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Why are ALL building interiors soaking wet in raining zones?


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42 réponses à ce sujet

#1
Zewks

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Any building, be it a wooden shack, to a fortified Keep, is just as wet on the inside, as it is on the outside, in areas where it is raining.

 

And I mean EVERYTHING inside is soaking wet. Bookshelves, tables, sacks of loot, carpets, boxes and crates, paintings on the walls. Everything.

 

I enjoy the "dripping wet" effect for the outside materials on structures, but it makes it feel like these building were just pulled up from the bottom of the ocean where every part of the interior room was being soaked with water. I can understand when a rickity old wood shack might have water leaking through, but ALL buildings and items in the building? The massive extent where it looks like water is just being poured over everything non stop? There isnt an inch of dryness anywhere.

 

Is this a graphical glitch? A limitation of the frostbite engine? Or simply an overlooked rendering effect that the team didnt have time to fix? Its the only part of the amazing visuals in this games world that really breaks the immersion for me. (now that the shiny hair issue is gone that is :P  )


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#2
AshesEleven

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The rain is MAGICAL.  OoooOOooOOooooo.


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#3
FKA_Servo

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Has to be an engine thing. In skyrim it snows and rains through porches and tents and such as well.

 

I noticed it first thing in Champions of the Just (felt sorry for all that dude's books!), but honestly, the effect is still so pretty that I can't get too bent out of shape about it.



#4
KneeTheCap

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Has to be an engine thing. In skyrim it snows and rains through porches and tents and such as well.

 

I noticed it first thing in Champions of the Just (felt sorry for all that dude's books!), but honestly, the effect is still so pretty that I can't get too bent out of shape about it.

 

I remember Cassandra commenting about all the moist that it's getting through the armor.

 

...did that sound right? I don't think it does....


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#5
Sully13

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Crappy Thatchers i guess..



#6
Rannik

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I like how "it's Frostbite" serves as answer to everything even if it has absolutely nothing to do with it.

 

Reaching maymay status soon.


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#7
Raycer X

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Has to be an engine thing. In skyrim it snows and rains through porches and tents and such as well.

 

I noticed it first thing in Champions of the Just (felt sorry for all that dude's books!), but honestly, the effect is still so pretty that I can't get too bent out of shape about it.

 

If I remember correctly, the way skyrim has its snow and rain effects setup is by creating a particle effect with no collision that only plays when the camera is looking at that particular location. I think most games do this just to reduce resource costs because calculating a collision between two objects can be costly if hundreds of thousands of collision calculations were to occur at the same time. Example:  snow colliding with the outside of a building would require detecting and calculating the collision for every single snowflake and telling the GPU or CPU to update accordingly.



#8
whiteravenxi

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I always imagined the tenant of the home came home and shook off the rain like a stray dog.

 

Then he or she rubbed themselves over everything.

 

Afterward, they went out back, grabbed 5 buckets of water, and then doused the rest of the house to prevent a fire from stray mages and demons.

 

Then the Inquisitor shows up and they be like:

270917403_1ae736f6c5.jpg


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#9
Sylentmana

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Really bad leaks?



#10
Fiery Phoenix

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It's the engine. And I actually like it that way. Makes the game looks gorgeous on my TV.



#11
Conduit0

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I like how "it's Frostbite" serves as answer to everything even if it has absolutely nothing to do with it.
 
Reaching maymay status soon.

Alright smartypants, if its not a game engine limitation, then do please educate us on the real cause.

#12
Asakti

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If you go wandering around Val Royeaux during Blackwall's personal quest it is still raining inside.  <_<



#13
Rampaging Warden

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Explanation: The breach shook a few roof tiles.



#14
Etragorn

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I remember Cassandra commenting about all the moist that it's getting through the armor.
 
...did that sound right? I don't think it does....


I enjoy when Cassy talks about moistness...

#15
Nefla

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I agree that it's very jarring. Why would the bottom floor of a perfectly intact stone keep have water running down the walls as if it were a crumbling roof-less ruin out in the rain? The marble bust of Empress Celine is inside a sealed room with no water falling on it but has water running down it. It's weird at best and kills the atmosphere at worst.



#16
Etragorn

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Well, to be fair, if you have ever been in the "basement" of a completely stone structure from that era it really is quite damn, ofteb times damp enough for moss to grow on walls/ceilings, etc... Basements from that time period are anything but bone dry, that's for sure.

#17
Nefla

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Well, to be fair, if you have ever been in the "basement" of a completely stone structure from that era it really is quite damn, ofteb times damp enough for moss to grow on walls/ceilings, etc... Basements from that time period are anything but bone dry, that's for sure.

Damp sure. Water running down the walls, books, etc...in rivers? No. every house and especially the keeps would be flooded. It also doesn't explain why the inside of the huts which have turf on the roof that should soak up any rain look like they have no roof at all.



#18
Kleon

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It is symbolic.



#19
Kantr

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I thought it was deliberate to show that its a dank and wet place to live. Although it doesnt make quite as much sense for a keep



#20
BammBamm

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3 possible reasons

 

1.laziness

2.bug

3.optimization

 

personal i would say number 3, but it looks weird and wondered why nobody complained about this earlier


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#21
tmp7704

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Alright smartypants, if its not a game engine limitation, then do please educate us on the real cause.

Having the game recognize whether a surface should be affected by rain and such can be done either automatically, which slows the game down and is prone to errors, or by having the level builders mark all areas/surfaces by hand (or some sort of middle ground where the game does automated pass and then the results are reviewed and corrected) All these options are resource intensive, compared to the gain (a minor immersion improvement) On top of that different versions of the surface shaders also mean some impact on render speed.

You definitely could make engine handle it, but I'd guess the decision was the workload and/or performance hit involved with it made that simply not worth it, and having people work on other things instead gave them bigger 'return of investment'.
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#22
Degs29

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You definitely could make engine handle it, but I'd guess the decision was the workload and/or performance hit involved with it made that simply not worth it, and having people work on other things instead gave them bigger 'return of investment'.

 

Nothing wrong with that.  Most people aren't so anal about it.


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#23
Sondermann

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or by having the level builders mark all areas/surfaces by hand (or some sort of middle ground where the game does automated pass and then the results are reviewed and corrected)

I don't understand why that option would be so resource intensive since the levels have to be build (by hand I guess) anyway. So if you are designing - and then putting together - a house in -  say - Crestwood, is it really so difficult to add a "dry" tag to the stuff you put in the interior?


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#24
tmp7704

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I don't understand why that option would be so resource intensive since the levels have to be build (by hand I guess) anyway. So if you are designing - and then putting together - a house in -  say - Crestwood, is it really so difficult to add a "dry" tag to the stuff you put in the interior?

It may take just a few extra seconds per item, but with the number of items in the zones? This adds up. It's not just work involved in setting it up too, but an extra things for the QA to watch for, and the inevitable mistakes have then to be fixed.

#25
Nefla

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It may take just a few extra seconds per item, but with the number of items in the zones? This adds up. It's not just work involved in setting it up too, but an extra things for the QA to watch for, and the inevitable mistakes have then to be fixed.

Why add the wet effect at all then? It would be less jarring for everything to look generically dry in the rain (like in older games) than to have a waterfall running down every interior wall, bookcase, marble bust in the middle of a room on the first floor of a two story keep, etc...plus it would have saved them the trouble of making the effect. I think the effect is super cool and all but when it's improperly placed it makes everything worse rather than better. :blink: