Huh. Went places, did we?
Ending was ok i felt. Nothing amazing since i was already so powerful i whooped corys ass too fast, it felt abit rushed though like Bioware was making DA:I until they ran out of time and EA told them to hurry up and finish it, at least it was not the damned ME3 ending, although objectively ME3 was a much better game storywise and if it were not such an amazing game and story up till the ending we would probably have just meh'ed the ending for ME3.
Now begins the long wait for more DLC, i suspect that the final DA:I game with all the DLC will be a much better polished product and i am eagerly awaiting it.
While the ending didn't feel epic like some other moments in the game (I felt pumped leaving Haven and finding Skyhold as well as starting the attacks on both Adamant and Temple of Mythal), I would say that I have bigger issues with the game than the ending or the villain.
My overall feel of the game is that it felt like some good to acceptable story missions divided by way too much MMO style content in the form of collectibles and fetch quests without any story or connection to me as a player character. Given the choice I would have dumped 50% of the adventures zones and indifferent side questing and use those resources to connect the remaining zones and side quests to the overall goal of the game.
I still liked the game overall, though a game of the year it is not when comparing to RPGs like South Park the Stick of Truth, where it feels like you're playing an episode of the TV series, or Divinity: Original Sin. I would love to complete it a couple of more times, but I just don't know if I have the desire to do more MMO questing. It was the same issue I had with Mass Effect 3, what ruined that game for me was the endless side quests without any context whatsoever purely there for the purpose of filler content. More than once during my time in DAI, I caught myself thinking "are Bioware testing to see if the market can accept an MMO set in the world of Thedas?"
I also think Bioware has gone overboard with the number of companions in this game. Way to many of them and almost all of them are written in a very extreme fashion; Vivienne started out great, but man is she one extreme B**** after 5 minutes in the group, Sera was great and funny but man was she a compassionless being, and don't get me started on Varric's constant hatred of anyone not of the same opinion as himself - Less is often more, Bioware writers.
The advisors, Solas, and Cassandra were the best characters in my opinion, which probably makes sense wince they are extremely involved in the main story while everyone else just wants in for whatever reason. Dorian and Iron bull was also ok, but basically they were just there as comic relief characters. To me Blackwall and Cole joins Kaidan and Jacob from Mass Effect series of being some of the most boring characters ever in a computer game.
I will end with agreeing to the sentiment and request the reviewer from Forbes had: Dragon Age Inquisition is a fine game, but please remake Dragon Age Origins in this engine, because that simply was a better game, and I would be willing to pay full market price for such a remake.
Side quest though aren't a MMO thing but a RPG thing in general I remember fetching a woman's husband ring in the mines in and defending the crazy the sculptor in the wilderness who stole gems to name a few of the side quests that had nothing to do with the main plot of Baldur's Gate and there were no personal benefit for you to do so. There were also many quests in Might and Magic Six that had nothing to do with the main plot in any way.
Side quest though aren't a MMO thing but a RPG thing in general
I agree, don't get me wrong I am not saying only Bioware falls into this trap, just that to me more content and quests only for the sake of more content and quests to make the game last longer actually makes a game worse, so if they want to be the best RPG developer in the world, don't fall into the trap.
I would rather DAI had lasted 40-50 hours instead of the 102 hours it took me to complete all side quests and all collectibles, but feel like a more connected story. There was simply too many hours spend away from the main story, which honestly is probably part of why some feel the end was lacking in epicness. And yes of course we don't have to do those quests except to get just enough power, but really of course RPG fans are going to want to complete all the quests.
The MMO feel I got from them was due to the nature of them. In DAO at least one could at least say something in return instead of just Goodbye and then a quest in your quest log. But admittedly the overall MMO is a consolidated feeling I have - a couple of other examples:
1) take the deep crafting system. Why make it so Gloves and Boots has to be attached e.g., it feels like something complex for the sake of being complex.
2) Or take the example of warriors are not allowed to wear medium armor. Why not? It's a single player game made for the players because Bioware wants you to play the way you want to play, except if you want a dexterity based warrior or a constitution based mage.
3) and don't even get me started on the let's close yet another Rift, because that wasn't done in Rift or Elder Scrolls Online. ![]()
I thought that this ending was better than DA2. The cutscene at the end with your LI is sweet.
If people are confused as to why you Inquisitor got to Cory so, fast at the end, he was at Haven. Haven is basically a hop, skip and a jump from Skyhold. Haven is the site of the original breach which he somehow reopened. Your forces are still on their way back from the Abor Wilds.
I thought that this ending was better than DA2. The cutscene at the end with your LI is sweet.
