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Why wouldn't you exile the Grey Wardens?


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#76
Warden Commander Aeducan

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I don't know how you figure that, about the only good thing he did was tell me that me or Alistair was needed to destroy the arch demon. Ok he killed some darkspawn near the city gates as well.

 

But jumping on the arch demon in flight... come on man where were you going with this plan?

Because he was trying to injure the Archdemon as much as possible, to get the dragon to land somewhere so the rest of the wardens could finish it. Yeah, it wasn't much of a plan and it's not very smart, but you got to give him a credit for something.

 

 

Granted, Urthemiel actually showing up early was a plus that benefited them in the end. That certainly doesn't happen often, but you can't discount the Fifth Blight as a blight just because of luck. If it nearly destroyed Ferelden, why was there never any evidence of this aside from the swath from Lothering to Denerim? I'd say 1/9th of Ferelden's population was killed, at most.

Did you even pay attention to what many NPCs said in the dialogue. Much of the southern portion of Ferelden was ravaged by darkspawn's advance, the town of Gwaren was overrun, West Hills has fallen, the Fifth Blight leaves southern portion of Ferelden devastated, and much of the population is lost to the Blight or fled to Free Marches.


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#77
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If you exile them, those three approve. Not if you ally.

 

 Getting too excited in this thread is definately a commonality. Can't blame people for loving wardens.

 

 

Granted, Urthemiel actually showing up early was a plus that benefited them in the end. That certainly doesn't happen often, but you can't discount the Fifth Blight as a blight just because of luck. If it nearly destroyed Ferelden, why was there never any evidence of this aside from the swath from Lothering to Denerim? I'd say 1/9th of Ferelden's population was killed, at most.

 

 

You obviously are butthurt, regardless if you feel my post was stupid or not because you've abandoned any semblance of civility.

 

People don't die in-game, they're 'unconcious', which is explicitly stated many times. How would a health poultice work, otherwise? Never assumed they are magically resurrected. Only time true death seems to occur is when the party wipes. And all those Wardens are not the Warden I play in DA:O, so forgive me for not taking them at their word when I can't observe what they observe, even though I'm equally tainted. Would have been a simple mechanic to implement, especially since it's supported by the lore; I know they sense darkspawn, it's apparent because of the books,  but the PC Warden cannot. Pretty much wtf I've been saying. 

 

You're acting like a troll. In fact, I think you are one. Calling people butthurt? Are you twelve? Seriously. Are you?


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#78
Ryzaki

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I didn't exile them.

 

I just used them in enough high risk missions that their numbers were miniscule afterwards.

 

Hehehehe.

 

They got their redemption...even if they died for it.



#79
Father_Jerusalem

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You use blood magic to summon armies of demons to help an ancient magister attempt to destroy the world, you should count yourselves lucky that "exile" is all you get.

 

Sorry not sorry.

 

(DLC where I can bring the Inquisition to pass judgment on Weisshaupt plz)


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#80
Warden Commander Aeducan

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I didn't exile them.

 

I just used them in enough high risk missions that their numbers were miniscule afterwards.

 

Hehehehe.

 

They got their redemption...even if they died for it.

Aaaannnd they manage to rebuild what was lost as seen in DAI epilogue anyway.

Despite that you can get them all killed through war table missions. That is rather confusing and a bit of mind f*ck for me. @_@



#81
Ssekyr1

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Because he was trying to injure the Archdemon as much as possible, to get the dragon to land somewhere so the rest of the wardens could finish it. Yeah, it wasn't much of a plan and it's not very smart, but you got to give him a credit for something.

 

 

Did you even pay attention to what many NPCs said in the dialogue. Much of the southern portion of Ferelden was ravaged by darkspawn's advance, the town of Gwaren was overrun, West Hills has fallen, the Fifth Blight leaves southern portion of Ferelden devastated, and much of the population is lost to the Blight or fled to Free Marches.

 

I guess not. I don't recall those dialogues, even at the Landsmeet. Been meaning to play DA:O again, perhaps that'd be a smart decision on my part. No reason for me to say 'could've been worse." Thanks for the insight, actually.

 

You're acting like a troll. In fact, I think you are one. Calling people butthurt? Are you twelve? Seriously. Are you?

