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suggestion for bioware from Origins fans


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#26
Jaulen

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Are you kidding??

What king you left in place for orzamar...whether or not you were king, alistar was king etc. What you did with the sacred ashes, if the dragon was left alive, what happened with Morrigan, whether you had the ritual with her or not. Wether you saved redcliffe and the boy from posession. Wether you helped the circle or cleared it out. Even something as simple as if you let Sten out of his cage, if you dint he was killed by the darkspawn horde. The game was filled with choices that were debated for years on what the "right" choice was and there is still no real consensus.

What exactly did any of the choices in Inquisition do? Who knows.Hell inquisition pretty much didnt even care about any of your prior choices. If anything thats the only downside to Origins story wise. Is that this game never took advantage of almost any of those choices. And thats not DAO's fault, its DAI's.

 

 

Have you had multiple playthroughs with different world states yet?

 

And I like that at the end of DAI they haven't spelled every choice out for us...leaves it open for our imagination to run wild (I like using my imagination) and doesn't constrain the writers as much for the next game.

 

(thinking of how unweildy the choice and effect schemas for DAI after two games must have been......boggles the mind)


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#27
SoulRebel_1979

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Did the meaning of "unplayable" change while I wasn't looking?

 

Apparently, and the meaning of "broken" too. Unplayable and broken now represent anything someone doesn't agree with according to modern gaming forums. 


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#28
AlanC9

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Ok. I will list all the problems.
1. Combat. It's MMO combat, plain and simple. Remember in DAO when you hit shield bash or cone of cold? That had umph to it. Or when your rogue chunked down an enemies hp. Not once in all of Inquisition has combat felt that good. It just feels like dpsing down a mob in WoW.


Haven't played MMOs so I'm not quite sure what you're getting at here. Do you maybe mean that the enemies don't go down fast enough?

2. Abilities/stats. Completely dumbed down. Can't even assign your stat points. So few abilities... But i guess that's OK since you only have 8 slots, lmao. In inquisition you used an array of different abilities as the battle changed around you. The mage tree had so many different and cool abilities, but now... BARRIER BARRIER BARRIER. The entire mage tree is basically designed around that annoying ability.


I presume you mean "in Origins you used an array of different abilities." Honestly, I didn't see the sheer number of DA:O abilities as all that important. Most of the time I'm just cycling through whichever single-target damage abilities aren't on cooldown. Same principle for debuffs if you're specced into Entropy. It's great for giving you an illusion that you're doing something clever, though.
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#29
shadownian

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Well, let's see.....OP said the game is 'unplayable', none of those things makes the game 'unplayable'.

 

1. Abilities are different and are spread out between more 'classes' Now if you're talking about things like taking out pickpocketing, persuasion and stuff like that....then yes, I do miss a couple of those.

 

2. Less mage skills. Same as #1. I haven't been specializing as a mage, been taking a few skills here, a few there......The skill trees are much nicer since I can drill own to the skill I want and spend less points than in either DAO or DA2.

 

3. Not an issue, learn to use your weapons and armor upgrades. (Guard on hit) Skill points in barrier, resistence tonics, healing mist potions, rock armor potions. I totally suck at tactics and have had no isues. (and I initially freaked about lack of heal)

 

4. I agree with this. I would rather allocate the points myself. I seem to like nerfed builds.

 

5. Impactuful choices.....How impactful do you want them to be? not EVERY choice is a major world shaking event....is every choice you make in your daily like going to have a chaos-theory effect on the world around you? Nope, didn't think so. Small choices....small effects. Listen to the people in the towns around you....ambient convos are your friend if wanting to see outcomes. Also pay attention to War Table missions (although with this one, you will have to have multiple play throughs to realize that YES there is a difference in outcomes based on what you do.....not always, but often....)

 

6. Let's see......DAO Headgear, boots, armor, gloves...DA2 headgear, armor, boots, gloves....DAI Armor (which you add boots and gloves to) and headgear.....Looks like 4 types of armor in each game.