If people are confused as to why you Inquisitor got to Cory so, fast at the end, he was at Haven. Haven is basically a hop, skip and a jump from Skyhold. Haven is the site of the original breach which he somehow reopened. Your forces are still on their way back from the Abor Wilds.
This is why I like Cory I beat his army, instead of hide he come alone and brings his dragon(the only way to kill Cory) and challenge me to battle.
The ending is the the definition of anti-climactic. I was enjoying the main story very much (even more then I thought I would) until the last two quests: The Final Piece and of course, Doom Upon All The World. First, The Final Piece can't even be called a main story quest, because it merely consists of just one short walk through the Fade and a conversation with Flemeth. And that's it. The quest is over before you know it. Considering almost all other main quests were huge, epic and grand, The Final Piece completely broke the game's pacing. It could've and should've been integrated into the last quest just to make that one seem longer. Now about the ending... When I saw the green light outside of Skyhold and the "Elder One Theme" started playing I got instantly pumped. "Oh crap, Corypheus found us and our forces didn't even return from the Wilds. We'll have to protect Skyhold with what we have. Perhaps, I'll get to manage my troops for one final stand just like in Mass Effect 2" I thought. Imagine my utter dissapointment when after 10 minutes, everyone was celebrating victory and Corypheus was defeated. Just like that. No tension, no build up, no intrigue, no losses, nothing. The fight like just a formality since every party member was already talking about what they'd do when this is over.Moreover, there was no danger coming from Corypheus whatsoever. The entire game was just winning after winning (expect Haven). All in all, this was the worst, most rushed ending in a game by BioWare who, in my book, always knew how to make a memorable conclusion to their game (Yes, even Mass Effect 3).
I agree. For me, Corypheus simply failed to deliver as an antagonist. I beat him in virtually every encounter, and the mystery and aura of his being a magister that stumbled upon the golden city was destroyed by his cliche'd taunting and 'villainy'.
Well, ME3 ending impress me more than DA:I ending.
DA:I ending was safe. Go out beat bad guy, go home. Thank you ME3 ending. ![]()
Corypheus >>> Archdemon fighting the latter wasnt any harder than fighting the Fereldan frostback , the build up was better in DAO though/
You're sort of comparing apples to oranges.
Archdemon was a plot device to tie up the entire story together.
The real villain/antagonist was Loghain - and actually, a villain who was doing some bad s**t, but wasn't all that bad of a guy.
OTOH, Corypheus ALONE has to carry the story in DA:I.
He's a complete cartoon villain who fails at basically every step and does nothing right.
But he talks to you like 8 times, like a proper cartoon villain should, and every time he gets away (or you do) in some non-believable way.
He never feels dangerous or threatening. If it wasn't for the Inquisition cast insisting he was, in fact, dangerous, I would've sent my inquisitor on vacation or something.
Eh, the final fight was about what I expected. It pretty much matched the bland modality of the rest of the game.
I wished the final boss battle had been a little bit more mechanically complex. The battle with Corypheus in DA2 was more mechanically interesting.
I wished that Corypheus himself had been more interesting overall as the focus of the central conflict. The Achdemon in DAO wasn't interesting, but Loghain was. Meredith in DA2 wasn't interesting, but the mage-templar conflict was. Here Corypheus didn't tell us anything that he didn't tell us in the previous game, so meh. Really, it probably would have been better if Corypheus had been introduced in this game instead of a DA2 expansion.
Yes you missed the weak-ending discussion, but not the week-ending discussion, what are y'all up to?
"Other forum maybe but BSN is nothing more a place where who is the biggest loudest bullies win. There is no opinons, no exchange of illuminated mind that bring some enlightment but only a chorus of voice that whail over nothing with a couple of conductor that use what people want to read for causing as much chaos as possible."
Tip: avoid threads created solely for promoting arguing and dissension.
I stay mostly within the ones where people talk regularly about similar tastes and rarely anyone raises their voice.
People who cause disagreements and fighting exist in every forum, not just here. If you engage in such arguments, you'll always end up frustrated.
Which is why being civil is not an option, it's MANDATORY. If you want revenge because someone disrespected you in a specific thread, nobody wil defend you for trying to demoralize the entire forum. Keep in mind every member here has already had to put up with ignorance and stupidity from trolls at least once. But most people don't let that spoil one of their favorite past times: enjoying the discussion on the BSN.
Just a friendly reminder.
Well, to be fair at this point Corypheus has no allies left and you have spoiled all of his attempts to gain more power.
