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Did I miss the "weak ending" discussion?


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#126
JeffZero

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The climax was pretty bad. Everything felt like it was no longer building, just... seguing into an expansion, or DA4. The Arbor Wilds felt like it was half Virmire, half mid-game planet, for all you ME1 metaphor fans in the audience. And then... nothing. The Fade sequence I got with Morrigan was satisfying, but not suitable for an endgame section. The green light made it feel, very briefly, as though Corypheus was about to stop getting his tail handed to him, and then... nothing.

 

I actually enjoyed the final battle, but I felt like the dungeon ahead of it was also cut out of the game outright.

 

It was very off-putting and essentially knocked the game down a full point or more for me. It won't happen, of course, but if BioWare sold a DLC that enriched the build-up by adding in another story mission post-temple and pre-showdown somehow, I'd drop as much as $40 on the damn thing. This sort of stuff makes me kinda lethargic toward replays; I'm back to the Mass Effect Trilogy for now.

 

Yes, I'm aware of the irony. I happen to think Cronos Station/Earth is a lot better about this, though! But then, that's kind of a necessity. DAI's finale isn't the worst ever or anything, and it's not supposed to be a total finale like ME3's was to three games, so objectively I guess it's "better." But the feel, the energy, the atmosphere of ME3's endgame is far stronger to me. I think in the end, should DA4 be a thing, and should it (and maybe a DA5, who knows what they're planning apart from the fact that they have ideas for several games) deliver a far more satisfying conclusion, then I'll be able to not wince so much on subsequent DAI files. As it stands though, yikes.

 

At least the epilogue was good. They obviously knew what a great many fans adored about Origins' epilogue. It just didn't feel deserved. Thematically, Inquisition's narrative ultimately feels like it's missing an utterly critical beat IMO.


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#127
abearzi

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ME3's endings were terrible, since it didn't matter what you had done or not. But the ending started to get terrible when Kai Leng showed up at the temple. From there is was just deus ex machina after deus ex machina. I didn't mind that the "best" ending left it up in the air whether Shepard actually survived or not, what I minded was the idiotic star-child bullshit. Even the extended cut was crap, just slightly more phoned-in nonsense with the star-child. And I was upset because I cared about the story, I was emotionally invested.

 

With DAI, I just didn't care. Sure the ending was just a couple of lazy, DLC-bait cliffhangers. But since I wasn't at all emotionally invested in the story by that point, I was only annoyed at how easy Coryphishits was to beat, rather than at how crap the ending actually was. To me, that's the main difference between the ME3 endings and the DAI ending. 



#128
Rake451

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I liked the ending itself but the final mission felt rushed.  I mean, props to the Elder One for calling you out for one last fight or he'll just kill everyone on the planet.  That takes some guts.  But the whole thing just felt like a sprint to the finish line.  Cory reopens the Breach, we rush off to fight him, start beating on him the second we showed up, we kill him and his dragon, and done.

 

There were better ways to have done that.  If Corypheus could reopen the Breach, wouldn't it have been cool if he popped it open outside Skyhold?  Nightmare tears himself out of the Fade with a small army of demons, and join up with whatever forces the Elder One has left in one last attempt to wipe out the Inquisition.  Now, with the majority of your forces still coming back to Skyhold, you have to beat back the attacking forces, get Nightmare back into the Fade, and put Corypheus back in the ground.

 

That would have at least felt more climatic.

 

Still, I liked most of the rest of the ending.


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#129
dantares83

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i don't think this ending is as bad as ME3. it concludes Cory though it is very cliche. and then they set it up with a cliffhanger which is good because people would buy the next installment. 



#130
Brotherhood_Paladin

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I agree 100% about the final boss fight. It could have been wayyyyyyyyyy better!!!! It seems like they decided to give it a half-a$$ job at the end. BUT the game and story itself is great. I'm just disappointed that the ending wasn't epic like DA:O and Awakening!