 

Calling him butthurt was in response to being called illogical and stupid repetitively. So, no, I'm not a troll any more than that guy was. We obviously feel strongly about our opinions concerning the Warden's and certain aspects of the game that I saw as absent.



#82
o Ventus

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If you exile them, those three approve. Not if you ally.

Getting too excited in this thread is definately a commonality. Can't blame people for loving wardens.


Granted, Urthemiel actually showing up early was a plus that benefited them in the end. That certainly doesn't happen often, but you can't discount the Fifth Blight as a blight just because of luck. If it nearly destroyed Ferelden, why was there never any evidence of this aside from the swath from Lothering to Denerim? I'd say 1/9th of Ferelden's population was killed, at most.


You obviously are butthurt, regardless if you feel my post was stupid or not because you've abandoned any semblance of civility.

People don't die in-game, they're 'unconcious', which is explicitly stated many times. How would a health poultice work, otherwise? Never assumed they are magically resurrected. Only time true death seems to occur is when the party wipes. And all those Wardens are not the Warden I play in DA:O, so forgive me for not taking them at their word when I can't observe what they observe, even though I'm equally tainted. Would have been a simple mechanic to implement, especially since it's supported by the lore; I know they sense darkspawn, it's apparent because of the books, but the PC Warden cannot. Pretty much wtf I've been saying.

1. My first response to you here was clear, concise, and devoid of hostility. You were the one who came back with "lel ur butthurt". I called it dumb is not uncivil, and calling it illogical is a truth, because what you proposed didn't make sense.

2. My point is that just because something is stated in-universe but not seen in gameplay, does not mean it doesn't exist. You may as well be asking why the Inquisitor has to stab somebody 30 times and hit them with 40 fireballs in-game when they can kill someone by hitting them once in a cutscene.
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#83
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You use blood magic to summon armies of demons to help an ancient magister attempt to destroy the world, you should count yourselves lucky that "exile" is all you get.

 

Sorry not sorry.

 

(DLC where I can bring the Inquisition to pass judgment on Weisshaupt plz)

 

 

Kind of foolish though. Fact is that's not much different from exiling an entire race based on their leader's actions and a few of those below that leader. Unless you go on a tear through adamant killing all the wardens you know that they happily back down and if you paid attention many do not want to be part of it. They don't get a choice. So you would exile the one and only group that can stop a blight because of the action of one commander and some followers. Shortsighted indeed.


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#84
Ryzaki

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Aaaannnd they manage to rebuild what was lost as seen in DAI epilogue anyway.

Despite that you can get them all killed through war table missions. That is rather confusing and a bit of mind f*ck for me. @_@

 

Yep.

 

That's what I did. I'm surprised they managed to rebuild after that. But they are rather like cockroaches.



#85
Corto81

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I didn't exile them because DA:O managed to make me feel like the Wardens were my bros in so many ways.
DA:I never made me connect with the Inquisition in any way, shape or form.

 

I'd sooner exile the Inquisition than the Wardens.
Religious institutions  and all that...

 

Also, apparently "important" Wardens (like HoF or Stroud  or Bethany etc.) are conveniently   immune to the Calling so, dunno...

The whole thing never feels believable to me, just an artificially designed plot to move the Inquisition forward in a way.


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#86
Ryzaki

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2. My point is that just because something is stated in-universe but not seen in gameplay, does not mean it doesn't exist. You may as well be asking why the Inquisitor has to stab somebody 30 times and hit them with 40 fireballs in-game when they can kill someone by hitting them once in a cutscene.

 

If you seriously have to stab someone 30 times in this game you're doing it wrong.

 

(I know I know. Couldn't resist).



#87
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Aaaannnd they manage to rebuild what was lost as seen in DAI epilogue anyway.

Despite that you can get them all killed through war table missions. That is rather confusing and a bit of mind f*ck for me. @_@

 

Weisshapt still exists. If not exiled then the dead ones don't matter in the end. More can be recruited. Look at DAO. Just you and Alistair when it's done. But it is rebuilt. It will always be rebuilt. Exiling them is the only way to keep them from being there when you need them. It the only way two screw things up really badly.



