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This game is missing a huge roleplaying aspect.


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#26
Bethgael

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haven't noticed any evil choices, soe pragmatic ones, but no evil.  We are in an organisation called the Inquistion for makers sake, where is the genocide and torture? 

 

Dude... it's not the Spanish Inquisition!

;)


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#27
Lianaar

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The goal of the real world inquisition was to find heretics.
The goal of the game inquisition is to save the damn world from Cory.

 

The tools needed for achieving is different. You won't much help your goal with Cory by torturing people en mass. Btw, you really think no Venatori agents were tortured to get what you want?


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#28
Vilegrim

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It doesn't influence the outcome? So if I don't get a slide letting me know I was an evil bastard, that means I was not one?
What I want to say with it: the game acknowledges your decision, but not in a brutal, neon light sort of way, instead in subtle little notes and changes.
I do understand some people prefer if the acknowledgement was louder. I also know that some people (eg me) prefer the subtle little things.

I also accept that more then likely I am minority. I do state however, that it is not true, you can not act evil. You can act evil, you can even get people telling you to your face, that you are a self-proclaimed arrogant demo-god that proves how worthless people are in this era. You can not just randomly go and kill whoever you want to. I wouldn't mind it being allowed then the game being finished with a scene, where upraged people just lynch the inquisitor while the rest of the inquisition stands by and hails the people doing it, then cuts off his or her hand to use it for sealing rifts. And then the text floats: GAME OVER. That'd be pretty realistic.

Unreasonable evil actions don't promote alliances. If you watch politics or history, you'll see how in case of dire need and big trouble people close in, even opponents unite for a time being putting aside their opinions until the threat is dealt with. But if you start killing randomly, that threatens the achievement of the goal that called for the union and will be simply eliminated.

 

 

ok if we can be evil..where was the torture? The genocide?  The breaking of peoples lives because it amused me to see them suffer? Because I noticed some batman level douchery, but no evil at all in the game, no demonic pacts that actual meant anything (ala Connor in origins) no wrathful annihilation of any who oppose...didn't see any of it.



#29
Vilegrim

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The goal of the real world inquisition was to find heretics.
The goal of the game inquisition is to save the damn world from Cory.

 

The tools needed for achieving is different. You won't much help your goal with Cory by torturing people en mass. Btw, you really think no Venatori agents were tortured to get what you want?

 

 

Then let me order it, let me hear the screams echoing around sky hold...but yes showing it would be to far, if only for the censors, let their be a cost to not doing it, and a price for doing it, make it a choice, make it REAL.



#30
Lianaar

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Imshael? Your jail? Making tranquil? Letting your companion beat up someone to death? Beating your companions? Murdering Vivien's love?

Not even touching on the operations yet.



#31
Vilegrim

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Dude... it's not the Spanish Inquisition!

;)

 

 

No, they where merciful, we need the Roamn inquistion, or the witchfinders, the deliberate use of small pox as a bio weapon agaisnt non-believers for instance would fit right in, get it into venatori strongholds, find the families of venatori agents and torture them to death for info, break the minds of my political opponents via fear and manipulation, make Thedas kneel.



#32
Lianaar

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Then let me order it, let me hear the screams echoing around sky hold...but yes showing it would be to far, if only for the censors, let their be a cost to not doing it, and a price for doing it, make it a choice, make it REAL.

So your issue is that it is bluebooked, instead of shoved in your face.
I can accept that. I don't need it personally to be shown, I know without it being explicit. But I can easily accept people needing more direct picturing of things.

Alas, my statement remains. You can be evil. People would like to have it more explicitely written out, that they are.



#33
Vilegrim

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Imshael? Your jail? Making tranquil? Letting your companion beat up someone to death? Beating your companions? Murdering Vivien's love?

Not even touching on the operations yet.

Imsheal..oh no I let a demon go for a rune..pragmatic, So what I keep prisoners in good conditions...pragmatic, My companions beat people to death every day, it's kinda their job.  Never seen inter party fights.  Hate Viv so much I haven't done her quests..can we murder Viv instead?


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#34
Vilegrim

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So your issue is that it is bluebooked, instead of shoved in your face.
I can accept that. I don't need it personally to be shown, I know without it being explicit. But I can easily accept people needing more direct picturing of things.

Alas, my statement remains. You can be evil. People would like to have it more explicitely written out, that they are.

 

I have never seen any evil acts commited by the Inquis.  not a single one, so that to me is 'not allowed to be evil'.



