but then we HAVE to do nice things. People mention evil acts in this game, I have tried to find them, the best I can find is 'a bit dickish kinda'. Prime example, capture the mortal leader of the Venatori, the guy who nearly destroyed the grey wardens: our options are: A clean death or imprisonment or tranquillity...what the hell all of those are nice, where is breaking him and getting all he knows? Where is a true medieval execution?
The developers can only create so many options for your character’s response. While I can understand how players may feel that the options are often limited and constrained (I, too, frequently feel that the option I’d like to pick isn’t on the wheel) I can think of many other personality types that I’d like to see supported by the game before “cruel sadist.”
Cruelty is not an interesting moral choice: there is no nuance or subtlety to it, and it’s a step backwards to when games offered the “good” choice of being the selfless hero and the “evil” choice of simply being evil for evil’s sake. Dragon Age has done a better job than any other game series that I can think of that offers players a menu of choices that represent genuine moral dilemmas (even if they undercut this by offering two choices that required making tradeoffs and a reasonably obvious third that offered the best of both worlds) or ones that pit the approval and support of one companion or faction against another.
In the context of the game, any character who displayed consistent cruelty, sadism, or mental instability would be removed from the post of inquisitor pretty quickly. Once the first part of the story is over and your green glowy hand isn’t strictly necessary, no one would realistically put up with you as a monstrous tyrant.





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