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Self-imposed restrictions to make the game more challenging


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#26
GuyNice

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Install and play Dragon Age 2 instead, or almost any other Bioware game.

 

I know it's a new engine and "genre" shift with Inquisition, but after the relatively well balanced DA2, there is no excuse for this game being such an unbalanced mess.

Even DA2 is ****** easy once you equip some DLC gear if know how to build your party and setup tactics. So I started avoiding using DLC gear in that game...

 

This game needs more than that however as it does become rather easy. I like the idea of deliberately avoiding stuff like Static Cage, and instead try to go for a "theme", like Blizzard/Frost Wall + Ice Armor, and taking a 2-hand warrior as tank. That and ignoring specializations on at least some chars. Some great ideas so far :D



#27
cJohnOne

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You can not upgrade flask of fire or if you already have you can take it off your bar.  That way you can still use thousand cuts and flask of lightning but not be able to spam them.  :)



#28
Merlik

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I was thinking about this subject a lot and was thinking the following:

 

-No barrier 

-Limiting fast travel - less traveling back to the base

-No jumping past areas, need to treck across the map, reach the zone exit or the furthest camp in the direction you are going

-Less potions

-Less crafting (although I hate that idea since I like making stuff)

 

I was wondering if it would even be more challenging to play on normal, but never use potions. So I would have to travel to a rest point before healing. I may test this.


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#29
Merlik

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Another idea is to only allow potions after the fighting is done. Like set the AI to 0% health before they would use one.


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#30
ironhorse384

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Even DA2 is ****** easy once you equip some DLC gear if know how to build your party and setup tactics. So I started avoiding using DLC gear in that game...

 

This game needs more than that however as it does become rather easy. I like the idea of deliberately avoiding stuff like Static Cage, and instead try to go for a "theme", like Blizzard/Frost Wall + Ice Armor, and taking a 2-hand warrior as tank. That and ignoring specializations on at least some chars. Some great ideas so far :D

i did as well until I hit that brick wall known as "night lies". I stuck to my no dlc equipment up until that point but I couldn't take it any more so I broke down and equipped some of those rings, necklaces and belts for my companions. Now with this game I'm going full no tac cam or pausing.Although I do still use the tac cam to check some the enemies resistances.



#31
RamonNZ

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Thanks for this thread. Funnily enough I was just having these thoughts not long before I saw this post. I'm not going to have another easy nm playthrough. I'd stop playing this game first.

 

I enjoy crafting, but I don't like that it ruins the game for me. ie it ruins the game's challenge.

 

Some of the ideas here about no crafting - I was beginning to come to that conclusion myself, but then somebody suggested limiting the crafting, and that did get me thinking.

 

As tmp7704 said even level 2 crafting does break the early-midgame, so that leaves me with either crafting only tier 1 items with any tier materials, or the ability to craft any tier schematics with only tier 1 materials. I'm thinking allowing tier 1 schematics with tier 3 materials, tier 2 schematics with tier 2 materials, and tier 3 schematics with tier 1 materials. If that still makes me OP, then I'll have to maybe disallow tier 2 and 3 schematics altogether =/

[update - yup, probably only tier 1s next playthrough, tier 3 schematics with tier 1 materials are still way overpowered for the midgame.]

 

The min-maxer in me would abuse whatever I allow to the hilt, which is fun too, as long as it doesn't break the challenge.

 

So far I've gotten from this thread which is sounding good:

 

-Limiting crafting - very necessary.

-No bugs/exploits - always.

-KE - can't choose Fade Shield. That'd fix the worst of it. (I just respecced Viv).

 

Very tempting:

 

-Merlik's idea of no heal potions except after the battle is a very tempting proposition, akin to a hardcore mode, though I would allow regeneration pots and tonics, etc... very tempting. I'm almost sure about this one, but it would take the game to a whole new level of difficulty. That would bring the strategizing back. I'd be using resurrection a lot. I like.

-Analyn's idea about only doing an area once and then it's locked out. Therefore no taking lots of time farming for infinite resources... very very tempting.

-No focus abilities.

 

Maybe:

 

-No extra potions upgrade is an idea if I'm using healing potions, though it would just make me keep returning to base more, so would only hurt on the major storyline battles.

-No Static Cage - unsure. That never broke the game for me.

-No double Barrier - basically only 1 mage in a party - unsure. That is abusable, though it didn't break my midgame like crafted armor and weapons did.

 

Probably not:

 

-No barrier - It's so built into the game.

-Solo - I think that'd feel a bit lonely to me. Though duo is an interesting option... Trio even.

-No specialization - harsh. The game gets a bit boring playing as a mage with just the stock spells. I tried it up to about level 15. I'm glad I didn't choose KE though.

-Eliminating crafting - I will allow a little bit

 

 

Thanks much for the ideas. It has me thinking I'm half way through a playthrough and have decided that I'll have to throw away my godly tier 3 armors and weapons.


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#32
GuyNice

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Nice post! I figured I'm not the only one who doesn't like their game too easy. I like your 1-3, 2-2, 3-1 idea about schematics and materials. So far I've been experimenting with using tier 2 materials for armor/damage values, while still allowing tier 3 mats for utility, offense and defense slots. No limits on schematics tiers. It does feel slightly too powerful.

 
No farming is another good one. Reduces gameplay fatigue while increasing challenge/variety (using the Masterworks you happen to find rather than the "best"). 
 
Also, I've been avoiding focus abilities completely, which has been working great. I get extra room for situational abilities while avoiding insta-win buttons. It also frees up 2 inquisition perks (gotta get dat horse riding defense :P)
 
About KE. No fade cloak seems reasonable. But I wonder if just not taking fade blast is enough. Didn't play KE that much though so I'm not sure.


#33
Gnoster

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What self-imposed limitations do you think would make the game more challenging, but still fun and rewarding?

 

Depending on how one feels about the whole no healing spells in the game, I would probably start with disallowing myself to ever use a resupply station during quests especially main quests. Having just finished the game for the first time (hard difficulty) I took too much damage in the first phase against Corypheus (or rather from the adds), so used a bunch of potions thinking "I am screwed", however immediately I got access to a resupply station and it has been like that throughout the game. Why remove healing spells with the argument "we want you to think strategically and avoid combat" but litter the universe with resupply stations and camps? Never once did I question whether I should start a fight.

 

Second I would go for friendly fire, because the over the top combat animations and lighting from spells will - I am guessing - spell doom on your characters because half the time you can't see where or what they are standing in. To be fair just as often that is due to the tactical camera not being able to remove obstacles from it's overview. If enemies can't hurt you, be sure and make it so you die from friendly fire :-)

 

Another could be to limit yourself to e.g. tier 2 gear. This should provide an obstacle in late game, though proper specced 2-3 sword and shield warriors + 1-2 knights enchanter mages are an invunerable party no matter the gear as I found out in my fight against the Highland Ravager dragon.



#34
RamonNZ

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I missed that idea about no focus abilities. That's a good point about the insta-win button. I always forget to use them since the challenge disappeared at about level 10.

 

Gnoster - I always assume friendly fire is a given ;)

 

About 1-3, 2-2, and 3-1. I tried it and the Tier 3 schematics still make semi-epic weapons which would ruin a mid game but become redundant in the endgame. So... Since I'm nearing my endgame I'm going to do it this time around, but next playthrough tier 1 schematics only - that should help get to skyhold and little much after that.

 

-> The more I think about it no heal potions is the way to go too. Regen only, so no instant life saves. That makes for a potential wipe around every corner, which is what nightmare was like in the earlier games.



#35
MadDemiurg

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My personal settings for the 2nd run

  • No potions/tonics/grenades except basic healing
  • No specializations
  • No crafting
  • No focus
  • No sidequests unless extra power needed for progression (eliminates the tedious part of the game as well)


#36
GuyNice

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After experimenting with crafting to identify the most OP elements, I believe that Hidden Blades and guard on hit are the most OP masterworks and can trivialize the game with certain builds. So for my next playthrough, since I don't really like limiting party size (I like controlling multiple characters and listening to banter), I've decided on the following restrictions:

 

• No exploits (obviously)

• No focus abilities

• No KE fade cloak

• Crafting limit: tier 2 schematics/mats, t3 schematics can be used with t1 mats (for variety of armor/weapon looks).

• No Hidden Blades or guard on hit masterworks (may add more to this list)

• No shortcuts (i.e running to buy schematics). Hissing wastes and Emprise du lion are saved for last.

• Only 8 healing potions


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#37
tmp7704

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Yes you can, but how many can you make? You can't outfit whole party from clearing 1 zone unless 90% of time spent there is waiting for minerals / plants to respawn and hunting specific beasts to stock up. So it's normally a choice, do I make Cas a better armor or shield, or make myself a better staff or bow?

Tier 2 items don't take all that many materials to make, so I had enough Paragon's Luster for entire party just from picking up stuff along the way in the Oasis zone I hit early (level 6 or so), and if I remember right you can buy unlimited amounts of tier 2 leathers in Crestwood keep which you can also get pretty fast? I dunno, but I had enough of stuff to comfortably equip the whole party not long after the start; if I chose not to it was mainly because I didn't like the looks I could get.

That's without outright cheating, like unlocking Empire zone early and just one-shotting these snuffler things right outside of the camp for 5-10 drops of tier 3 leathers each, that you can use to craft gear wearable by everyone.

#38
Pacman

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After experimenting with crafting to identify the most OP elements, I believe that Hidden Blades and guard on hit are the most OP masterworks and can trivialize the game with certain builds. So for my next playthrough, since I don't really like limiting party size (I like controlling multiple characters and listening to banter), I've decided on the following restrictions:

 

• No exploits (obviously)

• No focus abilities

• No KE fade cloak

• Crafting limit: tier 2 schematics/mats, t3 schematics can be used with t1 mats (for variety of armor/weapon looks).

• No Hidden Blades or guard on hit masterworks (may add more to this list)

• No shortcuts (i.e running to buy schematics). Hissing wastes and Emprise du lion are saved for last.

