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Self-imposed restrictions to make the game more challenging


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#1
GuyNice

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So like many RPG's, if you play DA:I on nightmare difficulty, the game starts out being reasonably difficult - it requires experience and a fairly deep understanding of the genre to overcome many of its challenges. By the time you reach the mid-game however, the difficulty curve drops rapidly and the game eventually turns into casual mode / impossible to fail, once you've learned how to use the crafting system.

 

As someone who enjoys a challenge, I feel like I could have a more satisfying experience by making some "in-house rules" to keep the gameplay from becoming too easy. Right now I've been thinking that banning tier-3 materials for crafting could do the job. My hope is that it would limit your damage output and mitigation to a level where proper engagement and crowd control would be necessary to success. Another benefit of this approach is it would make many unique items more valuable. Right now unique armor/weapons are at best placeholders until you can craft something which blows them out of the water. At worst they are terrible and way worse than what you already have (even if it took killing a dragon to get them!).

 

Another idea I had was to avoid Focus abilities completely. I feel like many of these abilities are simply too powerful and trivialize the few encounters which actually pose a serious challenge.

 

What self-imposed limitations do you think would make the game more challenging, but still fun and rewarding?


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#2
Matth85

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No Barrier

No crafting

No mages

No Specialization 

Low Level Challenge

Solo

Duo

Only-1-Skill-Tree

No skill tree

 

The list could go on!



#3
GuyNice

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Hence the "fun and rewarding" part of the question. The idea is to find the best combination to make the game hard but still interesting, tactical and with a feeling of progression.



#4
Realyn

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I found the no specialization + no crafting to be interesting. Most of the overpowered stuff comes from either the specialization trees or a combination between that and a normal skill tree. And the no crafting thing really makes opening chests and locked doors more fun. :P

 

I'm doing that on a seperate playthrough that I play from time to time.


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#5
Zenthar Aseth

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I have no idea why they chose to give unique items level restrictions when crafting has none, and is better. It should be the other way around, if anything.

 

You could try with no crafting whatsoever. Or only crafting armor, or only crafting weapons.



#6
Matth85

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Hence the "fun and rewarding" part of the question. The idea is to find the best combination to make the game hard but still interesting, tactical and with a feeling of progression.

That's awfully subjective, don't you think? Some find it fun to take down a High Dragon in op gear in 5 seconds. I find it fun to take it down in 25 minutes undergeared and underlevelled.

Some find it fun to  be a tank and live long, I find it fun to be 1-shot, but deal tremendous amount of damage. (Berserk.. I love that masterwork!)



#7
GuyNice

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It's completely subjective, which is why I qualified the criteria - challenging, tactical, rewards progression. I like the idea of using Berserk. I've always ignored it because it seemed terrible, but you can use it as a handicap to justify wearing T3 gear, and make the game very high risk high reward. I wonder how the math behind it works too...



#8
Matth85

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The damage is a flat out 10% - 30% increase. Instead of hitting for 10k, you hit for 13k.

The defense is a flat out defense decrese -- not damage taken multiplier. So instead of taking 3 times the damage, your defenses got down by 100%-300%. A lot worse! As a DW rogue it means I get 1 shot. It also means I deal a lot more damage. Lots of fun! ;)



#9
Anelyn77

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Once you've learned how to use the crafting system.

 

Correction: once you farmed for T3 schematics and T3 mats. Am currently level 21 (party 21 as well) finished all sidequests / areas except Hissing Wastes / Emerald Graves. Last was Emprise du Lion where I finally got some T3 schematics. So up to that point I played (NM) with T2 gear (schematics / materials) and the game kept being same challenging and fun. With T2 stuff only I can kill the Nightmare demon (which I just did earlier as I wanted to push story forward before going to Emerald Graves / Hissing Wastes) in the Fade so fast that it bugs out (he dies during his speech, and the cutscene with your group running to the portal never triggers). 

 

And this is not abusing Tempest focus or anything else. No Artificer cheese either. 1 Rift Mage, 1 full tank, 1 Tempest - Sera, 1 Assassin - my PC. 143 dps bows, 102 dps staff, 189 dps 1h axe for Cassandra (epic from a dragon if memory serves right). Nightmare has ~70k hp.



#10
Matth85

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No Artificer cheese either

 

There is an artificer cheese?



#11
CohibaX

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I found this to be a problem too, and am consequently on my third start since I keep ending up with OP setups without even trying.  This playthrough has been pretty fun so far though and I am still having to use tactics and good gameplay to succeed.

 

Party setup is Varric, Sera, and Dorian (spec'd with Ice/Necro), and me as a 2H tank.  Avoiding of course any and all exploits related to Tempest etc.  This party avoids KE cheese, Static Cage cheese, double barrier cheese, all the SnS tank cheese etc, while still allowing me to push/enjoy crafting, the other potions and have some challenge that can actually seem nightmarish on nightmare.

