The DPS difference on tier 3 axes from one hand to two hand is only about 20 (unnoticeable) but attacks are faster so you actually do MORE damage, you have a shield and passives in the S&S tree synergize very well with Reaver (and also active skills like Payback Strike do). Moreover 1 handed has more burst skills to use with little CDs.
Incorrect. Weapon DPS already takes into account of weapon speed. 1H weapons are indeed faster, which is not necessarily a good thing. Although the difference in their DPS is minor, due to the fact that 1H is faster, the weapon damage per hit of 2H weapons are vastly higher than 1H weapons.
Abilities scale off weapon damage, ergo with Dragon Rage (no cooldown), a 2H warrior can effectively turn into a DW rogue in terms of both damage(vastly better) and survivability (worse).
I'm facing a severe weakness with my 2H reaver build and haven't really found a way to counter it. Previously with my DW rogue I had 2 ways to go into stealth which helped me lose the aggro from the ranged mobs. However now with my reaver, he's always the target (must be the horns).
Been using charging ram to knock them down/generate guard but there can be so many of them sometimes, and in some battles I'm using war cry just to stay alive! Playing on hard difficulty. I'm trying to reach Devour without respecing my character, is that the ability that's going to keep me alive?
As for the TC. Turn the Bolt and Turn the Blade are absolute musts. Those two abilities decrease the enemy's damage before all forms of damage mitigation. For example, if your armor is 45 (mitigates 70 damage), then a 150 damage ranged attack would hit you for 80 damage without Turn the Bolt, and only 10 damage with Turn the Bolt.
The other key thing to know is aggro management. There is a threat system ingame, where enemies would only attack the target who has the highest threat to them, i.e. generated via damage. However, if nobody has inflicted any damage to an enemy, then that enemy would at the very start of the fight target the first enemy that was in their line of sight. My guess is you are controlling your DPS warrior and charge first into battles. What happens then is that everyone will start beating you up, including the archers, mages and their cousins. I recommend ordering your tank to charge in first, e.g. using the "Attack my Target" command.
Here's how I built my Reaver (Iron Bull). Damage is highly comparable to a rogue without specialisation or an Artificer. Of course, it falls behind god-tier DPS Assassin and Tempest.
Key passives:
- Turn the Bolt
- Turn the Blade
- Ring of Pain upgrade
- Dragon-Rage upgrade
- Horn of Valor upgrade
- Combat Roll upgrade
- Block & Slash (optional)
Key actives:
- Dragon-Rage
- Devour
- Ring of Pain
- Rampage
- Charging Bull
- Horn of Valor
- Combat Roll
- Block & Slash (optional)
As a Reaver, stamina is a secondary resource used only for support abilities. Your source of damage is health. Like any other DPS, the goal is not to be attacked by enemies. You need a proper tank to shine. Dragon-Rage should be spammed as frequently as your Devour can heal you. Stamina should be used only for reapplying the awesome damage buff from Horn, or avoid/prevent damage.
Block & Slash is a purely optional ability, since you are better off using Combat Roll to avoid attacks. A counter will drain much much more stamina in most cases than a well-timed dodge. I put it there merely as personal preference, as I have block/counter/parry type abilities bound to my right mouse button.