I always bring both Blackwall and Cassandra. I have them configured and geared as tanks and they pretty much ensure my survival. I also bring: healing potions, regeneration potions and healing mist grenades. If you have a mage, the barrier spell is your best friend.
Also, try to stay under the dragon or beside its hind legs. I learned the hard way what happens if I stand in front of a dragon LOL.
I hate dragon fights
#26
Posté 13 décembre 2014 - 06:49
#27
Posté 13 décembre 2014 - 08:30
Never had any problems with Dragons in this game.
Need to make sure you're tank can taunt and maintain guard reliably.
After that....not much else is needed to win really.
Keep your tank in the chest and neck area of the dragon.
Have your dps avoid the front and back and try to dps from the sides.
As counter intuitive as it might sound, keep your group bunched up when the dragon flies around. Makes it easy to predict where fireballs are going and to maintain barriers.
It always helps when every one of your companions can generate guard. It's fairly easy to stock up on Fade-touched obsidian. Get Fade-touched silverite when possible.
#28
Posté 13 décembre 2014 - 09:31
that fight is not about a balanced team. it is all about crafting. Levels give 1 primal attribute and 1 skill per Level. the Levels are not that important. The Equipment however is vital. Try to enter the hissing Wastes(stop the venatori on the western approach). there you can get tier 3 armor recipees and high end materials. the high end materials can be gaterered without a fight. The recipiees require alot og gold and some skill avoiding the enemies.
Also get the exstra potion slot really early on in the game and use them liberally, as in not just for the major fights. potions speed up fighting by alot and costs almost nothing. and buy tactiacal amulets if you mess up Your build.
Also Barrier+magic missles+ the buttom lighting skill is super good once upgraded. Also do not underestimate the value of an upgraded valor horn.
my personal favorite is 1 blackwall(champion) With a sword and Shield+2 Archer rogues+ 1 mage. All characters get high end eguipment With a focus on Magic resistance gear.
#29
Posté 13 décembre 2014 - 09:42
masses of pure destruction.
The masses of pure destruction title should go to the weapon and shield Champions.
They turn dragons into mice.
Beating Mike Tyson in Mike Tyson's Punch Out, back in 1987, was far more challenging than any of these dragon fights.
#30
Posté 13 décembre 2014 - 10:27
It's pretty annoying when your party decide to just stand in the way of fireballs instead of trying to move out of the way.
#31
Posté 13 décembre 2014 - 10:36
It's pretty annoying when your party decide to just stand in the way of fireballs instead of trying to move out of the way.
This found out Leaping Shot is a great way to dodge fireballs. So Sera, when you're not being controlled manually, why aren't you using leaping shot to get out of the way of fireballs. Oh hey Dorian, I have disabled all your close combat spells, tell me why you've decided to position yourself in front of the dragons mouth even though there is plenty of cover you could get behind to not get hit. Oh hi Bull, yes don't stand in front of the Dragon's mouth, thank you, oh and when you see her lift up her leg, can you maybe roll out of danger. That would be helpful.
Oh hi Rogue Inquisitor, how are you? When I am not micromanaging your team, perhaps, you could use your leap to, I don't know leap away from fireballs coming at you. Thanks.
#32
Posté 13 décembre 2014 - 11:09
I would really enjoy fight with bigger enemies like dragon if my party stay where i told em and not moving every single time in front of them god damn it.
#33
Posté 13 décembre 2014 - 11:52
Dragon slaying runes and armor penetration buffs, blackwall, cass and vivienne with all her barrier buffs. Try to scout the dragon first to see what it's vulnerable to and keep spare staffs on hand so you don't get caught out using the wrong elemental staff for your mages.
Don't bother bringing rogues to dragon fights.
#34
Posté 13 décembre 2014 - 11:58
I used Sera and Varric with bows, Cass as tank and my rift mage for all 10 dragon fights and I didn't have an issue. I quite enjoyed them actually. Gear plays a large role, as does positioning and countering specific attacks.
#35
Posté 13 décembre 2014 - 12:00
It's pretty annoying when your party decide to just stand in the way of fireballs instead of trying to move out of the way.
If you move they'll follow you.
#36
Posté 13 décembre 2014 - 12:29
If no one has mentioned resistance tonics, let me say, resistance tonics. The patterns are in Val Royeaux (which I totally missed on my first game). They are cheap to upgrade, give you 60% resistance to each element for 3 minutes. When you have the resistance, dragon fights are mostly about managing aggro and not getting gibbed by wing beat and landings.
Keep everyone inside the wingspan and away from the face, only fight adds that come to you (sometimes none will). Shield bash (and/or spirit blade or horn of valor) when they get guard. Counterintuitively, melee is actually quite good for dragons because they don't get wing beat to death or pull extra adds.
But again, especially on harder difficulties, resistance is key. The rest is pretty easy to figure out once you're not getting burned/shocked/frozen to death.
#37
Posté 13 décembre 2014 - 12:31
This found out Leaping Shot is a great way to dodge fireballs. So Sera, when you're not being controlled manually, why aren't you using leaping shot to get out of the way of fireballs. Oh hey Dorian, I have disabled all your close combat spells, tell me why you've decided to position yourself in front of the dragons mouth even though there is plenty of cover you could get behind to not get hit. Oh hi Bull, yes don't stand in front of the Dragon's mouth, thank you, oh and when you see her lift up her leg, can you maybe roll out of danger. That would be helpful.
Oh hi Rogue Inquisitor, how are you? When I am not micromanaging your team, perhaps, you could use your leap to, I don't know leap away from fireballs coming at you. Thanks.
