Aller au contenu

Photo

Did I miss the "weak ending" discussion?


  • Ce sujet est fermé Ce sujet est fermé
188 réponses à ce sujet

#151
DarkSpiral

DarkSpiral
  • Members
  • 1 944 messages

Could we discuss the pros and cons of the game this forum is actually dedicated to, perhaps?

I've hashed and rehashed the end to ME3 many times.  Lets talk about a new game.  THIS game: Dragon Age Inquisition.

 

You want to ****** about, dissect, defend, or debate about ME3's endings (frigging AGAIN then there is a forum for that.  Please go use it.


  • Mr.House aime ceci

#152
abearzi

abearzi
  • Members
  • 212 messages

And how does the events leading to the end even qualify being deus ex machina? You fail to grasp the term at all.

 

The problem on Thessia is that Leng should not have been a boss fight, its a gameplay problem, not a story problem. And I recall many games doing the same thing, presenting boss fights where you lose. Well, Letho had this "plot armor" too when Geralt fights him the first time in TW2 in the Elven baths or the Professor/Javed fight in TW1 in which they win regardless. And its the same way with Saren back in ME1 on Virmire. Nothing new here.

 

The ONLY real contrivance in ME3 is that the Citadel moved to Earth because no ability to do so was presented. But its far from a major problem, so its ignorable.

 

Leng was a boss fight (and since he had plot armor, that's DEM 1), and had knowledge of something which he simply shouldn't have had knowledge of; i.e., the Beacon (that's DEM 2). He can then use the retrieve simply download the VI despite ME1 demonstrating that some Prothean VI tech was inaccessible to indoctrinated organics (DEM 3). 

 

You mentioned the citadel having moved, so there's number 4. The Illusive Man already being aware of all of this and having left his whole organization despite apparently knowing the Alliance raid was going to happen (DEM 5). Just leaving all the relevant information on his station despite knowing it was about to be raided (DEM 6). The Illusive man being on the Citadel...in the middle of a warzone...surrounded by reapers...riiiiight (DEM 7).

 

And committing a tu quoque fallacy to claim simply that other games do it too is just stupid. 

 

So, moving on to DAI...

 

  • Everything involving "time magic" is basically just fired and forgotten during the "In Hushed Whispers" portion of the quest. Alexius seems to be the only person who uses it at all, and once you deal with him that's it. Its just contrived to prolong meeting with Fiona. 
  • Here Lies the Abyss is lousy with deus ex machina once you reach the Western Approach. Erimond's introduction is just bad. Even in DA2 you often had the option to interrupt monologueing villains, since watching the bad guys ramble while the heroes just stand politely is bad writing. Yet a group of ranged champions just stand stupidly while Erimond rambles. At Adamant the same thing occurs. And similar to the Kai Leng nonsense, the dragon is attackable but has plot armor so it can't be brought below 5% hp. Is it bad gameplay? Yes. Is it also bad writing? Yes. 
  • In the fade, there is zero explanation on how a single person, who may not be familiar with the fade at all is table to best the giant spider demon.

The list goes on, those are just a few examples. But since you don't seem to grasp deus ex machina errors in writing and your use of logic is terrible I won't waste more time pointing out why.


  • Noelemahc aime ceci

#153
S0nya

S0nya
  • Members
  • 8 messages

I like ending.

But feel that this is not enough and i wish more of this story and more of this world.

Final scene is really amazing, romantic one.



#154
DarkSpiral

DarkSpiral
  • Members
  • 1 944 messages
  • Everything involving "time magic" is basically just fired and forgotten during the "In Hushed Whispers" portion of the quest. Alexius seems to be the only person who uses it at all, and once you deal with him that's it. Its just contrived to prolong meeting with Fiona.

 

Once the Breach is sealed, the time magic that Alexius developed ceases to work again.  The Breach was the only reason it worked at all, because of the sheer amount of magic that was flowing into the world.

