Actually they could make it meaningful by providing a bonus if your character is at or above the weapon's level requirement and a penalty if you are using an item with a higher level requirement than your character's level. Unfortunately that is far too complicated for such a simple multiplayer mode, which is why I suggested tiers. At this point there is no simple solution.
Bioware tried to take the easy way out by converting single player items into multiplayer ones and the result is something that requires a complete overhaul. This is something that should have been changed during development but instead it may never get fixed because it is simply too much work for a game mode that is likely failing to generate any meaningful revenue. The lack of weekend events and the unfinished state of the HQ website really shows this community how unprepared Bioware was with DAMP. They even had an extra month of development time and they still were not ready for launch. I enjoy DAMP but it is a complete mess.





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