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Did I miss the "weak ending" discussion?


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#51
Little Princess Peach

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You had the big battle at the wilds and the ending was fine, all it needed was proper build up to the fight at Haven(which should have been the siege on Skyhold before Inquisitor and their remaikning forces march to Haven.)

 

Do not even compare DAI ending to ME3.

I think we should of had a choice stay and fight the mages or templars/wardens at  skyhold or in the wilds if you choose one over the other you should either see skyhold destroyed (if you did not upgrade it enough) or if you managed to upgrade it well enough it would hold while you where in the wilds, and if you planned it well enough you could stop cory from going after the ending spoilersl and save skyhold



#52
Lucrece

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Cory kind of received the Deathwing treatment from World of Warcraft. That is, you didn't interact enough with him for a climatic battle.

 

I'm also curious how with Hawke there was no dragon around and he was still able to jump bodies on death, but when it was the Inquisitor he needed to bring his Dragon (aka horcrux) around instead of keeping that dragon well hidden.



#53
Adynata

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I'm kind of hoping Corypheus will just be back in a DLC that also wraps up the Solas thing. I mean, Hawke worked harder than that to kill him and that failed. The Inquisitor barely did anything to him aside from kill his dragon, so I struggle to believe it worked.



#54
The Qun & the Damned

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Speaking of endings, did anyone get the one where the demons win and the inquisitor has no companions left? I wanna see that one if it exists.



#55
Leoroc

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I definitely prefer an ending where all the companions play a role in some way or another. DA:O, ME2 and DA2 all had that. Would have preferred all BW games to do this.


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#56
frednought

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Much as I liked the game, I agree.  By the end you've built up such an alliance that it really feels like Cory is the last thing left to deal with, and at that point it's basically a mercy killing.  I kept expecting some sort of red lyrium-based masterstroke--like, "Oh, you know how we've been spreading red lyrium over the entire country? Turns out it was all in a giant ritual pattern!  FMA 2.0!  Say goodbye to the entire southern half of Thedas!"  But in the end I have no idea why the red lyrium spreading was even a thing.

 

I don't wanna say I needed some waves of mooks to fight through, but...I think I needed some waves of mooks to fight through.  A siege of Skyhold seemed necessary at that point a la Vigil's Keep...or even if we'd had to go through the ruins of Haven before Cory levitated it...or something.  In breaking too many tropes the ending felt lacking in that something that makes an ending an ending.


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#57
Fredward

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It was right? So weird. That last operation felt completely divested of the "Whoa I just made a HUGE decision" feeling that the Well & party had. Very rushed feeling. My AI was also completely fucked during the whole fight, everyone only auto-attacked which might have played a role. Like the cliffhanger after the credits though, so many, many questions. And now my canon Inquisitor simply HAS to be a female elf romancing Solas.

 

Also, your companions can leave? 0_0



#58
choebit

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Corypheus is an idiot villain. He got a narcissist syndrome.
Is there any reason why he should open a breach in the temple of sacred ashes while a conclave between templars and mages happening?
He failed to become a god previously and now he try it again?

First time he opened a breach, he needs a sacrifice.
But in the end game he suddenly got all powerful and open a breach without sacrifice?
And if he doesn't need a sacrifice, why sacrifice a divine?

After the event of arbor wilds, he knew the inquisition soldier is out of sky hold, why open a breach in a distant lonely mountain?
He could have opened a giant breach on top of skyhold and obliterate the inquisition.
Instead of that, he does it like the great gatsby, throwing a demon party across skyhold so the inquisitor can see him in person.

And the inquisitor is an idiot....
After recruiting dragon to be able to kill corypheus, instead of killing corypheus once and for all he sends corypheus into the fade.
Which the inquisitor have spent hundreds of hours preventing it.
What an idiot...
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#59
Shimmer_Gloom

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It's basically Sepheroth in FF7, man. Of course it's anticlimactic they wanted something you could easily beat. If you want a challenge fight the dragon in the Hissing Wastes.

As for the story beats? I'm betting the first story DLC has a battle at Skyhold. *shrug*

It old school, man.

