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Reward loot and unique items severely underpowered


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22 réponses à ce sujet

#1
Swordfishtrombone

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There's nothing more anti-climatic than completing a long, drawn out quest, or series of quests, and in the end, getting as reward something that goes straight to your valuables drawer, to be sold at the next opportunity, because it is WAY weaker than anything you currently have.

 

I find that throughout the game, at least as far as I've gotten, this seems to be more a rule than the exception. It is only rarely that, when I get a drop of a rare weapon or armor, it's actually not significantly weaker than the weakest armor or weapon I use, or have one of my companions using.

 

I find especially named items that are found as loot or given as a reward for a long or difficult action needing a rather hefty buff, to feel like an actual reward.

 

A prime example that prompted me to post this happened to me just now - I had Leliana invested in a wartable task that had her tied up for more than 24 hours - quite a sacrifice, since there were several tasks that were specifically waiting for her to be available. This project promised to lead me to a weapon of some sort.

 

So I got the reward, looked it up in my inventory, and it was something that did about HALF the damage my other weapons of that type did, with some useful boosts, but not nearly enough to compensate for the low damage output.

 

And getting THIS was what I tied up Leliana for? :pinched:

 

I propose that the strengths of purple items be given a serious review, and boost. The rarest items should be at least as strong as stuff that you can craft, some preferably with some truly unique ability that isn't available to you through crafting.



#2
Varus Praetor

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Loot in this game is really weak.  Lots of cool unique gear, but you'll never wear any of it if you invest in crafting at all.  This is doubly true once you get mastercrafting at Skyhold.



#3
DemGeth

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Some are some aren't. Just got a nasty ax off of one those table missions.

Personally I just craft for my guy and dress the party in uniques.

#4
ashwind

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Giving us the option to turn rare/unique loots into schematics would solve all the problem  ;)


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#5
Spankatola

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All my mages, including me, were using unique staffs. I couldn't craft anything better.


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#6
caradoc2000

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And getting THIS was what I tied up Leliana for? :pinched:

It is already worth it if you get to tie up Leliana... :whistle:



#7
Corwyn

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I think at least part of the problem is that you level more quickly then I think the people who decided that loot rewards anticipated, by the time I was wrapping up the hinterlands the rewards were several levels under me.  Normally I get a drop now and think to myself that might have useful 3 or 4 levels ago.

 

I do like the schematic reward idea maybe if getting a unique loot drop also taught you how to make it.



#8
Slapstick83

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The problem is their strange decision to make the game very open in letting you go and do things in whatever order you feel like, but handplacing items in what they guessed would be your level when you got around to that specific quest/place

That's given me a few sucky surprises, such as finding items 5 levels higher than I can use in one area and 10 levels lower in the next. They scale the enemies (to some extent) but not the loot or special rewards.

Really strange (imo) to make an open world and say "go do whatever you like" and then create static pre-decided item placements. Maybe it should have been a long list of epic items for all levels and you get a random one for the list, weighted towards your own class and companions.

#9
ironhorse384

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That's given me a few sucky surprises, such as finding items 5 levels higher than I can use

And when you finally reach that level you can already craft something better so its almost pointless to pick it up.



#10
Crackseed

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The problem is their strange decision to make the game very open in letting you go and do things in whatever order you feel like, but handplacing items in what they guessed would be your level when you got around to that specific quest/place

That's given me a few sucky surprises, such as finding items 5 levels higher than I can use in one area and 10 levels lower in the next. They scale the enemies (to some extent) but not the loot or special rewards.

Really strange (imo) to make an open world and say "go do whatever you like" and then create static pre-decided item placements. Maybe it should have been a long list of epic items for all levels and you get a random one for the list, weighted towards your own class and companions.

 

Yeah I wish they had a scaling system for the loot - I always end up doing the Seeker mission for Cassandra way past the intended level and that mace drop is awesome except it's SO below the necessary DPS needed to be a proper upgrade >_<



#11
Fiery Phoenix

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The problem is their strange decision to make the game very open in letting you go and do things in whatever order you feel like, but handplacing items in what they guessed would be your level when you got around to that specific quest/place

That's given me a few sucky surprises, such as finding items 5 levels higher than I can use in one area and 10 levels lower in the next. They scale the enemies (to some extent) but not the loot or special rewards.

Really strange (imo) to make an open world and say "go do whatever you like" and then create static pre-decided item placements. Maybe it should have been a long list of epic items for all levels and you get a random one for the list, weighted towards your own class and companions.

This is precisely the issue.

 

Loot is mostly meaningless as a result. You either have to get used to crafting your own items or just accept the situation as is and hope you get lucky sometime.



#12
RavenousIron

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The loot is highly unrewarding in this game. And that's a shame because it seems like they wanted to make it epic, but I guess they ran out of time? Armor is also highly underwhelming, mainly because all of the crafted armor you make kinda looks the same. Where are my Mage Robes? Why does the Mage armor look like something a Rogue should be wearing? They put very little thought into how the gear looks which isn't a big deal for some, but for me it's a very important feature. Especially when you're going to be looking at your character for 70+ hours. Some people will say "Well if you want loot go play Diablo". Which would make sense if Dragon Age didn't have a loot system, but it does and it's not very good. Maybe it can be fixed through DLC (Free DLC but I highly doubt that) but the chances of that happening are slim to none.



