 off GTA 4. Both were well north of 90 MC I think.

 

As long as you earn twice the figures DA:2 had, then its a success already. anymore is a bonus.



#210
Epyon5757

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I never played ME3 but it seems it must have been pretty traumatic.

 

Mass Effect 3 (the entire trilogy, really) was outstanding.  They are easily the best games I've ever played.  Yes, they made some design choices I wasn't a fan of (this is true of everything), but if you want a broad overview - it's worth the time to play the Mass Effect games.  The main disappointment with ME3 is that instead of a spectacular and immediately gratifying ending that most gamers were used to and an epic battle that was expected given the endings to ME and ME2, we got something that was anticlimactic and didn't give that instant "I saved the galaxy" accomplishment high that the other two games did after epic final missions.  It left many feeling somewhat hollow after the finish, but the ending, if you take the time to think about it (something many gamers apparently aren't terribly good at), was actually very well done.

 

Back to DAI.


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#211
Epyon5757

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The numbers we have (<600K) aren't particularly strong (at first glance), however. (Though in the context of BioWare and the DA franchise, maybe it's stronger than it appears?)

I do agree that it's more a perceptual problem than an actual problem, given that we don't know any of the things you mention.

 

Where does this 600K figure come from?  I have seen no official number releases, and the sources I do have claim significantly more physical sales than that.  Note the NPD top 10 list was only for the USA, and didn't include any official numbers.  In addition, the USA only accounts for about 35-40% of the global game market.



#212
Rannik

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While true, I also think the PC version has to perform better simply to justify itself.

 

How so? It it by far the most profitable one on a per copy basis, almost a 30% more profitable than a digital console sale (won't even mention retail).



#213
wolfhowwl

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A trusted leaker on NeoGAF posted that the NPD results were "less than 600k."



#214
Rannik

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Here I'm hoping they realize that the "Skyrim audience" just want Skyrim and not Dragon Age so they can go back to smaller non-open world games.


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#215
Spankatola

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Here I'm hoping they realize that the "Skyrim audience" just want Skyrim and not Dragon Age so they can go back to smaller non-open world games.

 

Given this game is apparently outselling the first two combined to this point, I think you may not get your wish.



#216
wolfhowwl

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Given this game is apparently outselling the first two combined to this point, I think you may not get your wish.

 

Combined? I thought it was just outpacing DA:O and DA2 at this point after their release.



#217
Casuist

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 It left many feeling somewhat hollow after the finish, but the ending, if you take the time to think about it (something many gamers apparently aren't terribly good at), was actually very well done.

 

 

Arbitrary, nonsensical consequences giving the illusion of emotional depth. But well done.

 

The entirety of the Mass Effect series is well worth playing, and ME# is a great game overall, but even the extended ending is poor, in my opinion.

 

On DA... the sales figures from non-EA sources are reaaaaallly sketchy for now. Might as well wait for better info or simply take the Bioware comments at face value for now.



#218
Spankatola

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Combined? I thought it was just outpacing DA:O and DA2 at this point after their release.

 

I apologize, I read too much into that post. It actually isn't possible to tell whether it's more than both combined or not based on what he said, only that it's outpacing the sales of either.



#219
Epyon5757

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A trusted leaker on NeoGAF posted that the NPD results were "less than 600k."

 

Their numbers are way off.  Non-US sales are not reflected.  Digital sales on any platform are also not reflected, in an era when digital will overtake physical in some areas (Europe) within 2 years.

 

Worldwide total sales is the only number that matters...and the one that will be hardest to get because digital.



#220
Salaya

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Hi guys - obviously it's a drag not to see DAI on that top 10 list for November. I can't really give any figures of course...However, from what I know about the sales numbers (a) DAI is doing great and well ahead of it's predecessors, and a significant percentage of sales of DAI are digital and not tracked by NPD. If anything, I'm more worried about the weird signals this chart sends to the market about DAI, as opposed to the reality of our unit sales :)

 

Does this means that a significant percentage of sales comes from PC? I don't know how console market works, but I thought console sales came mostly from physical copies... Is there are any console market for digital sales as steam? Honest question here, I really don't know it.

 

If that's the case, it could be great for the next DA installment. Certainly DA:I was not designed with PC in mind.
 



#221
rda

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Mass Effect 3 (the entire trilogy, really) was outstanding.  They are easily the best games I've ever played.  Yes, they made some design choices I wasn't a fan of (this is true of everything), but if you want a broad overview - it's worth the time to play the Mass Effect games.  The main disappointment with ME3 is that instead of a spectacular and immediately gratifying ending that most gamers were used to and an epic battle that was expected given the endings to ME and ME2, we got something that was anticlimactic and didn't give that instant "I saved the galaxy" accomplishment high that the other two games did after epic final missions.  It left many feeling somewhat hollow after the finish, but the ending, if you take the time to think about it (something many gamers apparently aren't terribly good at), was actually very well done.
 
Back to DAI.


Well, they don't know their audience very well if they thought people wanted an "arty" ending. People play RPGs to save the world and get the girl (or guy). If there's some interesting, thought provoking plot twists in there? All the better. But there better be an opportunity for things to end well. Especially in a developer who is known for characters, and character development, to not have those characters that people grew attached to live happily ever after?

The writers basically had no conception of what and who their fan base was to think people would've been satisfied with that ending.
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#222
Epyon5757

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Arbitrary, nonsensical consequences giving the illusion of emotional depth. But well done.

 

The entirety of the Mass Effect series is well worth playing, and ME# is a great game overall, but even the extended ending is poor, in my opinion.

 

On DA... the sales figures from non-EA sources are reaaaaallly sketchy for now. Might as well wait for better info or simply take the Bioware comments at face value for now.

 

Don't get me wrong, that particular ending style is not how I would have done it.  I felt they could have done much better.  But I also don't have a huge problem with it.



#223
Rannik

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Given this game is apparently outselling the first two combined to this point, I think you may not get your wish.

 

Without knowing how much did they invested on it that's irrelevant.

 

Selling twice as much copies of a game won't pay off if it is 4 times more expensive to develop.



#224
Epyon5757

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Well, they don't know their audience very well if they thought people wanted an "arty" ending. People play RPGs to save the world and get the girl (or guy). If there's some interesting, thought provoking plot twists in there? All the better. But there better be an opportunity for things to end well. Especially in a developer who is known for characters, and character development, to not have those characters that people grew attached to live happily ever after?

The writers basically had no conception of what and who their fan base was to think people would've been satisfied with that ending.

 

The fans don't get to write the ending they want.  The writers write the ending they (hopefully) feel their story deserves.  Not every book or movie has a happy ending, we can't be surprised that the genre of gaming that most closely represents both book and movie in terms of form will have items that end in non traditional ways.  

 

An unorthodox ending does not ruin an entire book or movie or game, with the exception of "Noooooooooo!!!" at the end of Star Wars III.



#225
Spankatola

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Without knowing how much did they invested on it that's irrelevant.

 

Selling twice as much copies of a game won't pay off if it is 4 times more expensive to develop.

 

It's not irrelevant. It's incomplete.