I think that's exactly the problem. We always win no matter what. Even at Haven you win, your mark gets more powerful, you get Skyhold, most of the people survive. And then he just lets you destroy every single one of his plans throughout the entire game and does nothing about it, not even a beep.. It's pathetic and I think that's why it made him a very weak villain.
One way I think it would've make him more of a threat was if he would get pissed that you are ruining his plans and decides to go personal like going after your family/friends. This would have been a good excuse to get to know our Inquisitor's background a bit more since we never got a background story in the beginning like we did in Origins (even in DA2 we see Hawke before Kirkwall). If you play as an elf, there's a war table mission where your entire clan gets murdered and your Inquisitor doesn't even react to it. That shouldn't have been a war table mission! It should've been an actual quest where you go visit your clan and you can save them or make a mistake and they all die.
This game had so much potential, it pains me to see that they missed so many opportunities for greatness. Most of the interesting quests happen in the sidelines through war table missions. Sometimes this game feels more like a text based game.
"Other forum maybe but BSN is nothing more a place where who is the biggest loudest bullies win. There is no opinons, no exchange of illuminated mind that bring some enlightment but only a chorus of voice that whail over nothing with a couple of conductor that use what people want to read for causing as much chaos as possible."
Tip: avoid threads created solely for promoting arguing and dissension.
So basically... "Avoid the BSN".
I've left this place for a couple of days and all i found are people complaining over issue that simply aren't even REAL for **** sake, claming that end is "weak" (as someone should know what the **** mean weak used for define an ending) or the world is filled with fetch quest (doing fetch quest since baldurs gate) or pouting over ****** PC control when PC user first hand WANTED gamepad support for PC.
This is the problem with this community, BSN ask things as gamepads for PC or bigger exploration like in skyrim and when they ****** got it the only thing they know is rambling over how the same bloody things they asked ruined their perfect imaginific game that never existed in first place because it turned out in a different way they expected.
If you haven't the intelligence for understaing what asking for a certain feature could bring in your game THAN DO NOT ASK FOR IT.
The BSN *is* where many players have come to give their review/feedback/complaints, and so yes, it always looks like people hate the game no matter what they ask for and no matter what changes. It is also possible that the people who asked for certain features and the people who complain that those feature were implemented are not even the same individuals.
I'm surprised so many people seem to either only play once or play the same way each time. I have devout inquisitors, ones who believe, but not that they're the herald, and ones who don't follow the chantry at all. Is it a point of pride to only play one way, lol?
People complaining the final boss was disappointing... as if the Archdemon, a talking broodmother, a senile old knight commander, a giant terminator, and a space punk were any better. Saren and Sovereign are the only ones I can say were actually better than Cory.
Corypheus was just a battle. There was no build-up, no mission or anything before it. Just a battle that took a couple of minutes, then boom, over.
The Archdemon had the Siege of Denerim before it, the Brood Mother had the lair, Dragon Age II had the Circle and Kirkwall stuff before her, with Anders blowing up the Chantry. Mass Effect 2 had the entire Collector base and all the drama where people could die, etc.
Boss battles themselves are rarely what makes a final battle great; it's the build-up towards the that makes them great and epic.
The single thing I dislike about the final battle/ending is how the Morrigan/ancient dragon's presence is pretty much irrelevant. When I saw Morrigan turn into a dragon, I thought "Oh hell yeah! She's going to take care of that red lyrium archdemon for me!"
Then halfway through the battle, it beats her and we have to fight it anyway. She or that dragon could have just not been there and Corypheus would just retreat when we got him to half health.
So many people complained about ME3's ending and DA2's ending. Bioware is now too afraid to get too creative. From now on they will just give people their happy endings with parades, parties and your companions licking your butt holes because you are so incredible amazing, so awesome, so amazing, you're a God, we couldn't have every done it without you, you grand worship amazing person you!
Because many gamers are extremely unhappy if they're not playing a perfect incredibly amazing God that saved the planet and get to go home with their lover.
A real furious Flemeth would have been the best antagonist in DAI. But she even let Morrigan go.
A real furious Flemeth would have been the best antagonist in DAI. But she even let Morrigan go.
I would like an intelligent Flemeth as antagonist, but honestly do I like her in a way. I would rather want to know what she is trying to do. I agree she have a problematic view on using others, but is it on the level of dropping the bomb, or is it more in the direction of killing a killer to stop the killer from killing? A mix, I'm sure, but I imagine she is bit lost in there, in her old thoughts and dreary years watching "us" pick the flesh from our bones in hopes of gaining the upper hand over each other.
I get the feeling that Flemeth is there in the center of things though.