I'm going to leave this here, because I feel like there's a lot of undeserved hate going around. Not everybody is going to agree with this assessment, and I fully expect some vocal detractors to hop on here and tear this review apart. But I have so far thoroughly enjoyed Dragon Age: Inquisition, and I'd like to express that to BioWare so they can see that not all the reviews are negative. Also, I'll try to keep spoilers out of it, but WARNING: THERE ARE MINOR SPOILERS.
Back story: I've played through KOTOR, all of the Mass Effects, and all of the Dragon Ages ad nauseam. I've purchased all of the DLC. I've played all of them on PC (though for some reason this site only recognizes that I've played DA:I). I have greatly enjoyed all of these games.
In my opinion, Dragon Age: Inquisition is the best of the Dragon Age games. Right there, I've lost half of you. That's okay. This is just my opinion, remember.
Why did I like DA:I so much? A number of reasons. I loved the story. I loved the majority of the characters. The semi-open world environments have given me the most joy I've ever experienced in a game based around exploration. I enjoyed the gameplay, bar a few hiccups here and there. I felt like my choices mattered. For me, the combat was exciting and fun. And last but definitely not least, this is easily the most beautiful game I've ever played.
Why I loved the story: It's about the birth of an icon who will persist through the ages, inspiring fanaticism, love, and the deepest of hatreds. For me, DA:I wasn't the story of how you saved the world from the Elder One; rather, it was the origin story of a religious icon. All of the things that happened along the way are more or less inconsequential, save for how they define the story that people across Thedas will be telling in five hundred years. Your actions during the game set the stage for how relations between mages and normal people will play out for decades; they can potentially redraw the path the Chantry will take; and most of all, they will decide whether your Inquisitor is remembered as a benevolent savior or a holy crusader.
For me, playing this game was like playing a game about the birth of Christianity or Islam; I found it fascinating to draw parallels between the Inquisitor and real-world religious icons, and more than anything it made me wonder if the people who were the catalysts for how those religions are today went through similar struggles. Ultimately, it provided me with a wonderful seventy-hour thought experiment on what it might be like to guide an entire civilization. During my first (and what I consider canonical for me) playthrough, I was an Inquisitor who constantly doubted himself and his ability to prevail against all of the awful madness going on around him. I was a human warrior, and since it says in the back story that the Trevelyans have close ties with the Ostwick Templars, I tried to keep that in mind. My Inquisitor was Andrastian, naturally, but over the course of the game his faith started to erode after the constant barrage of terrible things happening in the world, and my favorite part of roleplaying him was wondering whether he was making the right choices, whether the Maker even existed, and whether he was a lucky accident or a card of fate played eons ago by an invisible hand. Heavy stuff.
Why I loved the characters (mostly): There have been very few BioWare characters that I didn't like, honestly. Sera was the exception here, and I have to be honest - I'm still not really sure why she was included. That's not true: I understand why. I just wish that she hadn't been such a central character. Having a friend of Red Jenny who wasn't a delusional, single-minded fool would have been very nice.
But now that I've gotten that out of the way: I loved everybody else. I romanced Cassandra - in my opinion, best BioWare romance to date. (Though I have not, admittedly, seen the Blackwall romance, and I hear that it's amazing.) And on top of that, she was an incredible character to boot - everything I could have ever wanted in a woman. Sigh. Too bad she isn't real. Dorian? Bro of the century award. I would like to go out to a gay bar and hook Dorian up. I want to have him around to sass the $h!t out of anybody who screws with me. Iron Bull wins a close second place to bro of the year, and his Demands of the Qun quest was easily the most emotional part of the game for me. (Definitely reloaded that save.) Blackwall - what an incredible character arc. I did not see that one coming. Solas? More like BROLAS. I can't wait to see where BioWare takes him. Varric is always a welcome addition to my party, and I hope to the gods that he continues to appear in future games. Cole was easily one of my favorite characters, and he had one of my favorite character arcs. What a climax to that whole quest line! Vivenne? Sassy, sassy, mean woman...who I got along with just fine, for the most part. I really loved listening to her tear people apart. And then, of course, there were the advisers - Cullen was an easy favorite, Josephine was more interesting than I expected, and Leliana was scary as the righteous fanatic who just knew she was doing the right thing.