 

7. Crafting is your firend in this game to get different looks...back to that boot and arm thing on your armor slots (although there could have been some additional base models)

 

8. Poor crafting system. I usually hate crafting in games, (gawd Witcher was horrid)......I'm liking crafting in DAI. Could have better explanation about the slots though.

 

9. Don't need to pick flower and rocks unless you want to craft stuff, make potions. Also there are 'gather assets' missions available on the War table. A little randon on what you get back and how much, more efficient to do it yourself.

 

10. Totally agree. Hairstyles are ..... horrid. But it hasn't kept people from making some very nice looking Quizzys.

 

11. Only 2 voices.....Hey! DAO had what, 4? But they only had something like 4 lines to say....your character essentially said nothing ever. DA2...only had 1 voice. Having a fully voiced choice of 2 for how many lines of diologue are in this game is AMAZING when you think about it.

 

12. Upgrade how many potions you can carry and how many potion slots you have, also....belts granting extra carry potion/tonic number. I have not had an issue yet, and hey...run down? Fast travel to camp and restock....also in story critical missions there are resupply chests around.

 

13. Agreed that the research items really shouldn't have been lumped with 'junk'

 

14. Again, how much impact do you want? Why does every choice necessarilly have to thread through to every sequel....can't it skip an installment? Or really not have mattered in the long run?

 

15. Agreed. Although at least it changes over time (unlike DA2)

 

16. I believe what was shown there (Crestwood if I recall correctly) was a VERY early build. Even I know stuff gets cut in game development all the time (heck, weren't we promised a story in Destiny?) While it would have been VERY nice to have a mission or two like that....it got cut and we haven't been told why. Didn't work as intended?

Ill respond to a couple of these...

 

2. Yes the trees are nicer, but you could have had a bunch of different trees with different abilities from all the aspects of magic that were in the first game. The whole ice/fire/lightning trees were all taken from one in Origins. So you basically start with what is essentially two trees. Dont like those, well your s.o.l.

 

3. Its not a matter if you can get by without it or not. Its a choice that was denied to us. Less is not more. Some like to play as the healer. And it could have been reworked or been added as a specialty. Having it removed is just the lazy answer.

 

5. Choices. Yes i want impact.  Again like they showed and promised in the demo. First time playing I hit the first choice, wether to take the trail and go after the scouts to try and save them or march with the army. Both options said people could die. Ever hear about that again? Nope. If you march, you essentially leave the scouts to die, anyone complain. Nope. If you go for the scouts shouldnt some of the army been widdled down or something? Nope. Doesnt matter. And thats just one choice of the game. I havent come across anything that had more impact than a change of a line of dialogue.

 

6. You say they have boots and gloves and they do, but only vcertain boots for certain outfits etc. I crafted some boots thinking they could add to my armor, sorry nope, they werent the right boots for that set. Try again. Thats not choice.

 

11. DA2 only had one voice per male or female...true. But they only had a year to make the whole game. They also didnt have race choice. I cant see an elf having the same voice as a qunari.


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#30
shadownian

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Mind you im not saying i hate DAI im liking it, but im not in love with it. And O even got into DA2 for all its faults. I normally play a DA game nonstop for a while before i get to the point where i dont wake up thinking i could do this that or the other thing...lol

 

This game i feel like im forcing myself to play it. I mean come on I have had the game for all of 4 days now, and Ive spent more time online talking about it here in the forums then i have playing it. lol



#31
Xralius

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4. Story/villains/characters.
Now contrary to many people, I have actually enjoyed the party/war council chracters in Inquisition. Howerever, all other characters suck in Inquisition.
Remember how much you hated Loghain? Or Arle Howe? I play as a good cheacter primarily, sparing everyone I can, but even I killed Loghain. Even the darkspawn were a villain that made you want to act... You watched them kill Cailen and Duncan right in front of your face. In inquisition we have Coeypheus... Basically they just play cool music whenever he is on screen and expect us to give a crap.
On a side note, inquisition does have good music. So that's nice.