• Only 8 healing potions

 

I would also add rift node dispelling to the list. It is a cheap tactic that removes any challenge from rift encounters.

 

No jar of bees or confusion grenades. Seriously.

 

Using only 1 potion per party member during regular combat (non boss fights) would also seem like a great difficulty increase, especially if you roll 2 or 3 mele's like I always do. I'm also leaning towards no HP pot during combat, only regen pots, but I'll have to test that during haven fight in this play through to see if I will not get slaughtered.

 

I decided to use only iron bark and bear claw masterworks for crafting. I crafted over 50 armors and only got lucky once :D. Other masterworks seem to be too powerful for my taste.


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#39
RamonNZ

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I've switched to no healing pots during combat, only regen, and suddenly the challenge is back and people are dying or coming close, especially with boss fights with lots of adds.

 

No rift node dispelling... good one. that does remove 50% of the challenge.

 

Off topic on the masterworks - personally a 10% stat increase just doesn't seem worth it to me, when there are other things much better.

 

Hidden blades - doh I've been enjoying that one. Guard on attack - makes sense. Since I'm only allowing tier 1 schematics next game I'm allowing them since they won't be forever.

 

Good ideas here.



#40
Blackstork

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Go Duo Nightmare FF on. This is least os settings that could be challening but rewarding. Some classes wont stand Solo (I still hardly imagine mage doing solo Haven battle)

 

Crafting and Specs are fun part of the game. It also brings customisation. Better remove companions. 

Duo is fine. Try to Duo NM, it is rewarding.

Rest of limitations seem fluff. Just go yourself + 1 companion on NM. If you dare go solo.

Rest is meaningless and removes legit fun parts of the game, while reducing allies in fights is just reducing your direct advantage.



#41
MadDemiurg

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Mage Haven solo is doable with wall of fire and a lot of kiting. It's easier than warrior solo if anything.



#42
lastpawn

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My rules. On Nightmare.

 

1. No Tier 3 crafting <= necessary :(

 

2. No going out of my way to farm for resources -- if I come across these, good, otherwise, tough luck

 

aaaaand, most importantly

3. I never equip items with better bonuses if they look significantly worse on the character in question <= helps more than you know and satisfies my inner fashionista... a win-win situation.


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#43
GuyNice

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Go Duo Nightmare FF on. This is least os settings that could be challening but rewarding. Some classes wont stand Solo (I still hardly imagine mage doing solo Haven battle)

 

Crafting and Specs are fun part of the game. It also brings customisation. Better remove companions. 

Duo is fine. Try to Duo NM, it is rewarding.

Rest of limitations seem fluff. Just go yourself + 1 companion on NM. If you dare go solo.

Rest is meaningless and removes legit fun parts of the game, while reducing allies in fights is just reducing your direct advantage.

 

While this is a good way to increase the challenge, I like the party management aspect of cRPG's, as well as the character interactions and commentary. That's why I'm trying to find settings that feel "right" without limiting party size. Although I can totally get how approaching the game with a Dark Souls mentality and soloing can be (insanely) challenging and rewarding.

 

 

3. I never equip items with better bonuses if they look significantly worse on the character in question <= helps more than you know and satisfies my inner fashionista... a win-win situation.

 

I assume you play with helms revealed? Some of the helms/hats in this game look so out of place...

 

I would also add rift node dispelling to the list. It is a cheap tactic that removes any challenge from rift encounters.

 

No jar of bees or confusion grenades. Seriously.

Good points, totally agree about rift node dispelling. I've been avoiding doing that for a while now. To continue the potion/grenade theme, I decided not to unlock the 3rd potion/grenade slot. Forces you to consider carefully who is carrying what.



#44
konfeta

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You should wear the Victim of Fashion amulet.


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#45
lastpawn

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I assume you play with helms revealed? Some of the helms/hats in this game look so out of place...

 

Yeah. Really limits the number of options if you're determined to lead the Inquisition in style. Mostly the companions wear whatever headgear they came with.



#46
Zenthar Aseth

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I like the party banter, but the challenge of soloing is really fun too, so I've ended up going 50-50 solo and party. Always taking a full party, and different party members, when going out to gather resources, etc, or when doing a main quest where there's significant companion dialogue, but otherwise soloing content where your party has no special role. This is almost impossible to do if it's your first playthrough, of course, since you don't know what's going to happen, but if it's your second+ playthrough, no problem.



#47
Blackstork

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I doing duo NM FF on run. So far its very fun. I like my black haired duster DW rogue babe. 



#48
Giantdeathrobot

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Nightmare, FF, No barrier, no crafting, no 12 healing pots is probably as hard as you can make the game before it starts being frustrating IMO. Not counting having less than 4 characters in the party, I'll be banished to the Fade before I stop using the very reason why I play Bioware games.


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#49
RamonNZ

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Is playing with no barrier in nm feasible? I guess it'd free up a heck of a lot of skill points for abilities with stuns etc.



#50
Sevitan7

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Sure it can be done, just requires a lot more micromanagement due to the AI. As long as your tank's gear is good and you ensure he has most of the aggro at all times you should be fine.