Why I enjoyed everything else: The combat was more visceral and responsive than in DA:O, but less cartoony than in DA2. I liked that. Hitting something with my giant greatsword felt appropriately powerful, and tearing things apart as a Reaver was so badass. (Protip: wear light colors and go bananas with Dragon Rage. You will look like a glorious psychopath.) The exploration was perfect, in my opinion; the stages were massive enough that I never felt claustrophobic, but small enough that I didn't get bored like I did from time to time in Skyrim. And, added bonus, this game is beautiful. There is no game that I have played that has taken my breath away like DA:I. Skyrim was amazing because it was huge and the environment was pretty; Tomb Raider was gorgeous like nothing I'd ever seen; Crysis still has no competition when it comes to meticulous detail; and yet DA:I blew all of these games out of the water. Watching the sun come through the trees in the Hinterlands, cresting a fifty-foot dune in the Hissing Wastes, watching the lightning storm in Crestwood...incredible. Simply incredible. I spent a ridiculous amount of time just standing and staring at the scenery. Well done.
What I didn't like: Okay, more like "things that annoyed me." The game was buggy at launch (it still is) but I can deal with that for the most part. Giant RPGs are buggy. Get over it. I never once encountered a game-breaking bug, and in one hundred hours it's only crashed once, right after the first patch was released. However, there was one thing that just drove me up the wall: the sound of my Inquisitor jumping. I don't know if anybody else encountered this, but about one third of the time I jumped, he would make this horrible noise like a dog barking while getting kicked by Bruce Lee. Don't know if it was an audio glitch or intentional, but whatever it is, I hate it. It's the only thing that takes me out of the game.
Combat, while enjoyable, can sometimes get frustrating. Every once in awhile my Inquisitor will seemingly forget how to use his weapon in any way but by slashing side to side at about chest height. What that means is that, on occasion, I'll just sit there swinging at empty air when I'm trying to murder a downed enemy. Frustrating. Occasionally abilities will not trigger correctly, either, i.e. my Scorpion kunai grappling hook, which on occasion will fail to trigger the kick after my opponent is reeled in. But again, this is only occasional.
I won't talk much about the PC controls or the Tac-Cam, because that's been done to death and everybody is aware that they suck. I know it, BioWare knows it, the world knows it. They're working on fixing them. Be patient. I have faith. They've already patched the loot finding system so that it works one hundred percent of the time now, instead of just fifty. Hooray for radar blips!
The armor looks stupid - again. Not all of it, mind you, but it takes a long time to finally find some that doesn't look ridiculous. And what is with BioWare's apparent hardon for bloodstone and dawnstone? (Summer stone? Whichever one is that silly light pink color.) It seemed like almost every piece of early armor I found that was worth a damn was either garishly bright and shiny red, or a pale, half-assed pink. Jeez. But it's okay, because eventually you get dragon bone and dragon scales, so all is forgiven.
I'd like just one more button for combat. For example, the left bumper on the Xbone controller (which I used to mitigate the pooptastic PC controls). Make LB your final button for combat, effectively giving you two more abilities, and move the radial wheel to either left or right on the D-Pad. Two more abilities isn't going to ruin the tactical nature of combat, dudes, and it would be really nice for the players.
And lastly, I'd love a New Game Plus option. I really don't understand why that still hasn't been implemented in the Dragon Age games, because it would work really well and - most importantly - it would allow my Inquisitor to not look like a total boob for the first half of the game.
So all in all: I loved DA:I. It's right up there with (the fixed version of) ME3 for me, which will always hold a very special place in my heart. I haven't had this much fun playing a game since...well...ME3. So thank you, BioWare. I love you guys. You keep cranking out awesome games, and I'll keep buying them.
TL;DR: Really? Too long? It's a review. Shoo.





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