There isn't any drawback in allying with them in the game tbh.
And I saw drakspawn roaming about in the Westen Approach and the Stormcoast. Can't leave all the work to the Dwarves.
There isn't any drawback in allying with them in the game tbh.
And I saw drakspawn roaming about in the Westen Approach and the Stormcoast. Can't leave all the work to the Dwarves.
Something about Loghain tickling someone's pickle
Seriously, is there any sensible stance in favor of letting them stay? I know we all love them as a whole, but the branch we deal with in Inquisition was faced with trouble and defaulted to USE BLOOD MAGIC TO SUMMON A DEMON ARMY. If it were any other faction, we'd put every one of them to the sword, but nostalgia for Origins means that almost everyone let them go with a promise to not do it again. Ridiculous!
Well, a lot of their leadership is dead, so many of the people who ordered the creation of the demon army are no longer in the Grey Warden ranks. Also, they're an order of the most skilled warriors and mages in all of Thedas, which would be handy when you go up against Cory's forces later.
There are supposedly seven old gods. When an old god is corrupted by darkspawn a Blight begins. Urthemiel, the fifth, was 'killed' in DA:O. There are two left, Razikale and Lusacan.
Ahh got it thanks! Forgot about the actual number of Old Gods.
According to Tevinter Imperium, and the cycle of Old Gods there are two more Old Gods (Razikale and Lusacan).
In my case I didn't banish the Grey Wardens because I kept thinking that it would be easier to keep my eye on them if they mess up this bad again and also the fear of another Blight. I'm sure my HoF will figure something out in regards to that. I really feel like we need another game with the Wardens. One where we consolidate the organization and put someone competent to run it. Kind of like what Cassandra wants to do with the Seekers. The thing is we don't know enough about the big people who run it. Ugh, they definitely need more lore or at least another game/expansion.
More bodies to throw at the problem at hand.
Doesn't matter who they are.
If they can swing a sword and not die immediately after the battle starts they're welcome aboard.
We have something for you to kill in here somewhere...
There isn't any drawback in allying with them in the game tbh.
And I saw drakspawn roaming about in the Westen Approch and the Stormcoast. Can't leave all the work to the Dwarves.
The Grey Wardens are the only surface organization who cares about the Dwarves and their eternal war with darkspawn anyway.
I could never justify letting them stay. Always exiled them. You really only need one Grey Warden, anyway. Frankly, the whole' sense darkspawn' thing never really existed (unless you count blips on the minimap, which even the Inquisitor had). I also think, given Last Flight, that exiling them to the Anderfels will work out more in their (everyones) favor, anyhow.
From an Inquisitor's stance, keeping them around makes no sense and is a guarenteed liability to the Inquisition's success (especially after the initial Temple scenes in the Arbor Wilds).
edit:: Also, I doubt another Blight will happen. Even if it does > you really only need one Grey Warden, anyway
People act like there couldn't be a "NEW" group just like the Wardens...
What about Morrigan's "Seamtresses"... oh wait, for that dark ritual we still need GREY WARDENS!
Bioware has stated we haven't seen the last of the blights, that another one is entirely possible.
I wouldn't mind an actual link to that info.
It's still not entirely clear if the lyrium dragon is one or not. It could be Razikale.
Leaving Luscan.
Of course there's another problem. With the revelation of the Magisters, the Old Gods aren't the only ones capable of causing Blights. Architect and Corypheus could have if they wanted. One of Architect's creations nearly did. The Magisters are going to be able to keep it going. They're smarter than the Archdemons and harder to kill.
Never felt that the Red Lyrium dragon was actually an old god, given the absence of a darkspawn horde. Lusacan is worrisome, if only because he was the old god of Night. Sounds like literal end of the world material.
Frankly, knowing what we do (and don't) about Blight's, I'd hope future PC's don't need to face another because we're too busy figuring out what it is and nullifying it at the source, as opposed to throwing spears, bodies and blood at an oncoming horde. I took Solas' eldritch concerns about the Blight seriously. He seemed to abhor it and the Warden's meddling equally. Perhaps in future installments we'll be able to defeat the Blight as an 'entity' instead of just entities of the Blight.
