The ME3 ending was an atrocity. The DA:I ending was okay: poor pacing leading up to and during the final (far too easy) fight, but a nice wrap-up afterwards.
Did I miss the "weak ending" discussion?
#26
Posté 13 décembre 2014 - 01:17
- AWTEW aime ceci
#27
Posté 13 décembre 2014 - 01:19
There are ways to lose early, like if you get kicked out of the winter palace because of low approval the game is lost, bad guy wins. Then there's the envy demon that almost took your place handing Corypheus control of the inquisition, the mages and the Templars all in one fell swoop. The time you leave either Hawke or Stroud/Loigan/Alistair for dead as they fight a unstoppable demon that has been feeding on the terror and nightmares of thadas since the first blight.
#28
Posté 13 décembre 2014 - 01:56
Yes, someone who isn't indoctrinated. BioWare has a thing for indoctrination & mind control.
Ugh what? Cory was not "indoctrinated" or being controlled. He was doing everything by his own accord.
- dreamgazer aime ceci
#29
Posté 13 décembre 2014 - 02:05
People complaining the final boss was disappointing... as if the Archdemon, a talking broodmother, a senile old knight commander, a giant terminator, and a space punk were any better. Saren and Sovereign are the only ones I can say were actually better than Cory.
#30
Posté 13 décembre 2014 - 02:31
Dragon vs. Dragon was weak sauce? Besides, the ending was the post credits scene - expansion bait overload.
- stargatefan1990 aime ceci
#31
Posté 13 décembre 2014 - 02:40
I kind of hoped that we would have had to fight through the mountain pass to get to Haven before fighting Corypheus, while the companions you left behind had to protect Skyhold, but that didn't happen. The Corypheus fight was a little too easy. It wasn't bad, though, and I wasn't too disappointed. But the epilogue was fabulous for me, because my first play through was as a female Dalish who romanced Solas.
- SSH83 aime ceci
#33
Posté 13 décembre 2014 - 02:52
I agree with everyone's sentiment. No buildup at all. It's not that Corypheus is all that bad a villain - it's just that there was no buildup to the battle. Hell the first pride demon was way more epic. Last fight felt more like a quick side-quest miniboss than taking on the games main antagonist.
Also, don't bother going into the battle with everyone geared up and max focus, becuase it's basically going to be cutscene, one attack, cutscene, one more attack, cutscene, game over. I was level 21 and the thing took me less than 10 minutes on hard (yes I know that's overleveled but this is the freaking main boss).
Maybe I should go back and do the DA2 DLC - I heard that fight was intense.
#34
Posté 13 décembre 2014 - 02:54
The problem for me was that Corypheus was never built up as a threat. It was always his resources that seemed more pressing than the man himself. In DA: O, you were focused on the Archdemon. Loghain was secondary. The Dalish/Werewolf threat was secondary. The Paragon and Assembly were secondary. Even the Arl of Redcliffe and Urn of Sacred Ashes were secondary. Everything you did was focused on killing the big scary blighted dragon. And no matter how much you min-maxed and perfected your run, at the end you still saw Denerim burning and still had to fight your way through an army of darkspawn just to fight the Archdemon.
In DA: I? First, everything is focused on getting someone to help close the Breach. Then everything is focused on preventing the demon army from being unleashed. Then everything was focused on stopping the assassination. And then everything was focused on securing the Well of Sorrows. Corypheus never seemed to be the main concern, and by the time he was the focus, he was broken, beaten, desperate, and a complete lack of a challenge. Hell, his ****** dragon was tougher and more intimidating than he was.
- realguile, Uhh.. Jonah, stargatefan1990 et 1 autre aiment ceci
#35
Posté 13 décembre 2014 - 02:54
It was perhaps a bit of anti-climax but it wasn't bad. I had thought they would go the ME2 route though. For instance sending three companions to two different areas and who you send to each area can affect how the battle played out while you took the other three to launch an attack of some sort.
On an unrelated topic but a similar note, I had also hoped to be able to send companions on missions like you do with advisors. (Like if you choose Leliana to get the jar of bees and then send Sera with her as well to lower the required time or something to that effect (and obviously not being able to take that companion with you while that's in progress).
- stargatefan1990 aime ceci
#36
Posté 13 décembre 2014 - 02:59
It felt like TW 2 ending actually, there is a lot of lore and nice twists in the end but it was rushed and too short.
- dreamgazer aime ceci
#37
Posté 13 décembre 2014 - 02:59
More buildup and a tougher fight would have been nice. A siege on Skyhold would have been perfect for the buildup. I would have liked to see Cory's dragon somewhere on par with the Arch Demon from DA:O and then followed up by Corypheus. I personally struggled more with the Fear Demon in the Fade then I did with Corypheus and his dragon during the end game.
- Mr.House aime ceci
#38
Posté 13 décembre 2014 - 03:06
Don't think it's an ending. So many things are left hanging. So many people say that things are missing for them. I'm betting something is coming. We'll get a climactic ending (though probably not with Cropfisher), I betcha.
