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The Keeper Nightmare Combo


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#1
tbxvividos

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jump to 15:28 for the best example of the combo in this random run i recorded last night.

 

what's happening:

 

-chain lightning and/or my staff is applying Shocked

-keeper passive gives 5% chance on all attacks to apply weakened (the AW in this group is also applying weakened)

-shocked + weakened = sleep

-sleep + detonator = nightmare

 

after being attacked, a mob is still considered in sleep status for a short time. they are not considered "awake" instantly. as a result, a single cast of energy barrage can proc numerous nightmares.

 

at 15:28 in the video above, nightmare procs 4 times from a single cast - each doing just under 1k damage on top of the damage my energy barrage did.

 

ive seen 6+ nightmare procs repeatedly from a single cast.

 

in order for this to work, the mob has to be vulnerable to sleep.

 

mobs this works on include:

-any basic mob for the most part (but they'll be dead before any of this would matter)

-venatori brutes

-fire demons (BEFORE they charge themselves up and gain barrier)

-mini-demon commanders

-RED TEMPLAR COMMANDER

-im sure im forgetting some but oh well

 

 

=)


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#2
J. Peterman

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:( I went with veil strike. Can't be bothered to promote again.

#3
tbxvividos

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Lol this was the spec I tested -after- my veilstrike build.

My EB doesn't have the upgrade

#4
J. Peterman

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Lol this was the spec I tested -after- my veilstrike build.

My EB doesn't have the upgrade

 

I spent my last point on it trying to promote again. Felt a little lackluster.



#5
tbxvividos

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Veil felt lackluster?
Did you have the upgrade or just base skill?
I didn't like it til I had the upgrade, but I like the nightmare build more.

#6
J. Peterman

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Veil felt lackluster?
Did you have the upgrade or just base skill?
I didn't like it til I had the upgrade, but I like the nightmare build more.

 

Not veil, EB.



#7
tbxvividos

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Ah. Reginald talked me into using it.
ended up fitting because I play pretty aggressively

#8
konfeta

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What staff are you using? I got a 61 base damage one with decent stats and +20% damage if not hit special, and yours hits like 40% harder on regular hits.



#9
Apl_Juice

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Makes me wish I had a decent lightning staff.



#10
tbxvividos

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What staff are you using? I got a 61 base damage one with decent stats and +20% damage if not hit special, and yours hits like 40% harder on regular hits.


Staff of the void.

Lvl 21(?) unique.
147 dps with superb spirit rune iirc.
+36 magic
10% chance to cast walking fortress on hit.

#11
iLogic

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I haven't watched the entire video, but if it takes 15 minutes and 28 seconds into a perilous run before you get your first noteworthy showcase of this build, can it really be a good build?
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#12
tbxvividos

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I haven't watched the entire video, but if it takes 15 minutes and 28 seconds into a perilous run before you get your first noteworthy showcase of this build, can it really be a good build?

...you do realize I do MORE than just set off nightmare combos, right?
The point is being able to do everything a barrier keeper can do (I am barrier specced) AND set off nightmares -with ease- that one shot some of the tougher mobs in the game. (As the video plainly shows, my MAIN focus is barrier. Dps is SECONDARY. As it should be for a keeper)

If I were to make a red templar video you'd have to wait all the way until the boss fight to see 6+ nightmares from one cast, because he's the only mob in the game with enough hp for that to happen.

I'm sorry regular mobs don't have more hp and often times whatever I'm attacking doesn't have enough hp to showcase its strength, because my teammates are also attacking the same mob.

I didn't design the game.

Blame bioware.

I guess my build sucks because I can barrier the entire team through demons wave 5, solo kite the boss, and 1 shot every mini demon commander.

I'm so bad and you're so good.

Lets see your build that puts mine to shame.
I'm dying to see it.

Never knew someone would actually criticize me for teaching the masses how to do something so powerful.

#13
iLogic

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Criticism isn't a bad thing, please don't take it so personally. My question, "can it really be a good build", was asked from a purely inquisitive viewpoint. It contained no emotion beyond idle curiosity. I gave the build a try and found that without the ability to reliably apply WEAKENED that most of the time my BARRAGE would just do normal damage OR overkill the nearly dead target when one of the last few bolts applied it's own WEAKENED and comboed into NIGHTMARE. Maybe one of the skills could be replaced with VEILSTRIKE for an on-demand AOE WEAKENED. One build I enjoyed was Chain Lightning and Veilstrike. This allowed me to AOE sleep and allow others to set off detonations with their own AOEs. If I add in Barrage to the mix I can then take advantage of my own Sleeps for massive detonations. The mana cost would probably be prohibitive though.
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#14
tbxvividos

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It works well enough that you usually get at least one nightmare proc, and can -potentially- get numerous.

