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One of the Better DAII Features Missing in DA:I: Companion-Specific Specializations


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#1
AdamJames

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It's hard to find much of anything about Inquisition  that I would call disappointing. But I was sad that BioWare didn't bring companion-specific specializations forward from DAII. Unique companion specializations did so much for that game. For starters, they added more variety to the gameplay. In Inquisition, no matter what spec you choose, there will always be a companion with the same specialization, making that companion feel less important. In DA II  you could pick, say, the Rogue's Duelist specialization without making Isabela seem redundant. Her Swashbuckler spec was different enough from the Dualist that you could still have variety. At the same time, the similarities between the companions' specializations and those available to Hawke helped introduce the player to the different specialization options. Playing as Anders, for example, might make the player decide to try Spirit Healer for Hawke.

 

But I think the most important benefit was that they tied the narrative and the personalities of companions to the way they behaved in combat. This really helped make the game feel like a more coherent whole. I have to believe the gameplay designers wanted to bring this feature forward, and only scrapped it because of time or budget constraints. The specializations are already there in each companion's personality and background, they just never got implemented in-game: Cassandra isn't a Templar, she's a Seeker. I imagine her "Seeker" specialization as a one-off of the Warrior's Templar tree, including the ability (which she actually describes to the player in a conversation!) to "set the lyrium in a person's blood aflame." Vivienne isn't just a generic Knight Enchanter, she is (or was) First Enchanter. Her character deserves a specialization that reflects this. Same with Cole: he's more than just an Assassin. He should have a specialization that reflects his spirit nature as well. Iron Bull even tells the player in conversation that he's not a true Reaver, he just fights in a similar style. So his specialization could have been based off the Reaver, but with elements that reflect his background as a mercenary leader and Qunari spy.

 

BioWare said they're planning to add more features over time. I couldn't be more excited about this. I hope companion-specific specializations are among the features they'll consider for a future patch.


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#2
Linkenski

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There are also no sustain abilities, but no one is calling out on that either.



#3
atamajakki

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I miss companion specializations an awful lot. And sustained modes.
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#4
Bladenite1481

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I despise DA2 but I totally agree with this. 


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#5
TyDurden13

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Agreed - companion specific specializations were great, and a they add another layer to consider in party construction.  

 

Though I will say DA2 actually had quite a few good ideas.What it needed most was some more dev time and polish.  


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#6
Flog the Undying

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They can't really add in specific specialisations via patch.

 

Sera, for example, discusses being a Tempest with Dorian.



#7
Father_Jerusalem

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One of the better DA2 features missing in DAI is the Friendship/Rivalry system, rather than just straight approval.

 

The specific specializations... meh. Some were good, some weren't. I could take them or leave them.

 

But Friendship/Rivalry was amazing and I miss it.


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#8
Mr.House

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Considering the fact that companion unique specs where just current specs renamed with new shinies or specs from DA:A with a new name, no not really.



#9
Mr.House

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There are also no sustain abilities, but no one is calling out on that either.

I don't mind it because there are lots of passives and there is still temp sustainables.



#10
Kantr

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Each character has their own unique focus power stuff instead.



#11
AdamJames

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There are also no sustain abilities, but no one is calling out on that either.

 

Well since you mention it...



#12
Jayce

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They kinda do have specializations it's just been made optional wether you award them.

#13
AdamJames

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They can't really add in specific specialisations via patch.

 

Sera, for example, discusses being a Tempest with Dorian.

 

You're ignoring the evidence against your argument, however. See Cassandra - not actually a Templar, though similar to one. Iron Bull - not a true Reaver, though similar to one. If Inquisition  had followed the DAII pattern when creating companion specs, Sera could still be a kind of Tempest, but her in-game specialization would be a variant of the baseline Tempest (the one available to the Inquisitor), with changes that reflect her personality and background.

 

And I don't know of any reason BioWare wouldn't be able to add in specializations via patch. If their engine was designed to be appropriately modular and extensible, and their engineers correctly used object-oriented practices to implement game systems, then adding in new specs should be no problem. In fact I would consider it a design failure if something like adding new specializations wasn't trivially doable. It was certainly possible in DA:O and DAII, which added specs via DLC several times. Now whether they'd be willing to change the specialization trees for existing characters... I may be hoping for a lot there.



#14
Laughing_Man

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I couldn't agree more. I actually went to Cassandra's skill tree, looking for the fabled seeker abilities...