Role play is more than just words, its also power of choices, consequences if it applies and tactical choices as well.
DAI in ist current state its not a RPG, its a MMO
Table top RPGs draw its sources from Miniature WarGames which the first was around 1880 recreating Napoleonic era battles and Tolkien fantasy world which gave birth to Dungeons and Dragons around 1979. Please note I wrote around, as I dont have exact dates off hand.
Problem is that RPG as the source lost its meaning over the course of time due to the fact the many medias twisted the actual meaning by stamping RPG on the cover of their products to increase sales, this is a particularity of MMOs.
Choices as a basic starts with the players character, in DAI its very limited. To build a face the Frostbite3 engine may not be perfect but still a powerful tool but I personally prefer the character creator of Saints Row 3 or 4 as it may be cartoonish but gives more freedom as choices are face and body . Then the attribute system, since its locked by class in DAI you have to increase those attribute with equipment as a MMO do, so no choice here, as soon as you begin the game you wont feel the character you created , it will be as generic as any MMO out there. There is the skill system based on class, there I guess some members of the design team were on weight watchers or slim fast as classes and class specializations are very slim as well as skill per class, again fewer classes and skills to justify the use of one or the other in combat just like a MMO does.
Locked looks of player character and companions, just like DA2 your character is locked in a scale mail look as well as the companions retains their basic looks by type of armor, details or colors can be changed but hardly a real choice.
For the combat, I don't mind real time strategies but then in DAI you wont feel it, fast mad, flashy combat, button mashing and pause to use the tactical cam to get the companion out of the way or out of trouble. Sorry but that is far from tactical if you have to baby sit the companions due to a defective AI. In the case it was possible to issue 2 to 3 actions in advance so the companions could behave accordingly, all good but it doesn't apply for the game due to the AI.
The narrative, weak story well told but still no real choices. The paraphrasing is not as bad as DA2 but it is a factor, also the lack of choice of being a goody two shoes or just being out right bad isn't there. I do admit that most gamer ladies like that theater play thing and most prefer light combat but again its sand in the eyes as the choices are very limited in that regard, Black or white, only the gray shades are available.
There is many other thing with the game but I don't feel like writing up the rest.
Bottom line , in a RPG you choose everything not just some parts here and there.





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