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Is Reaver even viable on perilous?


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23 réponses à ce sujet

#1
steamcamel

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I get that this is a glass cannon, but I have a hard time seeing how this class is useful on perilous. She just dies before she can even swing the axe. Even faster when I put down ring of pain and start ravaging. Devour is completely useless.

 

I go in after the tank grabs aggro. I have a purple axe with master lightning rune, I'm wearing dread reaver mail with melee/ranged defense and health boost, and yet she just gets moved down when fighting two or more enemies.

 

War horn feels completely useless, since you get murdered while in the blowing animation.

 

How to reaver?

 



#2
epsilon285

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Wait until the rampage bug is fixed?
I suggest switching out ring of pain for the ground slam attack, its good cc, which the reaver needs.

#3
bluekitsune

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Right now till they update MP. As of what I know, all you can do is spam promote till you have the stats to carry you.

 

Or, you could pretend you're playing an Asian mmo. Which is usually unfair to the melee that isn't the tank. With no progression other than leveling non stop.



#4
Xhal

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#5
wKmike

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Reaver is pointless with the rampage bug. Would wait until it's fixed



#6
Ghanima

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If you play very smart, wait for barrier, don't charge like a retard, and have a level 20+ weapon with upgrade, you can play, but always remember that you will be more a problem than a solution.

 

So far we have played with a some melee on perilous and we have see only a few melee doing a decent job...most of them die once or twice per round

When we have 3 barriers then any melee can do the job.



#7
steamcamel

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Great ... so it's broken. Thanks for the warning.

 

warhorn.jpg



#8
Scearcely

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Reaver is pointless with the rampage bug. Would wait until it's fixed

 

mentioned this in the other thread about reaver/rampage.  If reaver requires one particular skill for it to even function, then it has problems we should be discussing.

 

There isn't a single other class where if they don't take/use a skill, no matter how integral it seems to the class, they will suddenly cease to function.  Particularly if said skill isn't an auto acquire like keeper's barrier/ legio's shield block


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#9
DivineAura

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Done perilous with reaver once with 3 mages to cast barrier and yeah, my rampage is bugged so I had to keep using dragon strike + devour.



#10
diagorias

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mentioned this in the other thread about reaver/rampage.  If reaver requires one particular skill for it to even function, then it has problems we should be discussing.

 

There isn't a single other class where if they don't take/use a skill, no matter how integral it seems to the class, they will suddenly cease to function.  Particularly if said skill isn't an auto acquire like keeper's barrier/ legio's shield block

I dunno, assassin without stealth is pretty pointless :P Also Firestorm for the Elementalist and long shot for the archer are pretty vital too, you can play without it, but you can also play reaver without ravage, it will be gimping you, but it's always possible.


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#11
Credit2team

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you need a damn good weapon and for someone else to tank



#12
diagorias

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you need a damn good weapon and for someone else to tank

Even with Ravage working as intended, I doubt you can tank as a Reaver. Maybe if you stacked cunning by promoting, but otherwise archers will tear you to shreds.



#13
Scearcely

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I dunno, assassin without stealth is pretty pointless :P Also Firestorm for the Elementalist and long shot for the archer are pretty vital too, you can play without it, but you can also play reaver without ravage, it will be gimping you, but it's always possible.

That's kinda my point, most people talk about the rampage bug as if the class isn't even viable in threatening, let alone perilous.  so is the class merely gimped by not having rampage or is it actually broken?

 

I don't have a great deal of perilous experience, to me it suffers from the same problems as high difficulties in me3mp(enemy stats stupidly overinflated turning each match into a slog).  but the few times i've ventured in(granted, on an assassin) it seemed there was nothing that rampage's healing/attack boost would really save you from.  If you get targeted by 2 or more archer's without guard or barrier, you're dead.  nothing about rampage protects you from that.  it doesn't apply enough damage to make a significant dent in your killspeed, particularly given it's healing prevent bonus damage on dragon rage, and it doesn't heal enough for the massive shots you're taking with each enemy attack

 

The op's comment was basically " i feel way too easily killed on perilous"  responses were "its because rampage bug"  my argument is, "no, warriors are way too easily killed on perilous"  rampage being bugged doesn't factor in.


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#14
Credit2team

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Even with Ravage working as intended, I doubt you can tank as a Reaver. Maybe if you stacked cunning by promoting, but otherwise archers will tear you to shreds.

hence why I said someone else needs to tank


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#15
MaxCrushmore

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Only with another player actively spamming Barrier.