If you are grouped with an arcane warrior or any other class that can apply weakened as well, this chance goes up exponentially.

I was using veilstrike before I switched to EB, and I found they are both useful, but with my aggressive playstyle EB seems to be working better.

I don't have anything I could drop to use both EB and veil in the same build, it's one or the other.

Chain lightning is too good to drop, barrier is mandatory, and imo frost step is mandatory as well. That leaves 1 optional active.

Dead mobs don't need to be cc'd.

With EB ring equipped (it's not in this video) and no crits at all, that's 150x12 and since I've seen 6 nightmares on red templar commander another 6x1000 (low estimate, I routinely see 1250 noncrits, highest crit I've seen is 2500+ on low spirit resist mobs) damage for a total of 7800 damage for 50 mana with little to no setup required (because this is all happening passively from the CL I'm casting anyways, lightning staff attacks, and stormbringer passive)

And typically, there will be crits in there so the total can actually be significantly higher.

Because all 3 actives only cost 50 mana and frost steps cost none, ability rotations are extremely simple too. Cl/eb usually have a 25% damage bonus from passive (5% extra damage per 10% missing mana)

I liked veil strike (upgraded) but just as with fade cloak, the 20 mana cost does mess with your mana/cool down ratio and creates more downtime between abilities.

Sure sometimes the rng gods will curse you with an EB that procs nothing (in the video this happens as well) but considering I can also, through no extra effort on my part, hit ridiculously hard, I find the pros to outweigh the cons. (In my experience, no procs are the exception to the rule and definitely not -usually- the case)

Passive dps was a theme throughout this entire build.
stormbringer does damage passively.
Frost step damages and chills whenever I need to evade/reposition.
nightmare procs passively when I'm nuking a high priority target anyways.
because this is dps that occurs when I'm doing what I was already doing anyways playing as a barrier keeper, it speeds up clear times significantly.
(When my group wipes and I'm left to solo the stalker+archers, even though stalkers are immune to nightmare, eb and my passive dps helps finish the pull a lot faster and easier than veil would have)

But again, veil is good and really that 4th slot can be anything and you could still do just fine in perilous.

I just know I laugh my ass off seeing red templar commander hit a phase change from just 2 casts of EB while I'm kiting him.

Or when a mini-dc uppercuts me while I'm kiting big-dc and I proceed to point blank EB him (removing the travel time from EB projectiles) and resume kiting the boss without missing a beat.

#15
I_pity_the_fool

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Quite a lot of enemies are vulnerable to sleep. Those that aren't:

 

Venatori Mages, Stalkers and Commanders

 

Demons - despair, fear, pride and rage (but only if they have a barrier). The DC is invulnerable to "all disabling effects", which I suppose includes sleep

 

Templars - shadows and behemoths only

 

Treasure rooms - Arcane Warriors and corpses (and, perhaps, revenants)



#16
tbxvividos

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Yeah, revenants are too :(

#17
mission555

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Staff of the void.

Lvl 21(?) unique.
147 dps with superb spirit rune iirc.
+36 magic
10% chance to cast walking fortress on hit.

On kill right?..... right?



#18
tbxvividos

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On kill right?..... right?


On HIT
:o

#19
Cirvante

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On kill right?..... right?

 

It's "just" two seconds of Walking Fortress though. Still probably the best staff, I'd take it over my Fury of the Veil.

 

@tbx does it only proc on staff attacks or also on abilities like EB or CL?



#20
tbxvividos

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Both as far as I can tell.

Unfortunately it seems to have an icd.

It's not as powerful as it sounds.

#21
konfeta

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So there's a curious question - the walking bomb staff procs consume flashpoint.

 

Wouldn't it be possible for this walking fortress proc to consume said flashpoint and let you chain permanent invincibility with enough crit chance?



#22
txpoodoo

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Just a thought, and a question.

 

Would chain lightning -> veilstrike -> dispel do an AOE nightmare?



#23
TurianRebels

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I haven't watched the entire video, but if it takes 15 minutes and 28 seconds into a perilous run before you get your first noteworthy showcase of this build, can it really be a good build?

 

So, the combo is nearly impossible to set up as a keeper, because the sleep primer typically happens right before mobs die, and the finisher being used here takes several seconds to hit. The finisher only really lands on the boss (because it's an HP sponge) and even then, it rarely procs to nightmare.

 

You'd have to have a thief sleeping mobs for it to actually work. And then you'd get the cross class combo damage bonus.



#24
TurianRebels

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Just a thought, and a question.

 

Would chain lightning -> veilstrike -> dispel do an AOE nightmare?

 

it would if the target were sleeping.

But if the Veilstrike works and causes sleep, which it probably won't (it causes knockback?) then why not use Mind Blast instead of Dispel?



#25
mission555

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Just wondering, what abilities can detonate the sleep status?