Guest_starlitegirl_*
I don't believe it was all of them. I believe there was a great deal of peer pressure and far more wardens went along because they didn't feel that had a choice. Look how they were hunting Alistair. He spoke up first and too loudly. He says this if it is him you have as the warden. He said she talked of blood magic and he disagreed, maybe too loudly (his words) and then he basically had to run. They were tracking him in Crestwood. At one point, I think the comment by the your team is that they're not sure if it's his group or just following bad orders. Or maybe Hawke says that but it's speculated about who is hunting him - if it is something now that all wardens do or just his group. All of this leaves me to think that the situation was as follows:
A select group went along with this after it was put forth by their commander who has problems with Alistair who doesn't agree. That is coercion, pressure, intimidation, and can even create fear for ones life. In such situations, those who just went along out of fear really didn't have much choice given Alistair is now being hunted by them which is the point of going to the Storm Coast. They are literally hunting him across thedas because he didn't agree with what they were doing. Few would actually go up against that. He did.
Next, if you tell them you don't want to fight them at Adamant and you saved others or let them live, they don't hesitate to stand down. They even comment that the whole thing is crazy. This takes place at Adamant. It shows they were not behind the whole thing to start with and were just pulled into it because they were wardens and didn't have a choice. This proves that it really was a select bunch going along with the crazy commander. And if you pay attention to the western approach scene, you see one mage arguing against it and look what happens to him? Some Anders looking tool takes care of him. So much for that. In every scene there seems to be wardens who don't really want to be part of this. You have to remember how the wardens are. They are taught that they must do whatever it takes. If you played DAO you would know that was a major point about the wardens and an interesting thing that Alistair liked to fluff over thinking they were very noble. This is why the commander does this, yet Alistair has ideals and clearly others do as well. So exiling all the wardens would be wrong on the simple point that few of them really wanted to be part of this or at it appears that plenty didn't.
About exiling them more specifically, this has major ramifications that goes back to DAO. In DAO, there weren't enough wardens in thedas to deal with the blight because king Marric (I think it was him or maybe it was his son) had only recently ended their exile as they were exiled once before and hadn't had time to build their ranks. This led to them not having nearly enough forces to stop it at the Ostagar. There is a lot of back and forth on if it was loghain or Cailin who was responsible for what happened at Ostagar, but really it is because they had been exiled and simply didn't have enough men. Had they not been exiled, they likely would have beat back the darkspawn and had enough forces to deal with the archdemon/dragon rather than what you are left with which is you, the brand spanking new recruit, and Alistair who is only about six months in and rather clueless himself, having to unite all of thedas against the blight. That's why you never exile them. Sure, you got lucky that your warden was awesome enough to stop it, but what if one of the things that almost went wrong during that adventure did? Thedas would be no more.
Never exile the wardens. In this game even if you don't they will die in missions no matter what you do, but you haven't exiled them and stroud or alistair if you saved them in the fade will be at weisshapt, their main location, rebuilding them. Exiling them keeps them out of thedas and you have to have wardens everywhere because when a blight starts, they need plenty of people to deal with the darkspawn and contain it. Exiling them based on one commander's really bad choice and a bunch of lackey followers that went along with it is a horrible idea. They are the only ones who can handle the blight due to their connection from the joining. They won't get tainted like the people in crestwood. They will live and fight darkspawn everywhere they show up keeping those who can be tainted safe from it as it can and will kill. Look at Alexius' actions... All because his son was corrupted and he could not save him. A town flooded by a mayor all because so many were tainted and it spreads that he felt he had to do something to save his town. These things are put in for a reason. They are to make us aware of the ramifications of exiling the wardens though it's a bit more understandable why doing so is a bad idea if you played DAO. This is just their way to help new players and remind those who had forgotten why.
According to Tevinter Imperium, and the cycle of Old Gods there are two more Old Gods (Razikale and Lusacan).
The First Blight lasted nearly two centuries, the Second Blight lasted 90 years, the Third and the Fourth weren't pretty, and that's even when the Grey Wardens are around. Each time the Blight begins it's nearly destroy a nation, cripple an entire civilization, countless lives lost in the process. You'll need a Warden to be front line warrior, and to deliver a killing blow to the Archdemon. Technically a single warden is enough to deliver the killing blow, but an armies of wardens, more wardens will increase your chance of success and ensure your victory. Beside if that single warden failed then all is lost.
The fifth lasted less than a year and was ended by two Warden's in a kingdom at war with itself. A heroic feat. Also a recent feat.
There isn't any drawback in allying with them in the game tbh.
And I saw drakspawn roaming about in the Westen Approch and the Stormcoast. Can't leave all the work to the Dwarves.
Other than the massive amounts of disaproval you net with Solas, Cassandra and Cole.
In what way does the Wardens' ability to detect Darkspawn "not exist"? What the hell does that even mean? Unless you're trying to say that it literally isn't real, then yes, but that's also a redundant statement.