 

Using this setup you will absolutely need to learn the enemies tells, when to combat roll or charging bull, when to block, how to use the combos etc... ie really good game knowledge and quick decision making.

 

I also didn't choose a specialization, but that is just because I am playing a dwarf and only Reaver seemed appropriate, and that's not really tankish :)  Heck should a dwarf Templar even be possible?  hmm.

 

EDIT: Yeah I haven't seen anything in artificer that is cheesy, but I'm not really trying too hard either.



#12
Wulfram

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Not taking the extra healing potions perk is a simple way to add a bit of challenge, I think.  And yeah, at least limiting crafting.  And skipping on the most obvious cheese.  Better players would no doubt need to do more.



#13
tmp7704

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Correction: once you farmed for T3 schematics and T3 mats.

No, even with tier 2 you can make items considerably more powerful than what the game will drop in loot (and from merchants) for your level. Case in point, I made a tier 2 sword for Cassandra around level 6-8, using tier 2 materials. Only now, around level 15 things start to drop that come close to it in terms of damage/bonuses. It's similar with the armours. Which is probably why the crafting is set up the way it is, few would bother with it if just meant extra work for nothing better than they'd already have for 'free'.

As such, a simple "no crafting" rule would probably go long way towards making the game feel more challenging, if that's what one is after.

#14
sunnydxmen

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none why even do that lol.



#15
Sevitan7

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Install and play Dragon Age 2 instead, or almost any other Bioware game.

 

I know it's a new engine and "genre" shift with Inquisition, but after the relatively well balanced DA2, there is no excuse for this game being such an unbalanced mess.


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#16
Matth85

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none why even do that lol.

What?



#17
Zenthar Aseth

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Install and play Dragon Age 2 instead, or almost any other Bioware game.

 

I know it's a new engine and "genre" shift with Inquisition, but after the relatively well balanced DA2, there is no excuse for this game being such an unbalanced mess.

what


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#18
Sevitan7

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Which part don't you get?



#19
Capeo

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I think my next run will be a no crafting run on NM. My current NM run I'm in near ful partyl T3 gear with T3 mats at level 17 and can now face roll pretty much anything. And the game bugs out when you've got too many static cages and pull of the abyss going at once. The enemies caught in them start getting teleported all over the map sometimes even losing their textures so they look like mannequins.

#20
BLOOD LORDS

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If it's a challenge you're after, just get drunk to the point where you can't stand up.
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#21
sunnydxmen

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What?

 

 you read me.



#22
Matth85

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 you read me.

Yes.. But I don't understand you.



#23
Anelyn77

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No, even with tier 2 you can make items considerably more powerful than what the game will drop in loot (and from merchants) for your level. Case in point, I made a tier 2 sword for Cassandra around level 6-8, using tier 2 materials. Only now, around level 15 things start to drop that come close to it in terms of damage/bonuses. It's similar with the armours. Which is probably why the crafting is set up the way it is, few would bother with it if just meant extra work for nothing better than they'd already have for 'free'.

As such, a simple "no crafting" rule would probably go long way towards making the game feel more challenging, if that's what one is after.

 

Yes you can, but how many can you make? You can't outfit whole party from clearing 1 zone unless 90% of time spent there is waiting for minerals / plants to respawn and hunting specific beasts to stock up. So it's normally a choice, do I make Cas a better armor or shield, or make myself a better staff or bow?

 

I mean that's what I understand from playing normally, you explore the area fully doing quests w/e, and when you're done, that's it, move on, no going back cause I need 60 more minerals to make everyone better weapons etc. 

 

That's why for example, I prefer to buy deathroots from merchant in crestwood if am making assassin dagger instead of going to western approach or other area to just farm it in the starting zone. It makes sense - for me - to do that, since there is no way to go in that higher level area and get something done.

 

Each to their own, I play the game the way I enjoy it and gives me most value / fun, and am playing it each new time as if it was the first one, ignoring what I already know (locations of good stuff or shortcuts in terms of power etc). And I get them when I am ready to do stuff there hehe :)



#24
sunnydxmen

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Yes.. But I don't understand you.

 

really its not brain surgery  i dont impose restrictions on myself ,in why should for the matter im having a blast how i want too if  you want impose then so be it but shall use all the resources in the game that i enjoy.



#25
Matth85

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really its not brain surgery  i dont impose restrictions on myself ,in why should for the matter im having a blast how i want too if  you want impose then so be it but shall use all the resources in the game that i enjoy.

The question of the thread wasn't "How shall we force Sunnydcmen to play?". This game is easy, hence the question of the OP: how to make it harder, yet rewarding. 

You're not adding anything to that.

 

Also, and not to be overly rude here; My problem was not with what you meant, but how you wrote it. Your english is.. difficult to understand.


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