5.the awful tediuous quests that no one cares about. Yes I've heard the argument "herp derp Origins had fetch quests too". My answer to this is:
A. Not NEARLY as many.
B even the fetch quests had some substance. Even the most simple quest in the game, collecting lerium, had 2 options to complete it.
C. I've already touched on this, but a lot of the quests in DAI ruin the atmosphere of the game.

6. Memorable.moments... Sooooo many memorable plots and cool stuff in Origins. I still remember that dude in his denerim shack shouting "Witness Glaxclang!" and revealing his true identity, or the struggle to decide between bhailen and harrowmont, or getting revenge on Howe. So many things in DAO that are cool from the small to the large thst stick with you.
I remember when I first spoke to Sten in his cage. He had lost everything he was and was waiting for death, but you just knew as the music played that he had redemption and valornin his future... So awesome.

To summarize - DAI is a single player MMO thst does not nearly compare to DAO. And hey, i didn't even mention the terrible controls and jump button!

#32
shadownian

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Thats exactly my issue with the game so far, i dont feel anything playing it. I dont care about the big bad guy, the inquisition is so on rails that i could care less. Though I agree the war table is cool and having agents is a nice touch. Theres no choices that have me sitting there staring at the screen like, what do I do??

Theres hasnt been anything that happens that makes me feel like, "WTF!!!!" Or "That stupid S.O.B" or anything like that...lol I just dont feel anything for the game so far.

I dont even care about my own character because theres just so little customization that i barely feel like he/she is my character. I feel more like its Biowares toon that I can play dress up with...lol



#33
Shechinah

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It's always so nice when people use the word "unplayable" in a way that does a disfavor to the people to whom the game is genuinely rendered unplayable by due to technical problems.

 

At least, you didn't claim it was every Origins fan and just used "many", however, questionable that claim might be. So kudos for that.

 

It's a good thing when a developer experiments with how a new game in a series should function and play, sometimes it turns out for the better and sometimes it turns out for the worse. I replay Origins from time to time and I wouldn't want just a copy of that despite my liking of it. I like the vivid surroundings, I like the change in stories, the exploration of different themes and so forth. Do I think some things need to be tinkered with, turned down or up? Very much yes.

 

For all my love of Origins, it is not without its flaws and I'd rather have an addition to the Dragon Age franchise than I would it just be another sequel to Dragon Age: Origins if that makes the least bit of sense.


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#34
mutantspicy

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Actually your summary is wrong.  Not sure what MMO's you've played, but DAO was an MMO with good story.  Basic Hot key / point & click combat (child's play). I was pissed when it first came out, being a NWN fan.  If wasn't for the story and the modding community that game would have completely sucked. DAI is an action RPG that requires skill with a game pad in conjunction with armor and stat building strategy an interesting and quite unique execution. It also has a good story but better atmosphere and sounds. 

 

You do however, make solid points regarding the side plots and quest, DAI is completely lacking in that regard.  Personally I think they should have made better use of the war room to generate more side plot and integrate a stategy game element.  You know trading, and war plotting.  Doing side quest to improve your economic output, and side quests to flank furture quests or bring in backup for all out epic war battle. 



#35
Kendaric Varkellen

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Inquisition is a hell of a lot better than Origins. It's broken and nowhere near as polished as it should be but Origins was a mess. Terrible combat, terrible endings, repetitive quests... just so boring to play through again. It has its positives but overall it was not a game that inspired me to continue on with the DA franchise, DA2 was when I got it years later.

 

I strongly disagree about the combat. Combat in Origins looked like actual combat, not stupid flashy VFX everywhere. As for quests ... not sure what you're looking for, both games had some great quests along with a lot of horrible/boring ones.

Origins was certainly not perfect, but it sure has a lot of things I'd wish to see return (combat, skill system, classes).


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#36
ShawkeAndAwesome69

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Ok lets see if I can elaborate.

Less abilities.

Less mage skills

No healing magic

No character point customization. IE strength, cunning, intelligence.

No real impactful choices and many without any impact at all.

Extremely limited armor slots

Extremely limited weapons and armor

Poor crafting system

Too much picking flowers and rocks.

Very few hairstyles that you lazily have to share between male and female.

Only 2 voices for characters regardless of race.

Limited on amount of potions you can carry.

Poor item descriptions (many people sell research items without knowing they were meant for research.

Your prior game choices have little impact

Skyhold upgrade is pointless

No defending towns or keeps like what we saw in the demo.

etc etc

 

So ya i see where the OP is coming from.

I agree but its hardly unplayable. Probably just another case of bioware being told they're taking too long/spending too much money so they cut out a lot of cool stuff and we end up with less than what they probably originally planned. As usual I blame EA for everything.



#37
LoudAngryJerk

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Just apologize. For many Origins fans this game is borderline unplayable. I think we all understand the problems of this game are beyond controls/glitches; no amount of patching will help. Maybe next time you'll listen to your fans and actually make the sequel that Origins deserves. Either way, many of us will not be preordering your game and wait instead until we have reliable info on it, not just believe your boldfaced lies at face value AGAIN.

lol, "borderline unplayable" i play this game just fine using an xbox controller and a keyboard and mouse, so maybe your issue is that you need a better computer...


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#38
Fyriaan

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Uhm, I had only like 3 or 4 bugs/glitches in 110 hours so far, to be honest that is great.
And DA:O is the best game I ever played and DA:I is a great game. Sure it misses some things, but to say that it's a bad game because it isn't 100% made to my taste... that's ridiculous, I may be glad that they made a game this good and so good aligns with my taste in games.



#39
mutantspicy

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I strongly disagree about the combat. Combat in Origins looked like actual combat, not stupid flashy VFX everywhere. As for quests ... not sure what you're looking for, both games had some great quests along with a lot of horrible/boring ones.

Origins was certainly not perfect, but it sure has a lot of things I'd wish to see return (combat, skill system, classes).

LOL.  Yeah Origins looked like combat.  But it sure wasn't combat.  Look Origins was a great game for the time, but its strong point wasn't combat. You would click on a baddie, and basically watch combat.  Then hit your hot keys when you got bored, and said enough is enough I'm just gonna kill everything now.  As where DAI you actually have to move and attack, as opposed to watching.  Not saying its perfect because there's some glitches, but overall concept there and its a lot more fun.  At least in battles.  Especially melee.


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#40
shadownian

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You know thinking back on it, idk why more companies didnt explore a more...Kingdoms of Amalur way of doing both classes and combat. That game may not have made enough to save 38 Studios, but the combat and class system was amazing.



#41
Guest_starlitegirl_*

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I don't know what system you are playing on. If PC I understand your frustration. I have both and cannot touch it on PC but on console it's fine. I've actually grown to like it more as I've played it despite initially not liking some things about it.

 

Truth is though that I will never get over them taking away my ability to use all abilities. That was crappy and stupid and just such a horrible idea that it cannot be forgiven. It's especially annoying for mages and I suspect rogues. But really, WTH were they thinking? How can this have ever been seen as a good idea? They should have used the LB button with the wheel and fast mapped four instead of eight and put the potions on the damn wheel since we only get three anyway. Totally idiotic move and cannot be forgiven.



#42
mutantspicy

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^or at the very least allow you to switch up abilities and weapon during combat.



#43
Darkly Tranquil

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LOL.  Yeah Origins looked like combat.  But it sure wasn't combat.  Look Origins was a great game for the time, but its strong point wasn't combat. You would click on a baddie, and basically watch combat.  Then hit your hot keys when you got bored, and said enough is enough I'm just gonna kill everything now.  As where DAI you actually have to move and attack, as opposed to watching.  Not saying its perfect because there's some glitches, but overall concept there and its a lot more fun.  At least in battles.  Especially melee.


