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Is there more to roleplaying in this than just words?


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59 réponses à ce sujet

#1
mickey111

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Does inquisition have any of the things found in games like stalker and last of us? Because I think inquisition would benefit greaty if it took notes from these two games in particular?

 

Like in the last of us, when jake and ellie first meet, they kind of hate each other. ellie starts out dragging her feet, and not doing anything. Later on as ellie toughens up a bit she starts to help jake out by calling out enemy positions. as they become freiends she ends up joining the fray, and towards the end of the game becomes quite a capable killer.

 

There is this other game called S.T.A.L.K.E.R, it is an open world survival FPS, and like many survival games it has lots of random chance involved. These systems affect the kinds of people you encounter, the weather, your health and all sorts of things that give the game life and character and this all adds up to a different kind of role playing game. You randomly bump into friends, enemies or monsters, and you must decide if confronting each encounter is worth your while. "will these people I don't know welcome me? If they don't welcome me, am I prepared for a fight? Are they even worth the bullets it could take to kill them?" and so on.

 

 


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#2
Jaron Oberyn

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The roleplay is all in the dialogue, choice, and varied story outcomes. Not sure what else you're expecting, but I can assure you its leaps and bounds ahead of those games you mentioned. This is probably the first Bioware RPG where you have the most control over your character and the world around you. 


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#3
lazysuperstar

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You randomly bump into friends, enemies or monsters, and you must decide if confronting each encounter is worth your while. "will these people I don't know welcome me? If they don't welcome me, am I prepared for a fight? Are they even worth the bullets it could take to kill them?" and so on.

 

I feel this way whenever I see a bear



#4
mickey111

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The roleplay is all in the dialogue, choice, and varied story outcomes. Not sure what else you're expecting, but I can assure you its leaps and bounds ahead of those games you mentioned. This is probably the first Bioware RPG where you have the most control over your character and the world around you. 

 

Why are you talking about this, and what does it have to do with those questions I asked about the games AI systems and world building? 

 

I've played the previous two dragon age games and many Bioware games before them... DA:O introduced statistic bonuses based on loyalty and DA2 introduced a say/night cycle which determined a few things like quest availability. Has inquisition taken these things to a higher level? 



#5
lazysuperstar

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Last of us Jake and Ellie sound so much like Booker and Elizabeth.. 



#6
Jaron Oberyn

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Why are you talking about this, and what does it have to do with those questions I asked about the games AI systems and world building? 

I just answered your question, are you having trouble understanding it?



#7
mickey111

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I just answered your question, are you having trouble understanding it?

you gave me your opinion and answered nothing. 



#8
FKA_Servo

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It sounds like you're asking if this game has character development. Which it does. I can't fathom how you consider the relationship development of two characters in a TPS game "roleplaying."

 

I don't even understand the second part. Are you also asking if this is a game like Stalker, and not a game like Dragon Age? In that case, it's not. You'll find bandits and bears and what have you in your explorations, and maybe you don't wanna take them on if you're low on potions? There's no vagueness though. Either they'll attack you, or you can talk to them. It's a RPG.



#9
Bear43

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You are also giving us your opinion, why get upset if others don't agree?



#10
Jaron Oberyn

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you gave me your opinion and answered nothing. 

Look again, I stated that the roleplaying in this game extends beyond words. The choices you make throughout the game and your DA keep tapestry affect your experience, as well as the world around you during and after the game ends significantly. The outcomes of your decisions during the course of the game are largely influenced by your choice. 

 

What you outlined regarding the Last of Us is simply scripted character progression, that isn't roleplaying at all but a predetermined character arc. As far as Stalker goes it sounds like nothing more than random encounter which has been done to death and hardly qualifies as roleplaying. 

 

Do I need to break it down more for you? Or is this sufficient? Stay in school kids. 


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#11
Lianaar

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I am a bit confused. Role playing is all about words. Everything else is math, but the role play part is about words.
I am maybe just confused on what the question actually is. Can you explain it a different way, because we might answer something else then what you ask.



#12
mickey111

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Bioware don't do predetermined character arcs? 

 

again, this topic is not about the definition of "role-playing" I don't care what you define it as, I just want to know whats in inquisition.



#13
FKA_Servo

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The roleplaying would be determining some of those character arcs, I would say.

 

Anywho, if you've played any other Bioware game in the last 15 years, it's much the same.



#14
ronniecross2

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Came here to answer a question. 

Leaving to avoid feeding the troll. 


