Aller au contenu

Photo

Healing Magic Straw Poll


  • Veuillez vous connecter pour répondre
93 réponses à ce sujet

#26
Spectre Impersonator

Spectre Impersonator
  • Members
  • 2 146 messages

Funny how its getting the attention of people who dont want it back just fine here in the forums. There have been plenty of people against it talking about it in both this thread and the main thread on the topic. So why would the poll be otherwise. Besides...its pretty close atm.

 

The poll is close despite this thread being likely to attract those bothered by the lack of healing magic (and there is healing magic in the game btw).



#27
Hexoduen

Hexoduen
  • Members
  • 636 messages

What baffles me is that some 30% would rather have potions only... Shouldn't those 30% just say "I don't care either way". That would still leave them to use their precious potions, while letting the rest of us, some 65% get healing spells.

 

Instead, the 30% seems to be fighting healing spells actively, as in the ilogical behaviour of "We have 1 hairstyle to choose from, please don't add a 2nd" Why not? What do you lose by getting a 2nd hairstyle? You don't have to wear it.

 

Or are those 30% just trolling? Or have no imagination as to how healing spells might be reintroduced as an option without breaking the current system?


  • shadownian, Abraham_uk, Uccio et 3 autres aiment ceci

#28
Hexoduen

Hexoduen
  • Members
  • 636 messages

The poll is close despite this thread being likely to attract those bothered by the lack of healing magic (and there is healing magic in the game btw).

 

Close? In what world is 30% close to aprox. 65%?


  • Abraham_uk aime ceci

#29
Aurok

Aurok
  • Members
  • 468 messages

What baffles me is that some 30% would rather have potions only... Shouldn't those 30% just say "I don't care either way". That would still leave them to use their precious potions, while letting the rest of us, some 65% get healing spells.


Game design doesn't work like that.
  • Spectre Impersonator aime ceci

#30
Hexoduen

Hexoduen
  • Members
  • 636 messages

Game design doesn't work like that.

 

Do explain.



#31
Spectre Impersonator

Spectre Impersonator
  • Members
  • 2 146 messages

Close? In what world is 30% close to aprox. 65%?

I was using the OP's words. I haven't looked at the poll.

 

Is this game seriously too difficult for you without healing magic?  :huh:



#32
Kitsune

Kitsune
  • Members
  • 159 messages

Actually, I didn't even notice that I didn't have healing magic. Barriers+potions and when the times are really dire - KE's mass revive/heal.

2 PTs and it was totally fine.



#33
Hexoduen

Hexoduen
  • Members
  • 636 messages

I was using the OP's words. I haven't looked at the poll.

 

Is this game seriously too difficult for you without healing magic?  :huh:

 

Fair enough, and no (on Nightmare here), I simply miss the healer, and find that replacing my favorite class with potions is boring.


  • Abraham_uk, Thibax et Lee80 aiment ceci

#34
Spectre Impersonator

Spectre Impersonator
  • Members
  • 2 146 messages

Fair enough, and no, I simply miss the healer (on Nightmare here), and find that replacing my favorite class with potions is boring.

But you can be a healer. I think it's Rift Mage that has revive spells and Knight Enchanter that heals. And you're not supposed to rely on potions, it's more about defense.



#35
Thibax

Thibax
  • Members
  • 657 messages

We aren't asking about healing magic because the nightmare mode.

We are asking about healing magic because we like healing spells. 


  • BroBear Berbil, Maverick827, Hexoduen et 2 autres aiment ceci

#36
Aurok

Aurok
  • Members
  • 468 messages

Do explain.


The game has been balanced around the current healing system. To reintroduce healing in a satisfactory manner would require a complete rethink from the ground up, not a simple case of throwing it in there. Throwing it in with no balance work would wreck the combat and encourage sloppy play (which this healing system is deliberately trying to discourage).