 

 

  • Here Lies the Abyss is lousy with deus ex machina once you reach the Western Approach. Erimond's introduction is just bad. Even in DA2 you often had the option to interrupt monologueing villains, since watching the bad guys ramble while the heroes just stand politely is bad writing. Yet a group of ranged champions just stand stupidly while Erimond rambles. At Adamant the same thing occurs. And similar to the Kai Leng nonsense, the dragon is attackable but has plot armor so it can't be brought below 5% hp. Is it bad gameplay? Yes. Is it also bad writing? Yes. 

 

I can see you have issue with monologuing, and its a valid argument.  But it really has nothing to do with a deus ex machina.  It also isn't bad writing to give the player exposition.  Doing otherwise would be very bad writing.  Justifying your dislike of the form the exposition takes by claiming it bad writing just makes you look like you can't come up with a better term for your own dissatisfaction.

 

 

  • In the fade, there is zero explanation on how a single person, who may not be familiar with the fade at all is table to best the giant spider demon.

 

They don't best it at all.  The distract it, and that's all.  You are talking about Hawke or the Warden that gets left behind, yes?  While I have argued previously that there might be wiggle room for that person to show up in DLC or future titles, it was mostly because we don't see the body.  What we do see is the person get knocked to their knees, and then the spider demon closes in for the kill.  There are many videos of that scene on YouTube, if you care to go examine them.



#155
abearzi

abearzi
  • Members
  • 212 messages

I can see you have issue with monologuing, and its a valid argument.  But it really has nothing to do with a deus ex machina.  It also isn't bad writing to give the player exposition.  Doing otherwise would be very bad writing.  Justifying your dislike of the form the exposition takes by claiming it bad writing just makes you look like you can't come up with a better term for your own dissatisfaction.

And there are ways to get exposition in and have good writing. The cutscenes with Loghain in DAO which take place away from the protagonist are a good way to do this. Put the protagonist in a position of disadvantage, rather than just standing in front of someone who is talking at them. So this form of exposition delivery is bad compared to some of the alternatives, which have been used in previous DA titles, so leaving it out here is just lazy as well as poor writing. 

 

 

They don't best it at all.  The distract it, and that's all.  You are talking about Hawke or the Warden that gets left behind, yes?  While I have argued previously that there might be wiggle room for that person to show up in DLC or future titles, it was mostly because we don't see the body.  What we do see is the person get knocked to their knees, and then the spider demon closes in for the kill.  There are many videos of that scene on YouTube, if you care to go examine them.

The sheer scale of that makes a single person providing a distraction simple inane, regardless of the ambiguity of the outcome. When it is established that the spirit doppelganger of Justina or the soul of Justinia is barely able to repel the thing temporarily while only briefly stunning the fear demon, it then makes less sense that a single person out of 6 would pose enough of a threat to then distract it a few minutes later. The relative strength and threat of the thing had been established only minutes prior to then undermining that entirely. That is the use of deus ex machina to get around a poorly constructed event.



#156
Dave of Canada

Dave of Canada
  • Members
  • 17 484 messages

I'm one of those guys who likes to sit back, smell the roses and take his time on the first playthrough but upon realizing most content was side-quest material, I decided I'd blaze through the main plot. This was after completing the majority of Storm Coast and Hinterlands with a bit of that bog area.

 

The pacing in the game is god-awful if you don't take your time doing side-quests. You go from being a fledgling Inquisition to suddenly being powerful, closing the breach and then having your ass handed to you at Haven before defeating everything in the vicinity that has the Red Templar/Venatori label on it in the span of four to five hours.

 

By the time I reached the ending, Corypheus wasn't even a threat because of how pathetic he was. The "open world" nature of the game means that if I want to find any semblance of me defeating his armies and routing him back, I'm going to need to play the side material which is fine, but it significantly hurts the ending when I'm suddenly told that Corypheus is taking what's left of his forces south after I killed maybe a handful of Venatori during the siege of Haven, one guy during the Grey Warden plot and a couple during Halamshiral. Routing the rest of his forces is optional.

 

Hell, the Arishok was a better antagonist than Corypheus was. Despite how badass the Corypheus scenes were, least the Arishok had actual build-up to fighting him (or not, if you're so inclined) no matter how you play the game.


  • DarkSpiral, realguile, Meredydd et 2 autres aiment ceci

#157
Myusha123

Myusha123
  • Members
  • 128 messages

 

 

So, moving on to DAI...

