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Why wouldn't you exile the Grey Wardens?


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#326
robertthebard

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Yea, I never saw this as a stressful decision. The Wardens have been exiled before, from Fereldan for example, and we all know how that turned out (nice job Loghain) Plus it wasn't the whole orders fault. It was just a splinter cell of mind-controlled mages. Why blame everyone at Adamant, especially the ones that fought by the Inquisition's side for something someone else did. That's like if a splinter group of Inquisition soldiers started summoning demons, should the whole of the Inquisition be blamed. This is one of the only decisions where I could care less about the approval of my companions. I didn't replay Origins 12 times just to have my order tossed around like scrubs, the Warden-Commander doesn't play that :/


Your Warden Commander isn't there, they're off chasing a fairy tale. Mine had the courtesy to tell Morrigan to take a long walk on a short pier, and take the killing blow.

Snark aside, how many Wardens were at Ostagar? You seem to have this impression that there were very few there, so I'm just curious how many you think were actually there.

You see, what you seemingly don't know, with all your 12 runs of Origins, is that Maric lifted the exile, and allowed the Wardens back into Ferelden. So they've been back, and rebuilding the order from then until after Maric dies and Cailan takes over, with the last recruits being Alistair, some 6 months prior to the events of Origins, and our hero. I get the distinct impression that you believe there were only 3 Wardens there, Duncan, Alistair and our Hero. If so, you're mistaken, although we're never given a count, except "too few". Given how the events at Ostagar unfold, 5000 would have been too few, especially the way they were used. At the end of Origins, how many Wardens do you have? At the most, you have 4, right? Because the only thing you need a Warden for is striking the killing blow. So unless you're memory of your dozen playthroughs is a little fuzzy, you'll see that you don't need an army of Wardens to end a Blight, you only need one, to kill the Archdemon, and that an army of non-Wardens will suffice for delivering the Warden to the Archdemon. It would have to, wouldn't it, since it worked out in Origins.

In case you didn't notice the political climate, the whole of the Inquisition would have been blamed, and the Chantry would have held that up as proof that they're a group of heretics, sheltering a false prophet.

#327
Massadonious1

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Not every future Warden is going to have the awesome power of plot armor that Allistar and our PC had, so we will definitely need more than a handful to stop the next blight.



#328
robertthebard

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Not every future Warden is going to have the awesome power of plot armor that Allistar and our PC had, so we will definitely need more than a handful to stop the next blight.


Why? It only takes one to kill the Archdemon. All you have to do is get him/her there, and then kill the Archdemon. People seem to be suffering from this delusion that it's always been an a massive army of Wardens that go up against the Archdemon, but I've never seen anything that suggests that at all. Wynne tells us one story about the Wardens getting in between an Archdemon horde and the army, but if it were an army of Wardens, they wouldn't have had to do that, right?

Just out of curiosity, what is the point of the treaties again? They don't say "To make all your people into Wardens to fight the Blight, but that they have to help fight the Blight, right? Those treaties are still there, and are still as binding as when we used them in Origins. Shake the romanticism, exiling the Wardens isn't the end of Thedas as we know it, and really, depending on where an Archdemon rises, and when, we might actually have more Wardens in the area than we need, not all Blights begin in the Kocari Wilds, after all.

#329
KaiserShep

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In this case, redundancy would be kind of important. Having just one Warden basically has you putting all of your eggs in one basket, and that Warden could just as well be sniped from a distance by a Hurlock bolter before he/she is even within a half a mile radius of the archdemon. Ferelden was in an extremely precarious position during the Fifth Blight. Brief as it may have been, within the framework of the story, both remaining Wardens could very well have died as they fought their way through Denerim or Fort Drakon, provided they weren't killed at any time during the treacherous venturing into the Deep Roads, or the Temple of Sacred Ashes, etc..



