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Is there more to roleplaying in this than just words?


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59 réponses à ce sujet

#51
dlux

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Not really. There was a thread where Dlux started hitting out at a bunch of users, myself included. For some reason, that was bought into this thread when the other one got quiet. Maker knows why :-S

 

At this stage though, I think I'm gonna bow out, it's getting pretty ridiculous and there are better ways to occupy my time. 

No, I stated my opinion that 3 GOTY awards doesn't mean anything and challenged a comment by a Bioware developer.... And then you guys threw a fit.  :lol:

 


Possibly crushing loneliness. Remember, he followed us here from that other thread.
 
It was a pretty masterful derailment though. Definitely not his first troll rodeo.
See above.


#52
BammBamm

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ok i think what the op mean is the interactivity between the player and the world around him.

 

between characters, yes there is. the characters around you are influenced by your actions and decisions but as far as i know you cant make important chars to hate you (didnt try it, but at the second playthrough i will play a big bad mean qunari bully)

 

the world is mostly static, different areas are level locked (sometimes in a map itself). but the world can change through your progress in the story and by your actions, for example new and stronger enemies or changing the landscape



#53
FKA_Servo

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ok i think what the op mean is the interactivity between the player and the world around him.

 

between characters, yes there is. the characters around you are influenced by your actions and decisions but as far as i know you cant make important chars to hate you (didnt tried it, but at the second playthrough i will play a big bad mean qunari bully)

 

the world is mostly static, different areas are level locked (sometimes in a map itself). but the world can change through your progress in the story and by your actions, for example new and stronger enemies or changing the landscape

 

Solas is pretty frosty to my dwarf.

 

You can in fact determine not to take certain actions when faced with certain situations, and that will impact you down the line (for example, it will affect which agents are available to conscript). Situations like that don't seem to be particularly influential in the greater scheme of things.

 

Pretty much all of the things you're able to actually affect are done through dialog and quest decisions, though. Same as any other Bioware game. Which is all we can say, since we can't hold it up to whatever his personal definition of roleplaying is. None of these things are handled significantly differently from any other Bioware game in the last decade.



#54
NakedEmperor

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Well I must say that I agree with TheLuc76 definition. Roleplaying is about choices. It starts with creating a character and continues in choice of dialogue and actions.

Dragon age always ushers you toward predefined path in character building, you are either this or that. Most of your choices are predefined giving you the illusion of choice. This is why it is called a Computer RPG.

If you were playing pen and paper then you would have the true freedom of choice. Dont want to be the Inquisitor? You could become a mercenary or just ignore the rifts. Or better yet you could actively try to open them and end the world. Dont like your companions? Then you could have them thrown into the dungeon and tortured by tickling and the comfy chair.

Dragon age is like a pick a path book not true rpg
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#55
Jaron Oberyn

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So I take it these forums have just temporarily become the grounds for the dickwaving match between Dlux and Ronnie?

No, Dlux is solely to blame for this. He's been ranting in other threads and decided to follow Ronnie over here. 



#56
BammBamm

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Well I must say that I agree with TheLuc76 definition. Roleplaying is about choices. It starts with creating a character and continues in choice of dialogue and actions.

Dragon age always ushers you toward predefined path in character building, you are either this or that. Most of your choices are predefined giving you the illusion of choice. This is why it is called a Computer RPG.

If you were playing pen and paper then you would have the true freedom of choice. Dont want to be the Inquisitor? You could become a mercenary or just ignore the rifts. Or better yet you could actively try to open them and end the world. Dont like your companions? Then you could have them thrown into the dungeon and tortured by tickling and the comfy chair.

Dragon age is like a pick a path book not true rpg

 

to be fair, even pen and paper rpgs have a story in mind, you theoretically have absolutely freedom but can screw up a lot of work of your gamemaster by this. so yeah, even in pen and paper there is a way its meant to be played with a lot more flexibility to it compared to a computer rpg. thats the reason why i wonder how serious business some people make of software rpgs, the possibilities are so limited that it is just a illusion of a rpg. but as i said, people that cant handle the freedom you theoretically have in pen and papers can lead you really to the dark, unfun side of things


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#57
frankf43

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You are confusing approval with acceptance and respect.

 

You don't know how to interact with people that have a different point of view and don't know how to respond appropriately. I.e. you are being disrespectful and trolling.

Not, approving off someone, accepting their opinion or respecting them does not make someone socially awkward.   Vivian disproves of Sara she does not accept her opinion and is extremely disrespectful of her but she is a social high-flier.

 

Although I have used an in-game  example to prove this point it is just as valid in the real world. 

 

Just because some has an opinion does not mean everybody else has to accept it.



#58
NakedEmperor

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to be fair, even pen and paper rpgs have a story in mind, you theoretically have absolutely freedom but can screw up a lot of work of your gamemaster by this. so yeah, even in pen and paper there is a way its meant to be played with a lot more flexibility to it compared to a computer rpg. thats the reason why i wonder how serious business some people make of software rpgs, the possibilities are so limited that it is just a illusion of a rpg. but as i said, people that cant handle the freedom you theoretically have in pen and papers can lead you really to the dark, unfun side of things


Of course in Pen & Paper a lot depends on the Game master. My group has been playing together for 20 years and me and friend almost always take on the role of the game master and we have vastly different styles. He runs story driven campaigns while I run a persona driven campaigns. But both of us allow the players to make their choices be they good or bad. The days of railroading are long gone :)

#59
Lianaar

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But in a pen and paper you must set limitations on what characters people can bring. The more people you bring, the more limitations.
Eg if character's "A"'s god demands human sacrifice weekly, and character's "B" is priest of god of life, then the two will just kill each other in the first hour. So if nothing else, there is a limit so much as to the playing characters must be able to work together to some extent, or at least not kill each other on sight.

I use other limitations too, like if you want to bring a character long term, then bring a character that is not tied to a certain village and is willing to leave, so you can not play a character that never leaves his or her room.

 

So yes, in P&P there are limitations just most personalised one due to face-to-face interaction and plot adaptibality.



#60
Lintton

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There is roleplaying. As in you can choose how the story plays out through the roles of you character. The is of course a plot, with some amount of freedom with side quests and how you act with you characters, but the demon hole is still there, you are still called the herald, and people look to you ultimately to close the demon hole.

I remember this one point early on pretty well. My inquisitor is a elf mage, and after all the to do with the intro, she end up chatting with varric, who asks her opinion of the last few days. I rarely choose the fist(mad) option in games like this, but when I did, It just felt right.
The sky opens up, and suddenly I'm in this club of holy rollers that think I'm the chosen one of this religious figure I don't subscribe to? The Dread Wolf's having a laugh at this!

Varric approved. :)