#131
choebit

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i don't think this ending is as bad as ME3. it concludes Cory though it is very cliche. and then they set it up with a cliffhanger which is good because people would buy the next installment.


I felt ME3 is wayyyy better than DAI.
ME3 shows that Shepard is just a human, even after all he have done. He can't save every single thing in the universe.
We got moment of Anderson sacrifice, and choices throughout the game will determine the party members fate.

DAI fail to deliver a feeling of epic in the last battle. He is too weak to feel like an achievement.
The Lead them, or fall tag line is wrong too. There is no way the inquisition can fall....

#132
Myusha123

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The Final Boss is a sacred thing. 

Look at a Final Fantasy game. Final Dungeon. Then Boss. Pow.

Look at Skyrim. Big giant dungeon, afterlife, then Boss.
Oblivion was the same if you consider Mankar Camoran the final boss.
Morrowind too. 

Hell Dragon Age Origins, Mass Effect, Mass Effect 2, and even Dragon Age 2 had this formula to varying degrees. Awakening even followed it. 

Mass Effect 3....didn't have any big final boss fight to make it worth it. Didn't even have the war assets come into play.  But it still had this preliminary gauntlet on Earth.

Inquisition? Fight Corpyshit for a few minute, fight a dragon for ten minute, fight Corpysmith for a few more minutes.  

No unique battle mechanics. No big dungeon. No build-up to charge at the final villain. Corpyheus doesn't fight you atop his dragon, and you don't climb onto yours, using the Rift Mark on your hand to attack back. You don't climb up skyscrappers of Red Lyrium being tossed down at you, or watch Corpyheus morph into an abomination with the lyrium. No cliche but BADASS fusion between Dragon and Magister, having Corpyheus in a way mock the Old Gods. Dragon was blighted afterall and this was possible. No demons pouring out of the reopened Breach. No siege on Skyhold or even damage on it. We went to a random castle place. No risking the lives of your comrades, getting them injured, or final bits of dialogue of good luck ala DA:O, DA2, ME 3.  

What we got was...just ****. So much potential. So much could've been done to make such an engaging final boss.  But instead the battle mechanics consist of Claw swiping, Magic Laser Beams from Corphy while he camps, a reskinned High Dragon, and then some more magic. 


Can you IMAGINE the Skyhold Upgrades? If we had more or something? But nope. Let down Final Boss. 


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#133
Meredydd

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One thing that annoys me is that the Venatori never seemed like a real threat. The Inquisition keeps beating them and they never try and fight back. They don't even try to get their keeps back. You'd think they'd at least send some assassins after the Inquisitor or try to undermine he/her efforts. Corypheus has an entire army at his disposal and he rarely uses it. I spent so much time and effort upgrading Skyhold, thinking that it will be assaulted some time in the future. There was certainly some foreshadowing that this may happen. Apart from Haven, there was never a setback in the Inquisitions efforts. So when the final battle came along, it disappointed me on various levels. Everything went so smoothly it was entirely unrealistic. It was like a fairy tale ending. Afterwards I was like: "That's it?"

 


#134
Myusha123

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So many people complained about ME3's ending and DA2's ending. Bioware is now too afraid to get too creative. From now on they will just give people their happy endings with parades, parties and your companions licking your butt holes because you are so incredible amazing, so awesome, so amazing, you're a God, we couldn't have every done it without you, you grand worship amazing person you!

 

Because many gamers are extremely unhappy if they're not playing a perfect incredibly amazing God that saved the planet and get to go home with their lover.

I don't even personally care if we get the happiest rainbow ending or the saddest most depressing ending. As long as it makes sense, and the story leads up to that point/decision. 



#135
KLGChaos

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The ending did feel weak to me, as well... Now, I didn't think it was as bad as ME3's ending, but the boss fight was pretty pathetic and I really didn't like being forced to drink from the well or having Morrigan do it. It felt like it was just designed to give you a choice so they could later say "Ooooh... Consequences!" and undermine your victory in the end. Some people like those decisions because they feel it adds weight and gravitas to the game, but I've never been one of those people.

