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suggestion for bioware from Origins fans


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#76
mutantspicy

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Currently the way the classes are laid out its really unnecessary to have more than 8 skill slots.  However, because of the action combat system in this game, I personally it would be fun to play multiclass characters.  Soul Warrior, Fire Reavers, lightning rogue etc.  

 

Of course then we would absolutely need more skill quickslots,  and the ability to adjust attributes manually.  But the game play makes me want to play 2H AOE fire warriors.  

 

In addition, the game play here is really really and I mean really calling for a monk.  

 

Where's my MONK!!!



#77
mutantspicy

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The other complaints I have are

 

Too much emphasis on the importance of Armor and weapons, ( now I love the crafting)  To me this satisfies the DnD nerd in me a touch, I loved having custom weapons made when I play pen and paper DnD.  It just seems like when it comes to character building, you have all the control based on your armor and weapons, very little control over your actual characters attributes, just feats thats all?

 

It feels like the missed a major opportunity to integrate a nation building type strategy into this.  The war room is a solid idea, but its a mess right now and feels an add on at this point. Personally I think the war room should be the heart and soul of this game.  And all those agents who have I no idea what they're doing for me, could be in mini war rooms in all the outposts I'm opening.  I am the inquistion where are my minions?  Nonetheless all of that could be used to implement the side quests.  Of course this what they are attempting to a degree, but its not drawing me in. It was poorly executed. I don't even like to look at that screen and the popup text is way too small.   I feel like there should be focused dialog in the war room to pull the story together.  It could be setup like the party camp.  And you talk to Cullen for the force missions, Leliana for secrets, etc.  The war room has some trading, and troop and espionage quests but they just feel like they're there I'm not excited about a lot of the things.  The little deal with Josephine and the judge is somewhat intriguing mainly because we develop the quest from dialog, not the most hideous looking map with horrible contrast I've ever seen.

 

So DAI is not all roses, but Bioware owes no one any apologies for changing their game play system to keep up with the times. I remember a lot of Baldurs Gate, NWN, DnD people including myself included being pissed when "the spiritual successor"  DAO to Baldur's Gate was a cheap looking MMO interface.  Then a lot of played the game and went this isn't too bad, actually I'm starting to dig it.


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#78
dsl08002

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Even if i believe that DAI is a very good game despite its flaws in story i dont feel inclined to go back and explore a new character or the enviroment.

#79
shadownian

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OK i got an idea, but something EA with its stranglehold on its properties would never let happen.

 

1. Give Telltale rights to the DA franchise and lore. Not for good but just to make a game or two. A Telltale game set in the world of Dragon Age would be epic and could focus almost entirely on the story. They could even work with Bioware writers to keep everything cannon.

 

2. Make a Dragon Age rts with rpg elements. Something like you choose your leader at the start and set up his stats and abilities. Then you makes choices in the story in order to help build your aliance or force. Then all combat is done in an rts style where you actually see your forces, control them, and take and deal with casualties. Take too many casualties and youll hear about it in the story/dialogue. Something along those lines. Similar to maybe, the King Arthur games.

 

3. And this is a wild one. You could make a Dragon Age Warriors game. In the line of Dynasty warriors but with a better story. You decide where to attack and/or why in the story/dialogue and then the battle plays out like a Dynasty Warriors game where you control your player character.

 

4. Do like what Kingdom Under Fire 2 is doing and mesh the rts game and the Dynasty Warriors game...lol



#80
Grieving Natashina

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4. Do like what Kingdom Under Fire 2 is doing and mesh the rts game and the Dynasty Warriors game...lol

Folks thought the ME3 ending was bad?  Imagine if your DA games ended like this?

 


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#81
Kantr

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Well, let's see.....OP said the game is 'unplayable', none of those things makes the game 'unplayable'.

 

1. Abilities are different and are spread out between more 'classes' Now if you're talking about things like taking out pickpocketing, persuasion and stuff like that....then yes, I do miss a couple of those.