#60
KonguZya

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I just finished the game, and wow, that was about as anticlimactic as an ending could get. Before I beat Corypheus, I thought that the fight was at least taking place at Skyhold, like, Corypheus TORE SKYHOLD OUT OF THE GROUND AND INTO THE SKY. But apparently not? It was just some random castle? Okay? Didn't that new Breach appear right next to Skyhold? Whatever...

 

It was just so boring and over so quickly. I had really high hopes for this game after the whole attack on Haven/Corypheus reveal and confrontation/finding Skyhold sequence. That was probably the most epic moment I've had in a Bioware game. The rest of it could just not live up to that. Bioware really needs to make more Suicide Mission type endings, where you assign your allies places to take part in the battle.


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#61
Gileadan

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I found Corypheus to be the most disappointing villain in ages. The arch-demon in Origins at least had the excuse of being simply a big corrupted beast... something I don't expect clever planning or a huge personality from.

 

But Corypheus was supposedly a millenia old Tevinter magister, right? Shouldn't that make for an exceptionally devious enemy? I can only imagine his train of thought in the final battle.

 

"My minions are all incompetent, just leave this to me and my dragon!

Oops, they killed my dragon. No matter, here they come, now I'll show them!

Ouch, this hurts. Ha, I'll just keep dying and reincarnating until it's just me and one other guy!

Ouch!! Wait, what did that green hand do again?"

 

I basically expected to face whatever was left of his army, not one strategically challenged darkspawn magister and his big lizard.


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#62
NRieh

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Some sort of 'Suicide Mission' would be great, yeah. The main issue with that part - it does not feel like the endgame, at all.

It's not the way one ends the epic stories.

 

ME2 had post-credits gameplay, and so had DAO, but both had their in-game 'epic' finals.

 

This one did not feel epic in any way. Most of the mid-game episodes had much more 'epicness', truth be told. 'In your heart shall burn', 'champions of the just', Adamant siege etc. This? It was just yet-anther-boss-fight. Easier than some of the early dragons. Even Legacy final fight had a better and more convincing design, by the way. 

 

Probably, that's the intention. I mean they were going to create that 'it's just the beginning' feeling. In that case - it worked. The tale about the Inquisition and its inquisitor is far from finished. I'd rather have an expansion, not a DLC.



#63
Giubba

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Sorry if I'm dredging up something that's already been hashed out, but that was a pretty tepid ending, huh?  When I hit OK on the last operation, I expected something like the seige of Denerim or at least the attack on the Broodmother in Awakenings.  Granted, the lead-up had been pretty half-hearted.  I mean, Corypheus had basically been getting his tail handed to him since Haven.  He seemed a little pathetic as arch-villains go.  And the pacing was weak.  Nothing seemed to be building.  Etc.
 
All that aside, when the green light came through the window, I thought:  Awesome, defending against a seige of Skyhold.  Maybe switching between two parties.  Maybe critical choices with life and death consequences, like the Collector Base.  Corypheus is going to show me just how powerful he is.  Maybe even show me that his apparent weakness was all a clever trap leading up to this moment.


Sorry you didn't get what you imagined
 

But what I got was teleported to a non-descript grey floating castle for a relatively short, very easy battle with what amounts to a re-skinned demon and a middling dragon.


The non descript grey floating castle is the conclave meeting plance the same that explode IN THE MAIN MENU. PLayed on hard and the fight was far from easy for me.

Why is the castle floating?


Because there is a ****** tear in the sky that it's sucking the ground

No particularly good reason.  What is the significance of this happening here, now?  Who knows.


You destroyed every single plan he made,all his organization you left him with nothing but a spite move like destroying everything because he didn't get what he wanted.

Clearly the ending surpass the mental and intelligence capacity of a lot of people. 
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#64
Enesia

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I said it before, I didn't so mind the ending or the battle. As much as I more mind the way the end is handled. There is nothing to do after you beat Corypheus. I mean fetch quest and collection quest, but what I mean is..

 

Generally after you beat the big bad, you feel triumphant, you feel success and victory of a long fought battle. But I felt nothing. My win felt hollow.


