It is too late.
Every major title in Dragon Age "franchise" was, at its core, designed very differently. As a result BioWare created one giant mess where barely anything makes sense. They might have been experimenting, but it feels more like they either didn't know what they were doing or what they wanted to do, likely both.
And I just don't understand why. You look at a game like Origins that went tripple platinum. Why would you change something that sold so well? I honestly want to know who, what or why came up with DA2 and actually thought it was a good idea. I mean, with inquisition, I can see where they were going. Skyrim was a huge success, that's where the audience was. But Bioware didn't make Skyrim... if they had, fine. But it's some sort of mix between their mmo and dragon age 2.
Again, why change what isn't broken? When something sells so well it makes no sense to me.





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