Leaping shot is also great damage on dragons, because all the shots hit even if you're not that close. It will take out a good chunk of guard.
#38
Posté 13 décembre 2014 - 12:35
If no one has mentioned resistance tonics, let me say, resistance tonics. The patterns are in Val Royeaux (which I totally missed on my first game). They are cheap to upgrade, give you 60% resistance to each element for 3 minutes. When you have the resistance, dragon fights are mostly about managing aggro and not getting gibbed by wing beat and landings.
Keep everyone inside the wingspan and away from the face, only fight adds that come to you (sometimes none will). Shield bash (and/or spirit blade or horn of valor) when they get guard. Counterintuitively, melee is actually quite good for dragons because they don't get wing beat to death or pull extra adds.
But again, especially on harder difficulties, resistance is key. The rest is pretty easy to figure out once you're not getting burned/shocked/frozen to death.
The point is that party members should find cover if they are ranged users and shouldn't stand in the mouth of a dragon who can breath ice, lighting or fire. Doesn't sound like the smartest idea to me.
#39
Posté 13 décembre 2014 - 12:36
Also don't get feared into the whelp cave and save your aggro reducing abilities for when it lands.
- SadisticChunkyDwarf aime ceci
#40
Posté 13 décembre 2014 - 12:37
Also don't get feared into the whelp cave and save your aggro reducing abilities for when it lands.
Yeah that be a grand idea.
#41
Posté 13 décembre 2014 - 12:38
The point is that party members should find cover if they are ranged users and shouldn't stand in the mouth of a dragon who can breath ice, lighting or fire. Doesn't sound like the smartest idea to me.
That is a much much harder way to deal with wing beat than simply staying inside the wingspan. As long as they're not in front of the dragon and the tank has aggro, they won't get breathed on.
#42
Posté 13 décembre 2014 - 12:44
Olgrin run to the center, Forsythe run to the center, alright whatever you do, do not not stand next to other people. Just heal me.
- WillieStyle aime ceci
#43
Posté 13 décembre 2014 - 12:44
This is the first game where I had some actually "epic" dragon fights, one of them going on for almost 90 minutes. Totally would buy a dragon dlc with 20 more dragons to kill.
#44
Posté 13 décembre 2014 - 03:14
I've never understood this argument, because my AI characters hold position just fine where i tell them to, and i switch in and out of tactical/action mode all the time. (PC w/ controller) Maybe I've got their tactic set just right, or maybe other people haven't figured out the command system properly?
I'm not using any AI.
The problem is that "Hold Position" is a one time command. If they move at all, or get moved, or attack from a range, they start moving again. Sometimes they just start moving again without any reason whatsoever (might be a bug).
What I want is an option to deactivate AI. And when I say 'deactivate AI', I mean deactivate AI in the sense of "do absolutely nothing until I give an explicit order", not "don't use any abilities, but still run up to enemies" like it is now.
#45
Posté 13 décembre 2014 - 04:59
They are not fun, they are tedious. The first one was cool but the dogshit AI ruins the experience. They should not have that wing buffet/suck in ability when the ranged AI don't know how to deal with it. Same with a lot of stuff, I can dodge fireballs, AI can't/won't.
Okay so im not the only one who thinks they are frustratingly tedious.
The guy that said Cass/Blackwall/Viv/PC hit the nail on the head. Once your party is level 15 or so, with T3 gear, you should be fine.
#46
Posté 13 décembre 2014 - 05:11
I'm not using any AI.
The problem is that "Hold Position" is a one time command. If they move at all, or get moved, or attack from a range, they start moving again. Sometimes they just start moving again without any reason whatsoever (might be a bug).
What I want is an option to deactivate AI. And when I say 'deactivate AI', I mean deactivate AI in the sense of "do absolutely nothing until I give an explicit order", not "don't use any abilities, but still run up to enemies" like it is now.
When i tell my teammates to hold poistion they stand still, still auto attack the dragon, still use their abilities. They never move again until i tell them to stop holding position. (Im using the double click defend area command in tac cam)
#47
Posté 13 décembre 2014 - 05:22
I brought the wrong party member and still managed to beat the Hinterlands dragon. It was kicking my ass for a couple of weeks and I finally beat it 2 days ago. I brought Vivienne who uses lightning spells, which it was immune to, so basically I just set Vivienne up to spam Barrier while Solas was dealing Cold damage and my warrior and Cassandra were tanking the thing.
#48
Posté 14 décembre 2014 - 12:39
I'm not using any AI.
The problem is that "Hold Position" is a one time command. If they move at all, or get moved, or attack from a range, they start moving again. Sometimes they just start moving again without any reason whatsoever (might be a bug).
What I want is an option to deactivate AI. And when I say 'deactivate AI', I mean deactivate AI in the sense of "do absolutely nothing until I give an explicit order", not "don't use any abilities, but still run up to enemies" like it is now.
You're double clicking to tell them to hold position right? Not just telling them to move there and hoping they stay. I've never had allies move after telling them to Hold Position, sometimes even after I've moved really far away and I've thought it should of clicked off they've still just stood there.
#49
Posté 14 décembre 2014 - 01:10
Let your non-warrior teammates die, they suck
When the dragon attacks -> Combat Roll
When the dragon stands still -> mash Dragon-Rage
???
Profit
#50
Posté 14 décembre 2014 - 01:16
You can easily Solo a dragon in this game in Nightmare depending on what spec you use, the easiest ones would be knight enchanter or a tempest rogue





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