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Dear Bioware: Just make Origins 2


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#526
Medhia_Nox

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@ORTesc:  But what you did just strongly suggest is that "DA:I is not worth defending against criticism."  

 

A defense against an argument isn't an excuse... it's not saying:  "There is nothing wrong with this game."   

All a defense is saying is: "I disagree with your complaints."  

 

For example:  The concept that DA:I is somehow more of a fetch quest than DA:O.  I find this comment to be totally laughable and "trollish" only because it is so easily countered.  


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#527
Vox Draco

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The next game (if there is one) will probably be an mmo the way Bioware is going. I just wish the docs would open up a new studio.

 

After their experience with TOR? I somehow doubt THAT!? And will there be another Dragon Age? Well, IPs don't grow on trees (it rhymes!), and EA will not discard such a brand easily, that can be used not only for RPGs, but even, if they wanted to, for other kind of games, as well as books and comics etc...

 

And the docs are happy with their beer-brewing-enterprise.



#528
ORTesc

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@ORTesc:  But what you did just strongly suggest is that "DA:I is not worth defending against criticism."  

 

A defense against an argument isn't an excuse... it's not saying:  "There is nothing wrong with this game."   

All a defense is saying is: "I disagree with your complaints."  

 

For example:  The concept that DA:I is somehow more of a fetch quest than DA:O.  I find this comment to be totally laughable and "trollish" only because it is so easily countered.  

 

The game is worth defending, to a point. As I said, it does a lot right. But the concept that DA:I is somehow more of a fetch quest than DA:O is true... simply because there are more low quality "fetch quests" present. Yes, the game is larger. But that's also not an excuse to copy and paste junk quests all over the map. I'm not the only one to hold such an opinion, the internet is filled with the same complaints. It IS a valid opinion, not something someone says because they're trying to troll you. And that's the problem here. A lot of people on this website specifically think that anyone that doesn't agree with how they saw Inquisition must be trolling. The argument is only easily countered in your mind because you believe your opinion to be fact.


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#529
Costin_Razvan

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Dragon Age: Origins was a mediocre game with terrible graphics, cliche story and horrible combat.

 

Dragon Age: Inquisition does have a cliche story but does a very good job at executing with interesting things like a huge debate about religion playing a big role in the game. It also does a far better job at making you feel like the leader of an army/organization etc. which DA:O did NOT.



#530
ORTesc

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After their experience with TOR? I somehow doubt THAT!? And will there be another Dragon Age? Well, IPs don't grow on trees (it rhymes!), and EA will not discard such a brand easily, that can be used not only for RPGs, but even, if they wanted to, for other kind of games, as well as books and comics etc...

 

And the docs are happy with their beer-brewing-enterprise.

 

I believe Bioware believes that TOR was a success. Financially speaking, I believe EA believes TOR was a success. Some players believe TOR was a success. As someone that participated in TOR's beta, I can tell you that problems that exist today with TOR were mentioned multiple times during beta. We were simply ignored. That's all well and fine, but it's also the reason the game went free to play and holds one of the worst free to play models in the genre.

 

Again, this is Bioware thinking it can't do no wrong. Bioware is living in some fantasy world where their old reputation still holds true. That anything they put out must be an "artistic masterpiece" and anyone that disagrees is a troll. EA has completely ruined Bioware and there will never be another great game made by this developer because of them.



#531
ORTesc

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Dragon Age: Origins was a mediocre game with terrible graphics, cliche story and horrible combat.

 

Dragon Age: Inquisition does have a cliche story but does a very good job at executing with interesting things like a huge debate about religion playing a big role in the game. It also does a far better job at making you feel like the leader of an army/organization etc. which DA:O did NOT.

 

Origins went tripple platinum. Medioce or not, those sales are the reason we have Inquisition today. But thanks for your opinion.


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#532
Costin_Razvan

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If a game where to be judged by it's sales figures then Call of Duty: Modern Warfare 3 would the be one of the greatest pieces of art ever made.

