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Why wouldn't you exile the Grey Wardens?


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#201
Shadow Fox

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Exactly.

 

The truly pragmatic thing to do would be to either kill them all or dump them into an extremely secure prison (that is, execute most, but save a few to be launched out of trebuchets at any archdemons that might show up in the near future), at least until Cory is dealt with.  People are being emotional and romantic, which I get because I chose to give them another chance.  But if I was playing a practical or "take no risk" character, they would have been dumped.

 

The Wardens are susceptible to mind control by Cory, which is a serious threat, but they also showed that Cory could easily mislead them without even bothering.  Their judgement was bad in multiple ways, and kept making the wrong decisions (keeping Cory a secret in the first place, and pretty much every choice that was made between DA2 and DA:I).

It's more pragmatic not to exile the only force capable of ending the Blight from the continent if you ask me. 



#202
theblackfox

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The Wardens are susceptible to mind control by Cory, which is a serious threat, but they also showed that Cory could easily mislead them without even bothering.  Their judgement was bad in multiple ways, and kept making the wrong decisions (keeping Cory a secret in the first place, and pretty much every choice that was made between DA2 and DA:I).

 

Seriously, who is not in danger of being mind controlled by Corpyheus? He could always just send out some demons, and as we all know, nobody is 100 % safe of being screwed by demons. Just look at what happend to the templars.


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#203
azarhal

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There is no law inhibiting their use of blood magic or any means necessary to end a Blight. In DA:I they attempt to preempt a Blight using stupid methods and are unwittingly serving the Inquisitor's primary adversary.  Exiling them to regroup and allowing them back later, say, once Corypheus is defeated (as many in this thread have said) is really the opportune choice. Who's to say they aren't invited back later? What about the Inquisitor's decision made it a finality? I don't recall her saying 'for all time!", maybe she did, though. Don't recall.

 

I remember the discussion between the characters before having to make the choice mention that the exile is until Corypheus is dealt with and to warn the higher up in the organisation of what happened.



#204
omphaloskepsis

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It's more pragmatic not to exile the only force capable of ending the Blight from the continent if you ask me. 

That won't matter much after they help the new guy take up godhood.

 

The point is that the big threat right now, and probably a much bigger threat overall, is the thousands of years old mage who created the Blight in the first place and is literally trying to become god.  In terms of meta-gaming, yeah, Cory was a pushover.  But in terms of lore he's scary and super-powerful.  And he can subvert Wardens.

 

Like I said, my character, who is almost certainly my head-canon character, went pro-Warden.  But I did it knowing that it was a risky, romantic option.  The smart thing would be to at least lock them up until Cory is put down.  They lose face, but wouldn't be an additional risk.



#205
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Because four Wardens saved the world. Against all odds. In record time. Just ten years before the game starts.

 

Imagine what an army of them could do if used right.


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#206
BroBear Berbil

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Besides, the only "mind control" that Cory did with the Wardens was put the Calling into their heads. They were more a danger to themselves than anyone around them once they told Cory to ****** off. If most people feel comfortable recruiting the Mages after they had truly been mind controlled (or at least their leader claimed to be) then why should the Warden's be banished?

 

This is wrong, go play Legacy.

 

Corypheus' influence had a strong impact on Anders as well as the other Wardens in the prison who he was able to turn into minions just by being asleep. He escapes the prison because he's able to jump into the body of tainted creatures and be reborn, like an Archdemon. Some of this is meta knowledge, sure, but there's enough info available to the Inquisitor to be leery Warden help.

 

And "only" putting the Calling into the head of every Warden in at least half of a continent is a pretty big feat.

 

Everyone is talking about keeping Wardens around for a Blight that isn't occurring, when you're facing an enemy who is like a silver bullet to them. Did the developers seriously create no consequences for letting them stay in Orlais?


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#207
Guest_E-Ro_*

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Because four Wardens saved the world. Against all odds. In record time. Just ten years before the game starts.
 
Imagine what an army of them could do if used right.

Which is exactly why I took them for myself, at least temporarily. They make good minions.
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#208
Guest_TheDarkKnightReturns_*

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That won't matter much after they help the new guy take up godhood.

 

The point is that the big threat right now, and probably a much bigger threat overall, is the thousands of years old mage who created the Blight in the first place and is literally trying to become god.  In terms of meta-gaming, yeah, Cory was a pushover.  But in terms of lore he's scary and super-powerful.  And he can subvert Wardens.

 

Like I said, my character, who is almost certainly my head-canon character, went pro-Warden.  But I did it knowing that it was a risky, romantic option.  The smart thing would be to at least lock them up until Cory is put down.  They lose face, but wouldn't be an additional risk.