#13
dlux

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Same thing as in Skyrim. The itemization in that game is absolutely terrible too.

 

Crappy loot makes exploration feel so meaningless. How about actually rewarding a player for exploration with great loot, Bioware?



#14
Vox Draco

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Here is a nice article from Forbes on this very matter:

 

http://www.forbes.co...eplaying-games/

 

And while I love DAI for the most parts I will admit this is indeed one thing I do not really like about it. But its always something of a problem in RPGs to get it right...do you want crafting to be important? Than it has to be somewhat powerfull - but you also need a reason to craft if every dragon gives you better gear anyway?

 

Persoanlly I never was a friend of all that useless-loot-stuff we have in most DA games since DAO .. but there at least you could loot coll armour-sets like the Legion of the Dead-one and the others. I miss this here. I rather fight more my stuff and wear the old, smelly robes of a long-dead hero than ... wait a second? Okay,, its disgusting to wear this stuff, but still more rewarding to me than crafting my own stuff...never was aor will be a fan of this, no mater what game: Witcher, Skyrim, Dragon Age...crafting is so overrated ...

 

Reduce the loot alltogether I'd say. Have meaningful loot drop from mini-bosses and hidden in tough dungeons and as quest-rewards. And scrap all the crafting in the next games completly ... its worse than fetch-quests for me...far worse...



#15
Guest_Caladin_*

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Same thing as in Skyrim. The itemization in that game is absolutely terrible too.

 

Crappy loot makes exploration feel so meaningless. How about actually rewarding a player for exploration with great loot, Bioware?

Biggest difference in Skyrim, i liked the steel armor, guess what?? it was viable to wear all game, in DA:I if i liked the armor at low lvl well tuff you cant wear it later, i could ignore the crafting completely in skyrim an not be as much under-powered as i would be in DA:I, skyrim had its OP as-well namely in the enchanting but atleast in skyrim i could outfit my toon in anything from heavy to light to cloth, want to do that in DA:I well get silverite which is only available at a higher lvl and unlocks the armor where the stats are pretty much not as usefull so why bother

 

It be one of the things that annoy me the most, they re-do an design a crap ton of armor, alot of which look sweet for a change and bloody hide it all behind tier and class restrictions, said it before an say it again, they shoulda left the schematics open for all to use and put a armor rating stat on the materials and it bases of class



#16
Vandarr1

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Have meaningful loot or rare meaningful crafting items drop off of mini bosses dragons.i craft insane gear with ingredients that are somewhat easily attained

#17
Vandarr1

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Have meaningful loot or rare meaningful crafting items drop off of mini bosses dragons.i craft insane gear with ingredients that are somewhat easily attained

#18
Sully13

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https://www.youtube....h?v=IFhqE9vZQ04



#19
Eelectrica

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Yep the loot drops aren't good. I seem to recall one of the high level Dragons dropping very under levelled loot.

The Emerald graves dragon, I think has level 12 loot drops, and the area is level 19. Someone messed that loot table up severely.



#20
uv23

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I completely agree with the OP. I'm around level 22 and haven't finished the story missions, because I'm a completionist and don't want to miss anything that might get cut off. For at least 4 levels now, everything I find or am "rewarded" with goes straight to the junk pile. 



#21
Pi2r Epsilon

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All my mages, including me, were using unique staffs. I couldn't craft anything better.

This doesn't show that unique staffs are good. It shows that you didn't try your hand at crafting a T3 staff using T3 materials and the T3 schematic that is available from the T3 weapon schematic vendor, picking good stat distributions.

 

There are only a handful of unique weapons/armour in the entire game that are better than items you can easily craft using schematics that are for sale. If you buy schematics and gather materials, nearly all unique weapons and armour you find (or might be silly enough to buy) after you leave T1 belong to the valuables category, i.e. trash, or something to equip on the companions that don't take part in your party.

 

I wish there weren't any crafting in the game. I love mixing and matching items that don't have perfect stats and are available in extremely limited quantities, such that it is always a tradeoff - who gets a particularly good item? If I have limited funds, which superior item do I buy if I am short of funds? Which character gets the short stick? But as I am a born mathematician I automatically search for and find optimal solutions without even trying, and for DA:I that means embracing crafting, because it beats nearly everything you'll find, get as quest rewards, or buy in shops, and it means I get access to optimal T2 equipment when I enter the T2 section of the game and T3 when I enter the T3 section and visit the relevant vendors. Everything I find after that I sell as trash or give to companions I do not use, to make them look colourful in the personal display. It is the rational thing to do, but it isn't much fun.

 

It is a crying shame.



#22
Spankatola

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Maybe so. I enjoyed it anyway. I actually got much more into the crafting than I thought I would, selecting for appearance over stat distributions. Once you kind of release the obsessive need to have the best stat weapons, it gets easier.



#23
Zorlagius

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Crafted items are better than majority of world items and also have no level limits like world loot has (what`s up with that by the way?). 3-4 hours from opening the Skyhold player can already be rolling around in mastercraft tier 3 items made out of tier 3 mats with MW bonus on top.

 

Not only does it lower the challenge, but makes zones even less meaningful for other stuff besides picking up herbs and crafting materials. Which also was also a mistake... I believe it has been said many times in these forums that Inquisitor should instead just hunt for locations that have these valuables and then let your followers to set up a supply chain for it.