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#65
Tsunami Chef

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I thought it was abrupt, but good, outside of its abruptness.



#66
FiveThreeTen

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Corypheus never really seem threatening throughout the game.

The last battle didn't help. It was too abrupt and kinda bland.



#67
Giubba

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Corypheus never really seem threatening throughout the game.
The last battle didn't help. It was too abrupt and kinda bland.


Oh he just killed the head of the main religion in the thedosian continent and put the southern half of said continent at war killing thousands of people but yeah he wasn't a threatening presence.
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#68
FiveThreeTen

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Oh he just killed the head of the main religion in the thedosian continent and put the southern half of said continent at war killing thousands of people but yeah he wasn't a threatening presence.

Honestly that was my feeling. Exception to that would be the attack on Haven.



#69
errantknight

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I actually made a similar thread at one point but the reactions were quite mixed. Not everyone disliked the ending.

Nope, I didn't dislike it at all. Sure, there could have been some cutscenes with our troops fighting the minions that Corpheus had left, but all in all, I liked it and found it a damn good fight. And the closing scenes were pretty much everything you could want. It's not like he could have tons more at his disposal without negating all the things we did to weaken him.



#70
Giubba

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Honestly that was my feeling. Exception to that would be the attack on Haven.

 

I was sarcastic.

 

Corypheus IS a constant threatening presence always on the verge of obtaining his goal until you reach the arbor where you destroy his organization and that lead to his last move.



#71
Enesia

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Oh he just killed the head of the main religion in the thedosian continent and put the southern half of said continent at war killing thousands of people but yeah he wasn't a threatening presence.

 

That would mean something to me if my characters and myself were religious. I always choose a non believer in the Maker as an Inquisitor who is reluctant to be the Herald or the Inquisitor of the Inquisition. I only have one minor Inquisitor I made who believes in the Maker. For the most part, *shrug* Aethism. It really doesn't mean anything to me, the Chantry is nearly as annoying as any of our real life religions. As Sera puts it, "shoving their cods in your face"


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#72
Giubba

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That would mean something to me if my characters and myself were religious. I always choose a non believer in the Maker as an Inquisitor who is reluctant to be the Herald or the Inquisitor of the Inquisition. I only have one minor Inquisitor I made who believes in the Maker. For the most part, *shrug* Aethism. It really doesn't mean anything to me, the Chantry is nearly as annoying as any of our real life religions. As Sera puts it, "shoving their cods in your face"

 

I played too the part of the atheist inquisitor (because i do not believe in gods) but you fail to notice that Divines like Popes of old are massive spiritual and political figure.

So beheading the Chantry mean you exclude from any political struggle in Orlais the only force who could force a compromise between Gaspard and Celene ensuring the conflict would keep on.



#73
FiveThreeTen

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I was sarcastic.

 

Corypheus IS a constant threatening presence always on the verge of obtaining his goal until you reach the arbor where you destroy his organization and that lead to his last move.

I got the sarcasm :P

Well he wasn't to me. I got a better sense of a conflict going on with the whole Mage/Templar skirmishes in the Hinterlands.

I think Cory somehow misses the "Wow factor" he had in Legacy (when he awakens and Hawke realizes he is an Ancient Magister and all). It isn't exploited enough in Inquisition.

Some of his minions joining him for "stupidly evil reasons" (Samson and Florianne, heard Calpernia was better) doesn't help.



#74
ashwind

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@OP no, you did not. Dont think there is any thing to discuss. The ending is weak and it does not leave any room for discussion.  ;)



#75
Tsunami Chef

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I got the sarcasm :P

Well he wasn't to me. I got a better sense of a conflict going on with the whole Mage/Templar skirmishes in the Hinterlands.

I think Cory somehow misses the "Wow factor" he had in Legacy (when he awakens and Hawke realizes he is an Ancient Magister and all). It isn't exploited enough in Inquisition.

Some of his minions joining him for "stupidly evil reasons" (Samson and Florianne, heard Calpernia was better) doesn't help.

Calpernia just seems like she was the intended villain...I got her on my first playthrough and it just doesn't look right to me when she's not there >_O.