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Did I miss the "weak ending" discussion?


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#176
Wildspirit

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DA:I ending was one of the worst in the history of RPG... I mean, the last combat is a JOKE ! You get teleported at Corry location, you fight a little, he teleports away, you follow, rince and repeat. Dragon appears, fight Dragon, kill dragon, come back to corry, kill him, have a stupid party...  then see Flemmeth and Solas having a party of their own screaming a future DLC or Expansion... 

 

Well good job Bioware... that was... crap.

 

At least, the Corrypheus fight could have been polished...

 

Or better yet... YOU SHOULD HAVE MAKE A REAL VILLAIN FOR DA:I... recycled vilain from a crappy DA2 DLC is maybe the worst joke ever.



#177
txgoldrush

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DA:I ending was one of the worst in the history of RPG... I mean, the last combat is a JOKE ! You get teleported at Corry location, you fight a little, he teleports away, you follow, rince and repeat. Dragon appears, fight Dragon, kill dragon, come back to corry, kill him, have a stupid party...  then see Flemmeth and Solas having a party of their own screaming a future DLC or Expansion... 

 

Well good job Bioware... that was... crap.

 

At least, the Corrypheus fight could have been polished...

 

Or better yet... YOU SHOULD HAVE MAKE A REAL VILLAIN FOR DA:I... recycled vilain from a crappy DA2 DLC is maybe the worst joke ever.

The DA2 Legacy Corypheus fight was better....lol



#178
Icinix

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Yeah, Inquisition sufferd from the same issues ME3 had where they had they the perfect stage to showcase your assets and army and the choices you made but did nothing.
Origins stands out because you could call up your chosen army during the siege and various people you ropped in made appearances in that last battle.

Both Inquisition and ME3 felt like you'd built this grand thing up, but it never really existed or mattered.
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#179
Ulathar

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The final battle and the ending in general wasn't very good, I agree. However, I felt like the game wasn't about Corypheus and the threat he represents, though. It was about the Inquisition, the Inquisitor and how they came to be. Corypheus helped, of course, but it wasn't really about that. At least, that's the vibe I got while playing. So I don't mind that part of the ending too much.

 

Still, I was hoping for a different ending, or rather, different content after the fight. I was hoping for more decisions regarding the future of the Inquisition, how the new Divine and existing Alliances will be handled in the future. Not just sliders about it, but dialogues and decisions by the Inquisitor. Talks with representatives about that sort of thing. Now I'm hoping for more content after the ending with DLCs.



#180
txgoldrush

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please don't be serious.. please just don't his existence, the motivations behind the reapers, synthesis etc.

were just very bad writing
Cory wasn'T the best Bioware villian (liked Arishok and pre catalyst Reapers always more) but he was decent and did his job

 

and this:

http://1.bp.blogspot...Q/s1600/f95.jpg
 

Yet more cluelessness....wow, do the haters simply not get it? More poor criticism.

 

The motivations behind the Reapers and the Catalysts origins fits the theme of the entire series. Hint the theme is not really about organics and synthetics. the ending is about choices that are made that alter or control the destinies of others and the mindfullness of the conflicts and consquences that arise.

 

 

The ending was ok they played it safe and after the abomination that was ME3's ending I don't blame them

 

at least the Inquisitor didn't change his mind in the last 15 minutes and wanted to control Corypheus and his forces or become tainted or take Red Lyrium just because

the last 15 minutes of ME3 are still some of the worst writing I have ever seen

Completely different stories and themes, your analogy simply doesn't apply.

 

And that jpg is plain stupid and is no where near close to the logic of the Catalyst's plan.



#181
txgoldrush

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Yeah, Inquisition sufferd from the same issues ME3 had where they had they the perfect stage to showcase your assets and army and the choices you made but did nothing.
Origins stands out because you could call up your chosen army during the siege and various people you ropped in made appearances in that last battle.

Both Inquisition and ME3 felt like you'd built this grand thing up, but it never really existed or mattered.

But techinically in ME3, they did matter. Go in with less war assets and the battle not only goes much worse, you sqaudmates die, and the end consquences are much worse. Its not great, but its there.



#182
MrMrPendragon

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I think Cory is more of a catalyst for the formation of the Inquisition. As if he was just there so there was a reason to form the organization.The Inquisition will play a big role in the future games. This game was just an introduction.

 

 

On the plus side, this game was really heavy on Elven Lore, which I've been asking since the end of DAO. No more insufferably vague clues by Flemeth. She was blunt about almost everything, from her motives, to outright calling the Dread Wolf by his title.

 

However, this side of the plot - Morrigan's, OGB (in my worldstate), Flemeth, and the whole elven side story is sadly much more interesting than the actual threat.

