One of the things I enjoyed the most about Bioware games ever since I started playing them five years ago is how it's one of the only types of games where I have a choice to be good, or a choice to be evil as long as I get the job done.
It seems like Dragon Age: Inquisition is really missing that evil/douchebag aspect that you used to be able to take.
In Origins, you can be almost as ruthless as you want too as long as you get the job done at the end of the game.
You can kill a dying soldier just because.
You can talk your way through getting a key from a prisoner, or just kill him.
etc.
There are lots of opportunities here where you can really ask "What would happen if I do this?" and then play through it because you're given the option too.
Inquisition really doesn't allow you to do this. You can only be passive aggressive but in the end have mostly the same outcomes. The only instance I really remember is being allowed to kill that Dalish mage in a small side quest. Besides that, very streamlined.
Inquisition has actually encouraged me to replay Origins because I miss being able to have so many options. Shouldn't it encourage me to do more playthroughs of the actual game? Or is that just me.
but yeah, opinions.





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