Is the Arcane Warrior the new TGI/Carrier?
#1
Posté 12 décembre 2014 - 06:06
#2
Posté 12 décembre 2014 - 06:10
Yep.
- Jugger nuggss aime ceci
#3
Posté 12 décembre 2014 - 06:16
#4
Posté 12 décembre 2014 - 06:17
Arcane Warrior has always been an OP class, as soon as I heard that it will be back for MP, I knew this was going to happen ![]()
- Jugger nuggss aime ceci
#5
Posté 12 décembre 2014 - 07:20
Arcane Warrior is a Kroguard in a game with no sync kills.
In other words: OverPowered as hell.
- Jugger nuggss aime ceci
#6
Posté 12 décembre 2014 - 07:38
- Jugger nuggss et -PenguinFetish- aiment ceci
#7
Posté 12 décembre 2014 - 07:38
It's the new Turian Ghost Infiltrator
#8
Posté 12 décembre 2014 - 07:40
Lol, I thought you said Geth Infiltrator.
- Jugger nuggss aime ceci
#9
Posté 12 décembre 2014 - 07:50
Arcane Warrior is a Kroguard in a game with no sync kills.
In other words: OverPowered as hell.
I like Blood rage!
#10
Posté 12 décembre 2014 - 01:02
Legion and templar have to block to attain guard which does not degrade.
AW has to constantly be attacking to get a shield which degrades.
So because AW doesn't have to actively guard makes him op? lol k.
Just because a class has great utility does not mean its op.... necessarily.
#11
Posté 12 décembre 2014 - 01:52
#12
Posté 12 décembre 2014 - 02:00
Guard goes up to like 250.
On perilous 1 hit from a basic ennemy does more than that so your guard bar is gone instantly.
#14
Posté 12 décembre 2014 - 04:49
#15
Posté 12 décembre 2014 - 05:30
only if he has a harrier
#16
Posté 12 décembre 2014 - 05:31
Barrier goes up to 2000-3000.
Guard goes up to like 250.
On perilous 1 hit from a basic ennemy does more than that so your guard bar is gone instantly.
point of interest, damage reduction from armor and other sources effects guard lifebar and doesn't affect barrier, also barrier deteriorates quickly while gured doesn't deteriorate at all.
#17
Posté 12 décembre 2014 - 05:40
It is but for once i am not in favour of a nerf unless they nerf some of the ridiculous boss powers as well.
#18
Posté 12 décembre 2014 - 06:13
I consider the Elementalist to be more like a TGI (Barrier spam = Stimpack spam) plus huge damage output
I equate the AW to a lesser GI tbh (doesn't take as much skill to dominate w an AW, compared to the GI, which in any users hands varies from the uber roflstomp kit, to the guaranteed gold revive medal for his teammates)
#19
Posté 12 décembre 2014 - 06:23
I think he was originally a design idea for ME3MP, but the notion of a male Asari was a bit over the top.
#20
Posté 12 décembre 2014 - 06:29
The multiplayer was simply poorly balanced in regards to weapons vs armor.
We're walking around with lvl 20+ weapons and level 4 armor.
You start the single player game and basically the first crappy armor you have is about as good as the best armor in multiplayer.
This is why classes that dont rely on armor to survive : mages, are really shining right now and classes that were balanced around having armor scaled to the level of the mobs they are fighting : warriors, suck right now.
#21
Posté 12 décembre 2014 - 07:10
The multiplayer was simply poorly balanced in regards to weapons vs armor.
We're walking around with lvl 20+ weapons and level 4 armor.
You start the single player game and basically the first crappy armor you have is about as good as the best armor in multiplayer.
This is so true. When I started playing I just assumed we would unlock tier 3 and even tier 4 armor after building tier 2. Really bizarre choice to make us wear long underwear into mortal danger and call it "armor."
#22
Posté 12 décembre 2014 - 10:20
#23
Posté 12 décembre 2014 - 10:45
point of interest, reduction fr. om armor and other sources effects guard lifebar and doesn't affect barrier, also barrier deteriorates quickly while gured doesn't deteriorate at all.
Seriously dude ? Take your guard bar into threatening or perilous then come back and argue that gaurd is better.
On threatening with two +25% max gaurd passive's you'll still lose full gaurd in just two arrows.
On perilous you may as well pretend it doesn't exist.
#24
Posté 12 décembre 2014 - 10:47
On threatening with two +25% max gaurd passive's you'll still lose full gaurd in just two arrows.
On perilous you may as well pretend it doesn't exist.
Stop playing katari.
Legionnaire and templar can both tank fine in perilous.
As previously noted, guard takes armor into account.
Templars and legs get a lot of armor, AND turn the bolt.
- Shinnyshin aime ceci
#25
Posté 12 décembre 2014 - 10:57
Stop playing katari.
Legionnaire and templar can both tank fine in perilous.
As previously noted, guard takes armor into account.
Templars and legs get a lot of armor, AND turn the bolt.
I wasn't talking about the Katari, which if you don't count the armor bonus from the shield actually has a higher armor rating with the best possible armor at 95 where the best for the templar is 78.
I'm not sure what platform you're on but on ps4 full gaurd is gone in just two arrows on threatening regardless of class.





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