Hello there.
I pre-bought DA:I and played some 20 hours, then I stopped playing due to multiple frustrations, and decided to try it again recently.
So, those 2 periods, with some time to think about what is a flaw and what's not, I decided to post this. Hope other people can complete/agree/disagree in a rational manner and hopefully Bioware will listen.
1 - Controls on PC. I simply cannot play a melee character because of the control scheme. The fact that melee characters strike the air if they are out of range + camera making us miss enemies all the time + enemies running WAY to fast to hunt ranged characters down make playing melee with the PC controls trully awkward. This system doesn't belong to this game. I heard it's better with a control, but I don't WANT a control, I want to have a better control scheme. To make it simple to fix, just make characters run to strike like in DA:O or don't allow the attacks to be used if they are out of range like in many many MANY RPGs.
2 - Tactical camera is just awful. Sorry, there's no other way to say it. I finished DA:O multiple times in the hardest difficulty, and I simply cannot use this tactical camera. Just LET US ZOOM OUT, it makes no sense this close. Also, find a way to stop the camera from being mad when ANYTHING is in the way (and I mean amything, even a leaf).
3 - Gore. I mean, C'mon, am I the only one here that remember DA:O? Swords and axes were dangerous back then. I don't want red splashes, iI want to behead or mutilate enemies. I want to feel powerful when using a melee weapon. Alongside the melee controls not being good, this makes playing a mage almost mandatory - I mean, at least they have SOME kill animations. In a game with a lot of corpses, etc, it can't be THAT problematic to have interesting death animations (rating-wise). Release it as a patch, make it an option turned off by default, but please, let me feel dangerous again. Yeah, DA:2 already had it this way. Yet nobody liked DA:2...
4 - Filler content. Ok, I know, the game is released and that's how it is, but most of the content I played this far (11h with one character, than decided to give up on him because I hated the controls, 20ish hours with a mage) is just plain filler. I play MMOs, I know this kind of content, but there's no point at all in grinding in a single player game. Let me play the REAL game. Frankly, DA:I feels like SWTOR compared to KOTOR - a great game blocked by a wall of filler content to make it last. And that leads to...
5 - Faster character advancement. After almost 20h, I'm still lv 8. I want to see other skills, test builds, have more options. Yeah, I CAN defeat stuff my level (and I have the feeling some stuff of MUCH higher lv appear mixed for the lack of proper testing), but I'm just tired of my same old 5 spells.
6 - Too limited relationship options. As a male, heterossexual, non-religious Qnari, I have ONE possible interest, and that girl is simply not interesting. As Shepard, I felt it was hard to decide. As my inquisitor, I feel he's gonna have to lie talking to Cassandra to make her like me or die a virgin.
7 - Too much farming. I don't want to spend half of my hobby time gathering herbs. If I wanted, I'd play World of Warcraft. It's not a MMO, again I have this weird feeling. Please reduce the number of nodes and greatly improve the ammount of materials fro meach one. I don't even use my horse so I can gather all the time the way it is right now.
Well, that's it. DA:I is a GORGEOUS game and I really want to love it, but I just feel like I'm playing something designed to be a time sink, not a single player RPG focused on making me feel in control - both of the story advance and the character. Let me play a great 25 hour RPG that deserves my time, please. Filler should be optional to those who want an excuse to return to the game, not mandatory, blocking main quest advance.
Thanks for reading the wall of text.





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