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Why wouldn't you exile the Grey Wardens?


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1570 réponses à ce sujet

#501
KaiserShep

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Think I posted this before, but anyway:The Wardens are a horrible group of people, just awful.They are needed against Blights. Why? Nobody knows. If they just told people why, that would solve a lot of issues, especially because without telling people why, it's easy to think they aren't necessary.But ok, they are needed, so they are given the right of conscription. They can take anyone from anywhere, leaving people angry and upset. Again, because nobody knows why. And technically, they can only do it during blights, but they do it all the time anyway... cause you know, they are needed. Why? Nobody knows.If these *bleeps* just told people what's what, they wouldn't be frowned upon so much.And then to completely make them look like a bunch of evil SOBs, they go nuts and summon a demon army.Good riddance.


My Warden was pretty much getting the idea about them since learning about Sophia Dryden. I'm glad the HoF is off trying to find a cure for the Calling rather than sticking to these guys.

#502
Elite1111111111

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Think I posted this before, but anyway:

The Wardens are a horrible group of people, just awful.

They are needed against Blights. Why? Nobody knows. If they just told people why, that would solve a lot of issues, especially because without telling people why, it's easy to think they aren't necessary.

But ok, they are needed, so they are given the right of conscription. They can take anyone from anywhere, leaving people angry and upset. Again, because nobody knows why. And technically, they can only do it during blights, but they do it all the time anyway... cause you know, they are needed. Why? Nobody knows.

If these *bleeps* just told people what's what, they wouldn't be frowned upon so much.

And then to completely make them look like a bunch of evil SOBs, they go nuts and summon a demon army.

Good riddance.

They are needed against the blight because, if a Warden is not present, the soul of the archdemon will transfer to another darkspawn nearby, thus essentially making the archdemon invincible. Whether or not this is a widely known thing among the people of Thedas is unknown.
The blight-ness in the Warden makes it so the archdemon tries to go inside the Warden, but as they aren't actually a darkspawn it doesn't work, and it kills both of them.



#503
Farangbaa

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They are needed against the blight because, if a Warden is not present, the soul of the archdemon will transfer to another darkspawn nearby, thus essentially making the archdemon invincible. Whether or not this is a widely known thing among the people of Thedas is unknown.

Are you serious man?

Of course that's why they are needed. You know that as a player, and having been a Warden, but nobody in Thedas outside of the Wardens (and maybe Anora, but I guess that's a mistake) knows this. NO ONE.

DA:O stomps this fact into your face all game long.

#504
King Cousland

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Why wouldn't you exile the Wardens? Because your learned your lesson from the aftermath of the Dryden Rebellion? Because Ferelden was nearly destroyed just a decade ago from the same line of reasoning?



#505
Exalus

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Wardens saved the world 5 times so far and the player character in dao was one. of course players would have reservations about banishing them. 

 

Honestly i thought the whole plotline of them falling for such an obvious plot was a little silly and i swear its been used on a prior dragon age title before. 



#506
Farangbaa

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Why wouldn't you exile the Wardens? Because your learned your lesson from the aftermath of the Dryden Rebellion? Because Ferelden was nearly destroyed just a decade ago from the same line of reasoning?


There's still plenty of Wardens in Tevinter and Nevarra, among other places.

You're not dooming Thedas by banishing them from Orlais/Ferelden.

#507
KaiserShep

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Are you serious man?Of course that's why they are needed. You know that as a player, and having been a Warden, but nobody in Thedas outside of the Wardens (and maybe Anora, but I guess that's a mistake) knows this. NO ONE.DA:O stomps this fact into your face all game long.


This is pretty much it. Whatever the reason for them keeping this a secret, the fact that it's a secret is what screws them over. I wouldnt be enthralled by the legends like others would. Loghain sure wasn't.

#508
MrMrPendragon

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If these *bleeps* just told people what's what, they wouldn't be frowned upon so much.
 

 

True. But I guess it would lessen the weight of the sacrifice Wardens make.

 

Plus, everything about becoming a Warden is a lot to take in

 

1. Shorter lifespan

2. Most likely dying in the Deep Roads fighting some darkspawn (because that's all you do)

3. The Calling

4. Dying after killing an archdemon.

5. The Old Gods sense you, or the darkspawn do depending on proximity.

 

It would be a lot easier for Wardens to be accepted if they just told everyone what's what, but I can also see why they don't reveal their secrets.

 

People are most willing to sacrifice themselves at a point of either extreme courage or extreme desperation. The former, great, courageous heroes are always needed, but what if it's the latter? How many villages or towns must the darkspawn destroy before people are desperate enough to commit themselves to the Order?

 

They can't just go "Join the Order, get your college tuition paid" and below would be "Right of Conscription needed because Wardens have to sacrifice their lives to kill the Archdemon, that is if you even make it through the Joining, which is also lethal btw. We don't exactly know why it's lethal to some people, while others can survive through it. So yeah..."