I guess you just can't appreciate why some of us like things like turn based combat. More "action" does not inherently make it better. It makes it a game of reflexes and not a game of strategy. Faster/actiony =/= better.

#44
herkles

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I like both origins and Inquistion. >.>


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#45
Kendaric Varkellen

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LOL.  Yeah Origins looked like combat.  But it sure wasn't combat.  Look Origins was a great game for the time, but its strong point wasn't combat. You would click on a baddie, and basically watch combat.  Then hit your hot keys when you got bored, and said enough is enough I'm just gonna kill everything now.  As where DAI you actually have to move and attack, as opposed to watching.  Not saying its perfect because there's some glitches, but overall concept there and its a lot more fun.  At least in battles.  Especially melee.

 

It's a matter of preference. I prefer combat systems where I don't have to mash buttons, hence I love combat in DA:O & NWN. Your preference is different, that's fine.

My main gripe about DA:I's combat are, however, the annoying VFX. When I want VFX, I'll play a mage, not a rogue or warrior. But no, everything must be flashy these days... rogues got to glow purple when using their attacks, etc. It's ugly, annoying & obscures a lot of things, making it difficult to see what's going on.


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#46
mutantspicy

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I guess you just can't appreciate why some of us like things like turn based combat. More "action" does not inherently make it better. It makes it a game of reflexes and not a game of strategy. Faster/actiony =/= better.

See that's just it, I was huge fan of NWN is an actual turn based combat game.  To me combat in DAO was MMO like guild wars or something which is neither Action nor Turn based, it was kinda of a tweener RTS/Action.  Which was fine if you wanted to play mage.  All melee classes were not so much fun for me.  I prefer to make my own attacks as opposed to letting my guy auto attack until my skill cools down.  On the otherhand with something like NWN where you can micromanage the snot out every movement is also fun.  I guess I prefer one way or the other.



#47
Kendaric Varkellen

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See that's just it, I was huge fan of NWN is an actual turn based combat game.  To me combat in DAO was MMO like guild wars or something which is neither Action nor Turn based, it was kinda of a tweener RTS/Action.  Which was fine if you wanted to play mage.  All melee classes were not so much fun for me.  I prefer to make my own attacks as opposed to letting my guy auto attack until my skill cools down.  On the otherhand with something like NWN where you can micromanage the snot out every movement is also fun.  I guess I prefer one way or the other.

 

NWN's combat isn't really that much different from DA:O for melee characters. You activate your auto-attack and that's it for the most part, in fact it was far less dependent on movement in combat due to the D&D 3 ruleset.

 

Guild Wars I can't really comment on, as I never played the first version, Guild Wars 2 was pure action combat.



#48
TurianRebels

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3 continued. In DAO the world felt old. There were mysteries to be found. In DAI you collect shards to unlock mysterious... Resistance stat points? There was a deepness behind everything in DAO. That just isn't there in Inquisition.

 

This is such a console game thing and not at all a Dragon Age thing.

An EA idea, not a BW idea. 

 

/rosyglasses



#49
mutantspicy

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Never played GW2, but GW1 was nearly identical gameplay to origins, which made it feel cheap at first.  Don't get wrong I ended up loving origins and got heavily involved in modding it.

 

However, I disagree about NWN, Movement was key due to DnD 3.0, tumble check to avoid attack of opportunity, all characters had flanking bonus, and back stabs, Mage in the back casting Bull Strength and Cats Grace. Who had to move around enough to not have spell interrupted. Archers had to get feats to shoot into melee.  NWN did pause stop pause turn based action better than any game I've seen.  Ever since then they gotten too cute with it.  I also think I preferred top down for that kinda game play style.  but I really don't think that NWN was an action game in any regard.  it was pure DnD top to bottom, they nailed the ruleset.  The stop pause stop lined up perfectly with DnD's battle round system.  It was an actual strategy game.  As where the MMO world is just here is your skill you get use em as much as you want just wait for the cooldown.  Mixing strategy and action this way seemed too easy.  Like child's play.  By adding more real time action to it, The Witcher lead the way here, it becomes more of a challenge.