 

  • Everything involving "time magic" is basically just fired and forgotten during the "In Hushed Whispers" portion of the quest. Alexius seems to be the only person who uses it at all, and once you deal with him that's it. Its just contrived to prolong meeting with Fiona. 
  • Here Lies the Abyss is lousy with deus ex machina once you reach the Western Approach. Erimond's introduction is just bad. Even in DA2 you often had the option to interrupt monologueing villains, since watching the bad guys ramble while the heroes just stand politely is bad writing. Yet a group of ranged champions just stand stupidly while Erimond rambles. At Adamant the same thing occurs. And similar to the Kai Leng nonsense, the dragon is attackable but has plot armor so it can't be brought below 5% hp. Is it bad gameplay? Yes. Is it also bad writing? Yes. 
  • In the fade, there is zero explanation on how a single person, who may not be familiar with the fade at all is table to best the giant spider demon.

 

 

1. Time Magic is Breach-related. Breach gets closed immediately after Hushed Whispers, and really shortly. So no more time magic. 

2. Erimond does monologue. Yes there's no option to kill him. But you can consider it an interrogation. That's what smart people love to do to monologue-loving villains. Get them talking, reveal the plans. Oh yes, how scary. Whoa Corpyheus. Oh. You done? Time to kill.  Better ways to have done it sure, but don't see it as deus ex machina.  Erimond gets away, yeah.  Second time, you have a bunch of Wardens. Killing Erimond would've likely caused them to attack you.  And with the Dragon...really?  Yes the dragon has armor. They're not going to let you kill the dragon at that point. Who cares if you want to really boil and attribute it to Deus Ex Machina go ahead. It destroys the pace of the story they're trying to convey.  Game mechanics don't convert over to story.

3. Justinia thing does her thing. Spider is knocked out for a bit. Kill a demon. Spider is still a threat. One player offers themselves as a distraction. Bioware tosses in a hard decision. One person like Alistair, Loghain, Hawke, or even Stroud as a distraction as the others run past? Not really hard.

Also Deus Ex Machina for you. 

Deus ex machina is a plot device whereby a seemingly unsolvable problem is suddenly and abruptly resolved by the contrived and unexpected intervention of some new event, character, ability or object. Depending on how it is done, it can be intended to move the story forward when the writer has "painted himself into a corner" and sees no other way out, to surprise the audience, to bring the tale to a happy ending, or as a comedic device.

It's a solution to a unsolvable problem, not some 'plot inconsistencies' you didn't like. 

A Deus Ex Machina would be something like if they hadn't mentioned the Breach stops Time Magic when closed, and they just toss the detail in last second. 

 



#158
AlexMBrennan

AlexMBrennan
  • Members
  • 7 002 messages

They don't best it at all.  The distract it, and that's all.  You are talking about Hawke or the Warden that gets left behind, yes?  While I have argued previously that there might be wiggle room for that person to show up in DLC or future titles, it was mostly because we don't see the body.  What we do see is the person get knocked to their knees, and then the spider demon closes in for the kill.  There are many videos of that scene on YouTube, if you care to go examine them.

Please explain to me how the chances of escaping are improved by our little group having a nice chat to decide which one gets to be the distraction instead of everyone running for the exit? 



#159
txgoldrush

txgoldrush
  • Members
  • 4 249 messages

Leng was a boss fight (and since he had plot armor, that's DEM 1), and had knowledge of something which he simply shouldn't have had knowledge of; i.e., the Beacon (that's DEM 2). He can then use the retrieve simply download the VI despite ME1 demonstrating that some Prothean VI tech was inaccessible to indoctrinated organics (DEM 3). 

 

You mentioned the citadel having moved, so there's number 4. The Illusive Man already being aware of all of this and having left his whole organization despite apparently knowing the Alliance raid was going to happen (DEM 5). Just leaving all the relevant information on his station despite knowing it was about to be raided (DEM 6). The Illusive man being on the Citadel...in the middle of a warzone...surrounded by reapers...riiiiight (DEM 7).

 

And committing a tu quoque fallacy to claim simply that other games do it too is just stupid. 

