if you think about it, it overwhelms you how ridiculous it is:
How can you put years of your own hard work into one project (and I am sure they want people to like the game)
and don't realize what pure RNG will mean and do:
everybody knows it because it is simple math: after a short while of playing, the chance sharply goes down to get something useful.
After another while the chance gets virtually zero ==>
zero lucky moments and tons of frustrating moments (you use your 1 weapon like forever).
While (e.g.) Mass Effect's RNG meant
happy moment after moment after moment where you got something new or upgraded -
even after a very long time of playing.
How could they ever, ever exchange this system.... for what we are having here now?
I cannot think of ANY SINGLE reason.
Especially if you consider that it is the same developer.
People who have just collected a decent weapon base will go away soon and abandon the Multi Player.
Because the chance is like winning the lottery.
And let's face it: The loot system is simply a huge aspect of this game
Bioware will say again: Then, why does this idiot play the game anyway??
Well, I feel I am in the last stage and just hope and see if the loot system gets changed.
Actually, I am a big fan of Bioware and they still have a lot of credit with me left.
But my friends and me won't stay much longer. OK, not that Bioware seems to care - just wanted to vent my feelings ;-)





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