#50
TurianRebels

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Well, let's see.....OP said the game is 'unplayable', none of those things makes the game 'unplayable'.

 

1. Abilities are different and are spread out between more 'classes' Now if you're talking about things like taking out pickpocketing, persuasion and stuff like that....then yes, I do miss a couple of those.

 

2. Less mage skills. Same as #1. I haven't been specializing as a mage, been taking a few skills here, a few there......The skill trees are much nicer since I can drill own to the skill I want and spend less points than in either DAO or DA2.

 

3. Not an issue, learn to use your weapons and armor upgrades. (Guard on hit) Skill points in barrier, resistence tonics, healing mist potions, rock armor potions. I totally suck at tactics and have had no isues. (and I initially freaked about lack of heal)

 

4. I agree with this. I would rather allocate the points myself. I seem to like nerfed builds.

 

5. Impactuful choices.....How impactful do you want them to be? not EVERY choice is a major world shaking event....is every choice you make in your daily like going to have a chaos-theory effect on the world around you? Nope, didn't think so. Small choices....small effects. Listen to the people in the towns around you....ambient convos are your friend if wanting to see outcomes. Also pay attention to War Table missions (although with this one, you will have to have multiple play throughs to realize that YES there is a difference in outcomes based on what you do.....not always, but often....)

 

6. Let's see......DAO Headgear, boots, armor, gloves...DA2 headgear, armor, boots, gloves....DAI Armor (which you add boots and gloves to) and headgear.....Looks like 4 types of armor in each game.

 

7. Crafting is your firend in this game to get different looks...back to that boot and arm thing on your armor slots (although there could have been some additional base models)

 

8. Poor crafting system. I usually hate crafting in games, (gawd Witcher was horrid)......I'm liking crafting in DAI. Could have better explanation about the slots though.

 

9. Don't need to pick flower and rocks unless you want to craft stuff, make potions. Also there are 'gather assets' missions available on the War table. A little randon on what you get back and how much, more efficient to do it yourself.

 

10. Totally agree. Hairstyles are ..... horrid. But it hasn't kept people from making some very nice looking Quizzys.

 

11. Only 2 voices.....Hey! DAO had what, 4? But they only had something like 4 lines to say....your character essentially said nothing ever. DA2...only had 1 voice. Having a fully voiced choice of 2 for how many lines of diologue are in this game is AMAZING when you think about it.

 

12. Upgrade how many potions you can carry and how many potion slots you have, also....belts granting extra carry potion/tonic number. I have not had an issue yet, and hey...run down? Fast travel to camp and restock....also in story critical missions there are resupply chests around.

 

13. Agreed that the research items really shouldn't have been lumped with 'junk'

 

14. Again, how much impact do you want? Why does every choice necessarilly have to thread through to every sequel....can't it skip an installment? Or really not have mattered in the long run?

 

15. Agreed. Although at least it changes over time (unlike DA2)

 

16. I believe what was shown there (Crestwood if I recall correctly) was a VERY early build. Even I know stuff gets cut in game development all the time (heck, weren't we promised a story in Destiny?) While it would have been VERY nice to have a mission or two like that....it got cut and we haven't been told why. Didn't work as intended?

 

What you don't know is that we all know what unplayable is and how to shield block.

I think your mistake here is that you are being objective while everyone else is subjectively expressing their problems with the game, and instead of chiming in with your own opinion, you are attempting to disagree with everyone's opinion.

 

 

I had thumbs up all through this thread. Many truths. I wager BW agree on some level and are frustrated.