#509
thesuperdarkone2

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There's still plenty of Wardens in Tevinter and Nevarra, among other places.

You're not dooming Thedas by banishing them from Orlais/Ferelden.

If you exile them, you're making it clear that you are not welcoming them back anytime soon. Plus, if you read the newspaper by the stairs in Skyhold if you exiled them, it says that you revealed that the Wardens tried to summon a demon army and how they are hated in Thedas whereas if you ally with them, you try to hide that by simply saying that they were trying to find their own way to deal with the current situation. If you exile them, you reveal what they did which will no doubt create resentment and suspicion of wardens. What's stopping another Loghain from coming and hating the Wardens due to past events?

 

Also, what happens if the next blight occurs in Ferelden or Orlais? They would be screwed since there are no Wardens.



#510
Farangbaa

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If you exile them, you're making it clear that you are not welcoming them back anytime soon. Plus, if you read the newspaper by the stairs in Skyhold if you exiled them, it says that you revealed that the Wardens tried to summon a demon army and how they are hated in Thedas whereas if you ally with them, you try to hide that by simply saying that they were trying to find their own way to deal with the current situation. If you exile them, you reveal what they did which will no doubt create resentment and suspicion of wardens. What's stopping another Loghain from coming and hating the Wardens due to past events?
 
Also, what happens if the next blight occurs in Ferelden or Orlais? They would be screwed since there are no Wardens.


Serves them right.

Maybe they'll finally tell the rest of the world why they are necessary, instead of being super secretive about it and just taking people from their families without any other reason than 'we are needed'.

The entire organisation is a joke.
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#511
Farangbaa

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True. But I guess it would lessen the weight of the sacrifice Wardens make.
 
Plus, everything about becoming a Warden is a lot to take in
 
1. Shorter lifespan
2. Most likely dying in the Deep Roads fighting some darkspawn (because that's all you do)
3. The Calling
4. Dying after killing an archdemon.
5. The Old Gods sense you, or the darkspawn do depending on proximity.
 
It would be a lot easier for Wardens to be accepted if they just told everyone what's what, but I can also see why they don't reveal their secrets.
 
People are most willing to sacrifice themselves at a point of either extreme courage or extreme desperation. The former, great, courageous heroes are always needed, but what if it's the latter? How many villages or towns must the darkspawn destroy before people are desperate enough to commit themselves to the Order?
 
They can't just go "Join the Order, get your college tuition paid" and below would be "Right of Conscription needed because Wardens have to sacrifice their lives to kill the Archdemon, that is if you even make it through the Joining, which is also lethal btw. We don't exactly know why it's lethal to some people, while others can survive through it. So yeah..."


Oh ok. So forcing people who don't even want to be a Warden to undergo a ritual that might kill them is way better than just telling people what's what, and actually having people join who want to join.

#512
Captmorgan72

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I could never justify letting them stay. Always exiled them. You really only need one Grey Warden, anyway. Frankly, the whole' sense darkspawn' thing never really existed (unless you count blips on the minimap, which even the Inquisitor had).  I also think, given Last Flight, that exiling them to the Anderfels will work out more in their (everyones) favor, anyhow.

 

From an Inquisitor's stance, keeping them around makes no sense and is a guarenteed liability to the Inquisition's success (especially after the initial Temple scenes in the Arbor Wilds).

 

edit:: Also, I doubt another Blight will happen. Even if it does > you really only need one Grey Warden, anyway

What happens when that one Grey Warden gets eaten by the Archdemon? You need lots of Grey Wardens not just one. 



#513
MrMrPendragon

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Oh ok. So forcing people who don't even want to be a Warden to undergo a ritual that might kill them is way better than just telling people what's what, and actually having people join who want to join.

 

It kinda is better in situations. You rely too much on the people's ability to be altruistic, when in fact fear can easily overcome that.

 

People are more likely to be afraid than be courageous. The right exists because it is needed. Duncan even says that he wishes that all the secrecy would just go away, and that there will always be people who are willing to make sacrifices, but it doesn't work that way.

 

Duncan says the Right of Conscription is not without consequences. They don't just use it without a Blight. I imagine conscripting a citizen of an Empire without reason would cause conflict with the ruler of that Empire.



#514
King Cousland

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There's still plenty of Wardens in Tevinter and Nevarra, among other places.

You're not dooming Thedas by banishing them from Orlais/Ferelden.

 

*Sigh* 

 

So, if another Blight arises in Orlais or Ferelden it's completely fine if it spreads and kills however many people, destroys however many settlements while we twiddle our thumbs and wait for the Tevinter and Nevarran Wardens to arrive and save the day?

 

This is exactly what happened in the Fifth Blight, with even more disastrous consequences since Loghain barred the Orlesian Wardens' passage into Ferelden. I'm amazed people haven't learnt their lesson from that. 