#88
FiveThreeTen

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I don't idealize Grey Wardens, as shown in Last Flight and DAO, they always need regular troops from different nations to hold off the horde and clear out the path to the Archdemon.

It all comes down on how one's perceives the scale of the Darkspawn threat really.

When Bianca mentioned that the Dwarven Empire spanned across all Thedas and maybe "even beyond" and was utterly destroyed because of the Blights, it makes me think twice about dissolving one organization which sole purpose is clearing Deeproads regularly between Blights and "taking the pulse" of what's going on down there.

 

This organization already exists. If you ally with them you kinda just redirect some Wardens stationed in Orlais on was they are supposed to be doing (not serving Corypheus) in the end.

If you exile them, those three approve. Not if you ally.

 

And? I know they disapprove. I was just saying I was already best pal with Cass and Cole (hell even Vivienne) even with allying with them.


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#89
Fardreamer

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How about because they're they f****** Wardens? Blood magic? We already knew the Wardens don't frown on blood magic like e Chantry does. Duncan himself says this. We've seen the Wardens in Soldier's Peak using blood magic too.

The point is, the Wardens meant well. They thought they were saving the world. Why would you banish them? They didn't kill anyone other than members of their own order.
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#90
skotie

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He did slice the wing, causing it to land... right next to a bunch of ballistae, which, arguably, would have done the same job better.

Yeah considering there was quite a few ballistae closeby you'd think that's what he would have done. I mean you got three wardens left and your fighting a darkspawn horde not taking chances with a foolish plan should be priority number one.



#91
KaiserShep

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One does not simply banish the mustache that is stroud.

I left that mustache back in the Fade. You don't really get more banished than that.


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#92
Warden Commander Aeducan

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I guess not. I don't recall those dialogues, even at the Landsmeet. Been meaning to play DA:O again, perhaps that'd be a smart decision on my part. No reason for me to say 'could've been worse." Thanks for the insight, actually.

Well, there are a couple nobles stated the loss at southern Ferelden, and Wulff (Bann of West Hills) is at the Landsmeet, and you can even talk to him about this subject. It's mostly in an ambient dialogue. You should DAO is a huge game, and it's impossible for anyone to explore everything, every route or learn everything in a single play-through. You're welcome.  :)

 

Weisshapt still exists. If not exiled then the dead ones don't matter in the end. More can be recruited. Look at DAO. Just you and Alistair when it's done. But it is rebuilt. It will always be rebuilt. Exiling them is the only way to keep them from being there when you need them. It the only way two screw things up really badly.

I meant the Orlesian Wardens.  ;)



#93
Ssekyr1

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I don't idealize Grey Wardens, as shown in Last Flight and DAO, they always need regular troops from different nations to hold off the horde and clear out the path to the Archdemon.

It all comes down on how one's perceives the scale of the Darkspawn threat really.

When Bianca mentioned that the Dwarven Empire spanned across all Thedas and maybe "even beyond" and was utterly destroyed because of the Blights, it makes me think twice about dissolving one organization which sole purpose is clearing Deeproads regularly between Blights and "taking the pulse" of what's going on down there.

 

This organization already exists. If you allies with them you kinda just redirect some Wardens stationed in Orlais on was they are supposed to be doing (not serving Corypheus) in the end.

And? I know they disapprove. I was already best pal with Cass and Cole (hell even Vivienne) even with allying with them.

 

You said they approved, initially. I was correcting it for the sake of anyone who didn't know. Didn't seem like that dickish of a move to me.

 

In what way does the Wardens' ability to detect Darkspawn "not exist"? What the hell does that even mean? Unless you're trying to say that it literally isn't real, then yes, but that's also a redundant statement.

Also, good luck ending a Blight with a single Warden when that one Warden dies because you have only a single Warden. That's the dumbest, most illogical thing I've seen here in a long while.

 

 

1. My first response to you here was clear, concise, and devoid of hostility. You were the one who came back with "lel ur butthurt". I called it dumb is not uncivil, and calling it illogical is a truth, because what you proposed didn't make sense.

2. My point is that just because something is stated in-universe but not seen in gameplay, does not mean it doesn't exist. You may as well be asking why the Inquisitor has to stab somebody 30 times and hit them with 40 fireballs in-game when they can kill someone by hitting them once in a cutscene.