#330
hexediter

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1) If the mass calling issue is still going to be a problem in the future, that's only a problem if people in the future don't know how to deal with blights. It is only a problem for the Wardens in the here and now because they think that they might be the last Grey Wardens due to this. Whether they think that the mass calling is some curious aspect of a new blight starting or not, they would improve the chances of the world dealing with the blight by telling people how to stop it and not rushing headfirst into a half-brained scheme to solve everything before it is too late for them personally.

 

2) Blights are always going unchecked until the governments get their acts together, however many calamities happen before that. Even in the shortest Blight in history, the 5th blight, this was the case. Additionally, as the fifth blight showed, there is no significant time between when a person becomes a warden and when he's infected enough to kill an archdemon by dying, so with knowledge and access to archdemon blood (always a requirement, regardless of whether it is Grey Wardens, governments, or others that create new archdemon killer candidates), there isn't a long time between a government deciding to act and it having people capable of killing an archdemon. (Getting an archdemon into position to be killed is always going to be a problem, regardless of which group is going to do the killing.)

 

3) No, I have not. I don't know where you get this "the country that is the only one that can start the blight" from. I didn't write anything like that. I made it explicit in my 3b. solution that EVERYBODY were to be told. There isn't a single country with some secret knowledge. This is something that all countries and important organizations are informed of, and knowledge that they can all, if they choose to do so, use to prepare the public for what is required to stop blights. They could also choose to suppress it, if they wanted to commit the same mistake as the Wardens, of course, thought it would take an enormous amount of effort and an unthinkable political situation for everybody from the Tevinter to the city states, the kingdoms, Ozammar, the Dalish, the Qunari, and the two Chantrys to choose to suppress that information so hard that it wasn't easily accessible to them in case of a blight.

 

1.  I'm not sure what you're trying to say here.  How is "I immediatly start hearing the calling" not a problem because I know how to defeat the darkspawn exactly?  I mean that's true of the wardens right now and it appears to be a problem.  Is your plan to only drink the blood before the final battle?  What if the darkspawn destroy one country and we have a decades long blight?  Wouldn't you then need troops who are immune to the taint to even make that possible?  Except they'd all go insane in some small amount of time.  This seems like a problem to me.

 

2.  It's a matter of degree's, While yes it's going to require help from those in the area and untill then it's going to be ultimatly unchecked in a "we can't win untill they sign up kind of way" but with no one looking for the signs of the next blight that seems like a slightly worse position to me.  And by slightly worse I really mean potentially catistrophic for at least one nation and potentially more.

 

3.  So you think the countries are going to share the blood?  You think if you tell them all this information that doing so itself won't cause a war for that blood when for each country this is a matter of national defense?



#331
robertthebard

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In this case, redundancy would be kind of important. Having just one Warden basically has you putting all of your eggs in one basket, and that Warden could just as well be sniped from a distance by a Hurlock bolter before he/she is even within a half a mile radius of the archdemon. Ferelden was in an extremely precarious position during the Fifth Blight. Brief as it may have been, within the framework of the story, both remaining Wardens could very well have died as they fought their way through Denerim or Fort Drakon, provided they weren't killed at any time during the treacherous venturing into the Deep Roads, or the Temple of Sacred Ashes, etc..


True enough. However, it's not like having the entire army of them sitting in Adamant would mean, "Oh look, Archdemon, wait, there's the Wardens, the Blight's over" either. That's the thing that's getting me the most about that position. I don't care, I've done it both ways, and will continue to do what my Inquisitor feels is right when I get there again.

Edit: Regarding the mass calling thing? That ended when we killed the avatar of the Fear Demon and sealed that rift in Adamant. This is referenced in the dialog immediately after we seal the rift.

#332
cronshaw

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Well, to fight the next Blight seems a pretty compelling reason. 

They can't fight the Blight from exile?

Weren't they exiled from Ferelden right before Origins?

People are acting like exile is exterminating every last warden



#333
Gamyu

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Why? It only takes one to kill the Archdemon. All you have to do is get him/her there, and then kill the Archdemon. People seem to be suffering from this delusion that it's always been an a massive army of Wardens that go up against the Archdemon, but I've never seen anything that suggests that at all. Wynne tells us one story about the Wardens getting in between an Archdemon horde and the army, but if it were an army of Wardens, they wouldn't have had to do that, right?

Just out of curiosity, what is the point of the treaties again? They don't say "To make all your people into Wardens to fight the Blight, but that they have to help fight the Blight, right? Those treaties are still there, and are still as binding as when we used them in Origins. Shake the romanticism, exiling the Wardens isn't the end of Thedas as we know it, and really, depending on where an Archdemon rises, and when, we might actually have more Wardens in the area than we need, not all Blights begin in the Kocari Wilds, after all.

Except for the Fifth Blight, there were always army of Wardens fighting the last 4 Blights, since those Blights last longer then one year, thus they have time to send reinforcement from other nations, also with no one blocking the border. And if somehow that one Warden dies...what then? The Wardens also specialized in fighting darkspawns, why not use them. I mean, if you are going to fight an army of mages, who would you rather take, an army of Templars or some random army? Maybe you really need to read about the First Blight...An army of Wardens and it still took 102 years to end it. The Archdemon in the Fifth Blight was also stupid, showing itself way too early, but that's probably because Bioware need to end the game there...so...yea. If the Archdemon stayed in the Deep Roadwhile the Darkspawns army sacked Denerim, it would've gotten way more messy, with Denerim dwindled army and no reinforcements.

 

Also, the story Wynne told is when Wardens were in much better state than they are now and they still have their mighty Griffons, which went extinct because the Wardens were losing in the 4th Blight and they have to do something immoral to their Griffons. But if we're going with your argumen, maybe if they have just one guy instead of so many Warden during the 4th Blight, Griffons wouldn't went extinct. 



#334
Gamyu

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They can't fight the Blight from exile?

Weren't they exiled from Ferelden right before Origins?

People are acting like exile is exterminating every last warden

Of course they can still fight the Blight from exile...just...skip to my answer to your 3rd sentence/question.

 

No, like 200 years before, and were allow back in right before Origins, which was why there were very few Wardens in Ferelden during Origins.

 

-6th Blights starts in Orlais, right there at Val Royeaux- what then? By the time Wardens are given the rights to come back Orlais, what would still be left of Orlais? Orlais need to inform the Inquisition of the Blight, the Inquisition need to inform the Wardens from either Anderfels or Neverra to come and help, and finally inform the guard on the border to let the Wardens in. The Wardens also no longer have Griffons for fast travels, those 13 from Last Flights are probably still too young.



#335
robertthebard

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Except for the Fifth Blight, there were always army of Wardens fighting the last 4 Blights, since those Blights last longer then one year, thus they have time to send reinforcement from other nations, also with no one blocking the border. And if somehow that one Warden dies...what then? The Wardens also specialized in fighting darkspawns, why not use them. I mean, if you are going to fight an army of mages, who would you rather take, an army of Templars or some random army? Maybe you really need to read about the First Blight...An army of Wardens and it still took 102 years to end it. The Archdemon in the Fifth Blight was also stupid, showing itself way too early, but that's probably because Bioware need to end the game there...so...yea. If the Archdemon stayed in the Deep Roadwhile the Darkspawns army sacked Denerim, it would've gotten way more messy, with Denerim dwindled army and no reinforcements.
 
Also, the story Wynne told is when Wardens were in much better state than they are now and they still have their mighty Griffons, which went extinct because the Wardens were losing in the 4th Blight and they have to do something immoral to their Griffons. But if we're going with your argumen, maybe if they have just one guy instead of so many Warden during the 4th Blight, Griffons wouldn't went extinct.


I suppose you have some codex entries to back up this "always an army of Wardens", that will also explain the necessity of the treaties in the first place? Also, since there were no Wardens prior to the first Blight, how many did it take to end that one?

#336
robertthebard

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They can't fight the Blight from exile?
Weren't they exiled from Ferelden right before Origins?
People are acting like exile is exterminating every last warden


The more disturbing trend, for me, is that they seem to think that by virtue of just being there, they can instantly stop a Blight.

#337
Lewie

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I have been thinking what would happen after this game. When Thedas finds out who was there when the Divine died heads will roll. The Wardens have really been knocked down a few notches.



#338
cronshaw

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Of course they can still fight the Blight from exile...just...skip to my answer to your 3rd sentence/question.

 

No, like 200 years before, and were allow back in right before Origins, which was why there were very few Wardens in Ferelden during Origins.

 

 

Yeah that's what I meant I guess I phrased it incorrectly

My only point is there are quite a few responses here where people are being really dismissive of the exile choice and kinda condescending frankly

and their reason is that you need wardens to fight the Blight 

well yeah sure you do

but exiling them is not unprecedented and isn't going to doom the world to being swallowed up by the next blight

The Wardens need oversight or you get clowns like Avernus, Sophia Dryden and Warden-Commander Clarel running around mucking crap up



#339
Gamyu

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I suppose you have some codex entries to back up this "always an army of Wardens", that will also explain the necessity of the treaties in the first place? Also, since there were no Wardens prior to the first Blight, how many did it take to end that one?

Seriously, look up the First Blight...short version, First Blights started, after 90 years of fighting and losing to the Darkspawns, Thedas grew desperate for spark of hope. Then a bunch of veteran warriors came together in the Anderfels, something something happen, they found the Joining and took it.  The Grey Wardens are borned, more people volunteer to join no matter the cost to stop the Blights.  It took another 102 years to finally stop the First Blight because 90 years of darkspawns running around and broodmothers just popping more everyday were just that bad. While it didn't specifically say how big was the army, just use your imagination.  The Inquisitor was the only one who could close the Breach and people came all over to join the Inquisition.  Grey Wardens being that spark of hope they need after 90 years of Blights, and you dont think people will come from all over Thedas to volunteer to join?

 

The Treaties is necessary because there are just not that many Wardens.  They only recruit strong or skilled warriors to join, and most die during the Joining. Thus, they need the Treaties to get the army to help them.  Unless you want like 1,000 Wardens fighting like 100,000 Darkspawns that bloodmothers can easily replace?



#340
Gamyu

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I have been thinking what would happen after this game. When Thedas finds out who was there when the Divine died heads will roll. The Wardens have really been knocked down a few notches.

Yes, let's blame the guys help killed the Divine.  Not like they were under controlled by an ancient Tevinter Magister darkspawns or anything. Rather think of what happen when they find out that the Inquisitor isn't the Herald of Andraste, that they followed and put their faith in a false God-like figure.

Yeah that's what I meant I guess I phrased it incorrectly

My only point is there are quite a few responses here where people are being really dismissive of the exile choice and kinda condescending frankly

and their reason is that you need wardens to fight the Blight 

well yeah sure you do

but exiling them is not unprecedented and isn't going to doom the world to being swallowed up by the next blight

The Wardens need oversight or you get clowns like Avernus, Sophia Dryden and Warden-Commander Clarel running around mucking crap up

Blame the First Warden for that, but if you're going to blame him/her, blame the Anderfels and its weak King.



#341
robertthebard

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Seriously, look up the First Blight...short version, First Blights started, after 90 years of fighting and losing to the Darkspawns, Thedas grew desperate for spark of hope. Then a bunch of veteran warriors came together in the Anderfels, something something happen, they found the Joining and took it.  The Grey Wardens are borned, more people volunteer to join no matter the cost to stop the Blights.  It took another 102 years to finally stop the First Blight because 90 years of darkspawns running around and broodmothers just popping more everyday were just that bad. While it didn't specifically say how big was the army, just use your imagination.  The Inquisitor was the only one who could close the Breach and people came all over to join the Inquisition.  Grey Wardens being that spark of hope they need after 90 years of Blights, and you dont think people will come from all over Thedas to volunteer to join?
 
