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Why wouldn't you exile the Grey Wardens?


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#26
Andraste_Reborn

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My Inquisitor kept them for two reasons.

 

1) She let everyone who wanted to join up. There was a GIANT !@#$ing HOLE IN THE SKY and she figured she needed all the help she could get with that, regardless of their past actions.

 

2) Exiling the Wardens would have upset her boyfriend.


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#27
Chuvvy

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Grey Wardens got a serious character assassination in DAI.

 

Classic sixth ranger. Need to make the badasses from the previous games look like ****** so you can be the new badass.


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#28
Opag Zirsk

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It's much like the Samwell chapters in the ASoIaF novels. From Jon's eyes, you see a noble and heroic figure, doing his best to be honorable despite sacrifices for the greater good. From other characters eyes you see an increasingly cold "Ends justify the means" character. 

 

 

The Wardens didn't jump to this in DA:I. They've been headed there since DAII

 

Also, never exiled them because I need more forces. I wanted to unite all of the factions, but if I have to settle for Grey Wardens and Mages, I'll live with it. (All for second chances if it's an organization. The personal stuff usually ended in beheadings)



#29
Xionanx

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People act like there couldn't be a "NEW" group just like the Wardens.

 

Remember, the Wardens had to start somewhere.. someone was the FIRST, so its not like you couldn't figure out their "trick" and do it again if a new group needed to be formed.

 

The way I see it, the Wardens are no different then the Inquisition.  It was a group of people who got together to fight the first blight any way they could; and just like the inquistion, once their enemy is "gone" the mission will twist and change..  the Wardens of today are a lot different from the Wardens of "then".

 

If they make a DA:4.. I fully expect them to set it in the "Future" like 100+ years has gone by since the formation of the Inquisition... and I fully expect it to be a completely different beast.



#30
Hazegurl

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Seriously, is there any sensible stance in favor of letting them stay? I know we all love them as a whole, but the branch we deal with in Inquisition was faced with trouble and defaulted to USE BLOOD MAGIC TO SUMMON A DEMON ARMY. If it were any other faction, we'd put every one of them to the sword, but nostalgia for Origins means that almost everyone let them go with a promise to not do it again. Ridiculous!

I conscripted the GWs because, first of all, GWs have a right to do anything they can to stop Blights. You can't have a "law" like that in place then turn around and punish them because you didn't add the fine print. Second, at that point in the game you have no idea if Cory's Dragon is an archdemon or not.. *cough* Blackwall *cough* so keeping the GWs within our borders is a sensible plan as they are the only ones who can defeat Archdemons and stop Blights. We all know why the Fifth Blight in Fereldan was a clusterfuck so why repeat the mistakes of the past?  So I think it's better to keep the GWs...with the eyes of the Inquisition looming over their heads.


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#31
Ssekyr1

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If it's not in game it didn't happen.

 

I don't care if Bioware considers then canon or not, the vast majority of players haven't read them.

That's silliness. Basically saying it's not canon cause you don't want it to be, despite the fact that it is most assuredly canon regardless of your 'feels' on the matter or your antipathy to reading valid material.

 

Unless you get Riordan.

 

Sadly, his intellect is shared by most Wardens. As evidenced by literally everyone un Clarel's command. Perhaps it's just the Orlesian based Wardens? Doubtful, but one can hope.


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#32
Warden Commander Aeducan

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Also, I doubt another Blight will happen. Even if it does > you really only need one Grey Warden, anyway

Suuuuuuure, it's that easy like a walk in the park. It's not like there are a sea of darkspawn between the Archdemon and that single wardens anyway. I'm going to ditch an organization who's trained specifically to fight darkspawn, and let normal people who lack of knowledge about the darkspawn and hasn't trained to fight them do the job. I'm going to forgot how bad things are in the older Blight, and flinging rocks at darkspawn like Vivienne suggested instead. 


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#33
Big I

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Seriously, is there any sensible stance in favor of letting them stay? I know we all love them as a whole, but the branch we deal with in Inquisition was faced with trouble and defaulted to USE BLOOD MAGIC TO SUMMON A DEMON ARMY

 

So what? I gave the Anvil of the Void to a mad Paragon; I put a tyrant on the throne of Orzammar. I told Avernus to continue his experiments unchecked, and let Loghain freaking Mac Tir into the order. Over the course of the Blight and events in Amaranthine I recruited a walking corpse, two assassins, a crazy Dalish apostate, a qunari that killed an entire family, and two dwarven murderers. And you know what? it worked. Blight ended, job done.