It's why ME2's final mission remains my favorite mission out of all the newer RPGs... Your decisions could allow everyone to die or everyone to live. It was up to how you handled things, not because of a forced choice where the decisions are only difficult because they come with a bunch of bad consequences as well, and you're stuck trying to pick the lesser of the three evils.

#136
Brovikk Rasputin

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I like the ending.

#137
Jayce

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It does feel anti climactic, you literally go from 'oh, **** Corypheus is here, quick, runaway,' at the end of the arbor wilds to '****, Corypheus is here. Let's get him.' Its broken up by a single cut scene. Really feels like there should be one more story mission in there.
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#138
DarkSpiral

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Anyhow what the hell does it mean weak?

 

You can put anything under "weak" and mostly are subjective opinion

 

You sure can.  What's your point?  You think the ending battle wasn't weak and a little disappointing?  If that isn't what you meant, you might want to consider expanding on simply stating the obvious.  The entire thread is about our opinions of the ending.



#139
txgoldrush

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ME3's endings were terrible, since it didn't matter what you had done or not. But the ending started to get terrible when Kai Leng showed up at the temple. From there is was just deus ex machina after deus ex machina. I didn't mind that the "best" ending left it up in the air whether Shepard actually survived or not, what I minded was the idiotic star-child bullshit. Even the extended cut was crap, just slightly more phoned-in nonsense with the star-child. And I was upset because I cared about the story, I was emotionally invested.

 

With DAI, I just didn't care. Sure the ending was just a couple of lazy, DLC-bait cliffhangers. But since I wasn't at all emotionally invested in the story by that point, I was only annoyed at how easy Coryphishits was to beat, rather than at how crap the ending actually was. To me, that's the main difference between the ME3 endings and the DAI ending. 

Buzz.......Wrong.

 

The ending to ME3 simply put, isn;t deus ex machina, at least not in Shepards view. Why? First it was foreshadowed (by Vendetta on Thessia), and thematically by several other scenes. Second, the catalyst simply does not solve anything, he can't. That certainly does not make him deus ex machina. He tells you this. This subverts the deus ex machina, and averts it too, as the literal character archtype does not become the literary device. Shepard solves the problem, he altered the variables. For synthesis, he is the Catalyst's "deus ex machina", taking Leviathan DLC into account.

 

The extended cut added something huge, a connection betweeen the Starchild and the rest of the trilogy, its too bad that the daft fanbase (at least the ending haters) still don't get it, so we see weak endgames and endings like DAI, that bore and fail to challange the audience.



#140
txgoldrush

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So many people complained about ME3's ending and DA2's ending. Bioware is now too afraid to get too creative. From now on they will just give people their happy endings with parades, parties and your companions licking your butt holes because you are so incredible amazing, so awesome, so amazing, you're a God, we couldn't have every done it without you, you grand worship amazing person you!

 

Because many gamers are extremely unhappy if they're not playing a perfect incredibly amazing God that saved the planet and get to go home with their lover.

Ding ding ding, Correct

 

This, you have described what much of the Bioware fan base has become, people who do not want to think. They want fan service, and if fan service isn't provided, here comes the mob with pitchforks.

 

If they even bothered to pay attention to the themes and the foreshadowing in ME3 and DA2, things would be a lot different (although Bioware did badly underwrite ME3's ending).



#141
Ashevajak

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Would you prefer a brand new villain?

 

I would have, personally.  I don't mind Corypheus' return, but since he's something of a known quantity I would have preferred something new.

 

Corypheus would've made a great second in charge to a greater villain, IMO.  It may have been more compelling in terms of character too.  Broken by the silence and lack of favour from Dumat, the betrayal of his faith, he turns his beliefs to something else and becomes fanatical in them.

 

Other than "becoming a God".  I mean, I suppose that is a valid reaction, but Irenicus and Sarevok did that gig with a lot more style.

