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What needs to be changed to make DA:I a trully great game


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#1
Rocambole4

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Hello there.

I pre-bought DA:I and played some 20 hours, then I stopped playing due to multiple frustrations, and decided to try it again recently.

So, those 2 periods, with some time to think about what is a flaw and what's not, I decided to post this. Hope other people can complete/agree/disagree in a rational manner and hopefully Bioware will listen.

 

1 - Controls on PC. I simply cannot play a melee character because of the control scheme. The fact that melee characters strike the air if they are out of range + camera making us miss enemies all the time + enemies running WAY to fast to hunt ranged characters down make playing melee with the PC controls trully awkward. This system doesn't belong to this game. I heard it's better with a control, but I don't WANT a control, I want to have a better control scheme. To make it simple to fix, just make characters run to strike like in DA:O or don't allow the attacks to be used if they are out of range like in many many MANY RPGs.

 

2 - Tactical camera is just awful. Sorry, there's no other way to say it. I finished DA:O multiple times in the hardest difficulty, and I simply cannot use this tactical camera. Just LET US ZOOM OUT, it makes no sense this close. Also, find a way to stop the camera from being mad when ANYTHING is in the way (and I mean amything, even a leaf).

 

3 - Gore. I mean, C'mon, am I the only one here that remember DA:O? Swords and axes were dangerous back then. I don't want red splashes, iI want to behead or mutilate enemies. I want to feel powerful when using a melee weapon. Alongside the melee controls not being good, this makes playing a mage almost mandatory - I mean, at least they have SOME kill animations. In a game with a lot of corpses, etc, it can't be THAT problematic to have interesting death animations (rating-wise). Release it as a patch, make it an option turned off by default, but please, let me feel dangerous again. Yeah, DA:2 already had it this way. Yet nobody liked DA:2...

 

4 - Filler content. Ok, I know, the game is released and that's how it is, but most of the content I played this far (11h with one character, than decided to give up on him because I hated the controls, 20ish hours with a mage) is just plain filler. I play MMOs, I know this kind of content, but there's no point at all in grinding in a single player game. Let me play the REAL game. Frankly, DA:I feels like SWTOR compared to KOTOR - a great game blocked by a wall of filler content to make it last. And that leads to...

 

5 - Faster character advancement. After almost 20h, I'm still lv 8. I want to see other skills, test builds, have more options. Yeah, I CAN defeat stuff my level (and I have the feeling some stuff of MUCH higher lv appear mixed for the lack of proper testing), but I'm just tired of my same old 5 spells.

 

6 - Too limited relationship options. As a male, heterossexual, non-religious Qnari, I have ONE possible interest, and that girl is simply not interesting. As Shepard, I felt it was hard to decide. As my inquisitor, I feel he's gonna have to lie talking to Cassandra to make her like me or die a virgin.

 

7 - Too much farming. I don't want to spend half of my hobby time gathering herbs. If I wanted, I'd play World of Warcraft. It's not a MMO, again I have this weird feeling. Please reduce the number of nodes and greatly improve the ammount of materials fro meach one. I don't even use my horse so I can gather all the time the way it is right now.

 

Well, that's it. DA:I is a GORGEOUS game and I really want to love it, but I just feel like I'm playing something designed to be a time sink, not a single player RPG focused on making me feel in control - both of the story advance and the character. Let me play a great 25 hour RPG that deserves my time, please. Filler should be optional to those who want an excuse to return to the game, not mandatory, blocking main quest advance.

Thanks for reading the wall of text.


  • SgtReaper87, Lilacs, Null0 et 3 autres aiment ceci

#2
shubnabub

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An actual economy. I make amazing armor from materials I've gathered and it sells for 4 gold. WTF?


  • Paul E Dangerously, Dubya75, Nefla et 2 autres aiment ceci

#3
Spectre Impersonator

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How about a properly paced and told story?

 

Annoying gameplay mechanics and even bugs which really have no business in a released game don't bother me if the story makes up for it.


  • AWTEW et Bioware-Critic aiment ceci

#4
Null0

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I've almost finished the game and I must admit that out of the mentioned flaws the one that bugs me the most is filler content. All these freakin shards made my gameplay look like doing a chore, especially when added to the fact you have to jump to get these and physical models are not the best in this game. The story itself is really good and I enjoyed it.

I also agree as long as melee weapons are concerned. I'm really disappointed because of one-hand long swords. I think I've never really used one in this game because maces and axes were always more powerful.
  • Spectre Impersonator et ShawkeAndAwesome69 aiment ceci

#5
Madrict

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Bring back Desire Demons with a male and female model :)


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#6
heime2003

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if there is expansion coming, startegic side of combat( like in DA:O) should come back

all combat comes down to who got more hp and special attacks in his sleeves. make choice of attack matter in win or die situations. 