 

So, moving on to DAI...

 

  • Everything involving "time magic" is basically just fired and forgotten during the "In Hushed Whispers" portion of the quest. Alexius seems to be the only person who uses it at all, and once you deal with him that's it. Its just contrived to prolong meeting with Fiona. 
  • Here Lies the Abyss is lousy with deus ex machina once you reach the Western Approach. Erimond's introduction is just bad. Even in DA2 you often had the option to interrupt monologueing villains, since watching the bad guys ramble while the heroes just stand politely is bad writing. Yet a group of ranged champions just stand stupidly while Erimond rambles. At Adamant the same thing occurs. And similar to the Kai Leng nonsense, the dragon is attackable but has plot armor so it can't be brought below 5% hp. Is it bad gameplay? Yes. Is it also bad writing? Yes. 
  • In the fade, there is zero explanation on how a single person, who may not be familiar with the fade at all is table to best the giant spider demon.

The list goes on, those are just a few examples. But since you don't seem to grasp deus ex machina errors in writing and your use of logic is terrible I won't waste more time pointing out why.

You make the logic mistake of IGNORING THE NARRATIVE. You ignorance can't be more obvious.

 

First, Kai Leng set a trap and with his air unit, had a tactical advantage.. Second, Cerberus knew of the Beacon through the INFO FOUND ON MARS, The Illusive Man tells you this. Nevermind the obvious foreshadow right after the Coup where TIM tells Leng he has other plans in motion. He also broke the coding for Vendetta to access the info, or did you ignore this part of the story as well? TIM override Vendetta's protocols, Vendetta tells you this on Cronos.

 

Third, after the coup was defeated, Cerberus and Leng escaped THROUGH THE KEEPER TUNNELS. Pay attention. Its not far fetched that TIM knows what is in them, including a master control. Next, Cronos doesn;t matter anymore, TIM got what he needed when it gets raided. He sacrificed his entire organization, thats who he is. And lastly, he is indoctrianted, he is working for the Reapers as an obstacle, thats why they don't stop him. The Reapers have control of him.

 

You have shown that you simply put, did not pay attention to the story and you have no credibilty to criticize the story.

 

And you really do not know what a deus ex machina is.....

 

This is a deus ex machina

 

 

Nothing you explained here is.



#160
txgoldrush

txgoldrush
  • Members
  • 4 249 messages

Please explain to me how the chances of escaping are improved by our little group having a nice chat to decide which one gets to be the distraction instead of everyone running for the exit? 

This.

 

Really, I think this plot overall is one of Bioware's worst. Worse than ME2, which had the characters are part of the story excuse.

 

Mother Giselle suddenly knows about Corypheus as well right after they find Trevelyn in the snowstorm. yeah, whatever.



#161
abearzi

abearzi
  • Members
  • 212 messages

1. Time Magic is Breach-related. Breach gets closed immediately after Hushed Whispers, and really shortly. So no more time magic. 

2. Erimond does monologue. Yes there's no option to kill him. But you can consider it an interrogation. That's what smart people love to do to monologue-loving villains. Get them talking, reveal the plans. Oh yes, how scary. Whoa Corpyheus. Oh. You done? Time to kill.  Better ways to have done it sure, but don't see it as deus ex machina.  Erimond gets away, yeah.  Second time, you have a bunch of Wardens. Killing Erimond would've likely caused them to attack you.  And with the Dragon...really?  Yes the dragon has armor. They're not going to let you kill the dragon at that point. Who cares if you want to really boil and attribute it to Deus Ex Machina go ahead. It destroys the pace of the story they're trying to convey.  Game mechanics don't convert over to story.

3. Justinia thing does her thing. Spider is knocked out for a bit. Kill a demon. Spider is still a threat. One player offers themselves as a distraction. Bioware tosses in a hard decision. One person like Alistair, Loghain, Hawke, or even Stroud as a distraction as the others run past? Not really hard.

Also Deus Ex Machina for you. 

Deus ex machina is a plot device whereby a seemingly unsolvable problem is suddenly and abruptly resolved by the contrived and unexpected intervention of some new event, character, ability or object. Depending on how it is done, it can be intended to move the story forward when the writer has "painted himself into a corner" and sees no other way out, to surprise the audience, to bring the tale to a happy ending, or as a comedic device.