 

Honestly, the Reaver is great when paired with an AW (surprise surprise) as PotA pulls all the enemies together tight to be felled by the Reaver aoe damage



#16
diagorias

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It's interesting that both Two-Handed warriors have troubles tanking, mainly due to archers. The Katari possibly got a parry, but that doesn't work against ranged attacks and the Reaver got selfheal, but has too little mobility to use the selfheal when facing archers (in open spaces). I understand that not every warrior class should be able to tank and of course you got potentially rogues who can take care of the archers, but it still feels like an oversight. Because you do need another tank if you are taking either the Katari or the Reaver, since legionnaire and possibly AW are the only tanks, the options are somewhat limited if you choose to bring one of those characters.

 

hence why I said someone else needs to tank

Excuse me, misread your post.


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#17
Dre G Writer

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I've read all the post here and I haven't seen anyone say what the true problem is........................armor.

 

Until bioware put in armor thats higher than level 6, this will be a problem.

 

Tackling enemies thats ment for players level and gear to be level 16 and higher,  while wearing a level 4 armor aint gonna cut it. Not to mention, we can't even craft armor parts.

 

I feel all this stuff was intentionally help back to be released little by little over a long stretch of time.

 

OR

 

Those systems weren't actually ready by release date.

 

It's all going to be free so it doesn't bother me, but I would like some higher level armor though.


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#18
Shinnyshin

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I've read all the post here and I haven't seen anyone say what the true problem is........................armor.

 

Until bioware put in armor thats higher than level 6, this will be a problem.

 

Tackling enemies thats ment for players level and gear to be level 16 and higher,  while wearing a level 4 armor aint gonna cut it. Not to mention, we can't even craft armor parts.

 

I feel all this stuff was intentionally help back to be released little by little over a long stretch of time.

 

OR

 

Those systems weren't actually ready by release date.

 

It's all going to be free so it doesn't bother me, but I would like some higher level armor though.

Problem is if Reaver/Katari get armour upgrades that'll let them brawl in Perilous, what would that mean for the Legionnaire?  Given that he can already handily tank Perilous, he'd be absolutely unkillable if your theory of dramatically leveling up armour over time held.  Plus the fact that other classes can tank Perilous reliably with even lower armours (Legionnaire's base armour is lower than Reaver's and way lower than Katari, right?) says to me it's about the kit, not the armour #s.

 

If you're with a competent group, Perilous is a difficulty where good, well-equipped players die if they make the slightest misstep and can easily have an out-of-their-hands death once per run.  Maybe even twice.  But you'll consistently clear barring something horrible because if most players are on top of it, you'll be alright.  I feel like that's where the difficulty is supposed to be.  The problem, in my view, is that Reaver can't afford that one death.  Everyone else just gets back up if they get Templar Knight cheesed from out of vision...but Reaver can't do that with Rampage bugged.  Reaver's basically playing permadeath mode with one of the riskiest kits on a gameplay format where unavoidable deaths sometimes just happen.



#19
tbxvividos

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Reaver got selfheal, but has too little mobility to use the selfheal when facing archers (in open spaces).


Stop running in a straight line and start running diagonally.

Also use devour for an additional gap closer and stagger.

You're welcome.

#20
PurpGuy1

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L2ParabolicArc



#21
diagorias

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Stop running in a straight line and start running diagonally.

Also use devour for an additional gap closer and stagger.

You're welcome.

Doesn't work when they are using their long shot though, which one or two shots you in perilous, so yea.



#22
Shinnyshin

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Stop running in a straight line and start running diagonally.

Also use devour for an additional gap closer and stagger.

You're welcome.

Doesn't change the fact that Perilous is a mode where things can just go wrong and Reaver is basically playing with permadeath.



#23
tbxvividos

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Doesn't change the fact that Perilous is a mode where things can just go wrong and Reaver is basically playing with permadeath.


My reaver does just fine until the rampage bug kicks in.

Could say the same for various other people's reavers I've played with.

The bug is the only thing holding the class back, which I'd assume will be fixed at some point.

#24
Shinnyshin

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My reaver does just fine until the rampage bug kicks in.

Could say the same for various other people's reavers I've played with.

The bug is the only thing holding the class back, which I'd assume will be fixed at some point.

Exactly.  That's what I meant by permadeath.  Things can go wrong in Perilous.  A Knight/Horror can aggro weirdly and decide you have to die.  A teammate can dodge out of the way of a projectile and instakill you.  Two Despair Demons can use wallhax on you and chain-CC you into something nasty. Things happen.  And if that thing happens to the Reaver, it can trigger the Rampage bug which might as well be permadeath given you're an empty shell of what you once were.  In Threatening, it's more realistic to say: "just don't let things go wrong".  But that's not always an option in Perilous.