- stargatefan1990 aime ceci
#39
Posté 13 décembre 2014 - 03:16
I appreciated it though. It felt like the developers saying "Look, you've already played seventy hours and we all know how this ends - you and Corypheus face off, trade barbs, and you emerge victorious. Let's skip the hours-long final battle, stomp the big bad, and you can get on with it."
#40
Posté 13 décembre 2014 - 03:21
It felt like TW 2 ending actually, there is a lot of lore and nice twists in the end but it was rushed and too short.
Come to think if it, yeah, actually.
#41
Posté 13 décembre 2014 - 03:24
Dragon vs. Dragon was weak sauce? Besides, the ending was the post credits scene - expansion bait overload.
Ok, given, the dragon fight was kinda neat, but the "true ending" was jut cryptic cliffhanger...
As I said, ME3's ending may have been horrible, but the whole game was a hell of a lot more engaging then DAI, so, in hindsight, it made for the better, more dramatic story. Still, nothing beats the suicide mission/raid of the collector base as far as recent BW game endings go: Great atmosphere, drama and pacing.
- realguile aime ceci
#42
Posté 13 décembre 2014 - 03:28
I'm very sad that they broke the streak of the pre-finale Prep Talk. DA2 had that, DAO had that, ME3(turret lol) had that, ME2 had that, I believe even ME1 had that.
Some of the most poignant and memorable companion moments in DA:O occurred during the farewell/prep talk right outside Denerim. Oghren's declaration of BFF, Sten all but declaring BFF, Shale talking about bird(ie. archdemon) droppings, Leliana's romantic talk about walking hand in hand into the history books, Morrigan's sombre farewell, etc.
How about Liara's mind-meld farewell, Garrus's "there is no Shepard without Vakarian" in ME3? DEM feels.
Logically, we know that Coryphenus's army is all but destroyed at this point, but if there is ever a time where its appropriate for the writes to do an asspull, and let Coryphenus pull out an army out of his nethers for a desperate attack on Skyhold, then this would have been it. This way we would get to bid farewell/good luck to the companions left behind, bro-hug those in our party, make out with the love interest etc.
Missed opportunity, imo.
- pace675, realguile, Obsidian Gryphon et 2 autres aiment ceci
#43
Posté 13 décembre 2014 - 03:29
Well it wasn't great, but it didn't retroactively ruin what came before it like the ME3 ending and the cliffhanger was good.
- stargatefan1990 et Moghedia aiment ceci
#45
Posté 13 décembre 2014 - 03:36
Cory can make a castle float, but can't survive an avalanche.
His pet dragon had to drag him away from danger.
Go figure.
- realguile et stargatefan1990 aiment ceci
#46
Posté 13 décembre 2014 - 03:40
The good - the atmosphere and camaraderie. Everything swung for me on the game of cards you played with your party earlier in the game. Such moments throughout the campaign made the ending feel like a fellowship, a collection of friends, who had somehow beaten the odds through teamwork and sheer determination The epilogue regarding Solas was great, too.
The bad - Skyhold being woefully under used. An attack on your home base would have made for a perfect finale. Also, the last boss is stupidly easy on any setting other than nightmare, at least if you're over level eighteen. And if you've been completing the game's many side activities in the build up to the final battle, chances are you will be.
- Starki113r aime ceci
#47
Posté 13 décembre 2014 - 03:53
Main quest is great except big finale.
Same thing happened to ME3 finale.
I think BW needs to bring new people to their team.
Well ME3 had a pretty fleshed out ending compared to DAI. Sure, it was no ME2 ending, and it left you scratching your head and feeling slightly flabbergasted...but it was still much better than the lackluster ending that is DAI. ME3 left me angry, confused, and passionate but at least I felt something. At the end of DAI I was just like......meh.....thats it? I felt nothing. I didn't care about Corypheus, I didn't care about the dragons, I didn't care about most of the characters...cause they weren't there and there was no real threat anyone...the writing and pacing simply left me totally disinterested.
- realguile aime ceci
#48
Guest_Caladin_*
Posté 13 décembre 2014 - 03:55
Guest_Caladin_*
I liked cory tbh but like alot of things in this game he was poorly implemented and another point an look at of "what could have been", as this game stands it has everything to make it great, but poor implementation on nigh everything has made it barely good.
Again so much potential an so little of it realized, makes me scratch my head
#49
Posté 13 décembre 2014 - 04:04
the build up was better in DAO though/
If you don't think about how long quests would take while you are doing them. The Dwarven quest for instance, how long are you down there in the Deep Roads? The whole Blight just takes a holiday while you venture to the Deep Roads? With the time it takes to do the quests in Origins the Blight should've killed everyone already.
#50
Posté 13 décembre 2014 - 04:13
Apparently people like long slogs through infinitely spawning trash, from an heretofore unheard of new army - seeing as how the entire point of the game to that point was destroying Cory's armies and power bases - before they get to the final boss.
Who knew.
- SSH83, Exile Isan, stargatefan1990 et 1 autre aiment ceci




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