Now, if they want to introduce what would effectively amount to an invincibility cheat and call it that then, sure, go for it. Everyone understands that if they choose to break the game with cheats then it's on them, so there could be no misunderstanding about who is to blame for breaking the game.
  • Otter-under-the-mountain et Yuyana aiment ceci

#37
Hexoduen

Hexoduen
  • Members
  • 636 messages

But you can be a healer. I think it's Rift Mage that has revive spells and Knight Enchanter that heals. And you're not supposed to rely on potions, it's more about defense.

 

I like the new defense options, they're cool and bring new tactics to combat B) But do I like that my favorite class got butchered in the process? No :(


  • Thibax et Lee80 aiment ceci

#38
Hexoduen

Hexoduen
  • Members
  • 636 messages

The game has been balanced around the current healing system. To reintroduce healing in a satisfactory manner would require a complete rethink from the ground up, not a simple case of throwing it in there. Throwing it in with no balance work would wreck the combat and encourage sloppy play (which this healing system is deliberately trying to discourage).

Now, if they want to introduce what would effectively amount to an invincibility cheat and call it that then, sure, go for it. Everyone understands that if they choose to break the game with cheats then it's on them, so there could be no misunderstanding about who is to blame for breaking the game.

 

I'm not looking for an invincibility cheat (I'm on Nightmare and love a tactical challenge). I'm looking the return of healing spells without breaking the current system, and I believe it's possible. Especially if added through a specialization tree which is balanced around the new system, not just copy/pasted from Origins and DA2.


  • Thibax aime ceci

#39
In Exile

In Exile
  • Members
  • 28 738 messages

I'm not looking for an invincibility cheat (I'm on Nightmare and love a tactical challenge). I'm looking the return of healing spells without breaking the current system, and I believe it's possible. Especially if added through a specialization tree which is balanced around the new system, not just copy/pasted from Origins and DA2.


Like a group heal in the KE tree?

#40
abearzi

abearzi
  • Members
  • 212 messages

I voted for "Same as DAO and DA2", but that was because what I would actually like isn't on there. 

 

I like the potion system...or at least the idea behind it. I would like the potion system expanded and have some ability for Rogues to be able to replenish potions and poisons and such while wandering around in addition to Mages having healing back. Having a DAO type of "Herbalism" skill which would allow Rogues to craft potions and poisons on the fly (maybe inferior versions of potions acquired in camps, to represent the lack of more sophisticated equipment available) would be great. That would also help encourage the "open world" element of DAI, and maybe even remove (or at least mitigate) the need for mages to be relegated to Barrier/Heal bots.



#41
Thibax

Thibax
  • Members
  • 657 messages

Like a group heal in the KE tree?

 

 

For me, not.

I would love to see Spirit Healer and Creation trees back, as well the Keeper one.

I love to create healer mages with healing, attack and protection skills.



#42
KingAgamemnon

KingAgamemnon
  • Members
  • 77 messages

The only thing I'd add, personally, is maybe a very small regenerating health system. It doesn't have to regen instantly, but if I'm going to be exploring for ten minutes and my camp is a hundred miles away, it'd be nice to not have to use my potions. That, or make regen potions not cost elfroot to make.



#43
Realyn

Realyn
  • Members
  • 163 messages

Close? In what world is 30% close to aprox. 65%?

 

Right now it's 42% and 42%. Quite funny actually. :P



#44
MattStriker

MattStriker
  • Members
  • 48 messages
The problem isn't that the potions-and-barriers system is especially difficult. It's that it's frustrating. It makes you jump through extra hoops in order to get the same result. It's pointless make-work.
  • Uccio aime ceci

#45
TheGreenLion

TheGreenLion
  • Members
  • 513 messages

For me it's a lack of consistency rather than necessity. 

 

DA:O and DA2 - Mages had access to one basic healing spell (DA2 mages didn't have Regenerate but did have Healing Aura as a Spirit Healer). Spirit Healers had a more powerful suite of spells for group healing, keeping party members from dying or reviving fallen members. Potions were never auto-replenished but could be crafted.