It's a solution to a unsolvable problem, not some 'plot inconsistencies' you didn't like. 

A Deus Ex Machina would be something like if they hadn't mentioned the Breach stops Time Magic when closed, and they just toss the detail in last second. 
 

 

Game mechanics absolutely convert to story. You know how to get around having to give the dragon Plot Armor? Don't put the dragon there. Then you don't have to contrive a way to keep it alive. Keep it in a cutscene, make it a dynamic part of the environment which you have to avoid as you chase Erimond, there are plenty of options to avoid having to use deus ex machina to keep that shitty section moving along. Slapping invulnerability on it is the way out of that corner. 

 

And so the Wardens not attacking you means you simply can't risk it? Again, the contrivance is to simply not have the types of options which were present in both DAO and DA2. We have to move the pre-determined story path along, so we'll just let the Hero listen politely as the villain summons demons. Right, ok.

 

Time-magic is introduced, used, and forgotten in the course of Hushed Whispers. The deus ex machina isn't how they deal with it stopping with the breach, its how its introduced at all. It adds nothing to the game other than a device which prolongs recruiting the mages/templars and padding out Dorian's recruitment. It is used just to allow otherwise unknowable information to be discussed (the assassination of Empress Celine, red lyrium growth, etc.). Suddenly we're in the future so now we have all this information which we can't have, and now that we have that information suddenly there is no more time-magic so we don't have to keep pretending this makes sense. Sure there are still rifts everywhere and there is a hole in the sky, but now they're not enough to let people use time-magic because reasons. 

 

 

And you really do not know what a deus ex machina is.....

 

This is a deus ex machina

 

Spoiler

 

Nothing you explained here is.

 

I really do. Sorry.

 

And while Mars Attacks makes use of a sillier deus ex machina to equip the humans with the means to kill the martians, that is literally exactly the role which time-magic is fulfilling in DAI. It is simply a tool for giving the inquisition otherwise unknowable knowledge which is used to dismantle Coryphishits' operation for the rest of the game. Then its gotten rid of as quickly as possible to prevent the whole mess from getting any more contrived.

 

The "sacrifice" of whomever in the fade is equally contrived as a way to inject some pathos where these otherwise is none. The spider being distracted by a single person as opposed to the other 5 makes no sense other than to shoehorn a sacrifice in. Although that particular deus ex machina did prevent another tedious boss fight, so its not all bad I suppose.



#162
txgoldrush

txgoldrush
  • Members
  • 4 249 messages

Sorry, but the time magic part is not deus ex machina....its foreshadowed and explained that they have it well before you do the Redcliffe mission.

 

And on the other side, an envy demons image also shows you the possible future, not deus ex machina either. Its not deus ex machina to use the tools th enemy gives you.

 

Thats not DAI's problems. In fact, "In Hushed Whispers" and "Champions of the Just" are the best parts in DAI.



#163
DarkSpiral

DarkSpiral
  • Members
  • 1 944 messages

Please explain to me how the chances of escaping are improved by our little group having a nice chat to decide which one gets to be the distraction instead of everyone running for the exit? 

Aside from the fact that it was between you and the exit, and was looking right at you?

 

Aside from those, nothing at all.  :rolleyes:



#164
DarkSpiral

DarkSpiral
  • Members
  • 1 944 messages

I really do. Sorry.

 

You really don't.  Deus ex Machina is what happens when an unsolvable, hopeless situation is resolved abruptly and unexpectedly by the introduction of a new object, character, or event.  The time magic situation isn't hopeless, they have a very clear and unserstandable gola to fix the problem.  It also resolves nothing, and that's the key point.   It informs the Inquisitor (and player) of problems that they wouldn't learn about otherwise.  That isn't deus ex machina, its generic plot device.  Possibly an example of J.R.R Tolkien's Eucatastrophe, but that might be stretching the term.

 

The death of whoever is left behind in the Fade is also clearly not Deus ex Machina, because that event is foreshadowed, and not a particular surprise.  The occurrence of the event, regardless of whether you find the resolution credulous or not, doesn't come out of left field with no warning, like Hercules saving Alcestis, or the conclusion to Tartuffe.



