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Braveheart: Warrior Princess (Templar Build/Video)


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31 réponses à ce sujet

#26
themageguy

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Excellent Templar guide!

this is exactly what I've been looking for.

#27
-PenguinFetish-

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Flashpoint and other buffs can show if there are two of the same kits in the party. i.e. the other ele gets flashpoint, but yours isn't actually up yet. Two reavers and one activates rampage, the buff shows up for all reavers

Sometimes there's partial functionality, as rampage appears to give the non-rampaging reavers the speed damage buff but not the heal buff-- thus rotating rampage with multiple players gets interesting. Unyielding and other icons can appear, giving false impression of what buff is available.


Interesting point with rampage. Two reavers could exploit the hell out of this.

#28
I_pity_the_fool

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eta: I'm a fool.



#29
Drasca

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Interesting point with rampage. Two reavers could exploit the hell out of this.

 

Two? Think four. They just tear everything up on threatening. It takes longer to walk to the enemy than for them to die. All those rampages... lol. It was a fun game. Perilous may want one keeper for static cage / disruption field and barrier.



#30
Myala

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This is exactly how I play my Templar. I wonder if my build in the other Templar thread helped influence it at all? I wouldn't be surprised if you came up with this on your own. Besides keeper I think this is one of the best support builds in multiplayer. Can you believe I used to get kicked before the match using this at level 20? Its crazy how much Horn of Valor helps on perilous.

#31
-PenguinFetish-

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This is exactly how I play my Templar. I wonder if my build in the other Templar thread helped influence it at all? I wouldn't be surprised if you came up with this on your own. Besides keeper I think this is one of the best support builds in multiplayer. Can you believe I used to get kicked before the match using this at level 20? Its crazy how much Horn of Valor helps on perilous.


I havent seen your build, so no. I imagine i followed a similar thought process to you though.

Blessed blades is just bad and too situational to be useful imo. The threat generating abilities again aren't as strong as they would be on say, the lego. Sheild wall negates any reason to have combat roll, line in the sand doesnt work, unbowed generates a max of 25% health which is barely noticable on perilous, also takes out your ability to sponge heavy attacks, leaving you vulnerable to knock downs
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#32
apocalypse_owl

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Those multiple squishy exploding enemies are so satisfying to listen too.