 

Was the demon army a bad idea? Absolutely. But it's no worse than Loghain starting his civil war, Gaspard starting his rebellion, or Bhelen and Branka feeding the unwilling to the Anvil.


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#34
HK-90210

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I've had three of my Inquisitors not exile the Wardens so far. Each had a different reason.

 

1. Respected the military might of the Wardens. Didn't trust them fully, but that was better than having no ally at all.

 

2. Held such a deep regard for the Wardens, she wanted them to have a chance at redemption.

 

3. Didn't trust the Wardens, but he trusted Alistair to lead them well. Had he left Alistair to die and kept Hawke around, the Wardens would be gone.


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#35
Ssekyr1

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I conscripted the GWs because, first of all, GWs have a right to do anything they can to stop Blights. You can't have a "law" like that in place then turn around and punish them because you didn't add the fine print. Second, at that point in the game you have no idea if Cory's Dragon is an archdemon or not.. *cough* Blackwall *cough* so keeping the GWs within our borders is a sensible plan as they are the only ones who can defeat Archdemons and stop Blights. We all know why the Fifth Blight in Fereldan was a clusterfuck so why repeat the mistakes of the past?  So I think it's better to keep the GWs...with the eyes of the Inquisition looming over their heads.

 

There is no law inhibiting their use of blood magic or any means necessary to end a Blight. In DA:I they attempt to preempt a Blight using stupid methods and are unwittingly serving the Inquisitor's primary adversary.  Exiling them to regroup and allowing them back later, say, once Corypheus is defeated (as many in this thread have said) is really the opportune choice. Who's to say they aren't invited back later? What about the Inquisitor's decision made it a finality? I don't recall her saying 'for all time!", maybe she did, though. Don't recall.


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#36
Broganisity

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Remember when Fereldan banished the Wardens after a failed Coup? Remember when Loghain barred Orlesian Wardens?

Look how that turned out. :lol:


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#37
panamakira

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Where are you guys getting that there's two more Blights left? Did I miss something. I know the Architect is planning something since I let him live...



#38
Ssekyr1

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Suuuuuuure, it's that easy like a walk in the park. It's not like there are a sea of darkspawn between the Archdemon and that single wardens anyway. I'm going to ditch an organization who's trained specifically to fight darkspawn, and let normal people who lack of knowledge about the darkspawn and hasn't trained to fight them do the job. I'm going to forgot how bad things are in the older Blight, and flinging rocks at darkspawn like Vivienne suggested instead. 

 

People can learn. And I seriously doubt, even if you don't exile them, that their paltry Orlesian ranks could compete with another Blight. Regroup in the Anderfels. Retreat is not surrender.



#39
Ssekyr1

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Remember when Fereldan banished the Wardens after a failed Coup? Remember when Loghain barred Orlesian Wardens?

Look how that turned out. :lol:

 

It turned out quite well, all things considered. Two wardens were able to stop the Blight from moving farther north than Lothering. Atypical as far as Blight history is concerned.


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#40
OG Swift

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edit:: Also, I doubt another Blight will happen. Even if it does > you really only need one Grey Warden, anyway

 

And who would that be, I wonder? Alistair? Because Hero of the Ferelden is dead and BW turned up to be more of a loser than Warden.
 


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#41
Des

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Okay, first of all, I couldn't exile the Wardens because my precious Alistair would be sad.

 

AHEM

 

Neither of my Inquisitors exiled them for different reasons. Elfquisitor kept them because she wanted all the allies she could get, and they were a ready made army. Plus, you know, future Blights and all that. Qunquisitor kept them  around because he wants to keep a close eye on them, making sure Cory isn't influencing them. I mean, hello, not having someone watching the Wardens did not work out so well, after all! He only trusts his organization to supervise them.


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#42
phaonica

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Remember when Fereldan banished the Wardens after a failed Coup? Remember when Loghain barred Orlesian Wardens?

Look how that turned out. :lol:

 

Right. When Loghain does it, he's vilified, but if the Inquisitor does it, justification abounds.


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#43
Ssekyr1

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Where are you guys getting that there's two more Blights left? Did I miss something. I know the Architect is planning something since I let him live...