#7
Sylvius the Mad

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What needs to be changed to make DA:I a trully great game

Nothing.  It already is.


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#8
AWTEW

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O.P I agree with all of your points, except number 6.

I belive that the key-problem with, inquisition, is that: it is trying to be like Skyrim. I never thought i would take a dragon age game back for a full refund, but I did.. :(
  • vnth aime ceci

#9
Jackal19851111

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For me, number 1 is the biggest issue as it drags down the entire experience of the game for me.

So is number 2, and might I add I was very disappointed with the tactics system compared to previous DAs

 

I agree with 3, but I can live without.

 

I somewhat agree with 4; There is a big inconsistency; Skyrim aside from its radiant quests had consistent quality with its main, guild, and side quests. DAI has superb (main) quests, acceptable (companion/some side) quests, and then tedious fetch quests. However, that can be remedied with "once your bored with fetching and farming, just leave the area and go back to the story" kinda thing.

 

I agree with 5, but for more abilities means more slots which brings me to the next problem - only 8 slots?!?!

 

I disagree with 6, I'm happy with the romance options in this installment.

 

I agree with 7, however it can be remedied by simply buying what you need from merchants (not the rare stuff sure, but it's something)



#10
Guest_Faerunner_*

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- Improve PC playability. I know this has been stated before, but I have been driven to tears of frustration multiple times in less than 15 hours of gameplay because of how slow, awkward, and unresponsive the PC controls are.

 

- Have quest locations and items actually be where they're marked on the map!! I think my aforementioned 15 hours of gameplay could be condensed down to 10 if items and locations marked on the map were actually where the map implied they were. I spend forever running around the Hinterlands, getting blocked by every cliff and mountain and ravine and gorge the devs could possibly throw at us, finally get there, then find that the shard or scroll or whatever I'm looking for is not where the map says it is, then I have to comb the entire area in a 50-ft radius five times, miss it several times, then finally discover it far from where the map said it was going to be.

 

Slow, awkward, unresponsive PC controls + rocky terrain that constantly blocks and redirects me when I'm trying to go somewhere + a map that misleads the location of an item or place I'm looking for = hours of angry sniffing, cursing, yelling, and screaming, finally culminating into frustrated sobs.

 

Also decrease how slow it is to move the story forward, meet new companions, have cutscene conversations instead of short, general MMO conversations, find dialogue choices that don't make "my" character seem like the blandest slice of dry toast in gaming history, and find quests that don't just feel like MMO "collect five of this type of herb" or "collect 10 skins of this kind of animal" in a giant sandbox world.

 

EDIT: I paid $70 for this **** game ($76 if you count taxes) and I want to have fun, ****it.


  • vnth et ShawkeAndAwesome69 aiment ceci

#11
Jackal19851111

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Use the custom map marker, that's what I do. It lights up vertically to the heavens so you can see whether you need to go up or down.

 

I depend on it since without a walking function I'm running around losing my sense of direction.


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#12
Sartoz

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I've almost finished the game and I must admit that out of the mentioned flaws the one that bugs me the most is filler content. All these freakin shards made my gameplay look like doing a chore, especially when added to the fact you have to jump to get these and physical models are not the best in this game. The story itself is really good and I enjoyed it.

I also agree as long as melee weapons are concerned. I'm really disappointed because of one-hand long swords. I think I've never really used one in this game because maces and axes were always more powerful.

Ahh, yes... the shards.... just got into the temple... how many bloody shards does one need?


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#13
shubnabub

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Bring back Desire Demons with a male and female model :)

If I can flap to it...it is a great game.



#14
Null0

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Ahh, yes... the shards.... just got into the temple... how many bloody shards does one need?


Well... a lot. I still have a few missing in order to open the last door there.

I remember the curiosity inside me when I was playing black Isle games for the first time. I wanted to explore everything and everywhere. Here, due to all the filler side quests it doesn't feel the same. But some of main quest are epic, I must admit.

#15
Awills

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It is a great game (8 out of 10) but it is not an epic game(9 out of 10) and that I think is the problem. Most people like myself were hoping for a epic game and not just another great game!

I agree with the OP that with the all those issues laid out it has stopped this game from being truly epic.

I am a PC player and I do play with a controller so issue 1 has not affected me that much but I agree that the controls have to be improved for mouse and keyboard players.