I know we don't know enough about the Old Gods to say for definitive whether they are good, evil, even really gods...but a non-corrupted Razikale would've been an interesting main villain.  At the very least, Razikale would have one definitive motive (wanting to avoid being infected with the Blight), which could've made for an interesting dynamic between the former Magister and his new god.

 

Or Razikale, fearing the power of Corypheus and the spread of the Blight/red lyrium could've been seeking to oppose him to avoid being infected, making the events of Inquisition more akin to the Awakening Civil War (though perhaps that would have been too reminiscent of the Architect and the Mother).  Corypheus would be responsible for subverting the Wardens, the spread of red lyrium and the taint, but the breach would be the work of Razikale, seeking demonic allies to counter the Magister (since, allegedly, the Old Gods knew something of blood magic).

 

Or something else entirely.  There was some interesting speculation about the Forgotten Ones, the Unbound and others that may also has served for a main villain.

 

Corypheus was always going to appear again, the ending to Legacy made that pretty clear.  But being the main villain for both a DLC and now a full game does seem a little...lacking.  Even if they had maybe waited a game, and focused on something else for this one.

 

I would also say the end isn't exactly "lacking", but it's clearly sequel hook material.  Which is always a little bit frustrating.


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#142
nekochan014

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The ending was underwhelming. With potential, but underwhelming. I think they should've done something similar with Awakening and Origins. I like that part in Origins where you call on your allies during the final battle.


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#143
KLGChaos

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I just wish every decisions didn't hinge on some story element forcing you to choose between two no win situations. What I loved about ME2's suicide missions is that my team literally lived and died by the decisions I made during the game. I wasn't forced to do loyalty missions, I chose to do them. My choices determined whether or not the team got though a part of the mission or if we lost someone. To me, that has a lot more weight than being forced to choose who dies by the story. It's esepcially tough knowing I could have saved them, but failed to do so because I made a wrong choice earlier on.

It was my biggest problem with ME3s ending and my biggest problem with DA2's ending. I felt less like I was playing the story and more like I was just a bystander, because none of what I did mattered.

I was hoping this game would have something similar to ME2, but with even more depth-- the choices you made during the game affect whether or not you save everyone or lose everything. It's what I was hoping for with ME3--- that all my major decisions during the first two games affected the ending. They did it pretty well with the Quarian/Geth war where past choices in the other games affected how it would end and whether or not you could bring peace.

I'm not sure why they don't use that sort of system for more games instead of forcing choices with false weight on us.

#144
abearzi

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Buzz.......Wrong.

 

The ending to ME3 simply put, isn;t deus ex machina, at least not in Shepards view. Why? First it was foreshadowed (by Vendetta on Thessia), and thematically by several other scenes. Second, the catalyst simply does not solve anything, he can't. That certainly does not make him deus ex machina. He tells you this. This subverts the deus ex machina, and averts it too, as the literal character archtype does not become the literary device. Shepard solves the problem, he altered the variables. For synthesis, he is the Catalyst's "deus ex machina", taking Leviathan DLC into account.

 

The extended cut added something huge, a connection betweeen the Starchild and the rest of the trilogy, its too bad that the daft fanbase (at least the ending haters) still don't get it, so we see weak endgames and endings like DAI, that bore and fail to challange the audience.

 

Deus Ex Machina does not simply refer to a literal God of the Machine, but is more often used to describe a poorly-structured plot device which is utilized to reach a desired ending or circumstance which the events have thus far not been leading to. On Thessia, the entire sequence with Kai Leng is one. He gets plot armor and becomes invincible simply because reasons. 

 

I am not using deus ex machina to refer to the star-child. I am referring to the events from Thessia until the end. But its too bad daft apologists for bad writing fail to understand how significantly the use to deus ex machina in writing can ruin otherwise cogent stories.



#145
Mr.House

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I just wish every decisions didn't hinge on some story element forcing you to choose between two no win situations. What I loved about ME2's suicide missions is that my team literally lived and died by the decisions I made during the game. I wasn't forced to do loyalty missions, I chose to do them. My choices determined whether or not the team got though a part of the mission or if we lost someone. To me, that has a lot more weight than being forced to choose who dies by the story. It's esepcially tough knowing I could have saved them, but failed to do so because I made a wrong choice earlier on.

