There's nothing more anti-climatic than completing a long, drawn out quest, or series of quests, and in the end, getting as reward something that goes straight to your valuables drawer, to be sold at the next opportunity, because it is WAY weaker than anything you currently have.
I find that throughout the game, at least as far as I've gotten, this seems to be more a rule than the exception. It is only rarely that, when I get a drop of a rare weapon or armor, it's actually not significantly weaker than the weakest armor or weapon I use, or have one of my companions using.
I find especially named items that are found as loot or given as a reward for a long or difficult action needing a rather hefty buff, to feel like an actual reward.
A prime example that prompted me to post this happened to me just now - I had Leliana invested in a wartable task that had her tied up for more than 24 hours - quite a sacrifice, since there were several tasks that were specifically waiting for her to be available. This project promised to lead me to a weapon of some sort.
So I got the reward, looked it up in my inventory, and it was something that did about HALF the damage my other weapons of that type did, with some useful boosts, but not nearly enough to compensate for the low damage output.
And getting THIS was what I tied up Leliana for? ![]()
I propose that the strengths of purple items be given a serious review, and boost. The rarest items should be at least as strong as stuff that you can craft, some preferably with some truly unique ability that isn't available to you through crafting.





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