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Nightmare 2 Handed Warrior - Tips


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#1
Pluvie

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Hey guys,

I've been trying a solo nightmare playthrough experience. At first started with rogue archer but it was too easy and too slow. Most of the time you kite or you go up a hill where enemies can't reach you and autoattack them to death while they are stuck. So I scrapped that and tried with 2 handed warrior.

 

I gotta say it's been a lot of fun; you actually have to time your attacks well and do a sort of walz between going in to attack and out to dodge (combat roll helps a lot in that). The fight against the mercenary boss in the Hinterland fortress was really amazing, a true duel between warriors!

 

Now I'm level 9 and I've almost hit a stop because the gameplay is very unbalanced. Against melee opponents I absolutely tear them apart, between stuns and knockdowns they are roflstomped everytime. This is true even for bears, which cannot be stunned but they are easy to dodge and go down surprisingly quickly with those mighty blows. On the contrary, ranged opponents hit waaaay too hard and are not so squishy to compensate. This is particularly true for wraiths, which are real plasma turrets especially when they go in fire stance; on top of that, they cannot be stunned nor grappled nor knocked down, which makes the warrior very weak.

 

Right now I'm almost unable to defeat a wraith-based rift, even with regen potions. I've done the resistance quest with shards but they still hit way too hard.

Anyone else has tried or has some advice on how to counter those pesky little wraiths?

Thanks.

 

Happy gaming



#2
Ferretinabun

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I've not tried solo-ing, but playing as a 2-Hander, I can certainly say Charging Bull is really useful for closing ground quickly.



#3
GhoXen

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I don't believe it's possible to solo NM as a 2H warrior from a stats point of view, unless you severely outlevel the main quests. Even with Turn the Bolt, ranged enemies will always tear you apart. One solution is to use LoS and pull ranged enemies close - aggro the ranged enemies, then run behind a column or corner so that the ranged enemies have to chase after you and come into melee range.



#4
Pluvie

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Thanks for the tips, I've done some research and found out that Turn the Bolt as GhoXen suggested works indeed even without a shield. I'm going to spec into it and see if it is a good improvement.

 

RIght now i'm level 10 and I'm about to go for the Mage/Templar choice. The main issue that I find is that all of the armor improving skills (i.e. War Cry upgrade) are bugged and don't increase front armor, so laughably if I use War Cry and turn my back to ranged mobs I actually take far less damage.. I would call this strategy Charging... Butt :D

 

I'll keep you updated if I manage to proceed!



#5
GhoXen

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Oh, I figured you already have Turn the Bolt and Turn the Blade. Without those passives your warrior is pretty much as squishy as a rogue. Guard is pointless without good mitigation.

 

Regarding the mage/templar choice...

Spoiler



#6
Guest_Tynan_*

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Is experience divided between active party members?  I know it's simply for the fun of the challenge, but just wondering if you also level quicker on a solo run.



#7
Pluvie

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@Tynan:

 

From what I've seen, the experience is the same whether you go alone or with any number of party members.

If you have companions the experience you get is simply given to them aswell.

 

@GhoXen:

 

I've reached level 10 and done all Hinterlands and Forbidden Oasis without Turn the Blade and Turn the Bolt, and in my opinion it's doable since with archers you can always stun/knock down/grapple them so they rarely have time to shoot on you. The only almost impossibile enemy are wraiths, took me 10 tries or so to close a rift in the Forbidden Oasis made of burning wraiths and a rage demon; had to do a lot of LoS and rolling to manage it, used all 8 potions and 3 regen potions.

 

I ran some tests on Turn the Blade and Turn the Bolt, here's what I've found.

Enemy: Wraith level 12, my character Qunari warrior level 10, armor 137, magic def: 2%, melee def: 54%, ranged def: 4%.

 

Without Turn the Blade and Turn the Bolt I've been hit for:

123

125

123

121

126

125

 

Tried to remove armor, didn't change anything (so apparently wraith attacks are magic based):

121

126

119

125

128

121

 

Specced both Turn the Blade and Turn the Bolt:

35

37

35

34

36

35

 

Specced only Turn the Blade:

96

103

102

98

99

102

 

Specced only Turn the Bolt:

59

61

59

57

61

60

 

So, apparently, those abilities work AFTER every mitigation from armor/resistances. The thing is, to get Turn the Blade you have to spend a lot of points that seriously gimp your damage output, so in the end, for me, it's better to just spend 2 points and get Turn the Bolt and rely more on rolling/damage to smash through opponents.



#8
Selea

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Mages have always been the counter of Warriors in a role based gameplay system. This is NOT unbalanced gameplay, all the contrary in fact. Roles in fantasy cRPGs with party roles have always been such for balance: mages are the bane of warriors, rogues are the bane of mages, warriors are the bane of rogues.

You cannot expect to play solo and be good against a class that is done appositely to counter yours as you are against another that isn't. DA:I is at the core a party based cRPG, not a single character one and as such it is balanced towards roles. You can naturally play solo if you want but then you cannot complain because your role is weak against another one and call it "unbalanced"; that's pure and utter nonsense.

I'm sorry but before complaining you should research a little more on what you are talking about because you are completely missing the point here. Just because in Skyrim or similar every class has the same (or almost) capability against any other because the gameplay is balanced out of a single character experience with open roles it doesn't mean that all gameplays are or should be exactly like that. DA:I is completely opposite in nature than something like Skyrim and it is, in fact, perfectly balanced for what it concerns roles. If you had the same balance mechanics in DA:I as you have in Skyrim with the party based roles then it would be a complete and utter mess (already is in some instances just because of this, in fact).



#9
Pluvie

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Yes Selea,

I know all of that in fact I was not complaining at all, just trying to find the best strategy to counter what I perfectly know is warrior's natural nemesis: ranged mages.

 

I thought it was clear from the tone and the challenge itself (playing solo a game that is supposed to be played with companions) that there is no complain whatsoever against Bioware, who, in my opinion, released a wonderful and amazing game (much better than Skyrim in my opinion, which by the way I've never mentioned).

 

So let's keep it strategy-wise if you want to add anything.

Thanks!



#10
Selea

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Yes Selea,

I know all of that in fact I was not complaining at all, just trying to find the best strategy to counter what I perfectly know is warrior's natural nemesis: ranged mages.

 

I thought it was clear from the tone and the challenge itself (playing solo a game that is supposed to be played with companions) that there is no complain whatsoever against Bioware, who, in my opinion, released a wonderful and amazing game (much better than Skyrim in my opinion, which by the way I've never mentioned).

 

So let's keep it strategy-wise if you want to add anything.

Thanks!

I replied as I did because you wrote this in the OP:
"Now I'm level 9 and I've almost hit a stop because the gameplay is very unbalanced"

So I pointed out that it is not unbalanced, you simply met a class (ranged classes, especially mage ones as Wraiths) that is the bane of your own (warrior and especially 2 handed that have less passives for survivability) and so the thing becomes much more difficult.

Anyway if you want to go solo with 2 handed you should invest on S&S passives to build up melee defense/flanking immunity. You should also invest on the Vanguard tree for +guard purposes and +armor. In little words, especially on nightmare: defense if more important than offense. Better to receive less damage than do to more and it is better to evade an hit than to hit yourself.



#11
Rannik

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 just trying to find the best strategy to counter what I perfectly know is warrior's natural nemesis: ranged mages.

 

Become a part of the Shield Wall Master Race.

 

:)