 

2. Less mage skills. Same as #1. I haven't been specializing as a mage, been taking a few skills here, a few there......The skill trees are much nicer since I can drill own to the skill I want and spend less points than in either DAO or DA2.

 

3. Not an issue, learn to use your weapons and armor upgrades. (Guard on hit) Skill points in barrier, resistence tonics, healing mist potions, rock armor potions. I totally suck at tactics and have had no isues. (and I initially freaked about lack of heal)

 

4. I agree with this. I would rather allocate the points myself. I seem to like nerfed builds.

 

5. Impactuful choices.....How impactful do you want them to be? not EVERY choice is a major world shaking event....is every choice you make in your daily like going to have a chaos-theory effect on the world around you? Nope, didn't think so. Small choices....small effects. Listen to the people in the towns around you....ambient convos are your friend if wanting to see outcomes. Also pay attention to War Table missions (although with this one, you will have to have multiple play throughs to realize that YES there is a difference in outcomes based on what you do.....not always, but often....)

 

6. Let's see......DAO Headgear, boots, armor, gloves...DA2 headgear, armor, boots, gloves....DAI Armor (which you add boots and gloves to) and headgear.....Looks like 4 types of armor in each game.

 

7. Crafting is your firend in this game to get different looks...back to that boot and arm thing on your armor slots (although there could have been some additional base models)

 

8. Poor crafting system. I usually hate crafting in games, (gawd Witcher was horrid)......I'm liking crafting in DAI. Could have better explanation about the slots though.

 

9. Don't need to pick flower and rocks unless you want to craft stuff, make potions. Also there are 'gather assets' missions available on the War table. A little randon on what you get back and how much, more efficient to do it yourself.

 

10. Totally agree. Hairstyles are ..... horrid. But it hasn't kept people from making some very nice looking Quizzys.

 

11. Only 2 voices.....Hey! DAO had what, 4? But they only had something like 4 lines to say....your character essentially said nothing ever. DA2...only had 1 voice. Having a fully voiced choice of 2 for how many lines of diologue are in this game is AMAZING when you think about it.

 

12. Upgrade how many potions you can carry and how many potion slots you have, also....belts granting extra carry potion/tonic number. I have not had an issue yet, and hey...run down? Fast travel to camp and restock....also in story critical missions there are resupply chests around.

 

13. Agreed that the research items really shouldn't have been lumped with 'junk'

 

14. Again, how much impact do you want? Why does every choice necessarilly have to thread through to every sequel....can't it skip an installment? Or really not have mattered in the long run?

 

15. Agreed. Although at least it changes over time (unlike DA2)

 

16. I believe what was shown there (Crestwood if I recall correctly) was a VERY early build. Even I know stuff gets cut in game development all the time (heck, weren't we promised a story in Destiny?) While it would have been VERY nice to have a mission or two like that....it got cut and we haven't been told why. Didn't work as intended?

This is an awesome post


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#82
Kantr

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OK i got an idea, but something EA with its stranglehold on its properties would never let happen.

 

1. Give Telltale rights to the DA franchise and lore. Not for good but just to make a game or two. A Telltale game set in the world of Dragon Age would be epic and could focus almost entirely on the story. They could even work with Bioware writers to keep everything cannon.

 

2. Make a Dragon Age rts with rpg elements. Something like you choose your leader at the start and set up his stats and abilities. Then you makes choices in the story in order to help build your aliance or force. Then all combat is done in an rts style where you actually see your forces, control them, and take and deal with casualties. Take too many casualties and youll hear about it in the story/dialogue. Something along those lines. Similar to maybe, the King Arthur games.

 

3. And this is a wild one. You could make a Dragon Age Warriors game. In the line of Dynasty warriors but with a better story. You decide where to attack and/or why in the story/dialogue and then the battle plays out like a Dynasty Warriors game where you control your player character.

 

4. Do like what Kingdom Under Fire 2 is doing and mesh the rts game and the Dynasty Warriors game...lol

No thanks. Thats a disservice to Bioware having another studio take over. It wouldnt be a long game or much in the way of lore.