#165
Shahadem

Shahadem
  • Members
  • 1 389 messages

You had the big battle at the wilds and the ending was fine, all it needed was proper build up to the fight at Haven(which should have been the siege on Skyhold before Inquisitor and their remaikning forces march to Haven.)

 

Do not even compare DAI ending to ME3.

 

There was no big battle in the wilds. It was a piddly affair fighting through even fewer forces than what I fight through to free keeps. Maybe there were 4 packs of 4 guys each? WoW! 16 guys! What a huge army! We totally needed to build up our forces for this! Couldn't have done this right after Haven! Nope.



#166
Quitch

Quitch
  • Members
  • 43 messages

A couple of thoughts on the ending:

 

1. Didn't like the boss. Felt like someone mistakenly thought the Deep Roads boss in DA2 was one of the best things about that game instead of the absolute worst.

 

2. This is how you do a "lots of speculation" ending. Lots to talk about and lore trump one another, but in a way that didn't prevent the main story from wrapping itself up. I like that.

 

Beyond that, yeah, the ending levels were missing something. Primarily that they played out again as a party level, rather than any of the bigger inquisitorial elements playing into it. No Skyhold upgrade relevance (though to be fair the descriptions were clear on that), no wider party involvement, no army relevance. At the very least I'd have liked to have that everyone around the war table scene you got in the trailers.

 

I think they were trying to make it a more personal ending, where it stops being about armies and becomes once more about facing off in Haven again, but this time things are different.



#167
Shahadem

Shahadem
  • Members
  • 1 389 messages

You make the logic mistake of IGNORING THE NARRATIVE. You ignorance can't be more obvious.

 

First, Kai Leng set a trap and with his air unit, had a tactical advantage.. Second, Cerberus knew of the Beacon through the INFO FOUND ON MARS, The Illusive Man tells you this. Nevermind the obvious foreshadow right after the Coup where TIM tells Leng he has other plans in motion. He also broke the coding for Vendetta to access the info, or did you ignore this part of the story as well? TIM override Vendetta's protocols, Vendetta tells you this on Cronos.

 

Third, after the coup was defeated, Cerberus and Leng escaped THROUGH THE KEEPER TUNNELS. Pay attention. Its not far fetched that TIM knows what is in them, including a master control. Next, Cronos doesn;t matter anymore, TIM got what he needed when it gets raided. He sacrificed his entire organization, thats who he is. And lastly, he is indoctrianted, he is working for the Reapers as an obstacle, thats why they don't stop him. The Reapers have control of him.

 

You have shown that you simply put, did not pay attention to the story and you have no credibilty to criticize the story.

 

And you really do not know what a deus ex machina is.....

 

This is a deus ex machina

 

 

Nothing you explained here is.

 

 

BS. Kai Leng is a walking deus ex machina. The only reason Kai Leng succeeds is because:

1) plot armor. Seriously, if he wasn't using an invincibilty cheat he'd be dead. This is the biggest problem with these scene that makes it utter unbelieveable dogshit.

2) A cutscene robbing the player of their agency. See The Gamers. The player, knowing the urgency of the mission, and having a huge beef with Kai Leng, wouldn't let him talk, they would have just shot and killed him as soon as he appeared. Furthermore, the player should have been able to download the Prothean VI while it was talking.

3) Gunships aren't invincible, the player should have been able to kill it. And where was the player's air support? For that matter how did Kai Leng even get there with all the Reapers around? Why wasn't anyone on the Normandy paying attention to what was happening on the ground during this time? Why wasn't this archive copied to another database?

Everything about that scene was terrible storytelling.

 

The Citadel thing was even worse. "Oh he dissapeared into the Keeper tunnels." So? Lockdown the Citadel, make sure no ships enter or leave, and send in cops to scour the Keeper tunnels. This jackass just tried to kill the Council, no way in hell they'd just give up like that. Oh and Kai Leng also should have already been dead before that. There is no way he survived the car scene, no way he survived trying to take the life of that Salarian. I had a clean shot at his head from my perch on the second floor window when he was just standing over the Salarian getting ready to kill him. My Shephard would have taken the easy shot to kill him.

