The climax was pretty bad. Everything felt like it was no longer building, just... seguing into an expansion, or DA4. The Arbor Wilds felt like it was half Virmire, half mid-game planet, for all you ME1 metaphor fans in the audience. And then... nothing. The Fade sequence I got with Morrigan was satisfying, but not suitable for an endgame section. The green light made it feel, very briefly, as though Corypheus was about to stop getting his tail handed to him, and then... nothing.
I actually enjoyed the final battle, but I felt like the dungeon ahead of it was also cut out of the game outright.
It was very off-putting and essentially knocked the game down a full point or more for me. It won't happen, of course, but if BioWare sold a DLC that enriched the build-up by adding in another story mission post-temple and pre-showdown somehow, I'd drop as much as $40 on the damn thing. This sort of stuff makes me kinda lethargic toward replays; I'm back to the Mass Effect Trilogy for now.
Yes, I'm aware of the irony. I happen to think Cronos Station/Earth is a lot better about this, though! But then, that's kind of a necessity. DAI's finale isn't the worst ever or anything, and it's not supposed to be a total finale like ME3's was to three games, so objectively I guess it's "better." But the feel, the energy, the atmosphere of ME3's endgame is far stronger to me. I think in the end, should DA4 be a thing, and should it (and maybe a DA5, who knows what they're planning apart from the fact that they have ideas for several games) deliver a far more satisfying conclusion, then I'll be able to not wince so much on subsequent DAI files. As it stands though, yikes.
At least the epilogue was good. They obviously knew what a great many fans adored about Origins' epilogue. It just didn't feel deserved. Thematically, Inquisition's narrative ultimately feels like it's missing an utterly critical beat IMO.




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