Also, good luck ending a Blight with a single Warden when that one Warden dies because you have only a single Warden. That's the dumbest, most illogical thing I've seen here in a long while.
Butthurt much? lul
Sensing darkspawn was never an apparent nor observable aspect of gameplay, and was only made apparent by 1.) Warden's in books or 2.) people saying they could in game.
I had pretty good luck ending a Blight before it could be confused as one with two Wardens in DA:O
It's still not entirely clear if the lyrium dragon is one or not. It could be Razikale.
Leaving Luscan.
Of course there's another problem. With the revelation of the Magisters, the Old Gods aren't the only ones capable of causing Blights. Architect and Corypheus could have if they wanted. One of Architect's creations nearly did. The Magisters are going to be able to keep it going. They're smarter than the Archdemons and harder to kill.
If only the Grey Wardens would summon an army of demons for me...
Sensing darkspawn was never an apparent nor observable aspect of gameplay, and was only made apparent by 1.) Warden's in books or 2.) people saying they could in game.
I had pretty good luck ending a Blight before it could be confused as one with two Wardens in DA:O
How could you forget about Nathaniel? ![]()
Edit: Aaah. 'People saying it in game.' Right. Got a little too excited there, I guess.
The fifth lasted less than a year and was ended by two Warden's in a kingdom at war with itself. A heroic feat. Also a recent feat.
Because it wasn't much of a real Blight when the Archdemon show itself early, and btw it nearly destroys Ferelden. Don't forgot Riordan, without his sacrifice it wouldn't be possible to bring the Archdemon down.
If only the Grey Wardens would summon an army of demons for me...
Shhh! Oh don't be Erimond 2.0 ![]()
Yes, because any time I see something stupid and call it out for being stupid, it means I'm butthurt. No real chance that whatever it is I'm calling out is actually stupid.Butthurt much? lul
Are you seriously unfamiliar with gameplay and lore segregation? Why aren't you asking how it's evidently impossible to resurrect dead people in lore even though you can do it in-game? Just because something is not obviously apparent in gameplay doesn't mean it isn't true. If Alistair, Stroud, Loghain, and several other Wardens all mention being able to sense Darkspawn (and it's a known fact by this point that they can), there's a pretty good chance that they can sense Darkspawn.Sensing darkspawn was never an apparent nor observable aspect of gameplay, and was only made apparent by 1.) Warden's in books or 2.) people saying they could in game.
I had pretty good luck ending a Blight before it could be confused as one with two Wardens in DA:O
About exiling them more specifically, this has major ramifications that goes back to DAO. In DAO, there weren't enough wardens in thedas to deal with the blight because king Marric (I think it was him or maybe it was his son) had ended their exile as they were exiled before. This led to them not having nearly enough forces to stop it at the wildes. There is a lot of back and forth on if it was loghain or Cailin who was responsible for what happened at Ostagar, but really it is because they had been exiled and simply didn't have enough men. Had they not been exiled, they likely would have beat back the darkspawn and had enough forces to deal with the archdemon/dragon rather than what you are left with which is you, the brand spanking new recruit and Alistair. who is only about six months in and rather clueless himself, having to unite all of thedas against the blight. That's why you never exile them. Sure, you got lucky that your warden was awesome enough to stop it, but what if one of the things that almost went wrong during that adventure did? Thedas would be no more.
To be fair, it's hard to say if more Wardens would have suffice to turn the tide at Ostagar. But yes they didn't have enough "spare Wardens".
Other than the massive amounts of disaproval you net with Solas, Cassandra and Cole.
I had massive approvals from Cole, Cass and Solas (well more akin to "Slightly Approves" and just "Approves" for Solas) in other parts of the game so...
How could you forget about Nathaniel?
Spoiler
Argh
Because it wasn't much of a real Blight when the Archdemon show itself early, and btw it nearly destroys Ferelden. Don't forgot Riordan, without his sacrifice it wouldn't be possible to bring the Archdemon down.
I don't know how you figure that, about the only good thing he did was tell me that me or Alistair was needed to destroy the arch demon. Ok he killed some darkspawn near the city gates as well.
But jumping on the arch demon in flight... come on man where were you going with this plan?
I kept them to give them the chance to redeem them selves for Stroud. (sacrificed him)
To be fair, it's hard to say if more Wardens would have suffice to turn the tide at Ostagar. But yes they didn't have enough "spare Wardens".
I had massive approvals from Cole, Cass and Solas (well more akin to "Slightly Approves" and just "Approves" for Solas) in other parts of the game so...