 

The entire plot in ME3 was one plot hole after another.



#168
Shahadem

Shahadem
  • Members
  • 1 389 messages

So many people complained about ME3's ending and DA2's ending. Bioware is now too afraid to get too creative. From now on they will just give people their happy endings with parades, parties and your companions licking your butt holes because you are so incredible amazing, so awesome, so amazing, you're a God, we couldn't have every done it without you, you grand worship amazing person you!

 

Because many gamers are extremely unhappy if they're not playing a perfect incredibly amazing God that saved the planet and get to go home with their lover.

 

Sigh. A happy ending can be the right and proper ending to a series. In fact ME should have had a much better ending where you beat the Reapers through conventional weapons and guerilla tactics instead of the deus ex machina impossible space magic they went with.

 

DA2's ending was terrible because it made no sense. Everyone in Act 3 was an utterly insane imbecile and acted simply because the plot demanded they act and did whatever the plot demanded they do, no matter how insane and impossible that was. Why didn't we just kick Meredith's butt when we decided to oppose her, instead we let her run all the way back to the other side of Kirkwall? Why did Orsino turn into a flesh golem even though we had just beaten all the Templars and freed the mages. Why did any of the Templars continue to follow Meredith even though she was clearly insane and under the influence of the clearly evil red glowing sword? Why do all the mages that you saved during Acts 1 and 2 and 3 suddenly turn on you right before the actual ending of the game begins?



#169
Shahadem

Shahadem
  • Members
  • 1 389 messages

Wrong

 

The ME3 ending fit the themes of the setting and incorporates the fight against the Reapers into the themes of the setting. The fanbase is too daft to get this.

 

 

Because ME has always been all about space magic instead of a believable fiction and perseverity in the face of impossible odds right?'

 

It's not me and the other fans who don't get, it's you who doesn't get it. You and Bioware.



#170
Shahadem

Shahadem
  • Members
  • 1 389 messages

Would you prefer a brand new villain?

 

Yes. A villain who's actually competent. Every villain we've faced has been utterly daft when it comes to military tactics.



#171
ChaosMarky

ChaosMarky
  • Members
  • 299 messages

The DA:I ending didn't feel that it was "The end"

 

It felt like a "to be continued..." feeling. Which is probably why people don't feel "rewarded" or "triumphant" after completing the game.

 

 

That ending definitely left me wanting for more though... and i can understand some people feel pissed when this occurs..

 

The DLCs should focus on what happens AFTER the ending.. Any DLC that takes place "before"  the ending will be a letdown..:(


  • Danadenassis aime ceci

#172
Kage

Kage
  • Members
  • 599 messages

Well, I liked the ending.

The whole game was the creation and increase in power of the Inquisition. The enemy of thedas starts being super powerful and having potentially a lot of allies, since you have seen in the future. So you have to ruin his plans, and weaken his army and alliances, one by one. The whole game is that.

 

Then when you finally reach a point where the Inquisition is bigger than his army, when you have more allies, more power, more army, since he is 100% pride, believes himself a god, and sees he is losing, he quickly attacks you before you get your armies back, since it is his only chance. And he loses, because you are even bigger than him, not only army/alliance wise, but also party VS him.

 

I really liked it, and it made a lot of sense.



#173
txgoldrush

txgoldrush
  • Members
  • 4 249 messages

BS. Kai Leng is a walking deus ex machina. The only reason Kai Leng succeeds is because:

1) plot armor. Seriously, if he wasn't using an invincibilty cheat he'd be dead. This is the biggest problem with these scene that makes it utter unbelieveable dogshit.

2) A cutscene robbing the player of their agency. See The Gamers. The player, knowing the urgency of the mission, and having a huge beef with Kai Leng, wouldn't let him talk, they would have just shot and killed him as soon as he appeared. Furthermore, the player should have been able to download the Prothean VI while it was talking.

3) Gunships aren't invincible, the player should have been able to kill it. And where was the player's air support? For that matter how did Kai Leng even get there with all the Reapers around? Why wasn't anyone on the Normandy paying attention to what was happening on the ground during this time? Why wasn't this archive copied to another database?