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#83
Darkly Tranquil

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Have you ever played Dragon Age Origins on console?


I've played on PC and PS3 and I can safely say that if you played Origins on console, you never got to play it properly. The console version was severely compromised by the porting process, and did not give the player the full experience.
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#84
Nefla

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Prerequisite for being a Bioware fan is rose-colored binoculars. And occasionally a broken caps lock key.

SONIC CHRONICLES: THE DARK BROTHERHOOD WAS THE BEST GAME OF ALL TIME AND YOU SHOULD ALL BE GRATEFUL!


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#85
Grieving Natashina

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SONIC CHRONICLES: THE DARK BROTHERHOOD WAS THE BEST GAME OF ALL TIME AND YOU SHOULD ALL BE GRATEFUL!

Ugh...I didn't even play that game, but I've seen in-depth reviews.   <shudder>



#86
Nefla

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Ugh...I didn't even play that game, but I've seen in-depth reviews.   <shudder>

I have no idea, I never played it either. It just stuck in my mind because Sonic+BioWare wtf?



#87
Mr.House

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SONIC CHRONICLES: THE DARK BROTHERHOOD WAS THE BEST GAME OF ALL TIME AND YOU SHOULD ALL BE GRATEFUL!

Was more enjoyable then Sanic 2006 at least.



#88
Grieving Natashina

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Was more enjoyable then Sonic 2006 at least.

That doesn't take much.  :P


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#89
Big Magnet

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Was more enjoyable then Sonic 2006 at least.

Falling down the stairs was more enjoyable than Sonic 2006  :ph34r:


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#90
shadownian

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No thanks. Thats a disservice to Bioware having another studio take over. It wouldnt be a long game or much in the way of lore.

On case you havent noticed, Bioware hasnt exactly been on an upwards swing as of late. Since ME2 all thier games including ME2 have come under fire for one thing or another.

Maybe its time to hand the reigns off.

Granted 2-4 of my suggestions was being more playful than serious, but a TellTale game would be epic. And unlike Bioware, Telltale has had a very good past couple years and gotten lots of praise.



#91
Nefla

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On case you havent noticed, Bioware hasnt exactly been on an upwards swing as of late. Since ME2 all thier games including ME2 have come under fire for one thing or another.

Maybe its time to hand the reigns off.

Granted 2-4 of my suggestions was being more playful than serious, but a TellTale game would be epic. And unlike Bioware, Telltale has had a very good past couple years and gotten lots of praise.

BioWare will remember that...



#92
saladinbob

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Exactly shadownian. If we dont start holding them accountable with our wallets they will just keep ruining the games we love and the worlds they take place in.

 

The problem is, how do you know pre-purchase? Take PC Gamer, for example. The dude reviewing the game gave it 87%. He touched upon some of the issues like the tac cam but mostly glossed over most of the other issues like dumed down magic, poor PC controls, poor story telling, inconsequential NPCs, fetch quests etc., and didn't mention once the copious number of bugs in the game preventing many PC users from actually even playing the game.

 

If you can't believe the reviews to be truthful then you won't know its a bad game until its too late, and it is too late because EA will already have noted your sale which is all they care about in the end. Since the game is selling well (regardless of what people think once they play), Bioware will simply churn out the same old rubbish time and again. Back in the day you used to get demos you could try hands on. Those days are long passed now and game quality has suffered as a result. We then have the added problem of software not being 'returnable' unlike physical goods so we can't get our money back and remove a sale from the figures. Knowing all this, marketing departments are turning to outright deceitful claims of what the game can do.  

 

What we consumers need is reliable information regarding the state of the game pre-purchase.so we can decide whether we want to purchase it. The problem we have is how to solve that particular issue when even reputable gaming magazines can't be trusted to provide you with all the information you need?



#93
Kantr

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What was wrong with the story telling? the only faults I had were lack of ai and a fixed ability bar


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#94
mutantspicy

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OK i got an idea, but something EA with its stranglehold on its properties would never let happen.

