Aller au contenu

Photo

The Keeper Nightmare Combo


  • Veuillez vous connecter pour répondre
33 réponses à ce sujet

#26
Nitestick7

Nitestick7
  • Members
  • 218 messages

Just wondering, what abilities can detonate the sleep status?

Eldritch and Impact detonators for the best effect.  Eldritch causes nightmare - high damage and panic, impact will cause rupture - high damage over time.  That skill tree viewer you linked in your Alchemist build thread is a good way to browse the skills to see exactly which ones are detonators.  It will say at the bottom of the skill's description if it is a detonator and what kind.



#27
tbxvividos

tbxvividos
  • Members
  • 454 messages

So there's a curious question - the walking bomb staff procs consume flashpoint.

 

Wouldn't it be possible for this walking fortress proc to consume said flashpoint and let you chain permanent invincibility with enough crit chance?

 

no, because both flashpoint and the walking fortress proc both have ICD's, and they're both significantly longer than 2 seconds.

 

Just a thought, and a question.

 

Would chain lightning -> veilstrike -> dispel do an AOE nightmare?

 

i suppose that would be something worth testing, but it would require a LOT more setup on the part of the keeper. that means less time youre focusing on barriers and more time you've -actively- trying to combo. whereas this build does it passively.

 

So, the combo is nearly impossible to set up as a keeper, because the sleep primer typically happens right before mobs die, and the finisher being used here takes several seconds to hit. The finisher only really lands on the boss (because it's an HP sponge) and even then, it rarely procs to nightmare.

 

You'd have to have a thief sleeping mobs for it to actually work. And then you'd get the cross class combo damage bonus.

 

wrong.

im not sure why you're saying it "typically" happens when the mob is about to die. it can happen on the first hit, it can happen on the last hit, it can happen on ANY hit. there is not one single reason why it would "typically" happen on any given hit.

if you actually went to 15:28 in the video like i suggested at the start, you'll see a brute, with full hp, and NO prior setup from me (the keeper), get 4 nightmare combos from one EB.

with this build, EB alone can inflict every single status effect by itself.

inflicting shocked, weakened, or sleep before EB is NOT necessary, it simply increases the chances of landing the combo.

 

once again, for reiteration, with this build YOU DONT HAVE TO DO ANYTHING EXCEPT CAST EB to land the combo.

doing anything else beforehand is beneficial, but NOT mandatory. (assuming you have a lightning staff. which seems to be pretty common because ive had numerous lvl 15+ blue/purple ones. i guess i should have pointed out the importance of a lightning staff, given that almost every staff ive ever used has been that element, i guess it kind of was a given to me. another poster on page one also commented on how this makes him wish he had a lightning staff, so there must be some degree of common knowledge/common sense there. every single one of the 12 hits of EB can proc shocked, weakened, nightmare, and my staffs walking fortress)

 

it would if the target were sleeping.

But if the Veilstrike works and causes sleep, which it probably won't (it causes knockback?) then why not use Mind Blast instead of Dispel?

 

veilstrike will always cause sleep on a shocked target, because its upgrade causes weakened.

obviously you would need the upgrade.



#28
txpoodoo

txpoodoo
  • Members
  • 4 messages

ok, on my latest promotion I decided to test this Chain Lightning -> VeilStrike -> Dispel

 

It will do a nightmare on everyone that is sleeping (in effect an aoe nightmare), pretty awesome to see actually. I tested this by doing some solo routine runs.

 

I then jumped into a real match and tried it out..... 2 big problems

 

1. You must wait a second or so before que'ing up dispel it seems (almost like a gcd) and with the party spamming skills almost everyone in your sleep aoe has been waken up before dispel goes off and therefore not proc'ing the nightmare (you might get one of the guys)

 

2. It does take considerable "build up" time to pull this off, much easier when a rogue sleeps them and then you do your detonator. Which is really good btw when you are on comms with an archer or rogue that has the sleep aoe with the upgrade 3 secs of still sleeping while being damaged

 

IMO, great on paper and perhaps solo runs, but in practice not so much.



#29
tbxvividos

tbxvividos
  • Members
  • 454 messages
Also only procs 1 nightmare, whereas EB can proc multiple :o

Thanks for testing that though

#30
txpoodoo

txpoodoo
  • Members
  • 4 messages

Yeah, tried the EB way as well just as you suggested tbxvividos.....really awesome

 

 

 

I'm torn though on that 4th slot, there is 3 or 4 really good options and each of them can be very good in different situations



#31
konfeta

konfeta
  • Members
  • 810 messages

no, because both flashpoint and the walking fortress proc both have ICD's, and they're both significantly longer than 2 seconds.

Unless the MP team fixed a SP bug, flashpoint doesn't have an ICD. And I believe I have seen back to back flashpoints even with MP's base crit chance, so...



#32
tbxvividos

tbxvividos
  • Members
  • 454 messages

Unless the MP team fixed a SP bug, flashpoint doesn't have an ICD. And I believe I have seen back to back flashpoints even with MP's base crit chance, so...

In mp it definitely does.
when I play ele I have to watch numerous crits before I get the second proc.
the icd is like 8 seconds or so because I only have a couple seconds left on my first rain of fire when I finally get the second proc. The rain of fire duration is what, 10 seconds? So icd is probably like 7 or 8.

#33
Hiero_Glyph

Hiero_Glyph
  • Members
  • 232 messages

According to the in-game information, Flashpoint has a 10s ICD and Firestorm has a 12s duration.  This leaves you 2s to crit and proc Flashpoint before Firestorm expires, which is very doable since Firestorm can score a critical hit on its own.

 

Energy Barrage is extremely underrated and with a lightning staff it can become OP.  Still, it is limited to a single target and when that target dies all of the remaining projectiles just disperse.  This makes it ideal for handling adds or stronger enemies but you are best leaving large packs to the other classes.  Once the other classes have engaged, then feel free to cast Chain Lightning.  Just don't be that Keeper who opens every fight with CL and breaks apart the group; you know who you are.



#34
tbxvividos

tbxvividos
  • Members
  • 454 messages
Yeah I just noticed it lists a cool down now.

Was that always there? Lol. Hadn't played ele in a while.