Thankfully games are not judged like that. What you ignore with DA:O is that a lot of people who played it were unimpressed by it and found it a boring forgettable game overall. EA and Bioware both know this based on their metrics, which is why they tried to make a more engaging combat system in DA2. They failed hard with it.

Now with DA:I they learned their lessons. DA:I has a good story, it has good characters, it does have relatively good graphics and a decent enough combat system.



#533
luism

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It's an issue about heart. It's not an issue about metrics or logistics or sales. Origins had heart you can feel it when you play it that it was made by people who gave a ****. Da 2 and up are good games no doubt but they lack the same heart and soul of origins.
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#534
dreamgazer

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Why doesn't Inquisition have heart and soul, now?

#535
AlanC9

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I believe Bioware believes that TOR was a success. Financially speaking, I believe EA believes TOR was a success. Some players believe TOR was a success. As someone that participated in TOR's beta, I can tell you that problems that exist today with TOR were mentioned multiple times during beta. We were simply ignored. That's all well and fine, but it's also the reason the game went free to play and holds one of the worst free to play models in the genre.


What's wrong with the TOR F2P model? I don't play that genre so I'm not really clear on what the difference between good F2P and bad F2P is.
 

Again, this is Bioware thinking it can't do no wrong. Bioware is living in some fantasy world where their old reputation still holds true. That anything they put out must be an "artistic masterpiece" and anyone that disagrees is a troll. EA has completely ruined Bioware and there will never be another great game made by this developer because of them.


Why do you think this is EA, as opposed to Bio just naturally developing this way?

#536
Natureguy85

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And others will attack it with baseless arguments. Just the way the world spins! =]

There were plenty of legitimate problems with ME3, mostly in the awful story.



#537
Natureguy85

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Dragon Age: Origins was a mediocre game with terrible graphics, cliche story and horrible combat.

 

Dragon Age: Inquisition does have a cliche story but does a very good job at executing with interesting things like a huge debate about religion playing a big role in the game. It also does a far better job at making you feel like the leader of an army/organization etc. which DA:O did NOT.

 

Origins story was actually a perfect example of an Adventure story. Sure, some elements are cliche, but these types of stories are by their nature quite simple, with clear villains. It had good characters and memorable moments. I don't think the graphics were bad for the time and the only problem with the combat was that it was slow.


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#538
edeheusch

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Origins story was actually a perfect example of an Adventure story. Sure, some elements are cliche, but these types of stories are by their nature quite simple, with clear villains. It had good characters and memorable moments. I don't think the graphics were bad for the time and the only problem with the combat was that it was slow.

I have to disagree with you on onlyone point.

To my point of view the combat system of DAO was a masterpiece with the only problem of being a little bit to fast to my taste… 



#539
Natureguy85

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I have to disagree with you on onlyone point.

To my point of view the combat system of DAO was a masterpiece with the only problem of being a little bit to fast to my taste… 

 

Really? How so? Just so we're on the same page, I mean the speed characters move and attack, not the length of battles. I liked that they sped it up in DA2, but didn't like the cartoony flying around. The exception would be 2 handed weapons in Origins. It made it look like they were swinging something really heavy.



#540
Vox Draco

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I believe Bioware believes that TOR was a success. Financially speaking, I believe EA believes TOR was a success. Some players believe TOR was a success. As someone that participated in TOR's beta, I can tell you that problems that exist today with TOR were mentioned multiple times during beta. We were simply ignored. That's all well and fine, but it's also the reason the game went free to play and holds one of the worst free to play models in the genre.

 

Again, this is Bioware thinking it can't do no wrong. Bioware is living in some fantasy world where their old reputation still holds true. That anything they put out must be an "artistic masterpiece" and anyone that disagrees is a troll. EA has completely ruined Bioware and there will never be another great game made by this developer because of them.