The Treaties is necessary because there are just not that many Wardens.  They only recruit strong or skilled warriors to join, and most die during the Joining. Thus, they need the Treaties to get the army to help them.  Unless you want like 1,000 Wardens fighting like 100,000 Darkspawns that bloodmothers can easily replace?


Now we get to the punchline: They don't have to start from scratch this time. They aren't all dead, or non-existent, they are just elsewhere. Even if they can't end the Blight in the record time the HoF did, they can still end the Blight. All of your artificial difficulties you created to say it would be too hard? Send birds to alert them, like they wouldn't already know: In Peace, Vigilance. Send birds to the border patrols, at the same time. There's all your difficulties, beat down in the same step. "But it's going to take too long, people will die". Is it going to take 100 years? No where close, and I've got bad news for you, it would still take time, even if you don't exile them, since you can, in essence, wipe them out on the War Table, if you're not careful. So yeah, it's going to take time, but no where near as long as ending the first blight.

#342
robertthebard

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Yes, let's blame the guys help killed the Divine.  Not like they were under controlled by an ancient Tevinter Magister darkspawns or anything. Rather think of what happen when they find out that the Inquisitor isn't the Herald of Andraste, that they followed and put their faith in a false God-like figure.
Blame the First Warden for that, but if you're going to blame him/her, blame the Anderfels and its weak King.


What do you mean by "find out"? My Dalish rogue has been telling them since the Inquisition formed that I'm not the Herald. I chose not to lie to the people I was trying to get to support me. What, did you lie to them the entire time?

#343
SomeUsername

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Exile the Wardens, and if a darkspawn horde comes, you would have most of the soldiers dying from the darkspawn blood alone. No you don't need only one warden. If another blight comes, not only are the Wardens the ones who can properly fight and resist the Darkspawn, but the only ones who can stop it. You are risking just as much but thinking that one Warden is enough and banishing the rest. Even if there is no blight, the Grey Wardens are supposed to be an order of great warriors and the joining alone isn't the only thing that makes them special.

 

I however understand why people would exile them. I didn't and never would, because maybe perhaps I am too much of a Grey Warden fanboy. But it just doesn't feel right to me, how the Inquisitor alone dares to banish an order that is much older, respected, and with many heroic deeds from their own lands which they have previously saved. Respect alone is what makes me not want to exile many of those Grey Wardens whose homeland is the South. I guess it doesn't matter in the end though because the results don't change much.



#344
Obsidian Gryphon

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I didn't exile them (first round) because even though common soldiers can fight the darkspawn, they don't have that extra 'shielding' (the abilities of the taint) against them. I did exile the wardens in the next round (to see what would happen) but then came reports soldiers could not keep the darkspawn back in certain areas. That's really not good. 



#345
Lewie

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Yes, let's blame the guys help killed the Divine.  Not like they were under controlled by an ancient Tevinter Magister darkspawns or anything. Rather think of what happen when they find out that the Inquisitor isn't the Herald of Andraste, that they followed and put their faith in a false God-like figure.

Blame the First Warden for that, but if you're going to blame him/her, blame the Anderfels and its weak King.

Yes the inquisitor knows all the gory details but the rest of Thedas does not. You are saying hey the wardens will be fine!.. it wasn't their fault, yet it is a proclaimed heretic who will say so?

 

My thoughts are based on siding with the wardens, it may be a bad move.



#346
EdwinLi

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Will the choice to exile the wardens or allow them to stay and help does seem a easy for most because of what orlais Warden do you must remember that this choice does not affect only the Orlais Wardens but all of the Southern Wardens.

 

While the Orlais Wardens did do something that would anger most people the other Southern Wardens were not aware of their actions since they did not hear the fake Calling the Orlais Wardens did.

 

If players Exile the Southern Wardens from Southern Thedas then they are Exiling all of the Southern Wardens rather than just the Orlais Wardens. 

 

If people allow Wardens to stay and help then all of Southern Wardens will help the Inquisition.