#35
Lianaar

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Well, if you don't do things that are evil, don't be surprised you are not appearing evil. But the game has the option, you just didn't knock on the door. But saying there is no option is nto the same as saying you didn't use the option.

 

As for the reward with Imschael, apparently he screwed you. That's your reward for dealing with a demon. It happens. Demons aren't the most trustworthy things.
 



#36
WarBaby2

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Personally I found, after DAO, that the dark fantasy aspect of Dragon Age was pretty much thrown to wayside... originally, the series was supposed to be more Wticher then Lord of the Rings, but that vanished pretty quickly, and with it, most of the "evil" gameplay options.


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#37
NugHugs

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One of the things I enjoyed the most about Bioware games ever since I started playing them five years ago is how it's one of the only types of games where I have a choice to be good, or a choice to be evil as long as I get the job done.

 

It seems like Dragon Age: Inquisition is really missing that evil/douchebag aspect that you used to be able to take.

 

In Origins, you can be almost as ruthless as you want too as long as you get the job done at the end of the game.

You can kill a dying soldier just because.

You can talk your way through getting a key from a prisoner, or just kill him.

etc.

 

There are lots of opportunities here where you can really ask "What would happen if I do this?" and then play through it because you're given the option too.

 

Inquisition really doesn't allow you to do this. You can only be passive aggressive but in the end have mostly the same outcomes. The only instance I really remember is being allowed to kill that Dalish mage in a small side quest. Besides that, very streamlined.

 

Inquisition has actually encouraged me to replay Origins because I miss being able to have so many options. Shouldn't it encourage me to do more playthroughs of the actual game? Or is that just me.

 

but yeah, opinions.

I agree with your opinion with the dialogue. It feels quite restrictive in terms of developing your Inquisitors personality. It seems like her personality has already been established and because of that, the dialogue choices you choose feel like they're going through a pre-determined personality filter. Whereas in Origins, it made you feel like you were actually guiding the development of your Warden's personality by the dialogue choices you made, if that makes sense?

 

As for Corypheus, I think he's a great villain, but lacks presence outside of the main story, which unfortunately is where a lot of the content lies.

 

Actually, Mass effect 3 pretty much removed the option to be a ****** as well. Let's hope the next installment adds more variety for dialogue and tones.


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#38
skotie

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:lol: Yeah some were over the top but surely Bioware can strike a balance can't they?

 

Like hell, using my example, you can still carry on the story as intended if your Dalish at the intro is allowed to spit on the shems. Besides Leliana and Cassandra already had a good cop/bad cop thing going in that interrogation scene.

 

No need to force your Dalish to give up information so meekly and willingly with that sad scared face which ruined my roleplay of the character I intended.

Yeah I know everytime I walk past random people in haven and hear this.

 

Little boy: Wasn't there a verse in the chant of light about the elves?

Mother/Chantry Sister: No that's not true! Sorry, but that doesn't mean the maker loves you any less!

 

My dalish elf just wants to butt in with...

 

Elf Quisitor: Actually the verse your thinking of is about Shartan, the elvan general who fought along side Andraste against the Tevinter Imperium! You see that verse was removed. After the chantry was formed they honored the elves by giving them a new homeland, the Dales. But because they didn't believe that Andraste was a prophet, or in the maker the chantry later decided to break thier treaty with them and take back the land they were given. They also felt they needed to purge the evil heathens living in the Dales because they dared to worship thier own gods! They then later removed the verse to further insult those elves who didn't die in the fighting, who now call themselves the Dalish, my people! Yet here we are again helping to save your sorry hides which will likely be rewarded later on by humans, only to be followed by a swift betrayal! I suggest you stash a copy of anything they might write about me, as it no doubt will be removed from the chant just as quickly!


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#39
Joseph Warrick

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Dude... it's not the Spanish Inquisition!

;)

 

The Spanish one just outlasted all the others. It wasn't the cruelest one or the one with the highest body count.


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#40
Kantr

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Hmm lets see... 

 

You can tell Dorian a whole bunch of spirited things and make his adopted father a tranquil.

 

You can tell Solas to shove it for not being elf enough to elf up.

 

You can punch Sera i've been told.

 

-snip-

I think its Solas that can be punched not sera


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#41
Vyndral

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I don't really know what other choices would there be
- kill him
- recruit him
- let him go
Uhm... that is the three choices you have.


That is the point. Those aren't the three choices you have. Kill him is the choice you have. If you don't Sera does. There are no other options.