 

It also took apparently about 50 millions of investment into a risky operation with the name STAR WARS in it! Success or not. I don't see EA going that way once more, with a lesser kwon IP like Dragon Age ... in a sea of fantasy-MMOs all around. No way. Well, at least not in the next ten years or so. Hopefully... :wacko:

 

And I rather think a lot of fans live in some fantay-world, where games are made just as THEY think they should, and their own taste in gameplay and storytelling is just SO good and without flaws everyone on the planet would die to buy it (while Bioware is of course too stupid to make good games anymore...).

 

But before I sound like a total hypocrite: Yeah, ME3 and their behaviour was abysmal, and not artistic to the least. I agree on that. But they got better with DAI, so I mostly forgive them, like a good Andrastian should. ME couldn't be salvaged anyway after ME2, so why even bother anymore...at least Dragon Age still has a future, but not an MMO-one ^^


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#541
Gerula81

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Dragon Age: Origins was a mediocre game with terrible graphics, cliche story and horrible combat.

 

Dragon Age: Inquisition does have a cliche story but does a very good job at executing with interesting things like a huge debate about religion playing a big role in the game. It also does a far better job at making you feel like the leader of an army/organization etc. which DA:O did NOT.

 

Woot I think:

 

Dragon Age Origins still is a great game, showing a lot of respect to the cRRPG roots of Bioware and is still damn replayable with the mods that came up for it.

 

DAI's storytelling does a good job of finally putting up the religion issue proper. It fails utterly at creating a leader experience.

 

EX: Here's your Inquisitor! ovation, now go gather 10 elfroots boss :)) and some summerstone while you're at it. Oh and ... high and mighty inquisitor, take this potion to my mom okai, I love her so much but I'm stuck as a generic NPC :))). Your Highness Here's your castle, home of your organization, there's nothing to do here but you still have to run around if you want to talk to people instead of summoning them to the audience room you know?

 

 

Experience wise that's my gripe with it. Otherwise, WooT they actually wanted to do is make the bloody thing an MMO for consoles, realized it was not feasible nor doable in time so they deadlined it to a singleplayer version, for consoles, mind you, with payed transaction multiplayer :)). This entire mess got ported in the sloppiest manner to PC and they even had the nerve to sell it as a PC game made by PC gamers for PC gamers.

 

Woot you think?



#542
edeheusch

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Really? How so? Just so we're on the same page, I mean the speed characters move and attack, not the length of battles. I liked that they sped it up in DA2, but didn't like the cartoony flying around. The exception would be 2 handed weapons in Origins. It made it look like they were swinging something really heavy.

Actually it isn’t totally a question of speed but I prefer the less dynamic systems used in the Neverwinter Nights games.

Warrior and rogue could rely much more on autoattack and much less on activated abilities. That implies that you don’t need to use as much the pauses to control all characters of your party.

Another thing that I don’t like and that impact the dynamics of the combats is everything related to taunt. I prefer the systems where you rely on zones of control and attack of opportunity to protect your ranged character with your warrior. It makes the positioning much more important (but makes the fights more static).

The only thing I would have made faster in the combat system of DAO is the animations. It feel really wrong in DAO when a character move away during the attack of on opponent and take the damages when he is already far.

 

Honestly, I know that I am in a minority and would not have disappointed me if they had increased a little bit the speed of the combats (but with nothing close to the speed of the combats in DA2).  



#543
Guest_Lathrim_*

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There were plenty of legitimate problems with ME3, mostly in the awful story.

 

Of course there were. I, for one, have yet to even attempt a second take at the singleplayer portion of ME3 due to the narrative present in the game.

 

That, however, does not mean some people were not attacking the product based on flimsy reasoning.


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#544
Medhia_Nox

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@ORTesc:  No, my opinion is not "fact" - but stating "more than" is a factual comment and you must then create numbers to back up your claim.

 

If DA:O has 2 fetch quests and DA:I has 4 fetch quests, but is twice as big as DA:O - they have the same percentage of fetch quests. 