Argh
If you exile them, those three approve. Not if you ally.
How could you forget about Nathaniel?
Spoiler
Edit: Aaah. 'People saying it in game.' Right. Got a little too excited there, I guess.
Getting too excited in this thread is definately a commonality. Can't blame people for loving wardens.
Because it wasn't much of a real Blight when the Archdemon show itself early, and btw it nearly destroys Ferelden. Don't forgot Riordan, without his sacrifice it wouldn't be possible to bring the Archdemon down.
Shhh! Oh don't be Erimond 2.0
Granted, Urthemiel actually showing up early was a plus that benefited them in the end. That certainly doesn't happen often, but you can't discount the Fifth Blight as a blight just because of luck. If it nearly destroyed Ferelden, why was there never any evidence of this aside from the swath from Lothering to Denerim? I'd say 1/9th of Ferelden's population was killed, at most.
Yes, because any time I see something stupid and call it out for being stupid, it means I'm butthurt. No real chance that whatever it is I'm calling out is actually stupid.
Are you seriously unfamiliar with gameplay and lore segregation? Why aren't you asking how it's evidently impossible to resurrect dead people in lore even though you can do it in-game? Just because something is not obviously apparent in gameplay doesn't mean it isn't true. If Alistair, Stroud, Loghain, and several other Wardens all mention being able to sense Darkspawn (and it's a known fact by this point that they can), there's a pretty good chance that they can sense Darkspawn.
Also, the Fifth Blught was an outlier for having been dealt with so quickly.
You obviously are butthurt, regardless if you feel my post was stupid or not because you've abandoned any semblance of civility.
People don't die in-game, they're 'unconcious', which is explicitly stated many times. How would a health poultice work, otherwise? Never assumed they are magically resurrected. Only time true death seems to occur is when the party wipes. And all those Wardens are not the Warden I play in DA:O, so forgive me for not taking them at their word when I can't observe what they observe, even though I'm equally tainted. Would have been a simple mechanic to implement, especially since it's supported by the lore; I know they sense darkspawn, it's apparent because of the books, but the PC Warden cannot. Pretty much wtf I've been saying.
I don't know how you figure that, about the only good thing he did was tell me that me or Alistair was needed to destroy the arch demon. Ok he killed some darkspawn near the city gates as well.
But jumping on the arch demon in flight... come on man where were you going with this plan?
He did slice the wing, causing it to land... right next to a bunch of ballistae, which, arguably, would have done the same job better.
Guest_starlitegirl_*
I love DAO, but now I'm starting to hate that what some people learn from it is that you only need 1-3 Wardens to stop a Blight. They really need to look at the previous Blights and how bad those were. The First Blight was so bad that after 90 years of fighting, Thedas grew desperate and turn to blood magic and drinking Darkspawns' blood, which is the Joining. After that, it took another 102 years with probably thousand of Wardens to end the Blight. TheFifth Blight also starts at one of the worst spot possible, which kinda slow them down, thus the damages were not as bad.
Whenever I see one of this thread about importance of Grey Wardens, I want the next game to have every Wardens killed, (by intelligent Darkspawns, etc). Maybe then they'll see you need Wardens. But hey, only need a few decade for Thedas to grow desperate again and maybe rediscover the Joining. Though, most of the nations are not as powerful as they were back then..
I might get this wish with how things are going and of course DAI epilogue.
And in that year, darkspawn took over a huge portion of the map. That was just one year!
It was really game luck when you know about all the other blights. Getting those ancient treaties enacted helped as well I think because previously it was just the wardens and maybe allied forces but it was pretty much implied that they were ancient and forgotten which meant (and the game implies this as you go around thedas to create allies) that it wasn't really something that was done. It was the wardens. Orzamarr thinks it's a surface problem which they don't care about. Mages/templars are busy with their own abominations run amok. Elves could give a rat's butt about humans and don't see it as a threat to them. The werewolves are their problem. And Loghain has taken over Denerim with Howe trying to do what he can but failing massively. So really, the whole thing was more an oddity and I think the message, if any, was that it takes a freaking nation to fight this thing and if everyone helped maybe it wouldn't be as bad which I can see being the message as this is a common theme for Bioware (ME series as well!). But really, odds of them killing that dragon without Riordan (BTW did anyone else notice the actor who is the voice for Riordan came back to be Stroud?! AWESOME!) that dragon doesn't come down. It was pure dumb luck. It's almost absurd how lucky all of it is given all that they face.