It was my biggest problem with ME3s ending and my biggest problem with DA2's ending. I felt less like I was playing the story and more like I was just a bystander, because none of what I did mattered.

I was hoping this game would have something similar to ME2, but with even more depth-- the choices you made during the game affect whether or not you save everyone or lose everything. It's what I was hoping for with ME3--- that all my major decisions during the first two games affected the ending. They did it pretty well with the Quarian/Geth war where past choices in the other games affected how it would end and whether or not you could bring peace.

I'm not sure why they don't use that sort of system for more games instead of forcing choices with false weight on us.

Um if you don't do loyalty missions, sqaudmates WILL die, no matter what you pick in the suicide mission.


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#146
txgoldrush

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Deus Ex Machina does not simply refer to a literal God of the Machine, but is more often used to describe a poorly-structured plot device which is utilized to reach a desired ending or circumstance which the events have thus far not been leading to. On Thessia, the entire sequence with Kai Leng is one. He gets plot armor and becomes invincible simply because reasons. 

 

I am not using deus ex machina to refer to the star-child. I am referring to the events from Thessia until the end. But its too bad daft apologists for bad writing fail to understand how significantly the use to deus ex machina in writing can ruin otherwise cogent stories.

And how does the events leading to the end even qualify being deus ex machina? You fail to grasp the term at all.

 

The problem on Thessia is that Leng should not have been a boss fight, its a gameplay problem, not a story problem. And I recall many games doing the same thing, presenting boss fights where you lose. Well, Letho had this "plot armor" too when Geralt fights him the first time in TW2 in the Elven baths or the Professor/Javed fight in TW1 in which they win regardless. And its the same way with Saren back in ME1 on Virmire. Nothing new here.

 

The ONLY real contrivance in ME3 is that the Citadel moved to Earth because no ability to do so was presented. But its far from a major problem, so its ignorable.



#147
UndeadA

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You had the big battle at the wilds and the ending was fine, all it needed was proper build up to the fight at Haven(which should have been the siege on Skyhold before Inquisitor and their remaikning forces march to Haven.)

 

Do not even compare DAI ending to ME3.

Yeah, ME3 ending was like 10 times better.(I know you meant it the other way :P) CAUSE IT ACTUALY ENDED SOMETHING, unlike DAI which just gave us more questions and great material for ending DLC's or another games. It's like ending DA2 after you defeat/take care of Arishok, Half of the strands are unfinished. It just gives you more questions than answers. Commercial bullshit.



#148
Mr.House

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Yeah, ME3 ending was like 10 times better.(I know you meant it the other way :P) CAUSE IT ACTUALY ENDED SOMETHING, unlike DAI which just gave us more questions and great material for ending DLC's or another games. It's like ending DA2 after you defeat/take care of Arishok, Half of the strands are unfinished. It just gives you more questions than answers. Commercial bullshit.

I defeated the Elder one and restored Southern Thedas, I did the goal Bioware set out.



#149
Guest_john_sheparrd_*

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The ending was ok they played it safe and after the abomination that was ME3's ending I don't blame them

 

at least the Inquisitor didn't change his mind in the last 15 minutes and wanted to control Corypheus and his forces or become tainted or take Red Lyrium just because

the last 15 minutes of ME3 are still some of the worst writing I have ever seen



#150
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No, ME3's ending was better.

 

Hell, The Catalyst is a much better villian in 5 minutes than Cory was the entire game plus last game's DLC.

 

please don't be serious.. please just don't his existence, the motivations behind the reapers, synthesis etc.

were just very bad writing
Cory wasn'T the best Bioware villian (liked Arishok and pre catalyst Reapers always more) but he was decent and did his job

 

and this:

http://1.bp.blogspot...Q/s1600/f95.jpg
 


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