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{BioWare} Scoreboard does not accurately reflect kill types


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#1
Shadohz

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I did a few solo runs and noticed that the scoreboard was not accurately reflecting the number of kills available vs the kill types done (bonus medals). There are a total of 79 mooks on Routine from the start to end of Zone 4. There's a discrepancy for the Demon faction which for some reason there is a 80-82 number of enemies between Zone 1 to Zone 4. The Red Templar and V faction both stop at 79 (end of Zone 4) and 113 (completing Zone 5). 
 

Test scenario 1: Katari with Sulevine. Abilities: Whirlwind, Charging Bull, War Horn, Mighty Blow. Note: Weapons with special spells do not count towards ability kills.

On the Sword-Only run I scored 75 kills and 0 ability kills (stopped at end of Zone 4).

On the Sword and Abilities run I score 79 kills and 38 ability kills. Stopped at end of Zone 4 (This exceeds the total number of enemies possible for a session completion).

On the Sword and Abilities run (test 3) I scored 80 weapon kills and 55 abilities kills. Stopped at Zone 4 (This exceeds the total number of enemies possible for a session completion).

 

Clearly this shows players are exceeding the total number of enemies available when using both ability and weapons as opposed to getting the specific weapon/ability kill medal.

Test scenario 2: Keeper with Pyre Staff and using Chain Lightning. Much shorter test going to end of Zone 1, Demon faction.
Staff only - 15 Staff kills

Chain Lightning only - 15 Staff kills, 15 Ability kills
Mixed (Staff and Chain Lightning)  - 15 Staff kills.

 

The same bias is shown for ability kills basically doubling the amount of earned kills, however, in the mixed test for the Mage it appears to be bugged if you use both Staff and Ability (i.e. you were NOT rewarded an ability kill if you used your staff to score a kill during the Zone).
 

Moral of the story, the scoreboard system is extremely broken and players should stop using it to "judge" how well themselves and others played. I noticed this discrepancy when another player started mouthing off about how he "topped me", even though from the actual gameplay other teammates noticed I carried the game. I chuckled and they kicked him. I chuckled more. Bioware I hope this answers your question on the Support XP request.

P.S. Obligatory... Bioware fix please (even though I don't really care about the scoreboard).

Edit: Unless of course you want me to flood the forum with bug reports on bonus medals not working on each specific weapon type and ability.


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#2
Shadohz

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Now that I think about it, shouldn't weapons with damage dealing skills count as an ability kill? Another bug?



#3
Shady SubZero

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Umm I too thought this after running solo routines with both the reaver and arcane warrior.

But I'm pretty sure there is no glitch, take this for example, you're an arcane warrior..obviously using a staff type weapon.
Based on your findings we fight the venatori till the end of zone 4 netting us 79 kills.
Medals looking something like this(not showing killstreaks etc.)

Staff kills:79
Ability kills:79

Being an arcane warrior you in this case nwver use the right trigger move a.k.a. basic attack thus making all of your kills "ability kills" (kills requiring you to click X, Y, B, and RB on xbox, respectively.)

meaning you have 79 kills with your staff since its the weapon your damage goes off of but out of those 79 kills all 79 were by using abilities(spirit blade, chain lightning for instance, requiring you to click one of the aforementioned buttons)
But if you go through with say your AW and get say specifically 15 kills with spirit blade and then use your RT basic attack for the rest of the kills the medals will look like this at the end of zone 4

Staff kills:79
Ability kills:15

meaning 15/79 kills were achieved via manually using a skills slot ability like chain lightning etc.
but the other 65/79 were by staff basic attacks and not adding to your ability kill total.

hope this clears things up and sorry for the tsunami of B.S. throw a reply my way if these words mix together to hard and you'd like a hopefully shirt version.

#4
Shadohz

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hope this clears things up and sorry for the tsunami of B.S. throw a reply my way if these words mix together to hard and you'd like a hopefully shirt version.

Sub when you use the same testing parameters for two items but come out with two different outcomes then there is usually a bug involved. That's called a difference in behavior or expected outcome. In your "example" the keeper should be credit for both staff and ability kills. That's not what's happening (i.e. it's bugged). In the Keeper Mixed test I killed the first 3 with Chain, next four with Staff, and the last remaining with a combo of both. There were no ability kills recorded, not even the first 3. Since the reporting mechanism is inconsistent, you get false results.