 

That "it is no excuse to cut and paste" is not a fact, and that is what you use to back up your comment that it "obviously has many more".  

Also - statements like "completely ruined" and "there will never be" are hyperbole... also just opinions...

 

If EA considers it a financial success... then it was a success, as the goal was to make money.


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#545
Vox Draco

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Dragon Age Origins still is a great game, showing a lot of respect to the cRRPG roots of Bioware and is still damn replayable with the mods that came up for it.

 

EX: Here's your Inquisitor! ovation, now go gather 10 elfroots boss :)) and some summerstone while you're at it. Oh and ... high and mighty inquisitor, take this potion to my mom okai, I love her so much but I'm stuck as a generic NPC :))). Your Highness Here's your castle, home of your organization, there's nothing to do here but you still have to run around if you want to talk to people instead of summoning them to the audience room you know?

 

 

Experience wise that's my gripe with it. Otherwise, WooT they actually wanted to do is make the bloody thing an MMO for consoles, realized it was not feasible nor doable in time so they deadlined it to a singleplayer version, for consoles, mind you, with payed transaction multiplayer :)). This entire mess got ported in the sloppiest manner to PC and they even had the nerve to sell it as a PC game made by PC gamers for PC gamers.

 

Woot you think?

Board and bring us ten undead Galls! Hey Warden, look at the Warden fortress, its yours now, and now its closed again, but you still have the courtyard!! But no worries, you get another one in the addon (not the main game), you can upgrade it so Oghren might survive off-screen!! Oh, and don't forget to find all ten love-letters scattered across the world! And the ten garnets! And the ten deep mushrooms! And the four Blackstone-contacts! And maybe one day if you are finished there is also that Darkspawn issue, but its okay, just take your time ...

 

And I don't really care if it is a "not a PC" game "not made for PC" or whatever, as long as I enjoy it, which I do...That's woot I think! Rosetinted glasses everywhere *mumbles like an old fart and vanishes in the distances*


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#546
Natureguy85

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Actually it isn’t totally a question of speed but I prefer the less dynamic systems used in the Neverwinter Nights games.

Warrior and rogue could rely much more on autoattack and much less on activated abilities. That implies that you don’t need to use as much the pauses to control all characters of your party.

Another thing that I don’t like and that impact the dynamics of the combats is everything related to taunt. I prefer the systems where you rely on zones of control and attack of opportunity to protect your ranged character with your warrior. It makes the positioning much more important (but makes the fights more static).

The only thing I would have made faster in the combat system of DAO is the animations. It feel really wrong in DAO when a character move away during the attack of on opponent and take the damages when he is already far.

 

Honestly, I know that I am in a minority and would not have disappointed me if they had increased a little bit the speed of the combats (but with nothing close to the speed of the combats in DA2).  

 

The animations is mostly what I was getting at. I agree that DA2 went too far.



#547
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This basically is Origins 2, and it's a really, really great game, and (gasp!) even better in some ways.  I do wish there were an option to see full text instead of paraphrases before you speak.  I'm even cool with the voiced protagonist--although there are instances that happen that drive home the weaknesses:

 

"Templars killed my husband."

 

"You said Templars killed your husband?"

 

Thankfully, they're rare, and the paraphrases are vastly improved from DA2.



#548
Costin_Razvan

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Yahtzee says it best about why DA:I is better then both DA2 and DA:O



#549
DrBlingzle

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Yes Bioware, how dare you try to improve on a game and move on from past successes. God forbid that you actually try to experiment with different formulas and make each new game fresh even if brilliant sales aren't assured.

 

No, we want you to become COD, make a good game, then resale that game with slightly different graphics, again and again and again...



#550
Natureguy85

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Yahtzee says it best about why DA:I is better then both DA2 and DA:O

Is there some sense of urgency in Inquisition? I understand the complaint about the Darkspawn waiting for us to dither about, but that's pretty much any game like this. This was his only comparison to Origins. All the rest of the video was complaints about Inquisition.


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