I personally would like a mod that cuts your XP and Power awards in half.
Self-imposed restrictions to make the game more challenging
#51
Posté 17 décembre 2014 - 04:26
- teks aime ceci
#52
Posté 17 décembre 2014 - 08:22
I look forward to see what the modding community can pull off here.
If I had a working softice/debugger for win8.1 I'd just up the difficulty and my problems would be solved.
#53
Posté 17 décembre 2014 - 02:57
Well no guard on hit or hidden blades. Only critical crafting allowed. As soon as those two masterworks went on game became too easy.
#54
Posté 17 décembre 2014 - 03:28
Well no guard on hit or hidden blades. Only critical crafting allowed. As soon as those two masterworks went on game became too easy.
Critical crafting may still make your game too easy, on my last nm run I had an assassin with two mastercrafted dual blades that did 500dps each (counting runes), guard on hit wasn't necessary since I one shot pretty much everything by stacking +crit damage and abusing Knife In The Shadows. I put a hidden blades proc on my armor, but that was just a bonus and usually just resulted in even more of an overkill.
I'm just going to do a no-crafting run next, that should be enough to make nm a decent challenge without imposing any further restrictions on builds since the best unique items in the game aren't as good as crafted T2.
- zeypher aime ceci
#55
Posté 17 décembre 2014 - 07:09
Usually I craft equipment that doesn't use my best resources. That usually keeps the challenge high enough to keep me interested. You can also try not equipping accessories. I typically don't limit myself on classes/abilities because that's tied to gameplay. If I can limit my stats, rather than my gameplay options, it feels more like I'm creating more challenge while not limiting the gameplay. I don't know if the way I worded that makes sense, but it's how I think of it.
- RamonNZ aime ceci
#56
Posté 17 décembre 2014 - 07:32
Critical crafting may still make your game too easy, on my last nm run I had an assassin with two mastercrafted dual blades that did 500dps each (counting runes), guard on hit wasn't necessary since I one shot pretty much everything by stacking +crit damage and abusing Knife In The Shadows. I put a hidden blades proc on my armor, but that was just a bonus and usually just resulted in even more of an overkill.
I'm just going to do a no-crafting run next, that should be enough to make nm a decent challenge without imposing any further restrictions on builds since the best unique items in the game aren't as good as crafted T2.
True but still plaes in comparison to guard and hidden blades. Mind you i am speaking from playing 2 handed reaver.
#57
Posté 17 décembre 2014 - 07:38
- TeraBat et Regan_Cousland aiment ceci
#58
Posté 17 décembre 2014 - 07:44
1) First. You get Berserk.
2) Then. You get all 3 Berserks. 10%, 20%, 30% (30% exist.. right? I haven't seen that one yet!)
3) Now, you do a shitton of damage, but you also die in 1 hit.
4) Then you enjoy the ultimate glass cannon build in the game.
...
5) Profit
Oh. And tier 3 crafting should not be allowed for a challenge-run. It's simply too broken. The game feels a lot more "balanced" by limiting oneself to Tier 2!
- RamonNZ aime ceci
#59
Posté 17 décembre 2014 - 09:37
Oh. And tier 3 crafting should not be allowed for a challenge-run. It's simply too broken. The game feels a lot more "balanced" by limiting oneself to Tier 2!
What do you think about tier 3 schematics with tier 1 materials? I'm debating whether to incorporate that in my new playthrough or stick with tier 2 max.
#60
Posté 17 décembre 2014 - 10:21
I've done tier 3 with tier 1 materials. It's still pretty powerful. 200 armor instead of 253 armor is still pretty godly and ruins the mid game imo. Then again with other limits it might be okay.
- GuyNice aime ceci
#61
Posté 26 décembre 2014 - 12:36
Maybe its best to explore what breaks the game and go from there:
1. Game breaking exploits - flask of fire + thousand cuts, infinite amulets of power, infinite schematic/gold farming
2. Tanks - A single well built tank can nullify any encounter short of a level 20+ dragon
3. Crafting - Tier 3 gear is too powerful for the content and has no level restriction
4. Specializations - Some skills are just incredibly powerful including walking fortress, flask of fire/lightning
5. Fade shield - allows tank status while still allowing you to do massive spirit damage and empowered fire spells
6. Having a party of 4
As a result:
1. Simple do not use exploits, easiest solution ever
2. I can not really imagine playing the game without a tank nor would it be enjoyable if I'm having to kite a vanilla mob for 15 minutes each.