 

Corypheus didn't create the Blight. He simply unleashed what was already there. The Blight has existed for at least as long as the Lyrium Idol at the Primeval Thaig and both of those predate the First Blight.



#209
Father_Jerusalem

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I would stand by the Wardens long before I would stand by the Inquisition.

The Wardens are the only group in Thedas which isn't controlled by religion, race, or whatever.

 

And I would say that the cult-like insulated mentality of the Wardens IS a religion. And a dangerous one at that.

 

A religion that has used blood magic on numerous occasions. A religion that has shown an acceptance to summon and work with demons. A religion that helped assassinate the Divine. A religion that accepts murderers and thieves into it to help them evade the law.



#210
Broganisity

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It turned out quite well, all things considered. Two wardens were able to stop the Blight from moving farther north than Lothering. Atypical as far as Blight history is concerned.

 

While being branded as Outlaws, not to forget.

Better to keep them around, at least until there's a way to guarantee no more further blights...I dunno, call the dwarves?



#211
omphaloskepsis

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Corypheus didn't create the Blight. He simply unleashed what was already there. The Blight has existed for at least as long as the Lyrium Idol at the Primeval Thaig and both of those predate the First Blight.

Fair enough.  I was thinking "accidently released the Blight", anyway.  But the point was that Cory is supposed to be extremely dangerous and powerful, on a mythic scale.



#212
Fishy

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Imo they should stop hiring thug, murderer, rapist and evil maniac into their rank.



#213
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Imo they should stop hiring thug, murderer, rapist and evil maniac into their rank.

 

No, they should better screen their conscripts with shady pasts. Loghain is considered a regicide by some, yet he's the guy with intel on Corypheus and who exposes the corrupt Wardens (if you import that world).



#214
Father_Jerusalem

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Because four Wardens saved the world. Against all odds. In record time. Just ten years before the game starts.

 

Imagine what an army of them could do if used right.

 

And imagine what an army of them could do if used wrong.

 

Oh wait. We don't have to imagine it, we just have to remember Warden's Keep, Legacy, and this game.



#215
theblackfox

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And I would say that the cult-like insulated mentality of the Wardens IS a religion. And a dangerous one at that.

 

A religion that has used blood magic on numerous occasions. A religion that has shown an acceptance to summon and work with demons. A religion that helped assassinate the Divine. A religion that accepts murderers and thieves into it to help them evade the law.

 

So which religion should people get rid of first? The one in which name numerous exalted marches were led, a civilization was wiped out, people with inherent ablities were jailed and whatnot or the one that saved Thedas from five flipping blights? Get your priorities straight.



#216
robertthebard

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It turned out quite well, all things considered. Two wardens were able to stop the Blight from moving farther north than Lothering. Atypical as far as Blight history is concerned.


When did Lothering move North of Denerim? This, ladies and gentlemen, is why we have people claiming we can't exile the Wardens, they can't even remember what really happened in Origins.

#217
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And imagine what an army of them could do if used wrong.

 

Oh wait. We don't have to imagine it, we just have to remember Warden's Keep, Legacy, and this game.

 

"Look at this super powerful sword. I can use this to help a lot of people! But this sword was used by a really bad guy before me. Maybe I should just throw it away? Or sell it off to some random vendor? It would be a lot more useful that way."

 

Uh, keep trying to convince people. I'm not saying it's wrong to question. I'm saying it's wrong to say people that disagree with you are wrong.



#218
AshesEleven

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Imo they should stop hiring thug, murderer, rapist and evil maniac into their rank.

 

But those are the bulk of Wardens.  Hard to get anyone else to join an order where death comes sooner rather than later.  



#219
Draining Dragon

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Because dat taint.

#220
Hazegurl

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This is wrong, go play Legacy.

 

Corypheus' influence had a strong impact on Anders as well as the other Wardens in the prison who he was able to turn into minions just by being asleep. He escapes the prison because he's able to jump into the body of tainted creatures and be reborn, like an Archdemon. Some of this is meta knowledge, sure, but there's enough info available to the Inquisitor to be leery Warden help.

 

And "only" putting the Calling into the head of every Warden in at least half of a continent is a pretty big feat.

 

Everyone is talking about keeping Wardens around for a Blight that isn't occurring, when you're facing an enemy who is like a silver bullet to them. Did the developers seriously create no consequences for letting them stay in Orlais?

Oh yeah I forgot about body jumping and Anders. I stand corrected.