 

DA:I - Mages seem to have forgotten that they knew how to cast basic Healing magic in previous games and despite the many instances of dialogue mentioning Healing magic it is strangely absent in it's most basic form. We do have Revival and the KE has a super combo of Group Revival, Group Heal and Group Regeneration (a little too strong honestly, group revive at 50% health and stamina/mana would have been fine on it's own). 

 

The absence of Healing magic flies in the face of lore along with current and previous games' dialogue. It's been a part of the Dragon Age series from the beginning, even Guard and Barrier mechanics were there just not as health bars. It just seems wrong to me that it's missing so suddenly.

 

Edit: Most especially since the other mechanics survived in one form or another and were buffed (free health potion refills, Regeneration potion upgrades to heal the entire party, healing grenades (Kolto Bomb anyone?), Guard generation for all classes with crafting and little to no Barrier downtime with the right passives) to compensate for the lack of Healing spells.


  • CDR Aedan Cousland aime ceci

#46
shadownian

shadownian
  • Members
  • 289 messages

Like a group heal in the KE tree?

OK, put it this way, take your favorite class and your favorite skill tree. Now what if i told you i was taking it out but its ok because at the very bottom of one tech tree that you get towards the later half of the game you can get the option of having one, just one, version of that skill. Would that be ok to you? Say your a rogue and I said, ya but you can get sneak at the very en of your talent tree in the assassin skill, would it be ok then if I completely removed the rogue abilities? No people would flip a lid. Well thats what your expecting of us. And its not an ok substitute. We shouldnt have to go thru trees we hate playing a class that has become utterly boring, for a majority of the game, just to get one or two abilities that have some aspect of what we want. Thats not the same. To even proclaim it is insulting.

 

Right now it's 42% and 42%. Quite funny actually. :P

Yes its 42 x 42 percent. If you only count those who either want it in fully or not at all. You also have people who want it back as a specialty which was 9 percent and those who wouldnt care either way, which was 6 percent. So if you really look at it, its 57 percent that wouldnt care if healing magic was back in the game in some form, against 42 percent that are against it. So the healers are still winning lol



#47
Abraham_uk

Abraham_uk
  • Members
  • 11 713 messages

Now over 500 votes.

This is a good sample.

 

36% are okay with potions

36% want healing spells from the start (same as other DA games)

18% want healing but only as part of The Spirit Healer specialisation

11% don't care one way or the other

 

Percentages are rounded, hence why they add up to slightly more than 100%



#48
Maverick827

Maverick827
  • Members
  • 3 193 messages

My DAO Team: Morrigan, Wynne, Alistair

 

My DA2 Team: Anders, Merill, Fenris

 

My DAI Team: Dorian, Solas, a lifeless sack of jars filled with mushed up plants


  • Abraham_uk et CDR Aedan Cousland aiment ceci

#49
Tookah45

Tookah45
  • Members
  • 125 messages

I feel they needed to add too many defensive "things" to the game in order to compensate for no healing. This results in a steep difficulty curve at the start of the game that swiftly drops off once you can reliably apply barriers and guard. The game then becomes easy mode.

 

I agree. They didn't want healing because "mandatory healer," but their solution was "mandatory barrier-having mage" and "mandatory guard-generating-taunt-having warrior," effectively shoehorning you into bringing two characters just for a single skill each, instead of one. It's along the same lines as the "relationships by numbers" change where the solution to people gaming approval points was not to remove approval points, but rather to just hide them from us.


  • Maverick827 et Lee80 aiment ceci

#50
10K

10K
  • Members
  • 3 235 messages
Playing on hard/nightmare at first the game seemed so hard that I wanted healing back. But after crafting and leveling up, the game gets very easy. So no, I think it's fine as is. But I wouldn't be opposed to a healing specialization for mages. What I do think BW should definitely bring back is assigning skill points.