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#15
Lianaar

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again, this topic is not about the definition of "role-playing" I don't care what you define it as, I just want to know whats in inquisition.

We can not answer a question about role playing if you say our definition of role playing is off and you don't care to explain what you mean.
Then you don't care to answer the question and thus answering it is impossible.



#16
Jaron Oberyn

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Bioware don't do predetermined character arcs? 

 

again, this topic is not about the definition of "role-playing" I don't care what you define it as, I just want to know whats in inquisition.

 

And I answered that for you. Twice. You seem to struggle with simple reading comprehension. No, Bioware's companion character arcs are not predetermined. You aren't forced into a friendship or rivalry with your companions/npcs in DAI. That is entirely up to you. You can also influence the outcome of several characters story arcs in significant ways that I can't go into due to this being in the non spoiler section. 

 

 

 

 

 

Anywho, if you've played any other Bioware game in the last 15 years, it's much the same.

 

Not really. There's far more choices and outcomes with characters and story than in previous Bioware games. 

 

 

 


Came here to answer a question. 

Leaving to avoid feeding the troll. 

Right behind you. 


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#17
MrMrPendragon

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I feel this way whenever I see a bear

 

Bears and buffalos are suprisingly tough to kill.

 

You think shooting fireballs at them would roast the alive, but no, they just smack you with their head and you die (early game)



#18
Lavaeolus

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I'm not sure if "roleplaying" is exactly the right word here. Generally, when we're talking about stuff like Inquisition, we're talking personal control over character-building. So, Ellie and Joel's gradual but linear development isn't what we really mean. Maybe you're looking for more gameplay and story integration? Or, if you want to sound posh (come on, you want to sound posh, you know you want to), let's call it ludonarrative symphony, because I think that sounds cool.

Of course, there are ways to roleplay that could be implemented in the gameplay. Ever played Dishonored? You could go for something like a ghost, in and out with no one the wiser, quiet, deliberative. You could be a quiet but burning flame, snuffing out lives in the shadow. You could sit up on tall buildings, use the Heart to get a reading on people, then judge who you will let live and who you will kill. Orrr, as I did on my second playthrough, you could run up to people, deliberately sound alarms, announce yourself with a pistol shot, and swordfight everyone. Fun! Whichever, your Corvo's coming across as a very different person.

Inquisition's a party-based RPG with a small focus on "tactics" (I don't think Inquisition is honestly too tactical, in my opinion, but the attempt's there), which limits it a bit. The balancing act is, you may anger someone and have that reflect in-game by a higher DPS rather than defense, but you don't want to force people into "well, I need a DPS, guess my character'll have to be a dick to that guy".

#19
Sylvius the Mad

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Bioware don't do predetermined character arcs?

I wouldn't play their games if they did.

At their best, BioWare games are about you crafting your character as you see fit, and then setting him loose in their world to see what happens. But your character's arc is up to you. You're as important an author of the story as BioWare is.

Bethesda makes open world games. BioWare makes open personality games.

#20
AlyssaFaden

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#21
ManleySteele

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Roleplaying opportunities come early and stay around for the entire game. Now, you can't freeze, starve or die from a disease in this game.  But you can play this game with the original 3 companions, never having unlocked any other party addition. You can dismiss any of the optional party members throughout the game.  Don't want to do a mission. If it's not on the main story arc, you can skip it.  Want to adventure alone. You can do that.  You might get your butt kicked, but you can try it if you want to.  Want to be a selfish fundament orifice. Those dialog options are available. There are plenty of roleplaying options available. They're just different than some available in other games. 



#22
shama

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Bioware don't do predetermined character arcs? 

 

again, this topic is not about the definition of "role-playing" I don't care what you define it as, I just want to know whats in inquisition.

 

Asking a question such as "is there more to role-playing in this than just words" is, without doubt, going to require a definition of role-playing. If you don't care how other people define role-playing, and that their definition might disagree with the cases you provided and so give an answer of 'no', then that means you will not be able to have anyone disagree with your question.

 

You haven't left many options for discourse.


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#23
mickey111

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They can disagree with my own definition all they like, I'm not going to debate it though. 



#24
FKA_Servo

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They can disagree with my own definition all they like, I'm not going to debate it though. 

 

You haven't given anyone a definition to disagree with. And without that, no one can answer you question, regardless of whether they agree with your definition.

 

TLoU and Stalker are pretty far removed from *any* definition of the genre, though.



#25
shama

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They can disagree with my own definition all they like, I'm not going to debate it though. 

In that case the answer to your question is yes, there is more than just words.

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