Thanks for this thread. Funnily enough I was just having these thoughts not long before I saw this post. I'm not going to have another easy nm playthrough. I'd stop playing this game first.
I enjoy crafting, but I don't like that it ruins the game for me. ie it ruins the game's challenge.
Some of the ideas here about no crafting - I was beginning to come to that conclusion myself, but then somebody suggested limiting the crafting, and that did get me thinking.
As tmp7704 said even level 2 crafting does break the early-midgame, so that leaves me with either crafting only tier 1 items with any tier materials, or the ability to craft any tier schematics with only tier 1 materials. I'm thinking allowing tier 1 schematics with tier 3 materials, tier 2 schematics with tier 2 materials, and tier 3 schematics with tier 1 materials. If that still makes me OP, then I'll have to maybe disallow tier 2 and 3 schematics altogether =/
[update - yup, probably only tier 1s next playthrough, tier 3 schematics with tier 1 materials are still way overpowered for the midgame.]
The min-maxer in me would abuse whatever I allow to the hilt, which is fun too, as long as it doesn't break the challenge.
So far I've gotten from this thread which is sounding good:
-Limiting crafting - very necessary.
-No bugs/exploits - always.
-KE - can't choose Fade Shield. That'd fix the worst of it. (I just respecced Viv).
Very tempting:
-Merlik's idea of no heal potions except after the battle is a very tempting proposition, akin to a hardcore mode, though I would allow regeneration pots and tonics, etc... very tempting. I'm almost sure about this one, but it would take the game to a whole new level of difficulty. That would bring the strategizing back. I'd be using resurrection a lot. I like.
-Analyn's idea about only doing an area once and then it's locked out. Therefore no taking lots of time farming for infinite resources... very very tempting.
-No focus abilities.
Maybe:
-No extra potions upgrade is an idea if I'm using healing potions, though it would just make me keep returning to base more, so would only hurt on the major storyline battles.
-No Static Cage - unsure. That never broke the game for me.
-No double Barrier - basically only 1 mage in a party - unsure. That is abusable, though it didn't break my midgame like crafted armor and weapons did.
Probably not:
-No barrier - It's so built into the game.
-Solo - I think that'd feel a bit lonely to me. Though duo is an interesting option... Trio even.
-No specialization - harsh. The game gets a bit boring playing as a mage with just the stock spells. I tried it up to about level 15. I'm glad I didn't choose KE though.
-Eliminating crafting - I will allow a little bit
Thanks much for the ideas. It has me thinking I'm half way through a playthrough and have decided that I'll have to throw away my godly tier 3 armors and weapons.