 

However, precautions are still taken under consideration when you recruit them. Such as not letting them face Cory head on but use them in conjunction with Inquisition forces to combat the darkspawn popping up.  And I don't see how it's smart to let them wander off freely. When you exile them, you basically turn them loose upon the world knowing the possible influence. And you do this after siding with either the Mages or Templars where the opposite party becomes influenced by the enemy. Where are the consequences to making that decision?

 

Also, Once again. Fereldan's biggest problem during the Fifth Blight was that they exiled the Wardens prior the Blight taking place. All it did was make them completely unprepared and dangerously ignorant to the importance of Grey Warden aid. If it weren't for the HoF, Fereldan would have fallen to the Blight for sure. Which is why Orlais' GW army were busy strengthening their own borders instead of forcibly getting involved. They were prepared to let Fereldan fall on its own sword. So the idea that you could just exile them and then call them up to handle a Blight when you need them is naive. Sure they were going to come at the start of the Blight in DAO, but it also shows that they could just as easily decide to not bother with the journey and come up with their own plan.


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#221
robertthebard

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Oh yeah I forgot about body jumping and Anders. I stand corrected.
 
However, precautions are still taken under consideration when you recruit them. Such as not letting them face Cory head on but use them in conjunction with Inquisition forces to combat the darkspawn popping up.  And I don't see how it's smart to let them wander off freely. When you exile them, you basically turn them loose upon the world knowing the possible influence. And you do this after siding with either the Mages or Templars where the opposite party becomes influenced by the enemy. Where are the consequences to making that decision?
 
Also, Once again. Fereldan's biggest problem during the Fifth Blight was that they exiled the Wardens prior the Blight taking place. All it did was make them completely unprepared and dangerously ignorant to the importance of Grey Warden aid. If it weren't for the HoF, Fereldan would have fallen to the Blight for sure. Which is why Orlais' GW army were busy strengthening their own borders instead of forcibly getting involved. They were prepared to let Fereldan fall on its own sword. So the idea that you could just exile them and then call them up to handle a Blight when you need them is naive. Sure they were going to come at the start of the Blight in DAO, but it also shows that they could just as easily decide to not bother with the journey and come up with their own plan.


...and yet, for 4 centuries, it wasn't a problem. Since it didn't take 4 centuries to defeat Cory, I don't think that's going to be an issue. Let's also not forget that it was like they were exiled out of spite, from Ferelden. They were exiled because they tried to overthrow the rightful King. Maric allowed them back in, and even though it's HoF and Alistair most of the game, there were more than 2 Wardens at the Kocari Wilds.

#222
Father_Jerusalem

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So which religion should people get rid of first? The one in which name numerous exalted marches were led, a civilization was wiped out, people with inherent ablities were jailed and whatnot or the one that saved Thedas from five flipping blights? Get your priorities straight.

 

One of these religions is working with Cory to end the world RIGHT NOW.

 

The other is working to try and stop it.

 

My priorities are just fine, thank you.



#223
synnerman

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I kept the Wardens.
 

1. One, I was expecting a full on Blight to begin, complete with masses of Darkspawn. And there are darkspawn incursions in DA:I.  I wanted to be ready for it. Grey Wardens don't get sick from Blight illness and I was not going to let that resource get away from me.

 

2. They are now MY Grey Wardens, a faction that is loyal to me with no leadership of their own, and possible mistrust of Weisshaupt leaders for keeping Cory secret all this time.

3. I consider what the Templars did much worse than the Wardens. So I decided to keep the Wardens. Yes, that is playing with foreknowledge. The Mages had been manipulated by the Seekers and Wardens by Cory and both were desperate. The Templars were just dicks when they became Red Templars. It wasn't about survival, it was about more power to suppress and I am enjoying kicking their butts.

4. I am going to encourage Cassandra to rebuild the Seekers and the more people from more backgrounds she has to work with the better.



#224
Father_Jerusalem

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"Look at this super powerful sword. I can use this to help a lot of people! But this sword was used by a really bad guy before me. Maybe I should just throw it away? Or sell it off to some random vendor? It would be a lot more useful that way."

 

Uh, keep trying to convince people. I'm not saying it's wrong to question. I'm saying it's wrong to say people that disagree with you are wrong.

 

So you agree. Wardens are just tools and if a tool is no longer working, it should be replaced.

 

Good talk, good talk.



#225
Genetic Destiny

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I'm not taking the risk of having a big portion of my army turned against me. Cory's consistently proven he can use wardens to his advantage and I don't want my organization compromised. Blood magic's not the issue for me; demon-taming is suspicious, but being subverted by my enemy while under my command is not an issue I'll take lightly. Stroud can work on improving them; they're banished until Corypheus is dead or if another blight happens.
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