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#1
rean

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Hi there,

I just finished the main story in Inquisition and just... I am angry, I feel like crying and I want to throw my money back on Bioware.

 

Here's the thing - I play Bioware games for story. I went through all DA and ME game with mouth opened and heart beating, but in Inquistion there are just small flashes of story and nothing more. Every major event ended so quckly, I wasn't sure what really hapenned. Most of the main story scenes were shown in trailers, so there was not much of surprise. Most of the story was told on the war table, not in the playthrough.

 

I just feel like Bioware sat down, made some (semi-)opened areas with some repetitive quest and then they realized "hey, we forgot the story" so they made a couple of small bonus areas before the game rolled out.

 

Is anyone there who feels the same way?


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#2
Cid Revolution

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I think the general consensus on the boards is that the ending came too abruptly and that the final boss fight was anticlimactic. Most of us are hoping for an expansion pack to supplement the story.
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#3
Corto81

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, made some (semi-)opened areas with some repetitive quest and then they realized "hey, we forgot the story" so they made a couple of small bonus areas before the game rolled out.

 

Is anyone there who feels the same way?

 

Look around for some of this in different threads.

 

You'll find a good number of people who thought the story and/or the cast were weak.

You'll also find people who thought they were the best part of the game.

 

So... To each his own, but yes, there's definitely a large number of people who agree with ou.



#4
rean

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Well, I was looking for thread like this, but I didn't find any.



#5
SkyKing

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Yup, you were lied to by bioware. Weak story, you have no impact or anything on mage vs templar. Choices have little to no impact.  Unlike DAO where each area had a full story and resolution and the ending explained how all your choices impacted things, all the zones not part of the main story quest itself don't change anything, your choices do nothing.  

When you meet Vivieen, you decide if she kills or doesn't kill that guy, doesn't matter. If you don't do anything for many zones or do, doesn't matter.  End game has 3 quick slides on the main story only.   If you build up allies, don't matter, you never get to use them.  Skyhold doesn't matter.  It half arsed fixes itself, rest is in shambles the whole game, no fights, no point of skyhold.  

 

If you replay the game and make different choices on the few areas you can make a choice the outcome is the same.  If you save or don't have haven residents you get the same characters at skyhold, either they replace them because they died or because they left on their own.  

 

Maybe 10/15 hours are based on the story, the other 85+ hours are boring generic fetch/grab/pointless quests to get points.  Mercifully, I didn't realize this, but a vendor is added where you can buy power points I think, so you can maybe play the game and skip the boring fluff added.  

 

So yes, I think I and everybody else who played DAO and was promised by Bioware they learned their lesson on DA2 and would make the game like DAO and even better feel lied to and very dissappointed.  


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#6
rean

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Yup, you were lied to by bioware. Weak story, you have no impact or anything on mage vs templar. Choices have little to no impact.  Unlike DAO where each area had a full story and resolution and the ending explained how all your choices impacted things, all the zones not part of the main story quest itself don't change anything, your choices do nothing.  

When you meet Vivieen, you decide if she kills or doesn't kill that guy, doesn't matter. If you don't do anything for many zones or do, doesn't matter.  End game has 3 quick slides on the main story only.   If you build up allies, don't matter, you never get to use them.  Skyhold doesn't matter.  It half arsed fixes itself, rest is in shambles the whole game, no fights, no point of skyhold.  

 

If you replay the game and make different choices on the few areas you can make a choice the outcome is the same.  If you save or don't have haven residents you get the same characters at skyhold, either they replace them because they died or because they left on their own.  

 

Maybe 10/15 hours are based on the story, the other 85+ hours are boring generic fetch/grab/pointless quests to get points.  Mercifully, I didn't realize this, but a vendor is added where you can buy power points I think, so you can maybe play the game and skip the boring fluff added.  

 

So yes, I think I and everybody else who played DAO and was promised by Bioware they learned their lesson on DA2 and would make the game like DAO and even better feel lied to and very dissappointed.  

 

This. So much this.

 

I still admire the amazing work they have done on voice acting and beatiful areas, but it was not what I was looking for.



#7
Fast Jimmy

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I think the general consensus on the boards is that the ending came too abruptly and that the final boss fight was anticlimactic. Most of us are hoping for an expansion pack to supplement the story.


Shouldn't this comment belong in the DA2 section?

Oh... wait...

#8
Bekkael

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Hi there,

I just finished the main story in Inquisition and just... I am angry, I feel like crying and I want to throw my money back on Bioware.

 

Here's the thing - I play Bioware games for story. I went through all DA and ME game with mouth opened and heart beating, but in Inquistion there are just small flashes of story and nothing more. Every major event ended so quckly, I wasn't sure what really hapenned. Most of the main story scenes were shown in trailers, so there was not much of surprise. Most of the story was told on the war table, not in the playthrough.

 

I just feel like Bioware sat down, made some (semi-)opened areas with some repetitive quest and then they realized "hey, we forgot the story" so they made a couple of small bonus areas before the game rolled out.

 

Is anyone there who feels the same way?

 

You aren't alone, OP. I adored DAO and DA2 both, but DAI certainly felt lackluster, despite the bloated playtime and endless sidequests. I think the big world thing seriously hurt the narrative and THAT is what BioWare has always done well. I'm still trying to manage my disappointment, and I completed the game a week ago. :?


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#9
TurianRebels

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Is anyone there who feels the same way?

 

Yes, I feel like I spent 10 hrs on story and 70 hrs running around collecting and leveling... for no reason.

 

Those 70 hrs didn't feel like they mattered in the end, the story fights were easy (maybe because I crafted t3 gear).

Spoiler

 

So yes, as far as DAI story goes, I am disappointed.

There are many good things. I just wish the story was related to the world it was set in.



#10
CraneBane

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I agree. Dragon Age Inquisition was easily the worst story of any BioWare game to date, with the possible exception of Dragon Age 2. And once you complete the main quest, all the sidequests lose what little meaning they had in the first place.

 

Positive marks for:

 

+ Top notch voice acting

+ Decent writing, although the story lacks focus and the presentation of written text leaves much to be desired.

+ Beautiful environment design

+ Huge open world to explore

 

Negative marks for:

 

- Boring action-arcade combat where the visuals are drowned in flashy sparkly 4th of July colorexplosion effetcs. So many visual effects you can hardly tell whats going on.

- Poorly designed difficulty curve. Way too easy - even on Nightmare - in the last part of the game.

- Unengaging and repetitive gameplay (Assassin's Creed style item hunting without the redeeming parkour movement)

- An abundance of immersion-breaking elements (sonar ping sound, meaningless mini-game).

- Bad character animations and bland facial expressions

- Lamentable elven character models

- Horrible horirible UI (an insult to PC gamers in particular)

- Poor controls on PC  with almost total disregard for what a standard gaming mouse can do.

 

I can think of a number of other negative marks, but I'll let it go with this. I uninstalled the game and will wait a few month before I even consider picking it up again. Maybe by then BioWare will have given us the promised game "Made for PC gamers by PC gamers".



#11
rean

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I agree. Dragon Age Inquisition was easily the worst story of any BioWare game to date, with the possible exception of Dragon Age 2. And once you complete the main quest, all the sidequests lose what little meaning they had in the first place.

 

Positive marks for:

 

+ Top notch voice acting

+ Decent writing, although the story lacks focus and the presentation of written text leaves much to be desired.

+ Beautiful environment design

+ Huge open world to explore

 

Negative marks for:

 

- Boring action-arcade combat where the visuals are drowned in flashy sparkly 4th of July colorexplosion effetcs. So many visual effects you can hardly tell whats going on.

- Poorly designed difficulty curve. Way too easy - even on Nightmare - in the last part of the game.

- Unengaging and repetitive gameplay (Assassin's Creed style item hunting without the redeeming parkour movement)

- An abundance of immersion-breaking elements (sonar ping sound, meaningless mini-game).

- Bad character animations and bland facial expressions

- Lamentable elven character models

- Horrible horirible UI (an insult to PC gamers in particular)

- Poor controls on PC  with almost total disregard for what a standard gaming mouse can do.

 

I can think of a number of other negative marks, but I'll let it go with this. I uninstalled the game and will wait a few month before I even consider picking it up again. Maybe by then BioWare will have given us the promised game "Made for PC gamers by PC gamers".

 

This is a really good summing, thank you for that.

 

I am playing on PC and I had really hard time (like 30 hrs) to get used to the controlls. At some point I was even so frustrated I wanted to quit and never paly it again.

 

And I actually like DAII, I think it is even better than Origins, though I am not really sure why.



#12
Tsunami Chef

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I disagree. I thought DA:I had just as much if not more story than the other games when you take into consideration all the companion dialogue and companion quests + the main story. I felt like I got all the mains story of other Bioware games + the open world of games like Skyrim. I understand people who wanted more story, but I'd ask them to objectively look at the length before pretending like BIoware tacked on the story after the sidequests, instead of the other way around. The main story content (main story + companions) is just as thick, if not more so than other bioware games.

 

To each his own though :). Hopefully a game comes out in the near future that sucks you in like DA:I did to many of us. Let's pray for the witcher!



#13
Spectre Impersonator

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Is anyone there who feels the same way?

Yes, I feel similarly, except I don't feel like crying about it. More likely, I'll p*ss and moan on the forum and hope Bioware fills the game with some more content that fleshes out the story A LOT more because it's very sparse and quite disappointing.

 

They should come out with DLC that makes Corypheus seem like an actual threat maybe. And DLC that doesn't end Solas' affair on such a depressing/inconclusive note. And DLC that adds side quests with some more heart/humor to them. And DLC that satisfyingly ends the Warden's story. And Hawke's. And like the mug I am, I'll probably pay for it.

 

Oh yeah, a fix the bugs too...



#14
Iakus

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Eh, I thought the main story was just fine.

 

I just wish the regions we visited had meatier side stories to tell.  I do agree that a lot of those felt like generic fetch quests.


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#15
CraneBane

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This is a really good summing, thank you for that.

 

I am playing on PC and I had really hard time (like 30 hrs) to get used to the controlls. At some point I was even so frustrated I wanted to quit and never paly it again.

 

And I actually like DAII, I think it is even better than Origins, though I am not really sure why.

Glad you liked it. Actually I also had more fun with Dragon Age 2 than I had with this one simply because it had focus. That being said, I do think that DAI deserves more praise for its sheer ambition. It's like BioWare was going for an MMORPG because thats what the competition was doing (Bethesda with Elder Scrolls Online) and then decided to scrap the idea after seeing ESO fail so miserably.

 

Here we have this huge beautifully realized open world of Thedas filled with tons of meaningless copy-paste sidequests that just makes you too powerfull for the main story and creates a major imbalance of the difficulty curve. But the only real benefit of doing the sidequests (talking about the copy-paste quests) is to empower you towards that very same end, i.e. the main quest.

 

The irony is that if you finish the main quest while you are relavtively low level and while it still presents a challenge, then you are left with this huge world full of meaningless content. You are left without a goal for your character progression. That is a fundamental flaw in the game design and one that cannot so easily be fixed with a patch. Once I realized this I immediately uninstalled the game.

 

Such a waste really.


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#16
Owlbear

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Upon completion, my overall impression of the game was that it was a bunch of fetch quests with a weak and unfocused story thrown on top of it. It certainly didn’t feel as satisfying or immersive as Origins but, on closer examination, I think that maybe it’s less a case of the story not being there as it is the way it’s presented that is the problem.

 

The origin stories in Origins really bring you into the game, give you a sense of who your character is, and give you a good reason to follow the quest line even if your character really doesn’t want to be a Grey Warden. The story is very focused up until you hit Lothering, at which point it can get bogged down in many of the same issues that people raise with Inquisition, until you reach the Landsmeet.

 

In Inquisition, you are thrust into a world in which you don’t really understand your place, role or background, but are told you have a magic hand that is the only thing that can save the world, which you do. You are then told that you are now the leader of the Inquisition because otherwise there’s no reason for you to keep playing the game. It’s easy to struggle trying to figure out your character’s motivations.

 

In Origins, there are tons and tons of fetch/tag/bounty quests, but they’re all hidden away on chanter’s boards, Blackstone Irregulars chests and other quest containers. If you just ignore all of those, Origins plays out as a tight, well-constructed story. In Inquisition, you can’t ignore them because they’re lying around all over the map and because you have to do a bunch of them in order to gain generic power in order to unlock the next part of the game. My experience with Inquisitions was a lot of running around a map, clicking on things and being told I’d completed some quest or another; +1 Power. If you take all the chanter/mercenary/mage/etc. quests in Origins, it plays out in basically the same way, except that you get some additional dialog as you tell some poor slob he’s been conscripted and has to make his way halfway across darkspawn-infested Ferelden to report for duty. The option to not do the fetch quests is what allows Origin’s story to flow better.

 

I don’t know to what extent the choices you make actually affect anything in Inquisition, but if they do, the effects are much more subtle and harder to detect. In Origins, it was usually pretty clear when something happened as a result of a specific choice you made earlier. The lack of feedback in Inquisition makes it feel as though your choices don’t matter, whether or not they actually do.

 

Both games had awful, tedious grinds of a final battle, but Inquisition’s felt forced and contrived. I didn’t understand why Corypheus didn’t just flee to continue his plans that he’d been working on for ages and instead go into petty revenge mode. (Or maybe I missed the motive, as I got sidetracked grinding out 35 or so extra power to unlock the final battle.) In any event, Origins gave you some weighty final decisions to make before the battle and a good epilogue. Inquisition gave you not much of anything. I felt that I ended the game as I had began: not really very invested in what was going on.

 

Inquisition did have some really good story elements that just didn’t tie together very well. Especially the bit at the end with Solas and you-know-who, which seemed like it could have been an interesting plot point except it was delivered as a throwaway at the end of the game, and only you, the player gets to see it: your character doesn’t even know about it.

 

If I could liken Inquisition to a third grade art project, I’d describe it as some very nice pictures pasted into an messy and incoherent collage, with an overly-liberal application of glitter.


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#17
rean

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Yes, I feel similarly, except I don't feel like crying about it. More likely, I'll p*ss and moan on the forum and hope Bioware fills the game with some more content that fleshes out the story A LOT more because it's very sparse and quite disappointing.

 

They should come out with DLC that makes Corypheus seem like an actual threat maybe. And DLC that doesn't end Solas' affair on such a depressing/inconclusive note. And DLC that adds side quests with some more heart/humor to them. And DLC that satisfyingly ends the Warden's story. And Hawke's. And like the mug I am, I'll probably pay for it.

 

Oh yeah, a fix the bugs too...

 

I encoutered bug like this in Bull's quest with the quanari dreadnought, argh...

 

And yes, i am hoping for DLC too, now it is like "hold my beer, I slay this god and be back in a minute"



#18
saladinbob

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Yup, you were lied to by bioware. Weak story, you have no impact or anything on mage vs templar. Choices have little to no impact.  Unlike DAO where each area had a full story and resolution and the ending explained how all your choices impacted things, all the zones not part of the main story quest itself don't change anything, your choices do nothing.  

When you meet Vivieen, you decide if she kills or doesn't kill that guy, doesn't matter. If you don't do anything for many zones or do, doesn't matter.  End game has 3 quick slides on the main story only.   If you build up allies, don't matter, you never get to use them.  Skyhold doesn't matter.  It half arsed fixes itself, rest is in shambles the whole game, no fights, no point of skyhold.  

 

If you replay the game and make different choices on the few areas you can make a choice the outcome is the same.  If you save or don't have haven residents you get the same characters at skyhold, either they replace them because they died or because they left on their own.  

 

Maybe 10/15 hours are based on the story, the other 85+ hours are boring generic fetch/grab/pointless quests to get points.  Mercifully, I didn't realize this, but a vendor is added where you can buy power points I think, so you can maybe play the game and skip the boring fluff added.  

 

So yes, I think I and everybody else who played DAO and was promised by Bioware they learned their lesson on DA2 and would make the game like DAO and even better feel lied to and very dissappointed.  

 

Perfectly summed up. At least in Origins Awakening (from which this game takes many, many elements), you have to speak to someone to upgrade the keep. At least there are consequences for your court judgements. There's more in that expansion than there is in this entire game, sadly.



#19
CraneBane

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In Inquisition, you are thrust into a world in which you don’t really understand your place, role or background, but are told you have a magic hand that is the only thing that can save the world, which you do. You are then told that you are now the leader of the Inquisition because otherwise there’s no reason for you to keep playing the game. It’s easy to struggle trying to figure out your character’s motivations.

Great post Owlbear with lots of good points (of which the quote selection above is my favorite).

* Lack of character motivation

* Choice-and-consequence never really seem to be be manifest.

 

I whole-heartedly agree!



#20
Maboroshi

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How funny.... the Bioware -can-do-no wrong crowd used to trash forum members who compared this game to MMORPGs saying they were distorting the true nature of the game. Now it turns out that most of the people who have played the game agree with the MMORPG comparison.

 

The old saying still holds true....truth crushed to earth will rise again. No amount of corporate advertising will change that.



#21
Sartoz

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Hi there,

I just finished the main story in Inquisition and just... I am angry, I feel like crying and I want to throw my money back on Bioware.

 

Here's the thing - I play Bioware games for story. I went through all DA and ME game with mouth opened and heart beating, but in Inquistion there are just small flashes of story and nothing more. Every major event ended so quckly, I wasn't sure what really hapenned. Most of the main story scenes were shown in trailers, so there was not much of surprise. Most of the story was told on the war table, not in the playthrough.

 

I just feel like Bioware sat down, made some (semi-)opened areas with some repetitive quest and then they realized "hey, we forgot the story" so they made a couple of small bonus areas before the game rolled out.

 

Is anyone there who feels the same way?

NO



#22
saladinbob

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Makes you wonder if Inquisition is a test bed for Dragon Age Online...



#23
Lumix19

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Yup, you were lied to by bioware. Weak story, you have no impact or anything on mage vs templar. Choices have little to no impact.  Unlike DAO where each area had a full story and resolution and the ending explained how all your choices impacted things, all the zones not part of the main story quest itself don't change anything, your choices do nothing.  

When you meet Vivieen, you decide if she kills or doesn't kill that guy, doesn't matter. If you don't do anything for many zones or do, doesn't matter.  End game has 3 quick slides on the main story only.   If you build up allies, don't matter, you never get to use them.  Skyhold doesn't matter.  It half arsed fixes itself, rest is in shambles the whole game, no fights, no point of skyhold.  

 

If you replay the game and make different choices on the few areas you can make a choice the outcome is the same.  If you save or don't have haven residents you get the same characters at skyhold, either they replace them because they died or because they left on their own.  

 

Maybe 10/15 hours are based on the story, the other 85+ hours are boring generic fetch/grab/pointless quests to get points.  Mercifully, I didn't realize this, but a vendor is added where you can buy power points I think, so you can maybe play the game and skip the boring fluff added.  

 

So yes, I think I and everybody else who played DAO and was promised by Bioware they learned their lesson on DA2 and would make the game like DAO and even better feel lied to and very dissappointed.  

This is so much rubbish. Story is fine in my opinion and you have a great impact on the mage vs. templars since the Divine you get determines whether the Circles are re-established. Your choices do matter, which ones in particular did you feel were meaningless. Your point concerning Vivienne is silly. What did you expect to happen seriously? There are so many choices in DA:O that are equally meaningless like Ruck but at least they have the chance of affecting future games like in the case of Dagna. Epilogues were pretty well done in my opinion. We don't need to hear about what happened to the farmers we saved from wolves now do we? Allies were built up and used within the story, like the mages/templars. If you were expected to be able to actually summon them like in DA:O then why do you go play it? Honestly so much of this thread seems like people pining for Origins 2.0.



#24
Guest_Caladin_*

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Everything is there and in the game to make and have it great, the problem?? how it is all implemented, one area stands head and shoulders above all areas put together and that is Emprise Du Lion, i leave it up to you all to work out why it deserves the crown of best area in DA:I