 

That first post i cited was when I replied by calling you butthurt, and then attempting to explain my points, which you've consistently ignored..  Note the last sentence. Seemed butthurt to me. Perhaps antagonistic would be a better term.

 

I've said that it doesn't exist for the PC Warden, so it may as well not exist. The PC Warden only has dreams, not a sense for the darkspawn. This is key to what a Warden is, so it seemed much more relevant than nitpicking at combat mechanics, like death or damage.

 

In any case, you win (because that's apparently what you need to hear). I'm out. Thanks for the argument.



#94
KaiserShep

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I don't get this idea that the Grey Wardens suffered character assassination in DA:I. The Warden's Keep DLC pretty much showed us that Wardens are willing to do pretty messed up things for whatever cause, and Sophia Dryden didn't even have Corypheus to blame.


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#95
Father_Jerusalem

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Kind of foolish though. Fact is that's not much different from exiling an entire race based on their leader's actions and a few of those below that leader. Unless you go on a tear through adamant killing all the wardens you know that they happily back down and if you paid attention many do not want to be part of it. They don't get a choice. So you would exile the one and only group that can stop a blight because of the action of one commander and some followers. Shortsighted indeed.

 

People DIDN'T kill every Warden they possibly could?

 

Huh.

 

Also: It's not like exiling a race. Grey Wardens are not a race. They're a bunch of people that have formed an army that answers to no one and likes to use blood magic and summon demons. Sounds to me like they're just as big a threat to Thedas as the Blights are. 

 

Besides, I'm sure that once I cleanse Weisshaupt, I can find the recipe to create Grey Wardens there, and then when the next time bam. Create a couple, have em kill the Archdemon, execute the spares. Now we don't have to worry about their shenanigans AND can stop Blights.



#96
KaiserShep

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Execution seems unnecessary when you can just ship them off to the Deep Roads to join the Legion of the Dead. That's what I did with that Warden who insisted that I execute her. Yeah, you're not getting off that easy, lady.


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#97
FiveThreeTen

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You said they approved, initially. I was correcting it for the sake of anyone who didn't know. Didn't seem like that dickish of a move to me.

No I didn't:

There isn't any drawback in allying with them in the game tbh.

And I saw drakspawn roaming about in the Westen Approach and the Stormcoast. Can't leave all the work to the Dwarves.

To be fair, it's hard to say if more Wardens would have suffice to turn the tide at Ostagar. But yes they didn't have enough "spare Wardens".

I had massive approvals from Cole, Cass and Solas (well more akin to "Slightly Approves" and just "Approves" for Solas) in other parts of the game so...

Argh

Nathaniel eyes Fix pls :P

Them disapproving isn't a huge drawback to me.



#98
Wompoo

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The Wardens aren't needed, all that is needed is the formula to make the poison they force you drink. All you need to do is have that formula distributed... so existing standing armies can use if or when needed. I spit on Duncan and the Warden's culture of secrecy and their justification for murder.


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#99
KaiserShep

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The Wardens aren't needed, all that is needed is the formula to make the poison they force you drink. All you need to do is have that formula distributed... so existing standing armies can use if or when needed. I spit on Duncan and the Warden's culture of secrecy and their justification for murder.

 

Really, the secrecy of the Wardens seems to do more a disservice than otherwise. Perhaps it might make people more wary of the organization, but the formula itself is invaluable, since no matter who or where you are, the Blight is everyone's concern. Heck, the Hero of Ferelden was nearly killed multiple times by people who might have thought twice if they actually knew why Grey Wardens were needed in the first place.

 

In a powerful enough position, I would force the Wardens to hand over all of their information or face annihilation. It's not like they have the numbers to really oppose anyone.


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#100
HereticDante

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If it's not in game it didn't happen.

 

I don't care if Bioware considers then canon or not, the vast majority of players haven't read them.

 

 

 

That's silliness. Basically saying it's not canon cause you don't want it to be, despite the fact that it is most assuredly canon regardless of your 'feels' on the matter or your antipathy to reading valid material.

 

 

Thank you Ssekyr1 for saying it so I didn't have to.


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