 

There are supposedly seven old gods. When an old god is corrupted by darkspawn a Blight begins. Urthemiel, the fifth, was 'killed' in DA:O. There are two left, Razikale and Lusacan.



#44
Jaron Oberyn

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I could never justify letting them stay. Always exiled them. You really only need one Grey Warden, anyway. Frankly, the whole' sense darkspawn' thing never really existed (unless you count blips on the minimap, which even the Inquisitor had).  I also think, given Last Flight, that exiling them to the Anderfels will work out more in their (everyones) favor, anyhow.
 
From an Inquisitor's stance, keeping them around makes no sense and is a guarenteed liability to the Inquisition's success (especially after the initial Temple scenes in the Arbor Wilds).
 
edit:: Also, I doubt another Blight will happen. Even if it does > you really only need one Grey Warden, anyway


Bioware has stated we haven't seen the last of the blights, that another one is entirely possible.

#45
Nefla

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DA:O nostalgia or not, I tend to forgive and assimilate if there's an option to.



#46
Gileadan

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I get the feeling that if I squint in just the right way, the Grey Wardens' griffon banner will look a bit like a Cerberus badge. Sadly.

#47
Ssekyr1

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And who would that be, I wonder? Alistair? Because Hero of the Ferelden is dead and BW turned up to be more of a loser than Warden.
 

 

It only took two last time. I don't know if canon-wise the Hero of Fereldan is dead, but that's irrelevant. We could assume that there were areound 450-970 Wardens at Adamant. Many more in the Anderfels. With the network of informants and spies the Inquisition has in southern Thedas, I'm certain they could get word to Weisshaupt before it consumes too much. What's more, not all Blight start in the south. Not all Blight's started from the Abyssal Reach (3rd?) or an undisclosed place in the Korcari Wilds (5th) almost certain the first and second originated somewhere near or in Tevinter or the Anderfel's or the Free Marches.



#48
skotie

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I didn't exile them in my playthrough but I try to look at what I feel is the whole situation.The plan they went through with was absolutelty stupid, I can't argue that, but I try to keep in mind that just sitting around waiting after each blight for the darkspawn horde to just get bigger and bigger come the next blight, is not a great idea. The wardens taking the fight to the darkspawn even if just to reduce thier numbers will likely help a lot in the longrun. The real problem with this is unless thier is a blight no one besides the dwarves of Orzammar care, and their situation's different because with them it's life or death. Wardens can't get away with conscripting people to fight the darkspawn outside of blights, I know blackwall kind of proves this wrong but at the very least how much they can is serverly limited to how much people are willing to allow.

 

The other thing to keep in mind about banishing the wardens is that there is no cure for the taint, and darkspawn do break through to the surface from time to time. Personally I feel having them around is akin to needing templars around for when mages get power hungry and start turning into abominations, they keep the darkspawn in check with minimal loss of death because they are immune to the taint.


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#49
Taleroth

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There are supposedly seven old gods. When an old god is corrupted by darkspawn a Blight begins. Urthemiel, the fifth, was 'killed' in DA:O. There are two left, Razikale and Lusacan.

It's still not entirely clear if the lyrium dragon is one or not. It could be Razikale.

Leaving Luscan.

Of course there's another problem. With the revelation of the Magisters, the Old Gods aren't the only ones capable of causing Blights. Architect and Corypheus could have if they wanted. One of Architect's creations nearly did. The Magisters are going to be able to keep it going. They're smarter than the Archdemons and harder to kill.
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#50
Warden Commander Aeducan

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Where are you guys getting that there's two more Blights left? Did I miss something. I know the Architect is planning something since I let him live...

According to Tevinter Imperium, and the cycle of Old Gods there are two more Old Gods (Razikale and Lusacan).

 

 

People can learn. And I seriously doubt, even if you don't exile them, that their paltry Orlesian ranks could compete with another Blight. Regroup in the Anderfels. Retreat is not surrender.

The First Blight lasted nearly two centuries, the Second Blight lasted 90 years, the Third and the Fourth weren't pretty, and that's even when the Grey Wardens are around. Each time the Blight begins it's nearly destroy a nation, cripple an entire civilization, countless lives lost in the process. You'll need a Warden to be front line warrior, and to deliver a killing blow to the Archdemon. Technically a single warden is enough to deliver the killing blow, but an armies of wardens, more wardens will increase your chance of success and ensure your victory. Beside if that single warden failed then all is lost. 


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