Using a skill=/=a weapon kill. Don't take my word for it though. Start up a SP mage game and play the first 15 mins of the game where she/he makes reference to not needing a staff. :)



#5
Shady SubZero

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In your keeper scenario I do see that looking weird, but I've always had to get at least 10 kills either with basic or ability kills for a medal to show(if all 10 were kills achieves by using an ability it'd be 10 staff kills, 10 ability kills)

if I went n got 8 kills total with the killstreak no higher than 4, I would receive no medals at all although I know I slayed the enemies.

I may make you facepalm with all the ignorance of understanding your actual point butttt yeah

#6
Shady SubZero

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Also for your first scenario it seems what I said to be true, but the system is a little goofy and I'm not doubting your opinion simply because i could be 100% wrong and am alot haha(knowing nothing intensifies)

#7
Shadohz

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I may make you facepalm with all the ignorance of understanding your actual point butttt yeah

Pretend for a moment that the Katari and Keeper are running a duo and they wiped at the tail-end of Zone 4 with one last enemy remaining (total possible killed 78). In said game, the Keeper scored 40 kills (20 by staff, 20 by ability) and the Katari scored 38 kills (10 by sword, 28 by ability). So it's clear that the Keeper was the "better performer". However according to the currently flawed design and bugs, the scoreboard would read:
1st Katari 38 sword kills, 28 ability kills

2nd Keeper 40 staff kills

Even in a more lop-side game where the keeper scored 50 to 30, the Keeper could come in second (do the math assuming all ability kills by Katari). There is a fair bit more math that goes on behind the scenes and you also have to factor in the number requirement to trigger a specific medal type (bronze, silver, gold). That is as clear as the point can be made. If I were so inclined, I'd display the results of all character kills and independent ability results but there are no Respec cards and it's an awful lot of work to show something that can be proven by a smaller sample.



#8
Shady SubZero

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It would still show the keepers 20 ability kills and he would be on top for me. Maybe we are just having different experiences here. The person who had most kill/seemed most useful generally gets top but with the way you get xp which is how ranking is based the katari could have near killed every enemy the keeper actually killed, gaining him extra xp for support and damage dealt making the keeper go below him simply because the katari actually did the majority of damage in that case, making it legitimate.
But they could actually show exact stats for say 20 staff kills 20 ability actually being as said tgere instead of 40 staff kills 20 ability kills.

#9
Shadohz

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It would still show the keepers 20 ability kills and he would be on top for me. Maybe we are just having different experiences here. 

 

Rather than this whole back and forth, how about you do what's called a "testcase".

 

Steps:

1. Create a Google Doc spreadsheet.

2. Key in all 12 characters

3. Key in the abilities of all 12 characters.

4. Key in the weapons type available for all 12 characters.

5. Break each of those into 3 test groups: Weapons only, Abilities only, Weapons and Abilities.

6. Test each group from Start of game to end of Zone 1.

7. Notate the number of enemies killed (use only one enemy faction for the entire TC).

8. Notate the medal given and the kill count with the medal.

9. Repeat this only using ONE ability at a time.

10. Notate and highlight any discrepancies.

Once you've completed this task (6 hrs or so later), publish the results and write an thread up addressed to BW.



#10
Shady SubZero

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To prove what exactly? I already know the outcome as I have did this albeit without a test doc with most characters on routine lol.

Zone 4 also makes a better test since it gives the medals enough kills to actually show up and measure them

#11
Shadohz

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... and people wonder why I'm such an <explicit>. Where's that "And we're done here" BioMod1 when you need him? 



#12
tbxvividos

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...the only thing your "tests" convinced me of is that your staff/cl mixed run didn't have 10 ability kills to get a medal.

People look for the dumbest things to complain about, I swear.

Oh and you're wrong, any and all kills (ability or basic attack) count as a kill for your weapon type.

I'm also curious what proof you have that every single run has the same number of enemies, considering the spawns aren't exactly the same every run.
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#13
Shady SubZero

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Mm you sound pretty done there, it's just a healthy debate where one or more of us misunderstood the other.
No reason to be an <explicit> because someone possibly frustrated you with an opinion and/or facts
:)

#14
Shady Zombies

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Subzero told me to read some of this and shadohz all I can say is you've just over complicated this man.