3. Limit yourself to tier 1 gear(tier 2 mats or lower) and a SINGLE tier 2(any tier mats) item until level 16, then you can use 6 tier 2 items(tier 2 mats or lower) and a SINGLE tier 3(any tier mats) item. Crafting is very fun and it should not be removed entirely but level restrictions make sense. Limiting the amount of higher tier items means you need to choose between armor stacking or having a slightly more powerful beatstick.
4. These add a lot of fun and flavor to the game and should be fine as long as your gear is limited
5. Absolutely never use fade shield if you have a KE.
6. It would really detract from the story if I could only use 1 or 2 characters but this would be one of the most severe limitations possible.
Additional limiters:
1. Restrict yourself to 8 potions
2. Restrict how often you use regeneration potions, bees, confusion grenades perhaps only vs bosses
3. Restrict cherry picking tier 3 accessories such as superb rings/amulets of (x) from hissing wastes or other areas
4. No purposeful over leveling. you should start the battle of haven at level 8 or earlier.
5. Friendly fire on!
I think the issue is finding the right balance between enjoyment and challenge which will vary between people. Even the most sadistic of players is not going to have a good time as a solo mage limited no zero potions and only tier 1 gear and only staff attacks for the entire game- if thats even possible. There is also a difference from adding meaningful challenge to simply denying enjoyment, for example, the above scenario with the added requirement of having berserk on every possible slot in addition and you also have to be buzzed.
So far, the most fun fight has been highland ravager at level 17 with 2-3 pieces of tier 3 gear and the rest tier 2 or lower. I only had a 10% success rate but it was brutal yet satisfying when I did prevail.
#62
Posté 26 décembre 2014 - 06:16
with the shoddy ai, their shortcomings up my difficulty because i take much more of the burdon of the fight. Its been working really well so far. Ive tested using tactical and it definately drops the difficulty.
- Regan_Cousland aime ceci
#63
Posté 26 décembre 2014 - 06:23
My only self-imposed restriction is: No death ever (on nightmare + friendly fire)
If my main char or any of my companions die during a fight I declare the fight to be invalid and reload. ![]()
I just have a huge dislike for the death-mechanism as it breaks immersion for me (more so than reloading).
- zeypher aime ceci
#64
Posté 26 décembre 2014 - 07:55
Great topic, though hard to pin-down what strikes a balance between difficulty and fun for everyone, since it's so very subjective.
I would say the utter limit of difficulty is doing a Nightmare solo playthrough, no potions (including healing) - just like in the good old Origins days.
You can pile on no crafting, etc, but at some point it becomes an exercise in masochism. Still with enough perseverence I am certain the game can be beaten under any set of rules, except perhaps something truly silly - like a no spec/no gear scenario.
#65
Posté 26 décembre 2014 - 09:40
Bioware should just find good ways to increase nightmare difficulty. It is easy and boring after you get some gear and specs.
It should not be the players responsibility to dumb themselves down and avoid content to get a challenge on the games hardest difficulty mode.
Nightmare should be damn hard from start to finish. Not start hard and them become easy and boring once you out level everything. I finished my nightmare play through feeling unsatisfied with the challenges presented. It was not a nightmare at all. Disappointing.
#66
Posté 26 décembre 2014 - 12:58
So I'm doing a 4th NM playthrough now and here are my personal restrictions:
Item related:
- Only regeneration potions during combat. Healing potions are allowed only after combat
- No Jar of Bees or Confusion granades
- Only two upgrades for potions/granades
- T2 schematics with T2 materials only. Can use a single T3 schematic with T1 material if it looks good after level 16
- No crafted weapons
- No masterworks
- Focus on item looks rather than actuall attributes
Gameplay related:
- Do not learn any exp boosting perks
- Try to read as little books as possible (they give TONS of EXP)
- Sell all research items (can thousands of EXP)
- Skip all side quests in hinterlands and never return there after level 6 (maybe for fade rifts only) - doing so I reached skyhold at level 8 with 14 hours into the game
- Skip Exalted Plains(the zone is just an exp grind fest filled with boring content)
- Do not use dispel on fade rift nodes
- Use at least two melee companions
- No fast travel to camps, unless you just entered the zone
Ability related (IMO most abilities are fairly balanced):
- No focus abilities
- No fade shield
Following these routes I managed to maintain a fair challange throughout the game. In my first playthrough I finished the game being level 23, on the 3rd one following these rules I finished at level 17. I'm yet to defeat 4 more dragons on that character. I expect to finish the game at about level 16-17 on 4th run as well.