#42
Vanth

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I usually play through Bioware's games twice. Once as a male upstanding warrior type (knight in shining armour) and once as a female evil mage. I have just started my mage run, but I am not sure I want to continue since I am really lacking evil mage options. 


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#43
Mushashi7

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There's lots of games with good RPG elements. The force of Bioware is: Dialogues.

This time they spend extra efforts on the other part (the graphics and interface) to advance and stay in lead.



#44
Joseph Warrick

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From what I'm seeing, what's missing are "lol douche" youtube compilation fodder rather than actions that would be considered evil.

 

I also remember the big "sides" in this game were supposed to be order and chaos. I remember concept art of order being represented by two rows of soldiers and you walking towards a building. Chaos was an archer wearing the sex hat and standing in the middle of a burning area (Matt Rhodes said he would post a spoilerific part of that picture some day). Did that get cut?

 

That is the point. Those aren't the three choices you have. Kill him is the choice you have. If you don't Sera does. There are no other options.

 

But you can tell Sera to kill him just like you can tell Garrus to kill Dr. Saleon.



#45
KaiserShep

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That is the point. Those aren't the three choices you have. Kill him is the choice you have. If you don't Sera does. There are no other options.

 

It was posted in another forum that the nobility perk will unlock a specific dialogue option that may allow you to screw the guy over without him getting killed, and still netting approval. I'll have to try this out when I get to it.



#46
Lianaar

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I recruited the guy and Sera was pleased in one play through.
I let Sera kill him and then had a huge fight with Sera over it in other play through.
I didn't try other options so far.



#47
Gothfather

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Can't say I agree with the OP premise that you can't be "evil" in the game.

 

There are LIMITATIONS on your choices, yes. However this is a STORY driven RPG, this means there is a story and while you have a wide range of options to help shape the story, you can't act in a way counter to the story. Don't like it? Tough, the Inquisitor is not a psychopath. You have to be a character that will rally people behind them, why? because that is the STORY bioware is telling. You are a leader of an organization that saves the world in a time of crisis from multiple threats, this LIMITS the number of personalities and traits this type of leader would have.

 

You as the player are a partner in the story but you are not an equal partner. You must take responsiblity for creating and acting within the scope of the story because this is a story driven RPG. If you desire to play outsideteh scope of the story you will only disappoint yourself because bioware isn't writing a story where you can be an extremely anti-social murderous psychotic loon.


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#48
berrieh

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That is the point. Those aren't the three choices you have. Kill him is the choice you have. If you don't Sera does. There are no other options.

 

No, you can recruit him. I think you can also let him go. Sera will interrupt you if you talk too long, though, you have to choose quickly. 



#49
Vyndral

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It was posted in another forum that the nobility perk will unlock a specific dialogue option that may allow you to screw the guy over without him getting killed, and still netting approval. I'll have to try this out when I get to it.


That is interesting and does add some which is good. Although why would anyone take the noblilty perk? They all need an arrow to the face!

#50
Vilegrim

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Can't say I agree with the OP premise that you can't be "evil" in the game.

 

There are LIMITATIONS on your choices, yes. However this is a STORY driven RPG, this means there is a story and while you have a wide range of options to help shape the story, you can't act in a way counter to the story. Don't like it? Tough, the Inquisitor is not a psychopath. You have to be a character that will rally people behind them, why? because that is the STORY bioware is telling. You are a leader of an organization that saves the world in a time of crisis from multiple threats, this LIMITS the number of personalities and traits this type of leader would have.

 

You as the player are a partner in the story but you are not an equal partner. You must take responsiblity for creating and acting within the scope of the story because this is a story driven RPG. If you desire to play outsideteh scope of the story you will only disappoint yourself because bioware isn't writing a story where you can be an extremely anti-social murderous psychotic loon.

 

 

Psychopaths and sociopathic personalities have a far easier time starting mass movements especially autocratic ones, which the inquisition is, than mentally healthy people, history teaches us this, the crueller and more brutal the autocrat, the more successful they are (Ghengis Khan, Ivan the Terrible, Richard the Lionheart, Peter the Great Carolus Rex, Gustavus Adolphu, Gaius Julius Cesaer, Sula...  the list goes on) the type of personality that makes a great leader makes a terrible person.  If anything a sane nice guy in charge is a huge suspension of disbelief.  In short, if you aren't knee deep in the guts of dead rivals, surrounded by the corpses of their children,  it's because they killed you and yours first.


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