Everything about that scene was terrible storytelling.

 

The Citadel thing was even worse. "Oh he dissapeared into the Keeper tunnels." So? Lockdown the Citadel, make sure no ships enter or leave, and send in cops to scour the Keeper tunnels. This jackass just tried to kill the Council, no way in hell they'd just give up like that. Oh and Kai Leng also should have already been dead before that. There is no way he survived the car scene, no way he survived trying to take the life of that Salarian. I had a clean shot at his head from my perch on the second floor window when he was just standing over the Salarian getting ready to kill him. My Shephard would have taken the easy shot to kill him.

 

The entire plot in ME3 was one plot hole after another.

Wow, more ignorant disregard of facts and the narrative. Trying hard to make up plot holes that doon't exist.

 

Face it, many RPGs have boss battles where the protagonist loses and the antagonist gets the upper hand. Thats not plot armor, thats storytelling. Kai Leng won because Shepard wasn't playing attention, he won by rocketing the temples pillars with the gunship. He outwitted Shepard, thats not deus ex machina and thats not plot armor.

 

Here is another example of the player losing a fight through cutscene.

 

 

Next, people in Mass Effect have barriers, you can't just shoot them and kill them, not always. And you bet Kai Leng is ready to get shot when he is on a mission, therefore barriers. Kai Leng is also, already there in Thessia at a detremined point, possibly before the invasion and second, indoctrianted. He doesn't arrive at the temple, he was already there, hence the dead scientists. Next, they have already fled the Keeper tunnels and erased the security footage, they left. And they aren't going to lock down what keeps the station running and they possibly even can't. You are making up plot holes that don;t exist just to criticize what you don't like.

 

Your ME3 criticism is full of holes.



#174
txgoldrush

txgoldrush
  • Members
  • 4 249 messages

Because ME has always been all about space magic instead of a believable fiction and perseverity in the face of impossible odds right?'

 

It's not me and the other fans who don't get, it's you who doesn't get it. You and Bioware.

The ME trilogy is about how destinies are altered through the actions of others, and how this leads to conflict and other consquences. Thats the main theme in the entire trilogy. Its obvious the ME3 ending haters didn't get it.

 

Face it, perserving against the odds doesn't thematically form the lore of that series, but the theme I just mentioned however does. Think on that..



#175
DanAxe

DanAxe
  • Members
  • 311 messages

As much as I would have loved a much more climatic final boss fight, I was not disappointed by the ending, because to me, the ending starts when you start your race to the temple of Mythal. You have your army fighting. You have your allies joining the fight, you get a great cutscene just before entering the temple (seriously seeing corypheus get nuked by those statues was really fun). The whole quest in the temple was really good (seeing the ancient elves - or their slaves actually), if you take Solas his comments throughout the mission are really enlightning. Then there's the Cory's General fight and the well.

 

AND THEN... you go back to Skyhold.... Thats the problem for me. Cause makes you think the ending is still 1 full mission away when actually you are just 1 fight away from the end. Granted that last fight could have been much more climatic and epic, and it falls short, but then again after beating Cory's back at every turn I wasnt expecting him to put much of a fight, I was even hoping to have a dialogue option where i could mock him silly into a nerdrage.

 

I'm not saying I wouldnt want it to happen, but i cant see how people were expecting a siege on Skyhold after the temple of Mythal. Cory lost that fight, you killed his general and most of his red templars, he had no manpower to directly assault Skyhold.

 

If the ending mission started with the temple and ended with Cory's fight, I think many people would say the ending was not as bad as they are saying.

 

But this is just my opinion, and ofc I'd love an ending with as much impact as ME2 ending, but well.... This is what we got, and while not AMAZING, i certainly wasnt expecting much more of the ending than what it was. Maybe DLC will bring something extra to Inquisition on this department, and I'm sure the villain of the next game will be more epic and badarse (paraphrasing Varric - Duuuummmmaaaat! DUMMMMAAAAAAAAAT, or is it Dread WOLF, Dreeeaad WOOOOOLLF)


  • Quitch aime ceci