- GuyNice aime ceci
#67
Posté 29 décembre 2014 - 01:00
Personally, I feel that the game is too easy on NM for most of you because you guys actually try to optimise your character, farm for gear/schematic, use some bug/glitches to your advantage, or what not. (hey it's a game, optimising character and what not is what I do sometimes too)
Or maybe I'm not on your level yet. I too find NM too easy past a certain point (depending on my inquisitor class), usually after Skyhold, but I still find NM a bit challenging on some occasion etc, lvl 12 part in Emprise du Lion and Hissing Waste (in part due to horrible Tac Cam).
Despite that, on DA:I (after my first play through) I wanted to set limitations that would feel natural without feeling like I'm depriving myself of certain gameplay aspects.
So here they are
1) Theme play: I build character and equip them based on what I *think* they would be like. (and what they will be used for. More on that in second point)
Cassandra as a 2h Templar using Greatswords only. She wants to protect people, but doesn't wait around, instead prefers to rush head on and do things. She isn't a bulky muscular warrior, so axes and hammers are out. 2h Skills are a no go too, as they all involve some sort of smashing or feats of strength. I built her around magic, faith(wrath of heaven, dispel and Blessed Blades) & command/rallying of troops (War Cry, Rally, war horn etc). Bull Rush for the lolz because she strikes me as impatient. End result? A rather demon oriented 2h semi tank & CC warrior.
I also equip them based on what I think they'd wear. Like particularly colourful clothes for Dorian hehe.
I built the rest of my companion the same way too
Varric as poison + trap user, no leaping shot for him because its ridiculous that he would be that agile...
Sera as a lightning fast DW warrior, Cole as the invisible killer, Blackwall as a pure defender etc.. Which brings me to my second point
(I could post more about the exact builds, but then I'd be influencing you based on my thoughts
)
2)Party Forming
In my first playthrough, i used only Cassandra, Sera and Dorian.
Subsequently, I decided to form teams out of my 9 companions.
I only bring Solas (specialise in rifts & spirits), Cassandra (Seeker/anti demon specialist) and Cole (spirit himself) for rift closing.
Blackwall, Dorian & Sera for human battles (I swap out Sera for Varric if I know the battles will be in confined/urban areas like the Siege of Adamant, Winter Palace or such. A trap layer works better)
Leaving Iron Bull, Vivenne + 1 other for dragon hunting only. (I built Bull as a super reckless berserker, meaning Viv needs to constantly take care of his HP/revive him)
3)Don't play to craft
Seriously, the items I find are good enough, maybe craft a few nice looking ones here and there with what I have, but I don't go out of my way to plan, collect and craft the ultimate item.
4)Focus/combo Finishers (Ok I broke my own rules a bit by limiting myself)
I specifically set up fights in such a way that the ending will *ALWAYS* be flashy. Last Darkspawn with 1/5 hp left? thousand cuts on him.
a bunch of wolves approaching? Abyss Pull + Static cage + Firestorm for the lulz. It's fun and more or less ensures you don't have full focus for the really important fights.
I may have a few more restrictions that I unknowingly placed on myself, but these 4 are the ones that comes to mind first.
Lastly (and off topic), apparently there are mods for the game. So sit back and hope for difficulty mods ![]()
#68
Posté 29 décembre 2014 - 07:54
My last run i went with:
stuff and specs:
-no crafting
-no potion upgrades
-no grenades
-no focus abilities
-no glitches (obviously)
playstyle:
-only control inquisitor (except minor positioning adjustments during dragon fights. Also standard fights needs to be initiated with the tank, or there's going to be aggro everywhere.)
-i ended up almost never using potions on anything except the tank during fights and just let the AI die if they messed up (which they do quiet a lot). Then u kinda have to sneak away to revive them 'n'stuff (or just leave them dead) which makes fights a bit more engaging and non-linear.
as far as party setup i didn't use anything really broken. Main party was:
Ironbull non-spec tank.
Cole DW assasin
Dorian Walking bomb / Inferno
Myself Walking bomb / Storm mage
Verdict:
No crafting worked decently, until i started getting to stuff that was equally (or close) to the same level as t3 stuff. Even so i could probably have completed the game with ease using only "item level 16" stuff. It made the game feel a little more interesting as i just took what a got and could find in shops, which was sort of fun. Although the limit on how much you can find and buy is kinda of a turn off, as there's not much customization to be done whatsoever. Im thinking about using only low level crafted stuff for another playtrhough and see how that works out. Im thinking:
lvl 1-11 - T1/T1 Materials
lvl 12-16 T1/T2 materials and or T2/T1 Materials
lvl 16 T2/T2 materials
No mastercrafts whatsoever. Maybe crit craft.
I find that a major thing that bugs me is the amount of xp i receive, even without xp boost perks. So next run i might skip picking up codex entries and not handing in research items as well.





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