I agree with point 6 that the romance options are limited for the Male heterosexual charater. Since LI and charater NPC interactions are integral to part of the immersion experience in DAI: It does matter if you have good romance choices or bad ones as it will either enhance your experience in DAI or diminish it.

Replayablity is also affected by limited romance options. So for a Heterosexual male two handed warrior you have only one viable option for a serous romance and that is with Cass. So on my second play through as a heterosexual male playing as a rogue this time I have one viable option again: Cass

Yes there is the Disney princess option(Josephine) but that has as much depth as a fable 3 romance and I thought I was playing DAI! That IMHO is not a viable romance option for anyone.

So you are left with the choice of having to play as a female character to get another romance option. No one should have to be forced to play as another sex if they don't want to just to get another romance option


Other than this issue and the others listed by the OP DAI is a great game. Unfortunately it is not a DAO game.



#16
Rocambole4

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Glad to see a lot of people agree with at least some points and even those who don't agree are keeping it civil :)

So, about the points most people agree:

 

Controls REALLY need a revamp. No questions here. It can be fixed with a patch, optional alternative controls or something like that. If they can't be made really BETTER, please let us choose to only attack if the target is in range, for example. Or autorun to range like DA:O.

 

Filler content - well, it's not gonna be taken away, the game is already release. But please, don't insert it if you're gonna make an expansion pack or story driven DLCs. the world is BEAUTIFUL, give us interesting reasons to WANT to explore, not ANOTHER rift with the SAME 4 kinds of demons.

 

I don't see why both those points cannot be put into the game. One as a guide to a better expansion, another with a patch. While we are at it, can I please have optional gore with the patch? I'd really like it. Swords made threatening again.

Ah, about the expansion and new NPCs... I'd really like more relationship options. Like I said, I play a male heterossexual qnari. And he's not religious. And he has to pretend he is if he wants to score with Cass. That's not really interesting. Why can't Red Jenny or something like that be interested in him. By the way, I feel we really needed some atheist or laic NPCs, everyone seem to be too "lilianna-ish" in this game. Sure, those who were from the chantry before should be religious, but everyone, even Vivienne, is pro-chantry. It's kinda bland.



#17
Jed Q

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Make enemies scale to your level, except when they are above yours. Will do wonders for freedom of exploration and overall pacing. No more need to abandon an area for the next.


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#18
Xralius

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Inquisition is an awful excuse for an rpg and a mediocre action game.
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#19
Kantr

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They decided to make an exploration drive game rather than a linear story driven game. Says so on the introduction in the prima game guide


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#20
Lord_Tatters

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#1 Delete Origin.

No need for it.

 

#2 Allow people to save where and when they want.  I'm talking about out of game.  Don't just upload my save to Origin.  I lost 15 hours of play due to having Origin in non-connected mode, even though Steam and all my other stuff was online.  I guess there was a warning at some point, but it loaded so fast on my system that I didn't see ****.

 

HEY EAWARE, THIS IS A ****SINGLE**** player game!!!



#21
Joxer

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What needs to be changed... In one sentence:

 

Remove completely endless trashmob respawns (except in haunted mansion where it's a part of the story), remove Mass Effect 2 sonar and put proper highlight loot toggle, make a proper year 2014. inventory (like in D:OS instead of copying dreadful Risen 3 inventory), fix the clunky controls.



#22
northsidelunatic

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Im suprised no one says anything about the terrible enemy ai, I could have rouge type enemy's chase me all the way across the map , and then their the heavily armored  units that if you just run a certain  distance out from you can just sit there and kill them without them even moving, not to mention if with a a mage you can put a fire circle bomb thing on the ground, youll here the enemy say ,it's a trap!, yet they wont move out  of it and sit there and get blown up, and ive encountered encounter music still not playing properly after this patch,  I was in one dungeoun area and leveled up health got restored to full  then picked up some potions, I lost the fight the  game loaded the last autosave I was still leveled  up but my health was down to nil  no way im gonna win this fight so I just said f it gonna go plays something lese, and not to mention the ctd while entering  the war room in skyhold, Im convinced the the banter issue is whitewash  to cover up  the numerous problems with this game otherwise this game would be getting shitted on like aassasins creed unity


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#23
ShawkeAndAwesome69

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6 - Too limited relationship options. As a male, heterossexual, non-religious Qnari, I have ONE possible interest, and that girl is simply not interesting. As Shepard, I felt it was hard to decide. As my inquisitor, I feel he's gonna have to lie talking to Cassandra to make her like me or die a virgin.

 

What about Josephine?