 

1. Give Telltale rights to the DA franchise and lore. Not for good but just to make a game or two. A Telltale game set in the world of Dragon Age would be epic and could focus almost entirely on the story. They could even work with Bioware writers to keep everything cannon.

 

2. Make a Dragon Age rts with rpg elements. Something like you choose your leader at the start and set up his stats and abilities. Then you makes choices in the story in order to help build your aliance or force. Then all combat is done in an rts style where you actually see your forces, control them, and take and deal with casualties. Take too many casualties and youll hear about it in the story/dialogue. Something along those lines. Similar to maybe, the King Arthur games.

 

3. And this is a wild one. You could make a Dragon Age Warriors game. In the line of Dynasty warriors but with a better story. You decide where to attack and/or why in the story/dialogue and then the battle plays out like a Dynasty Warriors game where you control your player character.

 

4. Do like what Kingdom Under Fire 2 is doing and mesh the rts game and the Dynasty Warriors game...lol

 

 

Actually I was thinking Bioware should this Action RPG game system and make another Jade Empire!!!



#95
AlanC9

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On case you havent noticed, Bioware hasnt exactly been on an upwards swing as of late. Since ME2 all thier games including ME2 have come under fire for one thing or another.

ME2 came under fire too. I can't remember a Bio game that didn't, to one extent or another. I think I was one of the guys claiming that KotOR was an incompetent console port.
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#96
Vox Draco

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ME2 came under fire too. I can't remember a Bio game that didn't, to one extent or another. I think I was one of the guys claiming that KotOR was an incompetent console port.

 

The dreadful legacy of having done maybe THE most awesome CRPG til date? A heavy burden to carry...maybe people are expecting a wee bit too much of Bioware-games...even Blizzard doesn't always do masterworks (if they actually release a new game that is ...oh D3, I forgot...oh, and not a masterwork, I was right! ^^)

 

Really, by now I get the impression some people just cannot be satisfied any way ... if DAI would be a 1:1 copy of Origins they'd still find things to complain, I am sure. Cannot prove it, but damn sure


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#97
shadownian

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ME2 came under fire too. I can't remember a Bio game that didn't, to one extent or another. I think I was one of the guys claiming that KotOR was an incompetent console port.

I was actually one of those people who blasted ME2. To me it took alot of steps backwards and also made some stupid design choices that made no sense.

"Ok guys were going to war" -grabs his armor and looks around....-

"hows my butt"

"do these jeans look ok"

"Wheres my string?? Anyone see my string??"

 

-looks back-

-shakes head-



#98
Pasquale1234

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Im all for praising DA:O since i enjoyed it alot, but people's nostalgia really make it sound better then it actually was


Must we automatically assume that if someone happens to prefer something created 5 years ago over something created today, the only reason is nostalgia?

If someone prefers Classic Coke over the new recipe, is it because nostalgia?

If someone would rather look at Michelangelo's work than attend an opening at MOMA, is it because nostalgia?

I don't mean to call you out personally, but I get really, really, REALLY tired of all the 'rose-tinted glasses' and 'nostalgia' comments directed at those who happen to prefer DAO.

#99
duckley

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We? Us?

#100
Soul Of Men

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I strongly disagree about the combat. Combat in Origins looked like actual combat, not stupid flashy VFX everywhere. As for quests ... not sure what you're looking for, both games had some great quests along with a lot of horrible/boring ones.

Origins was certainly not perfect, but it sure has a lot of things I'd wish to see return (combat, skill system, classes).

 

I dont normally do this but...What the actual ****? Origin combat like real combat? I'm so very sorry you think that anything resembling a fight looks like Origins. The ONLY thing that is flashy in DAI are Mages. MAGES. They shoot fire out their asses and ****** lightning. They should be flashy. 

But then again, I could just have my mages, my archers and my warriors all standing rather casually in combat while all hell is breaking loose like in Origins, because that is so real.


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