 

I think the world of DAI got so big that the plot just go lost in the shuffle.

 

 

Edit: Let's not start a ME3 comparison yeah?



#183
Icinix

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But techinically in ME3, they did matter. Go in with less war assets and the battle not only goes much worse, you sqaudmates die, and the end consquences are much worse. Its not great, but its there.


Yeah, but I was talking about showcasing them and how the visual representation was not present for the choices you made.

#184
txgoldrush

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Yeah, but I was talking about showcasing them and how the visual representation was not present for the choices you made.

There is visual representation for the main plot assets, just not side quest assets.



#185
Icinix

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There is visual representation for the main plot assets, just not side quest assets.


If you say so.

#186
sch1986

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Agreed. Final boss battle was terribly anti climatic. Some of the high dragons were tougher than Corypheus. The battle at Adamant was more exciting. Shoot the battle at Haven was more exciting. It sort of killed me inside to know all those awesome scenes were in this game and that was the final fight.

The ending itself wasn't bad though. People keep comparing it to ME3. ME3 was a total mind f*ck that to this day still makes zero sense to me. I liked my epilogue for the most part. Corypheus just didn't live up to his own hype. Shoot- I think he was harder to fight in DA2 now that I think about it. Oh well.

#187
txgoldrush

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If you say so.

Clan Urdnot or salarian troops at FOB with Wrex, Wreav, or Kirrahe, quarian or geth fleets coming to Earth passing Jupiter, Tali or Geth Prime at FOB, any surviving ME2 characters are callable at FOB. Of course, Shepard always gets the Alliance, Turian, and Asari fleets.

 

Not great, but its there



#188
berrieh

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Apparently people like long slogs through infinitely spawning trash, from an heretofore unheard of new army - seeing as how the entire point of the game to that point was destroying Cory's armies and power bases - before they get to the final boss.

 

Who knew.

 

This is my surprise with people's reaction to the ending. I hate the end of DA:O - I hate that long slog through Denerim. It's the worst. It kept me from replaying the game for a long time and I just "auto-rezzed" my Warden for DA:A at first because I didn't want to re-do that part to have her live (I had saves right at the DR part, so it would only be the scenes before and that battle). 

 

I hate the endings of a lot of older RPGs who have similar end missions that take forever to kill one boss. There were countless games where once the Internet existed I just read about or watched the ending online rather than finish the game completely (I'm looking at you, Final Fantasy X). Before that was widely available, I used to be stuck at the end of RPGs for weeks of non-play before I finished them, if I did. 

 

Now, I do think it feels like there's a mission missing between the Temple and the final fight. It feels like maybe with your "Well of Sorrows" knowledge, you should have done one more quest before facing Cory. This is a minor quibble - but it's the only part where the pacing feels off because you can just go off and dicker around in between (and the only way to explore the Arbor Wilds with any party members you want is to dicker then), but it causes some dissonance because of how the two missions are framed. 

 

Personally, I like how Cory is weakened. He's a force to be reckoned with at Haven because we are unprepared. Then, we get a big, defensible fortress (and those who wanted it attacked - Haven made sense, it was no fortress, but why on Earth would Cory attack Skyhold? How would he do it? He has no access to siege weaponry, especially once he loses his noble support, and even without Skyhold's magical protection, you would need siege weaponry to do so, plus a really large army, right after you've torn his away), which we improve. Then, we take away the two things we know Cory has planned - demon army, Orlais in chaos. Then, we hunt him down and throw our army at his, taking away his lieutenant, and gaining ancient knowledge he wanted. Then, we finally defeat him. To me, the victory feels well-earned after all of that - I don't need or want it in one big, long mission. I like it divided into pieces. 

 

I get that there's no low after Haven, but it always seems weird to me if the low is right before the victory (as why would you emerge victorious right after you were driven low? I get that it happens in stories, but it never makes much sense and too many stories use it). A suicide mission would've been cool in a way (just because ME2 is so cool - it's the only time a long mission felt "good" to me, but that might be because I played it on Casual too), but it's clear that they don't want to account for that level of difference with all the various choices they already have to carry over in Thedas, and I don't blame them. 

 

I don't think it's possible to produce an ending that makes everyone happy, though. I know DA:O didn't make me happy, but I accepted it because so many RPGs had long, sloggish endings back then. Some still do, but I am happy it's falling more out of favor these days. 


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#189
Bbren

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I honestly thought I was missing an entire segment between Cory re opening the Breach and me appearing in front of him. I had no idea what was even happening at first. Did he just lift up Skyhold? Are we in the fade? Are the buildings around me the Black City taken from the fade? Nope apparently it was just some random castle in the mountains that was not Skyhold...Uhhh alright then