 

This choice will affect all wardens in Southern Thedas which means any Southern not involved with this event will be affected as well.

 

For example, Oghren from DAO is still a Warden in Southern Thedas, if he lived and became a Warden in DAO and DAA, so if you exile the Southern Wardens then you are also exiling Oghren as well into Northern Thedas where he most likely will disappear with the other wardens since the Ferelden Wardens are still Southern Wardens.

 

If you allow Southern Wardens to stay then Oghren will not be exiled with the other Southern Wardens and he will remain in Ferelden.

 

 

In short, the choice is based around Choosing the fate of all Southern Wardens over the actions of only the Orlais Wardens which is only one group of Southern Wardens. 



#347
Pi2r Epsilon

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1.  I'm not sure what you're trying to say here.  How is "I immediatly start hearing the calling" not a problem because I know how to defeat the darkspawn exactly?  I mean that's true of the wardens right now and it appears to be a problem.  Is your plan to only drink the blood before the final battle?  What if the darkspawn destroy one country and we have a decades long blight?  Wouldn't you then need troops who are immune to the taint to even make that possible?  Except they'd all go insane in some small amount of time.  This seems like a problem to me.

 

2.  It's a matter of degree's, While yes it's going to require help from those in the area and untill then it's going to be ultimatly unchecked in a "we can't win untill they sign up kind of way" but with no one looking for the signs of the next blight that seems like a slightly worse position to me.  And by slightly worse I really mean potentially catistrophic for at least one nation and potentially more.

 

3.  So you think the countries are going to share the blood?  You think if you tell them all this information that doing so itself won't cause a war for that blood when for each country this is a matter of national defense?

1. The Calling does not drive wardens insane in a very short amount of time.

 

The time span of DA:I is many months, probably several years, at least if you want to allow time for evacuating Haven, the long march to Skyhaven, establishing a new home, all the diplomatic messages being sent back and forth, merchants to establish permanent trading routes, alliances to be made with noble families, and, of course, all the sightseeing done by the Inquisitor), and the Grey Wardens at Adamant aren't showing any surprise that they've been hearing the Call so clearly for months without going insane, nor is Loghain/Alistair/Stroud, who after all has been a Warden for more than a decade and must have learned a bit during that time. They've got other reasons for thinking it might not be the Call at all, but they don't say, "it isn't because I haven't gone insane yet". All Grey Wardens know that it is an eventual death sentence one way or the other if it is the real Call, but driven insane in a short amount of time? If they thought that was the case, surely somebody would have commented on it when it didn't happen.

 

You don't need troops that are immune to the taint to fight the blight. The vast majority of troops fighting in all the blights have not been immune. You also don't need blight immune troops to wound an archdemon and get its blood, since, if you did, there would have been no first joining, due to there being nobody blight immune around to get the blood.

 

 

2. It is a tradeoff.

 

If nobody chooses to maintains peacetime abilities to detect the taint, they may be slower to respond, resulting in a blight that is worse. On the other hand, with everybody knowing how to build capabilities in the event of a blight, they'll be able to respond when they do act, ideally by using archdemon blood they already have, or, failing that, by planning how to get some from allies or directly from the source.

 

So you might end up with a blight that was much easier or much harder to deal with than the first four, depending on how exactly that fell out.

 

Regardless of whether any country would maintain peace time capabilities or not, they'd have a huge advantage over people during the first blight, because they know what to do rather than having to fight delaying actions against an ever spreading blight until somebody came up with a miraculous solution.

 

Finally, as was clearly shown with the 5th blight, that somebody is capable of giving early warning doesn't matter at all if they aren't being listened to, and that is the case regardless of whether it is Wardens or governments that have the capabilities.

 

 

3. It is entirely possible, even likely that countries would go to war over blood if it was in extremely limited supply or supplies ran out in some countries and not in others, depending on how long since the last blight it had been when this scenario occurred. If nothing else, it could make a convenient excuse for anybody bent on territorial expansion.