#515
Deebo305

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Those other 2 guaranteed blights would be a big reason

May not happen the very next day but they will happen

#516
robertthebard

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If you exile them, you're making it clear that you are not welcoming them back anytime soon. Plus, if you read the newspaper by the stairs in Skyhold if you exiled them, it says that you revealed that the Wardens tried to summon a demon army and how they are hated in Thedas whereas if you ally with them, you try to hide that by simply saying that they were trying to find their own way to deal with the current situation. If you exile them, you reveal what they did which will no doubt create resentment and suspicion of wardens. What's stopping another Loghain from coming and hating the Wardens due to past events?
 
Also, what happens if the next blight occurs in Ferelden or Orlais? They would be screwed since there are no Wardens.


I'm thinking that that may be a good thing, all things considered. We're not facing a blight in this game, and this game is where they were duplicitous in the death of the Divine.

There are Wardens, and if there's a Blight, they'd know about it: In Peace, Vigilance, remember? They may not be welcome, but after what happened in Ferelden during the 5th blight, they likely wouldn't be turned away either. That is, after all, the only purpose they're supposed to have, combatting blights.

#517
Zobert

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I just can't.  I am going to exile the Bioware writing staff instead.  I love my Grey Wardens. 



#518
Biotic Flash Kick

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Because I'm a Grey Warden Fanboy hope there will be Grey Warden DLC with my HoF/WC :DD

I did it once for flavor [since I always leave Hawke in the Fade regardless of who leads] and well, it was more of bummer if you exile them. 



#519
line_genrou

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Because they're the only ones that can defeat the blight. If you exile them you're pretty much dooming Thedas.

 

 

 

Plus, they're awesome.



#520
YCBself

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*Sigh* 

 

So, if another Blight arises in Orlais or Ferelden it's completely fine if it spreads and kills however many people, destroys however many settlements while we twiddle our thumbs and wait for the Tevinter and Nevarran Wardens to arrive and save the day?

 

This is exactly what happened in the Fifth Blight, with even more disastrous consequences since Loghain barred the Orlesian Wardens' passage into Ferelden. I'm amazed people haven't learnt their lesson from that. 

 

This may be true but it can't be used as an excuse to allow the Wardens to run willy nilly over Thedas, doing whatever they please. The Wardens may be the only ones who can end Blights by killing Archdemons but the threat exists for everyone. To elavate themselves over everyone else, to say "We will choose whether or not to do something stupidly dangerous to fight the Darkspawn, the rest of you don't get a vote" flies entirely in the face of the idea that they're genuine protectors of the people. At the very least it shows how little they actually respect their supposed wards.

 

No one gets to remain a hero above reproach forever; it's a privilege that needs to be constantly earned. In this case the southern Wardens lost that privilege.

 

For the record, I did recruit the Wardens. A little oversight and learning how to play nice with the other factions in the Inquisition did them some good, as the epilogue showed.



#521
robertthebard

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Because I'm a Grey Warden Fanboy hope there will be Grey Warden DLC with my HoF/WC :DD

I did it once for flavor [since I always leave Hawke in the Fade regardless of who leads] and well, it was more of bummer if you exile them.


Confirmed: DLC with a War Table mission that confirms that HoF died in the Deep Roads.

Ok, that's wishful thinking, but I am building up a supply of Kleenex, just in case.

#522
tmp7704

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Exiling group of people who have just demonstrated very bad judgment and capability of being easily manipulated into doing desperate things or plain mind-controlled by the big bad guy... sounds like a really silly idea to me. If you make them part of the inquisition then at least you can both keep check on where they are and ensure you deploy them somewhere away from the Venatori/Corypheus' influence.

If you instead kick them out of the very part of Thedas your organization is making relatively watched and safe, that's basically asking for Corypheus to turn up with his candy van and pick them up. Again.

#523
robertthebard

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Exiling group of people who have just demonstrated very bad judgment and capability of being easily manipulated into doing desperate things or plain mind-controlled by the big bad guy... sounds like a really silly idea to me. If you make them part of the inquisition then at least you can both keep check on where they are and ensure you deploy them somewhere away from the Venatori/Corypheus' influence.

If you instead kick them out of the very part of Thedas your organization is making relatively watched and safe, that's basically asking for Corypheus to turn up with his candy van and pick them up. Again.


While I sincerely don't see a right or wrong answer, keeping them around could wind up with you having an enemy army that attacks your army from within, for all the reasons you think it's a good idea to keep them around.

#524
tmp7704

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While I sincerely don't see a right or wrong answer, keeping them around could wind up with you having an enemy army that attacks your army from within, for all the reasons you think it's a good idea to keep them around.

Only if you keep them mingled with the rest of your forces, which is not required. In fact you can use them on their own in the game in tasks which would be otherwise unavailable to you (like containing the darkspawn outbreak after Venatori meddling in some mines)

#525
NotBeouwulf

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Simple reason: if I exile the Grey Wardens I am pushing them into the hands of Venatori who can control their minds, if I keep them in the Inquisition I can keep them away from Corypheous, it's not about morals, it's keeping an army out of my enemy's hands
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