 

That is still, to my mind, much less of a risk to run than having a single point-failure in the secretive Grey Warden organization. Compared to the destruction of a blight, or the horror scenario of a blight that is never stopped, ordinary wars pale by comparison.

 

It should also be noted that we have no idea how much archdemon blood is needed or how much remains in Grey Warden hands at this point. They might be on the brink of running out, they might have enough to share for any conceivable future, or anything in between.

 

What we do know is that whatever they got from the previous blights was enough to last the Grey Wardens across the continent for at least the four centuries between the 4th and the 5th blight. Sure, the archdemons are big, but it still that suggests that very, very, little is needed per joining ceremony. Well, either that is homeopathy works in Thedas. :P

 

(I wonder exactly what happened with the blood of the 5th archdemon, now that I come to think of it. Did the Warden and Alistair, after a manly victory shout, no doubt, cry out for buckets to collect blood in?)

 

We also know that to kill an archdemon in the first place you need only to have the knowledge currently in possession of the Grey Wardens and to be able to wound him, so if the world ends up in a situation where nobody has the blood, it will be known how to recreate the capability to kill archdemons by wounding it and collecting its blood or doing a non-permanent kill and collecting blood and getting it out of there come hell or high water, then using it on people and killing it for good months or years later.

 

If, however, the information on how to kill archdemons was lost with the Grey Wardens, it is entirely possible that the knowledge would never be recreated in time unless somebody desperate happened to have the same idea as the first Grey Wardens did, "hey, I'd wonder what happens if I mix darkspawn blood with lyrium and archdemon blood and drink it," and tried if it worked.



#348
Gamyu

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Now we get to the punchline: They don't have to start from scratch this time. They aren't all dead, or non-existent, they are just elsewhere. Even if they can't end the Blight in the record time the HoF did, they can still end the Blight. All of your artificial difficulties you created to say it would be too hard? Send birds to alert them, like they wouldn't already know: In Peace, Vigilance. Send birds to the border patrols, at the same time. There's all your difficulties, beat down in the same step. "But it's going to take too long, people will die". Is it going to take 100 years? No where close, and I've got bad news for you, it would still take time, even if you don't exile them, since you can, in essence, wipe them out on the War Table, if you're not careful. So yeah, it's going to take time, but no where near as long as ending the first blight.

Even if you wiped them out with the War Table Missions, other Wardens can still come back to Orlais...cuz they're not exiled. Also, consider how Darkspawns can turn those they infected into ghouls, why would you give them more time to do that? Yes, exile the Wardens and one day, some day they will end the Blight, but what happen during the all that extra time it take to end it? Look at the Anderfels, it's a deserted wasteland resulted from the Blight.  The 3 games talk much of the Anderfels? Not really because there are really nothing there that are of interests. Which all resulted from the Blights overran the Nation, because it took too long to end the 1st and 2nd Blights.

 

What do you mean by "find out"? My Dalish rogue has been telling them since the Inquisition formed that I'm not the Herald. I chose not to lie to the people I was trying to get to support me. What, did you lie to them the entire time?

Really, so in your game, people don't call you Herald of Andraste? You manage to get Cassandra to not spread the news that you're the Herald? 



#349
skotie

skotie
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Why? It only takes one to kill the Archdemon. All you have to do is get him/her there, and then kill the Archdemon. People seem to be suffering from this delusion that it's always been an a massive army of Wardens that go up against the Archdemon, but I've never seen anything that suggests that at all.

While I feel the people arguing you only need one warden seem to have this delusion that things go exactly as planned in war, and that one guy you really needed can't die accidentally. What are armies in the future going to have emergency warden joining field ceremonies, while the arch demon is just slaughtering them?



#350
EmissaryofLies

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Worst written choice in the game; it offered no logical middle ground.

 

Herp derp infest my ranks or you gone foeva!

 

Why not put that dungeon to use and watch them very carefully? 

 

Exiling them is great for the short term, idiotic for the long.

 

 

There is no way to win here.